Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.07 23:43:00 -
[1] - Quote
I have to agree with OP. The game didn't really blow my mind from the Original Planetside. Granted, it looks rather beautiful, but in a surrealistic way...it's not sci-fi, it's always been more like Nerf-Arena: MMO. Planetside is hella fun and always will be so long as they maintain it, but their is no motive for combat, no eternal drive. Consequence is not really felt in Planetside 2 and it's gem has always been it's ability to host very large combat in continuity with massive player counts and types. But that is about where it ends as it lacks any real strategic objectives other than the obvious and there is hardly any real tension.
Dust is rather the opposite. If Dust grow to be anything like Eve, most of the game will likewise be challenging but lot's of fun. The gem in this game however, is that moment (and in Dust this is more frequent) when you are face with a completely organic situation of fight or flight and you have to make a call. It's an absolute rush in Eve; A decision that weighs heavily with the loss of weeks or months of hard work or the gain of someone else's through loot, isk, tears or all 3...It's like nothing else in gaming (other than high-stakes poker perhaps).
The greatest point everyone seems to have missed is the difference between engineering. Dust is a sandbox and as they role out more sand, we will ultimately decide the landscape of the game and it's value. Planetside 2 and 1 both are content-fed and will spike and fall with releases. Two entirely different approaches for structure, but they remain, the both of them, two great games.
The one thing Dust could probably take from Planetside 2 would be the vehicular combat on the ground. It's probably it's most entertaining feature and something I still long for in Dust. |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.01.19 22:52:00 -
[2] - Quote
Crm234 wrote:Im pretty sure if this was the planetside 2 forum it would be the opposite and have the same huge list. Shooters are always about endless pointless war, what changes is the experience in the endless pointless war in a FPS. Depending on how strong the connection will be with Eve Dust will have the same feel PS2 has in my opinion with out the player count feel. The potential feeling is always higher than the reality of things. Ive read the Eve forums once or twice to see that Eve players dont want dust to effect Eve at all and pretty adamant about it. if we cant effect the MMORPG what are we doing then that is different from a huge continent warfare?
Im not here to craft,mine,and sell things weapons that cater to the minority of players that a RPG can make faster then we can. I want the feel of war in my matches that MAG had and old battlefield games had that you see shine in PS2 and not Dust.
I'm so glad you asked. ^^ https://forums.dust514.com/default.aspx?g=posts&t=49714
Take a gander and sorry for no TL;DR
It's not entirely true that the Eve Community is against Dust 514. Actually, I think that perception is very much off as they have been excited about it for a good 4-5 years and have looked forward to it every fanfest. However, there is a lot of questions running around and even worse, a lot of misinformation on how the game works and feels now.
As for gameplay, they are a finished product and we have taken a much longer, more difficult route of making this more of a project and less of a "release". The game is ass-backwards in many ways from the proposed vision, but that is not news to anyone who originally cast that vision, including it's players. This is a very long term spacey-warfare dream and always has been since it made it's way from a few forum threads and 5+ years of production through economics and primary community challenges.
One thing in the CSM notes to take a look at was the overwhelming desire to define 0.0 and create more "permanent" territory with more desire to attack and defend it for gain and for pain. Take a few of the things from this link's thread and see how they line up. If we could just flesh it out some more, I'd love to present this idea fully on the Eve Forums. |