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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.21 18:33:00 -
[1] - Quote
Fire whoever suggested dispersion as a good way to balance any weapon. Someone in the brainstorm threw this idea out. You know who it was CCP. They shouldn't touch a shooter again in their career. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.21 18:36:00 -
[2] - Quote
I noticed my missile turret fires missiles all over the place so i can miss my target completely that is if hes not out of range
But ye 1.03 just only on missile turrets |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.11.21 18:38:00 -
[3] - Quote
Noc Tempre wrote:Fire whoever suggested dispersion as a good way to balance any weapon.
I'm sure I've seen this somewhere before. |
Tzaar Bomba
Doomheim
174
|
Posted - 2012.11.21 18:38:00 -
[4] - Quote
Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.11.21 18:38:00 -
[5] - Quote
Tzaar Bomba wrote:Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****.
You should not be forced to be a bad shot. Ever. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.21 18:40:00 -
[6] - Quote
Tzaar Bomba wrote:Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****.
It's now a chance weapon. They still one-shot heavies on a direct hit, but you better have voodoo magic to do it reliably at more than 20m. Blasters go out to 200m and will kill heavies in under a second.
This is a very bad direction for the game. Hence the strong reaction. I know this is their first shooter, but this is basics they are screwing with. |
MECHASQrL
Villore Sec Ops Gallente Federation
5
|
Posted - 2012.11.21 18:44:00 -
[7] - Quote
Phantomnom wrote:Tzaar Bomba wrote:Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****. You should not be forced to be a bad shot. Ever.
No but your skills shouldn't make inaccurate weapon fire perfect straight line of where you aim. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.11.21 18:45:00 -
[8] - Quote
Dispersion equals luck ...luck equals no skill. No skill equals no more players |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.21 19:01:00 -
[9] - Quote
As an AV guy i think this is stupid. Everyone hated this in mag so maybe you should learn from other games mistakes
We asked for missiles to be less splash damage, less range, and less splash radius. We never ask for a dispersion rate. Another case of ccp hearing us, but not listening.
At the rate this is coming when can we expect this game to be good? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.21 19:21:00 -
[10] - Quote
Phantomnom wrote:Tzaar Bomba wrote:Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****. You should not be forced to be a bad shot. Ever.
Expect some weapons to be harder to control. Remember, some of us use mouse+kb and have ability to keep reticle where-ever they want most of the time. Combo that with the most powerful weapons and you a) make weaker weapons obsolete b) create a new point'n'click deathdealer. |
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ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.11.21 19:32:00 -
[11] - Quote
Ya know, I find this to be one big, fat coincidence.
Like http://www.youtube.com/watch?v=AIYUmRthtAI |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.21 19:33:00 -
[12] - Quote
KEROSIINI-TERO wrote:Phantomnom wrote:Tzaar Bomba wrote:Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****. You should not be forced to be a bad shot. Ever. Expect some weapons to be harder to control. Remember, some of us use mouse+kb and have ability to keep reticle where-ever they want most of the time. Combo that with the most powerful weapons and you a) make weaker weapons obsolete b) create a new point'n'click deathdealer.
Hard to control =/= luck based. If they wanted to make them more skill (not SP, skill) intensive, hooray. Instead they just made them skill resistant. FAIL FAIL FAIL. I don't honestly want anyone fired, but their internal playtesters are crap. It took 30 seconds to recognize this was a bad fix, and more play has just confirmed it. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.11.21 19:37:00 -
[13] - Quote
Noc Tempre wrote: It's now a chance weapon. They still one-shot heavies on a direct hit, but you better have voodoo magic to do it reliably at more than 20m. Blasters go out to 200m and will kill heavies in under a second.
