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Posted - 2012.11.21 18:33:00 -
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Fire whoever suggested dispersion as a good way to balance any weapon. Someone in the brainstorm threw this idea out. You know who it was CCP. They shouldn't touch a shooter again in their career. |
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Posted - 2012.11.21 18:40:00 -
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Tzaar Bomba wrote:Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****.
It's now a chance weapon. They still one-shot heavies on a direct hit, but you better have voodoo magic to do it reliably at more than 20m. Blasters go out to 200m and will kill heavies in under a second.
This is a very bad direction for the game. Hence the strong reaction. I know this is their first shooter, but this is basics they are screwing with. |
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Posted - 2012.11.21 19:33:00 -
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KEROSIINI-TERO wrote:Phantomnom wrote:Tzaar Bomba wrote:Im telling you, for the sake of balance and for what it does its a great way. Rate of fire it moderate, damage is moderate. It has a blast radius, and before you could shoot a turd between a flys buttcheeks with it. But now it just has lower splash damage and not so accurate. Still kill **** you just cant sit in the red zone and kill ****. You should not be forced to be a bad shot. Ever. Expect some weapons to be harder to control. Remember, some of us use mouse+kb and have ability to keep reticle where-ever they want most of the time. Combo that with the most powerful weapons and you a) make weaker weapons obsolete b) create a new point'n'click deathdealer.
Hard to control =/= luck based. If they wanted to make them more skill (not SP, skill) intensive, hooray. Instead they just made them skill resistant. FAIL FAIL FAIL. I don't honestly want anyone fired, but their internal playtesters are crap. It took 30 seconds to recognize this was a bad fix, and more play has just confirmed it. |
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Posted - 2012.11.21 20:16:00 -
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On a bright note, the splash damage is in a much better place. |
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Posted - 2012.11.22 08:13:00 -
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They didn't JUST nerf them, they also made them unreliable. |
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Posted - 2012.11.22 21:15:00 -
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VicBoss wrote:No dispersion in game means EVERY weapon has the SAME accuracy, every weapon has same accuracy then game is DEFINATELY broken. I think everyone can see the problems with that.
Dispersion is forcing a weapon to be uncontrollable. An acceptable maximum amount of dispersion would be in the low single digit degrees. That can prevent sniping with CQC weapons (although that's not a danger at all with the current optimal+falloff system anyway). Dispersion is a dirty method to simulate control factors in a way that is impossible to compensate for. Like I posted earlier, I was intentionally over-zealous because it is a bad DIRECTION, not because anything is irreparably broken.
Weapons should be differentiated by handling (ease of aiming, recoil) and performance (range, damage, ROF). Dispersion is a way to lower the influence of skill of the game, plain and simple. It should be vilified for what it is. Simply, your statement is wrong, and protecting a bad mechanic makes you look bad. |
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Posted - 2012.11.22 21:26:00 -
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Kushmir Nadain wrote:this is one of the most useless, overzealous uses of 1.03 i've ever seen.
talk about the BOY who cried wolf. FACT: this game is still in beta being tuned. shameless, look-at-me post if i've ever seen one. saddest part is that 1.03 patch was overrated and constantly referenced by the "cool kids" when it did very little. want proof? people who could shoot STILL dominated gunbattles...elite skill STILL WON OUT. so now what? if 1.03 killed your aim you probably didnt have much to begin with.
if you whine about every bullet not going in one hole while your jumping, strafing and drop-shotting you're probably an idiot.
tank mechanics were too dominant. they needed to be addressed. this isnt the final fix as we're STILL IN BETA. No mature player will ever support unbalanced mechanics just because they benefit from them. 12 year olds do that.
GROW UP.
Wow full of immature lies. Here's some fact checking: 1.03 did kill MAG. I've been posting to nerf the turrets since before E3. Dispersion is a bad mechanic.
This didn't fix the missile turrets. They still one shot things. It just made those insta-gibs independent of the ability to aim. When CCP continues to make bad calls, that can be identified in less than 5 minutes, someone is not doing their job correctly. It's that simple. Nerfing splash was excellent. Nerfing radius was understandable. Adding dispersion was unacceptable. In combination it made them chance weapons, which is plain broken.
So despite your presumed arrogance from the stance of supreme maturity, you are still completely wrong. |
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Posted - 2012.11.22 21:58:00 -
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ZeHealingHurts HurtingHeals wrote:Dispersion seems a necessary evil.
Recoil would be the obvious counter point, but how does recoil carry over to the Keyboard+Mouse users?
Recoil =/= rumble. |
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Posted - 2012.11.23 05:22:00 -
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VicBoss wrote:Wait lets take into account all the recent console based FPS without dispersion, and well I can't name any. therefore we must fire all console FPS Devs, thats going to be rough...
You bring up a good point. Perhaps that's why console games aren't taken seriously by the PC FPS crowd. Probably SHOULD fire them all. |
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