|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.24 19:45:00 -
[1] - Quote
It has frame rate issues right now. If you turn down certain things it becomes perfectly playable. I haven't noticed any lag myself. Are you playing on a server in the right part of the world?
Killing people and completing objectives doesn't have the same weight to it as in Dust, but that's to be expected, as it's not ever going to be something with an actual economy and so on. It's meant to be a game you just hop into, kill some people, and have a good time without needing to give it much thought. In that respect it is much better than Dust is. But, there are a LOT of weapons/etc to be unlocked, and most unlocked stuff can be upgraded, and killing/capturing gets you points with which to upgrade stuff. So there definitely is some reward for winning.
Teamwork in Planetside is more pronounced. You have specific classes, with weapons/abilities totally locked out depending the class you have equipped at the moment. Only two classes get anti-armor weaponry, only one can heal, only one can repair or restore ammo, etc. You need to rely on people about the same as in Dust.
I have no idea how you could say it doesn't need skill. In fact, it requires even more skill, as the weapons in it are not hitscan and therefore you need to lead targets and compensate for drop (apart from Vanu energy weapons).
This carries over to sniper rifles as well. In Planetside 2, sniper rifles: Have bullet drop, have bullet travel time, and leave a tracer in the air as they're fired. Most of them also only kill in one hit if you get a headshot. So sniper rifles, in particular, require much more skill in that game than in Dust, where you just point and click like an imbecile.
Flying is fine. It's not as finnicky as in Dust, but there's actual dogfighting and maneuvering around and so on. It's hard to compare a game like Dust, where battlefields are tiny and the only aircraft is the dropship, to flying around a huge map in something that's a weird mix between a jet and a helicopter.
Areas Planetside does well are many. - It does sniper rifles fairly well, but even then I take exception to the one-hit-kill sniper rifles. I imagine they might get nerfed, as they did state they didn't want OHK weaponry, but we'll see. Anyway, sniping actually takes some skill in that game for long-range shooting. Dust could learn from it.
- You can customize your armor configuration, your helmet, your armor colour scheme, your weapon colour scheme, your insignia, and you earn titles as you rank up/etc. Vehicles can also be customized in a similar way. Planetside 2 has a lot of customization options, and will only add more as things move forward. Dust, by contrast, has armour colouration that exists only for one armor type, and gets away when you die wearing that armor. In Planetside, you buy a colour scheme, apply it to an armor/weapon/vehicle, and it's yours forever.
- You can spend money in Planetside to unlock weapons/etc sooner, but all weapons/etc can be unlocked via points earned in-game as well. Nothing is exclusively paid-for. Overall it handles the stuff players pay for and what they don't need to pay for much, much better than Dust. Maybe CCP has plans for stuff later, but of course they've not even hinted at it, so at this point I'll assume all their plans are is for guns and armor that cost 6 cents and go away when you die with them.
- From the get-go you can use any class type, any vehicle. You don't have all the options available to you, but you can still do some damage in a stock tank, and can still be an effective support or sniper character without investing any points into upgrades. It's cool, because you can play a lot of different ways whenever you want. In Dust, you're much more limited by your finances and your skills.
- Large battles are very impressive. Swarms of tanks and aircraft, attacking some massive base at night on a wintery continent, with the aurora borealis streaming overhead and tracers lighting up the skill, is impressive to behold. It is an epic game.
- The continents are nice and interesting. Arid badlands sort of continent, a grasslands one, and an arctic one. It's nice having terrain variety. "Dusty industrial hellscape" has its charms, but it does get old.
Anywya, bottom line is you're on drugs if you think this game is a failure. Years from now, when Dust is out of beta and all the stuff we keep saying "well JUST YOU WAIT until it's added!" about is actually added, it will be the superior game. For now, however, Planetside 2 is a lot of fun and will keep you entertained a good long while. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.25 01:17:00 -
[2] - Quote
Quote:But its repetitve.Its good i like it but all you do is capture the same bases and outposts over and over on the same 3 continents.I know more will be added but a 4th wont make a difference if all 3 have already been taken over on every server in just 3-4 days.Besides when i meant skill planetside 2 skill is about the same as BF3. Its easy to counter bullet drop.After playin BF3 so long its not even a small challenge to play planetside 2.But planetside 2 is much better in different areas.But i find Dust 514 much more addictive since its actually doing something different while planetside 2 has only a few things that keeps it from bieng a regular generic FPS
It isn't any more repetitive than Dust. There's much more variety in the places you fight in Planetside. Continent locks don't last forever. You take over a continent, you hold it briefly and get a discount on tanks or something, and then the other two empires begin pushing you back. You get to keep the bonus until the continent is taken by another side, but it's essentially a continuous swapping of continents. This, incidentally, is Planetside's weakest area and where Dust will eventually have it beat, as both Faction Wars and nullsec will be far more engaging.
Bullet drop and bullet travel time don't make it really hard to shoot, but it certainly makes it more hard than in Dust. Hitscan weapons, especially for snipers, are trivially easy to use. I don't think it's such a major point either way, but to say that it doesn't require skill and yet Dust does is silly. Nothing in Dust requires any more skill than in Planetside. Even being a medic, you need to actually hover over a dead friendly for a few seconds to revive them instead of Dust's instantaneous method.