This is a very bad direction for the game. Hence the strong reaction. I know this is their first shooter, but this is basics they are screwing with.
so twisted metal tanks or an actual FPS.
i knew they would over do it, but that is what people get for sitting in the red zone just bombarding with their unlimited range, unlimited ammo rockets.
isn't their a moron that runs around stating adapt or die, surprisingly enough he doesn't support the missile nerf. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2012.11.21 19:49:00 -
[14] - Quote
Don't think anyone is getting the reference besides me, noc and phantom |
steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.11.21 20:13:00 -
[15] - Quote
basicly rule of shooters dont screw with a players aim via the bullets not going where your shooting, thats anoyying as hell and evey shooter developer has learnt this rule at some point. CCP please hire more shooter QA's or feedback testers cuz your in house guys seem to be letting basic stuff slip though
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.21 20:16:00 -
[16] - Quote
On a bright note, the splash damage is in a much better place. |
Kushmir Nadain
Doomheim
10
|
Posted - 2012.11.21 20:32:00 -
[17] - Quote
Dust 1.03? GOD IN HEAVEN, PLEASE STOP IT.
Let me get this straight, we're in BETA where there's still tuning going on and people are whining about RBS (the most overrated cop-out EVER in shooters, btw) COME...ON. The tuning for missiles isn't over yet. We get a new build in probably less than two weeks.
and someone has the audacity to bring up 1.03? way to overreact...SERIOUSLY.
breathe people. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.21 20:59:00 -
[18] - Quote
Noc Tempre wrote:Fire whoever suggested dispersion as a good way to balance any weapon. Someone in the brainstorm threw this idea out. You know who it was CCP. They shouldn't touch a shooter again in their career.
lol they do seem very random after seeing them in action but how would u balance something like missiles against other turrets?
that seems to be the big question if u have them fire straight then they are no longer an AoE weapon like ppl keep sayin they are it becomes more a precision weapon and ud have to reduce damage on them and add the "reload" delay i mentioned
its seems both the community and CCP need to figure out how to properly balance missiles vs other turrets and what exactly is their role
PS: noc u played MAG? lol |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
82
|
Posted - 2012.11.21 21:05:00 -
[19] - Quote
+1 for the 1.03 reference.
Not sure if it is appropiate, though. |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.11.21 21:28:00 -
[20] - Quote
How bout this as a fix for small missile turrets.give them low damage and low splash range(small turret) but have them fire multiple (small) missiles rapidly, kinda like a missile pod on a helicopter. Then have a reload time after every 3rd or 4th volley. Now let the skill decrease the spread. Thoughts? |
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Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.21 21:29:00 -
[21] - Quote
Chao Wolf wrote:How bout this as a fix for small missile turrets.give them low damage and low splash range(small turret) but have them fire multiple (small) missiles rapidly, kinda like a missile pod on a helicopter. Then have a reload time after every 3rd or 4th volley. Now let the skill decrease the spread. Thoughts?
reducing dmg stats yet firing more rounds will just put you right back at where we were before imo |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.11.21 21:33:00 -
[22] - Quote
Remember if the rockets spread apart the farther they go the up close it will be devastating but at any kind of range it should be neglible those they become more defensive in nature for dropships instead of offensive. |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.11.21 21:36:00 -
[23] - Quote
i used to have nightmares about MAG 1.03 introduction of Random Bullet Spread aka dispersion.
oh.. the nightmares... |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.21 21:37:00 -
[24] - Quote
Dispersion is a massive part of how Shotguns are balanced.
Dispersion is something many players have asked for (and will continue to ask for) as a way to balance ARs better.
Dispersion is only a problem for Large Missile Turrets because it came with a massive nerf to splash radius and damage and range. Drop the nerf to radius, and Large Missile Turrets become a mid-range crowd-control/area denial weapon and retain a reasonable amount of effectiveness in close range. |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2012.11.21 21:49:00 -
[25] - Quote
i agree with lowering the fire rate. missiles should do lots of damage with splash just make the fire rate really slow. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 22:06:00 -
[26] - Quote
Here's something you should be asking yourself before you start crying:
How many vehicles have you seen today using missile turrets? Now how many have you seen using hybrid turrets? (For the sake of taking starter fit taxi LAVs out of the equation, ignore LAVs without gunners)
|
m621 zma
Seraphim Initiative. CRONOS.
22
|
Posted - 2012.11.21 22:22:00 -
[27] - Quote
Garrett Blacknova wrote:Dispersion is a massive part of how Shotguns are balanced.
Dispersion is something many players have asked for (and will continue to ask for) as a way to balance ARs better.
