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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
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Posted - 2012.11.22 18:30:00 -
[1] - Quote
As i said in another missile fix post.
1) missile nerf . GOOD. but probably needs some tweak wich is no suprise 2) buff vehicles HP. Res will benefit from it. 3) remove forge range buff from previous fix. Want a long range FG ? Should require skills. Lvl 5 prof range should give you as much as a large railgun. No lvl. A small railgun range. 4) Swarms are crap. Make it so you need to follow the target to keep lock. Areduce lock range. Raise missile speed. Kill the lock through cover bug. Reduce range slightly. Kill the "avoid obstacles thingy"
In the end. Here s how i see it. An HAV should be lethal IF and ONLY you fit everything to max damages. But in this case it should be weak. Very weak. OR it becomes a huge support with high HP and an average firepower.
Thus. Range and being able to spam missile wasnt ok |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.26 08:38:00 -
[2] - Quote
Regarding damage mods for vehicle.... Maybe raise their PG CPU consumption that is close to Null atm for big vehicles Also, the 20% boost ? WTF.
Just my 2 cent regarding missile. I played yesterday after a short vacation and still managed to do kills with a small turret. And i dont have any skill in missile turret operation. Or any turret as a matter of fact.
Dispersion seemed kinda silly. Even though i didnt try it enough to really get a grip of it.
Overall, this fix changed the dynamic on the BF. HAVs now get close and use Blasters (that are BEASTS at close range. OUCH) , or try and snipe vehicles and heavies with railgun staying back.
To me, the game is way better off without those missiles. It's pretty obvious. HAVs and DS cant just turn upside down a whole game by themselves. Now, i think HAVs and probably DS still need a few improvements.
HAVs : More HP. Or Res. DS : Counter-measures Vehicle damage mods : more expensive, needing more CPU\PG. Turret skills : Boosts are silly. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.26 12:56:00 -
[3] - Quote
The dark cloud wrote:GLOO GLOO wrote:The dark cloud wrote: The damage on the turrets where the exact same as before the nerf and NOBODY did cry about it. Yes, of course, noobys are people getting kill by easy-players. It's not easy-players using OP things... And remember me, who is crying now ? ok how would you think about it when your AR would do only 10HP per hit? If you dont add a constructive post to this please stay out off it. I knew that missiles where OP but this "fix" is not the way how to do it properly. Another way to get rid off their anti everything situation could aswell be lowering the direct impact damage. And tanks mainly did hide with missiles on scrubby spots cause a single forgegunner could take on to them without support. Well do we have left? -Tank resistance gone? chek -Tanks ability to succesfully attack infantry gone? chek -Tanks are going to be destroyed with a militia assault rifle? work in progress Now the only turret that works against infantry is the large blaster. The others are 100% useless to do so. In fact a mass driver deals more damage against infantry then a small missile turret. And that on both categorys blast radius/damage. If i could put a mass driver on my vehicle instead off a small missile turret i would do it.
You're over-reacting a bit.... I tasted some Blasters yesterday and boy do they hurt ! They dont OS, but their ROF is almost an instakill if you dont have cover. Also, who says things wont move on the resistance side of the HAVs ? Many people, infantry like me, bitched about the missiles and agree that HAVs should be tougher to take down. But seriously, missiles shouldnt be the weapon of choice of any specialized HAVer. Missile is, imo, the average against everything weapon.
Thus, it should harm infantry less than blasters and harm vehicles less than an railgun. And like it or not, it's the case now and it wasnt before.
Give it time. You may not like this fix but truth is, game overall benefits greatly from it. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.26 14:52:00 -
[4] - Quote
EnglishSnake wrote:Tbh il keep writing it because ppl like you all you know how to do is complain for nerfs and then when its nerfed beyond usefulness you go its fine when its clearly not
Your not a tank driver so you really dont care you just dont want tanks ruining your day because you dont want to skill up even the basic amount of AV or use AV at all because its an FPS and tanks dont belong in it
Have you asked for tanks to be destroyed by an assualt rifle yet?
Seriously you should consider asking for an AUR brain item..... Why do i see HAV using blasters at close range being able to withstand fire if HAVs are that weak ? Maybe you dont know how fitting works....
OR MAYBE you just go lonewolfing with your HAV like a madmen. Wich isnt the point of the game.
I love how you give lessons but dont provide solutions.