Anyway, Planetside has its own niche. It's very different from Dust. They aren't competing. People who want really big wars where you don't lose anything if you win or lose will have a lot of fun with Planetside. People who like smaller battles where the stakes are bigger will like Dust. It's possible to like both of them too, though. And definitely acting as if Planetside 2 has nothing to offer is just a mistake. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.26 05:42:00 -
[3] - Quote
Planetside 2 is going to be developed into the future as well, so how about its exciting possibilities?
Dust is going to have only temperate planet types for probably a couple years or so. Given the pace they've been developing this game at I don't imagine they'll have all of those planet types introduced within the next 5 years. And the Planetside devs have expressed interest in both space and naval combat. Plus they'll be introducing new continents (which have new terrain types, like volcanic terrain) as they go. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.30 00:59:00 -
[4] - Quote
Iron Wolf Saber wrote:As for my review in a nutshell.
I don't agree with any of the graphics stuff except that the performance could use work, and they've said their top priority right now is optimization. The character models were designed to stand out from the terrain, which might be why you think they look like they're "from a different game". The UI is responsive and readable and I think yours is the first complaint I've heard regarding it.
You get updated on the loss of bases because losing bases means losing benefits. Tech plants are what lets you grab tanks, for example, and if you lose all your tech plants you are stuck without armor.
Yeah, it's kind of weird re: the voices as in PS1 there were multiple choices per gender.
I agree about map design. The bases are stupidly designed, cluttered, and easy to get lost in. It's a maze you have to navigate to find where you want to go, and there are a million little nooks an enemy can be hiding in. I hate bases.
There's no cap on certs. None of the weapons are +1, they're all side-grades pretty much, trading X for Y in one sense or another.
As for the game making you play a certain way to get points, medics get as many points for reviving as for killing, except that headshots and stopping kill streaks gets you extra points. Resupplying allies also gains you points, as does healing. Providing a spawn point via a sunderer S-AMS gives points. Dropping allies into battle via a galaxy also gets you points for a short time after the allies land and start fighting and earning points themselves. Repairing also gives you points, although Planetside 2 solved the "repair problem" Dust has by simply making friendly fire damage not award any points for repairing it. Shocking.
Meta-game doesn't exist but it's planned. They want to have bases that outfits can build, as well, in an interview yesterday they said they'll be adding more of a meta-game as more continents are released and thus there's more land to fight over. Either way it is totally missing in PS2 currently, but the devs intend on fixing that.
Teamwork is as it is in any game where you're just playing with strangers in a big mess of people. What do you expect? That magically everyone is going to be working together with people they don't know? At least there are voice macros in the game to request healing/ammo/etc.
CLONE 2774 wrote:Possibly oceanic combat in the future for dust maybe.And i think boarding capital ships has been confirmed.But Dust 514 will have much more possibilities than planetside 2s.But there both awsome we know that.
Oceanic combat is years away if it ever gets here. Underwater bases with pipelines or big domes overhead are far more likely. Boarding capital ships has never been confirmed, it was just asked at the fanfest and no yes or no was given.
Dust is in development hell. It's moving at a glacial rate. By the time Dust even gets released, who the hell knows what Planetside 2 will look like. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.30 19:08:00 -
[5] - Quote
EternalRMG wrote:First : We are in beta: work in progress
Why do you think you needed to write this?
Quote:1-Customization will be like the one on eve. You will create your own character to walk and do normal stuff but fot fighting you have a standar color and look
You have no idea what customization will be like.
Quote:2-you dont play EVE do you? at the end there will be no AUR only items because it will be a player driven economy : you can buy stuff with aour and then sell it on the market for isk
Been playing EVE for years. Once again, you have no idea how it will work. You are making assumptions based on how EVE works. Don't assume a free-to-play console game is going to work the same as a subscription-based PC game.
Quote:3- You have all kinds of weapons and modules in militia gear so you actually test which class do you like before specialising
If you want to play as a tank driver or a dropship pilot you have to spend a lot of ISK and SP to be able to do that. In PS2 you just go to a vehicle terminal and spawn a (default config, un-upgraded) tank or dropship. You are also basically worthless as a tank in Dust unless you have a lot of SP and ISK invested into relevant skills, so even after you've spent all that time gaining access to tanks, you still need to spend even more time to be viable as a tank amidst forge guns and other, more senior tank pilots.
Quote:5- PS will be stuck for ever with the same maps because its set on earth Dust will have an endless amount of maps everyone being different from the other because there are l-+thousend of planets in new eden
Planetside 2 is set on a made-up world called Auraxis. Each continent, though, has a distinct theme to it, so you have arctic, desert, volcanic, etc maps. The developers also said just yesterday their intention to add naval combat by making the oceans between the continents seamless. If they wanted to they could also take PS2 into space, as space travel is a part of the fiction. In the original Planetside, they also had underground areas. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.12.02 14:51:00 -
[6] - Quote
Battle rank in the game is a cosmetic/utility thing. All it does is unlock titles, decals, and load-out configuration slots for your weapons or vehicles. You don't gain hit points or something when you level. There is no combat-related difference between someone level 80 and someone level 1. So no, there is no segregation based on battle rank.
Your starter gun is fine. Many of the starter guns are arguably the best guns for their class. All of the weapons you can get are side-grades. That is, they trade accuracy for rate-of-fire, or rate-of-fire for effective range, or something like that. None are simply better than other guns. If you know how to shoot, you will kill the other guy just as easily as he'll kill you. |
|
|
|