Dispersion is only a problem for Large Missile Turrets because it came with a massive nerf to splash radius and damage and range. Drop the nerf to radius, and Large Missile Turrets become a mid-range crowd-control/area denial weapon and retain a reasonable amount of effectiveness in close range.
AR's need recoil not dispersion. As said above by Noc - don't **** with where my shots go. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.21 22:27:00 -
[28] - Quote
m621 zma wrote:Garrett Blacknova wrote:Dispersion is a massive part of how Shotguns are balanced.
Dispersion is something many players have asked for (and will continue to ask for) as a way to balance ARs better.
Dispersion is only a problem for Large Missile Turrets because it came with a massive nerf to splash radius and damage and range. Drop the nerf to radius, and Large Missile Turrets become a mid-range crowd-control/area denial weapon and retain a reasonable amount of effectiveness in close range. AR's need recoil not dispersion. As said above by Noc - don't **** with where my shots go. Pure recoil with no dispersion is a terrible idea and allows for a system that's easily "gamed" and allows players to ignore the negatives of a weapon with bad kick. They need recoil AND dispersion - but yes, recoil should be a major part of it. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.21 23:15:00 -
[29] - Quote
Garrett Blacknova wrote:Dispersion is a massive part of how Shotguns are balanced.
Dispersion is something many players have asked for (and will continue to ask for) as a way to balance ARs better.
Dispersion is only a problem for Large Missile Turrets because it came with a massive nerf to splash radius and damage and range. Drop the nerf to radius, and Large Missile Turrets become a mid-range crowd-control/area denial weapon and retain a reasonable amount of effectiveness in close range.
ARs are fine tbqh |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.21 23:22:00 -
[30] - Quote
Mavado V Noriega wrote:Garrett Blacknova wrote:Dispersion is something many players have asked for (and will continue to ask for) as a way to balance ARs better. ARs are fine tbqh Did I say they need fixing? I only said that it's part of how people who WANT them nerfed ask for them to be nerfed. |
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.11.21 23:41:00 -
[31] - Quote
Dunno, I am kinda happy that they nerfed the Pwn-all. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.21 23:48:00 -
[32] - Quote
Haven't played a lot, But what everyone is crying about is they can't use a missiles now? So one weapon don't dominate now? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.22 00:06:00 -
[33] - Quote
4447 wrote:Haven't played a lot, But what everyone is crying about is they can't use a missiles now? So one weapon don't dominate now? Now the weapon that used to dominate is bordering on useless, and is basically where the other weapons had been in comparison to itself before the nerf.
Both other turrets out-DPS missiles, Railguns also do more burst damage, and both other Large Turrets have significantly better accuracy.
Railguns are better at Anti-Vehicle than Blasters. Blasters are better at Anti-Infantry than Railguns.
Blasters are better at Anti-Vehicle than Missiles. Railguns are better at Anti-Infantry than Missiles.
The above only applies for Large Turrets, Small Missile Turrets have much less splash and damage, but can still hurt both infantry and vehicles well enough to be useful. But Large Missile Turrets basically may as well have been replaced with Militia SMGs that can sometimes hurt a tank that's parked right in your face. |
VicBoss
Militaires-Sans-Frontieres
135
|
Posted - 2012.11.22 01:59:00 -
[34] - Quote
Garrett Blacknova wrote:[quote=4447 Railguns are better at Anti-Infantry than Missiles.
Said no one ever. Railguns have a much to slow turn speed, are much larger in terms of pg/cpu, and fire very slow compared to missiles. The real argument you can make here is Blasters are UP due to Missiles being better at Anti infantry and Railguns being better at Anti Vehicle. railguns are only a viable anti infantry if your a pretty good shot, all the time, gunners save the lives of railgun tanks from infantry every day. Also Railguns are dead on from range, missles are not, dispersion is a great thing which removes the 100% accuracy and domination of missile turrets, Railguns are the sniper rifles of tanks, NOT missile turrets.
just want to point this out over half the complaints here are from the imperfects. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.11.22 03:21:00 -
[35] - Quote
Dispersion is never a good way to fix any kind of gameplay. It is catering to people that either not as skilled or very little skill in aiming and killing. What does this do destroy your player base why because all your hardcore gamers are going to leave. They seek games that are skill intensive. Dispersion does not take skill it is all based on luck. You get lucky if your bullets decide to hit close to the target so you get the kill. There is no way to control dispersion.