It's all "Whine Whine my toy broken whine whine, damn infantry casual noob me so hardcore whine whine" and it's SERIOUSLY boring.
Also, you mention people not wanting to skill AV but that wasnt the problem..... the problem was you dealing nearly 1000 damage over a 5-6 meter area from 2 km distance. And what did you do with that ? you were just going back and forth behind the redline spamming from your safe place. So usefull.
You try and pretend people couldnt teamplay to take out OP missile HAV and DS but then you cry when it's time for you to actually Teamplay with your HAV in order for it to survive ? How ironic.
GLOO GLOO wrote: ou keep saying the same thing since your first post in this thread without reading what's other people say.
Quote for TRUTH. It's freakin obvious. You even criticize people that say HAV could use some more RES modules or HP. But now, all you do is repear, repeat, repeat. Whine WHine Whine. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.27 11:00:00 -
[5] - Quote
The dark cloud wrote:GLOO GLOO wrote:I don't give a fu*ck to KDR but if you ask it, I'm up to 2.5 as infantry ... As a DS pilot, it took us 1 week to make 70+/0 per game. No, it's not OP, and you need much piloting skills to do it ... nooby. You use ELM-7, a laser rifle that doesn't overheat, an issue suppose to be fix, and "no no, I don't use exploit" --> let me laugh, nooby As I told you, you have a good teamplay in your team, you seem to be a smart boy (cause you always find a way to make safe kills), but you play like a rat !! nooby !!! EDIT : Oh, btw, I don't play DUST everyday anymore, just went to check the "new maps" ( ), and I was playing milicia ... The ELM-7 overpowered? lool you muppet it uses more CPU and PG, requires a higher lvl then the standard laser and costs more ISK aswell while it delivers the same damage. Its not an exploit its just you beeing a muppet to think that your assault rifle will save you in all situations. And a fix for laser rifles? That was a good joke. The proto laser on the other hand does more damage and can overheat. You are just mad that your gameplay on medium-long range is just crap. Oh and you have only a 2.5 KD? I got a KD over 5 and it goes up by playing infantry cause as LAV driver/Dropship pilot i wouldnt get any kills at all. Oh and i dont play like a rat i just play smart which you on the other hand are appearently not capable in doing so. Just give it up and be a good french and do that what you are good at. Surrender to the superior power. Just like you did in the tourny.
I seriously doubt the choice of you being PR. Not really my business but i'm entitled to my opinion. Dont know who appointed you but not a good choice imo. You're way too agressive. In this thread, you're the one coming down hard and you're not trying to calm things down.
All you do is mediocre critics about player skills. I dont see anything usefull. Denying using ELM7 isnt some sort of exploit is just funny. Using the bigger ISK price ? When you all used billions from EVE to stock piles of stuff is even funnier. Higher level requirement ? Wow 80k sp. hard... Let's be serious for one second.
Now back to missiles, ONCE MORE, i'll say it : YES THEY ARE NOW USELESS and the fix came down a bit too hard on them. but did they need a fix ? Obviously yes. When there's only one out of three turrets that's used and people manage to get crazy amount of kills with it there's something wrong. Then, it's every individual's choice to use the OP thing or not. Personnaly, not my style. Post fix, the situation is better. Not perfect but way better.
oh and by the way, you would be very welcome to stop doing basic french troll when you obviously know nothing about france's history. And the LOLtourney ? If this is enough for you to gloat for so long, then you're just a very sad individual.
In conclusion, i tend to get along fine with most SI dudes when discussing on various subjects regarding Dust 514 and the PR is the only one that seems to show no respect whatsoever. Casting error ? probably. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.27 11:03:00 -
[6] - Quote
The dark cloud wrote:a n00b who is obviously better then half off your corp put together.
child |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.27 11:16:00 -
[7] - Quote
Garrett Blacknova wrote:Laurent Cazaderon wrote:Post fix, the situation is better. Not perfect but way better. I'd argue that. The situation is equally bad, but in the opposite direction.
Yeah ? I like to think that seeing blasters and railgun instead of just missile is better. You have Anti-Infantry HAV and Anti-vehicle HAV wich seems more logical.
Now, Blasters HAVs are too fragile due to the stupidity of EZmod SL, the range boost from last fix to FG and the painfull reduction in Resistance modules for vehicles.
I dont think we're that far from getting a nice balance between vehicles and infantry. Anyway I guess we're all just talking for nothing until next build lands. |
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