They really ****** up on missile turrets. First off they did not fix the true problem.
There are some very very easy ways to fix missile turrets. And this is not the way. |
Tyrus 4
Amarr Templars Amarr Empire
83
|
Posted - 2012.11.22 03:35:00 -
[36] - Quote
Dispersion is only a good thing when it is used carefully on handheld weapons as a method of preventing people from being able to just hold down the fire button with impunity, imo.
I don't agree with the concept in regards to vehicle turrets. |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.22 04:05:00 -
[37] - Quote
Sounds like you whiners dun whined too hard and dun gone and broke da game. |
Sev Alcatraz
Tritan-Industries Legacy Rising
185
|
Posted - 2012.11.22 04:27:00 -
[38] - Quote
thousands of years in the future they have protected genetic cloning but lack the coherent ability to add on a 30 isk tracking system to make a missile fly in a straight line >_> . |
Second Cerberus
Villore Sec Ops Gallente Federation
38
|
Posted - 2012.11.22 04:53:00 -
[39] - Quote
I have to agree with the OP. There were several ways to balance missiles in a reasonable manner, but instead we punch the "easy" button and slash all stats and add random dispersion. I am not making out that game development is simple, but this was a lazy fix. It feels like dispersion was added just to aggravate people into quitting missile turrets so they could get some testing on other turret types. "Dispersion" hasn't been a serious issue since muskets. Add things like recoil and muzzle climb if you want increased realism. Dispersion does not equal more challenge, it equals less player interest due to arbitrary outcomes. Every time you shoot the game shouldn't roll a big pair of fuzzy dice and say "you're a winner!" or "sorry, please try again". |
Vance Alken
Subdreddit Test Alliance Please Ignore
94
|
Posted - 2012.11.22 07:40:00 -
[40] - Quote
CCP is putting cone of fire into this game?
This isn't 2003... |
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The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.22 08:01:00 -
[41] - Quote
They nerfed Missiles?!
WTF!?!?! |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.22 08:13:00 -
[42] - Quote
They didn't JUST nerf them, they also made them unreliable. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.11.22 08:21:00 -
[43] - Quote
Noc Tempre wrote:They didn't JUST nerf them, they also made them unreliable.
Sorry didn't paste >Sarcasm< tag on my comment.
|
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.11.22 10:12:00 -
[44] - Quote
"1.03" should never be used frivolously. That number should only be reserved for the most catastrophic of changes. |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.11.22 10:57:00 -
[45] - Quote
KEROSIINI-TERO wrote:Phantomnom wrote:Tzaar Bomba wrote:Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****. You should not be forced to be a bad shot. Ever. Expect some weapons to be harder to control.
Dispersion is not control system, it's a lack of one. You have no control over a cone of fire.
|
Kushmir Nadain
Doomheim
10
|
Posted - 2012.11.22 14:22:00 -
[46] - Quote
this is one of the most useless, overzealous uses of 1.03 i've ever seen.
talk about the BOY who cried wolf. FACT: this game is still in beta being tuned. shameless, look-at-me post if i've ever seen one. saddest part is that 1.03 patch was overrated and constantly referenced by the "cool kids" when it did very little. want proof? people who could shoot STILL dominated gunbattles...elite skill STILL WON OUT. so now what? if 1.03 killed your aim you probably didnt have much to begin with.
if you whine about every bullet not going in one hole while your jumping, strafing and drop-shotting you're probably an idiot.
tank mechanics were too dominant. they needed to be addressed. this isnt the final fix as we're STILL IN BETA. No mature player will ever support unbalanced mechanics just because they benefit from them. 12 year olds do that.
GROW UP. |
VicBoss
Militaires-Sans-Frontieres
135
|
Posted - 2012.11.22 14:42:00 -
[47] - Quote
i think i see now, Dispersion should be removed from everything so HMG, AR, SP, SMG, all fire 100% on the dot from the hip. Then its all skill oriented so nobody can qq about weapon missing. and CCP can map something else to the ADS button
"complete sarcasam" |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.11.22 16:25:00 -
[48] - Quote
Etero Narciss wrote:"1.03" should never be used frivolously. That number should only be reserved for the most catastrophic of changes.
When I read your comment saw that you had exactly 103 likes. Coincidence? I think not. Now I will have to go look up this 1.03 and see what all the fuss is about. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.11.22 18:28:00 -
[49] - Quote
Kushmir Nadain wrote:this is one of the most useless, overzealous uses of 1.03 i've ever seen.
talk about the BOY who cried wolf. FACT: this game is still in beta being tuned. shameless, look-at-me post if i've ever seen one. saddest part is that 1.03 patch was overrated and constantly used by the "cool kids" when it did very little. want proof? people who could shoot STILL dominated gunbattles...elite skill STILL WON OUT. so now what? if 1.03 killed your aim you probably didnt have much to begin with.
if you whine about every bullet not going in one hole while your jumping, strafing and drop-shotting you're probably an idiot.
tank mechanics were too dominant. they needed to be addressed. this isnt the final fix as we're STILL IN BETA. No mature player will ever support unbalanced mechanics just because they benefit from them. 12 year olds do that.
GROW UP.
You sir, are bullshit-free. Admirable, refreshing and on these forums somewhat surprising.
+1 |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2012.11.22 18:31:00 -
[50] - Quote
VicBoss wrote:i think i see now, Dispersion should be removed from everything so HMG, AR, SP, SMG, all fire 100% on the dot from the hip. Then its all skill oriented so nobody can qq about weapon missing. and CCP can map something else to the ADS button
"complete sarcasam" No dispersion on the HMG would be... absolutely hilarious.
|
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Raxsus1
Doomheim
42
|
Posted - 2012.11.22 20:02:00 -
[51] - Quote
And Forge Guns shoud have unlimited range .00002 charge time and do 1,000,000 dmg... CCP GET ON THAT NOW!!! "another sarcastic post to add to the pile" |
VicBoss
Militaires-Sans-Frontieres
135
|
Posted - 2012.11.22 20:53:00 -
[52] - Quote
No dispersion in game means EVERY weapon has the SAME accuracy, every weapon has same accuracy then game is DEFINATELY broken. I think everyone can see the problems with that. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.22 21:15:00 -
[53] - Quote
VicBoss wrote:No dispersion in game means EVERY weapon has the SAME accuracy, every weapon has same accuracy then game is DEFINATELY broken. I think everyone can see the problems with that.
Dispersion is forcing a weapon to be uncontrollable. An acceptable maximum amount of dispersion would be in the low single digit degrees. That can prevent sniping with CQC weapons (although that's not a danger at all with the current optimal+falloff system anyway). Dispersion is a dirty method to simulate control factors in a way that is impossible to compensate for. Like I posted earlier, I was intentionally over-zealous because it is a bad DIRECTION, not because anything is irreparably broken.
Weapons should be differentiated by handling (ease of aiming, recoil) and performance (range, damage, ROF). Dispersion is a way to lower the influence of skill of the game, plain and simple. It should be vilified for what it is. Simply, your statement is wrong, and protecting a bad mechanic makes you look bad. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.22 21:26:00 -
[54] - Quote
Kushmir Nadain wrote:this is one of the most useless, overzealous uses of 1.03 i've ever seen.
talk about the BOY who cried wolf. FACT: this game is still in beta being tuned. shameless, look-at-me post if i've ever seen one. saddest part is that 1.03 patch was overrated and constantly referenced by the "cool kids" when it did very little. want proof? people who could shoot STILL dominated gunbattles...elite skill STILL WON OUT. so now what? if 1.03 killed your aim you probably didnt have much to begin with.
if you whine about every bullet not going in one hole while your jumping, strafing and drop-shotting you're probably an idiot.
tank mechanics were too dominant. they needed to be addressed. this isnt the final fix as we're STILL IN BETA. No mature player will ever support unbalanced mechanics just because they benefit from them. 12 year olds do that.
GROW UP.
Wow full of immature lies. Here's some fact checking: 1.03 did kill MAG. I've been posting to nerf the turrets since before E3. Dispersion is a bad mechanic.
This didn't fix the missile turrets. They still one shot things. It just made those insta-gibs independent of the ability to aim. When CCP continues to make bad calls, that can be identified in less than 5 minutes, someone is not doing their job correctly. It's that simple. Nerfing splash was excellent. Nerfing radius was understandable. Adding dispersion was unacceptable. In combination it made them chance weapons, which is plain broken.
So despite your presumed arrogance from the stance of supreme maturity, you are still completely wrong. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.11.22 21:33:00 -
[55] - Quote
Infantry is soo OP now. Gotta nerf them.
On a serious note. Ppl who loved getting free kills in their PWN-machines can't do that anymore and we are not seeing their tanks. Other players, who felt that playing with tanks in FPS was cheap (let's face it is cheap) prolly won't play with tanks no matter how cheap you make ISK. Hmmm... tough situation CCP. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.11.22 21:33:00 -
[56] - Quote
Dispersion seems a necessary evil.
Recoil would be the obvious counter point, but how does recoil carry over to the Keyboard+Mouse users? |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.22 21:58:00 -
[57] - Quote
ZeHealingHurts HurtingHeals wrote:Dispersion seems a necessary evil.
Recoil would be the obvious counter point, but how does recoil carry over to the Keyboard+Mouse users?
Recoil =/= rumble. |
Kushmir Nadain
Doomheim
10
|
Posted - 2012.11.22 22:12:00 -
[58] - Quote
Noc Tempre wrote:Kushmir Nadain wrote:this is one of the most useless, overzealous uses of 1.03 i've ever seen.
talk about the BOY who cried wolf. FACT: this game is still in beta being tuned. shameless, look-at-me post if i've ever seen one. saddest part is that 1.03 patch was overrated and constantly referenced by the "cool kids" when it did very little. want proof? people who could shoot STILL dominated gunbattles...elite skill STILL WON OUT. so now what? if 1.03 killed your aim you probably didnt have much to begin with.
if you whine about every bullet not going in one hole while your jumping, strafing and drop-shotting you're probably an idiot.
tank mechanics were too dominant. they needed to be addressed. this isnt the final fix as we're STILL IN BETA. No mature player will ever support unbalanced mechanics just because they benefit from them. 12 year olds do that.
GROW UP. Wow full of immature lies. Here's some fact checking: 1.03 did kill MAG. I've been posting to nerf the turrets since before E3. Dispersion is a bad mechanic. This didn't fix the missile turrets. They still one shot things. It just made those insta-gibs independent of the ability to aim. When CCP continues to make bad calls, that can be identified in less than 5 minutes, someone is not doing their job correctly. It's that simple. Nerfing splash was excellent. Nerfing radius was understandable. Adding dispersion was unacceptable. In combination it made them chance weapons, which is plain broken. So despite your presumed arrogance from the stance of supreme maturity, you are still completely wrong.
Killed MAG? oh ok...i get it. and of course you have PROOF of this right? you have numbers of the players before and afterwards and they told you they left because of the 1.03 patch...right? QUESTION: did you even leave after 1.03?
but of course here's another case of evidence getting in the way of your argument so you choose to disregard it and MAKE IT UP instead. MAG was a game that died because it had very little advertising, lack of support, a learning curve for an FPS and limited content (3 game modes) when the 90 day mark rolled around and many casual players had reached the level cap what else was there to do?
they traded it in and moved on to the next shooter.
sure a small amount of the 10% of players that go to forums hated 1.03 and left but 80% of the people who played MAG didnt look at flippin patch notes...gimme a break.
the bottom line is this, you're criticizing an unfinished beta that has already shown a commitment to addressing things they feel are imbalanced. need proof? look at the early swarms vs infantry, (which CCP said was a quick fix and is still ongoing) the first Heavy suits, tactical AR and even the strafe speed of the early recon suits (as well as the recent swarm turn speed fix)
if blatant exploits make it into retail THEN you can cry and whine until you're blue in the face, but acting like the changes they just made are going to cause the playerbase to vanish is silly and you needed to be called out on it.
i too think missiles should have splash but 1) its not my decision to make and 2) we're still in beta, so breathe. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.11.22 22:19:00 -
[59] - Quote
Noc Tempre wrote:ZeHealingHurts HurtingHeals wrote:Dispersion seems a necessary evil.
Recoil would be the obvious counter point, but how does recoil carry over to the Keyboard+Mouse users? Recoil =/= rumble.
Rumble?
I was talking about the ease of recoil management with a mouse. I believe that normally with different versions of games the mouse recoil is increased, but i'm not sure that is the case with Dust nor am I sure that's even possible given it's an option on the same (and only) version of the game.
EDIT: I could be wrong about jacked up recoil due to the superior mouse. Regardless, that'd still be a cut out of the weapon balance for Mouse users. |
VicBoss
Militaires-Sans-Frontieres
135
|
Posted - 2012.11.23 04:03:00 -
[60] - Quote
Wait lets take into account all the recent console based FPS without dispersion, and well I can't name any. therefore we must fire all console FPS Devs, thats going to be rough... |
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Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.11.23 04:14:00 -
[61] - Quote
The fact that RBS is even a talking point saddens me, we told CCP about this fail of a feature almost a yeAr ago and they just keep adding it back in |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.11.23 05:22:00 -
[62] - Quote
VicBoss wrote:Wait lets take into account all the recent console based FPS without dispersion, and well I can't name any. therefore we must fire all console FPS Devs, thats going to be rough...
You bring up a good point. Perhaps that's why console games aren't taken seriously by the PC FPS crowd. Probably SHOULD fire them all. |
VicBoss
Militaires-Sans-Frontieres
135
|
Posted - 2012.11.23 16:25:00 -
[63] - Quote
Noc Tempre wrote:VicBoss wrote:Wait lets take into account all the recent console based FPS without dispersion, and well I can't name any. therefore we must fire all console FPS Devs, thats going to be rough... You bring up a good point. Perhaps that's why console games aren't taken seriously by the PC FPS crowd. Probably SHOULD fire them all.
I'm pretty sure that has more to do with the average PC gamer.... |
Marston EV
Doomheim
75
|
Posted - 2012.11.23 17:36:00 -
[64] - Quote
Caeli SineDeo wrote:Dispersion is never a good way to fix any kind of gameplay. It is catering to people that either not as skilled or very little skill in aiming and killing. What does this do destroy your player base why because all your hardcore gamers are going to leave. They seek games that are skill intensive. Dispersion does not take skill it is all based on luck. You get lucky if your bullets decide to hit close to the target so you get the kill. There is no way to control dispersion.
They really ****** up on missile turrets. First off they did not fix the true problem.
There are some very very easy ways to fix missile turrets. And this is not the way.
but what i dont get is how everyone thinks that one shotting people with a proto missile issss skill...... im glad they nerfed it, now people can put all that "skill" to use on the blasters, and actually work for their kills. was the nerf severe?? sure i guess, but how is CCP supposed to find a happy medium if they dont go to both extremes first??? besides, being able to walk around in a map without the constant fear of being one shotted by an lav camping on a mountain ISN'T such a bad feeling....... |
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.11.23 17:55:00 -
[65] - Quote
Noc Tempre wrote:VicBoss wrote:Wait lets take into account all the recent console based FPS without dispersion, and well I can't name any. therefore we must fire all console FPS Devs, thats going to be rough... Perhaps that's why console games aren't taken seriously by the PC FPS crowd.
The PC FPS Crowd is too busy inhaling their own farts for anybody to take their opinion seriously.
|
Phantomnom
Bragian Order Amarr Empire
505
|
Posted - 2012.11.23 17:56:00 -
[66] - Quote
Double post. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.11.23 18:17:00 -
[67] - Quote
PC FPS players should be playing spacesims. Roll on Star Citizen (and -ú2000 new pc to run the bastard). |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.23 18:21:00 -
[68] - Quote
Tony Calif wrote:PC FPS players should be playing spacesims. Roll on Star Citizen (and -ú2000 new pc to run the bastard). ^This. Nothing will ever draw me completely from EVE Online, but I think I can make space in my heart for that game if it's as good as it looks. |
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