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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.20 06:02:00 -
[1] - Quote
I don't get it, I've never heard anyone moan so much about vehicles in any other game, yet in Dust it seems like they're the worst thing since Satan. Seems to me that instead of crying so much, you ought to go buy yourself a tank, if that truly is the only way to play right? This playerbase kinda makes me sad.
Vegiar/Shaco Mordekaiser
Edit 11/21: You people confuse me, I am now seeing posts about how much missle turrets suck and how much of a problem that is, when before you were all complaining about how it was the missle turrets that made vehicles to good. Make up your mind, or go get a frontal labotomy.
Edit: I felt like this (quote of myself below) would fit in the OP, just so it isn't lost assuming this thread continues to recieve attention.
Veigar Mordekaiser wrote:You're all complaining about an issue that doesn't really exist. "Oh man, tanks are to good on these wide open maps that are generally in barren areas not well suited for urban life, talk about OP". When we have more urban areas, things like dropships and tanks will have less use. Sure a tank might be able to dominate a street, but it can't really shoot through buildings. I noticed on that map with the Warbarge - Ashland - tanks were a rarety, and only on the outer objectives, they very seldom went inside the compound.
The real "issue" is just that the game is currently not optimized well enough for the PS3 to handle such urban and cluttered areas, and as such we are stuck with some very wide open spaces in order to acheive playable framerates. I never heard a single complaint about tanks or dropships on Ashland the only issues I ever heard about were shotguns and framerate drops.
Baracka Flocka Flame wrote:Solid post .. very informative. Achievement Unlocked.
Baracka Flocka Flame wrote:I got edited into the main post?!?!?
What an honor... thank you sir. Trophy Unlocked.
Scheneighnay McBob wrote:To simplify what the Op is saying: try it before you QQ. Abracadabra. |
Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2012.11.20 06:05:00 -
[2] - Quote
Solid post .. very informative. |
xMarauder
Doomheim
139
|
Posted - 2012.11.20 06:05:00 -
[3] - Quote
Unfortunately some of us didn't skill into tanks. And some, like my self, skilled into AV.
Some of us actually like shooting people in da face with a gun on foot rather than sit in the redzone with a missle tank. (Used missle tank in redzone as analogy and not meaning to say you do it)
ps. Most players get mad and QQ about above stated tanks. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.11.20 06:10:00 -
[4] - Quote
Yeah, why do ppl zitch so much about having no way to win besides driving a tank in this First Person Shooter game? I just don't get it. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.20 06:10:00 -
[5] - Quote
I realize that, but the whole point of this game is specialization into a specific role, instead of being able to spawn as whatever you want with the best skills and weapons.
My question for you is this, if you want to run around shooting infantry, what compelled you to spec into AV? Clearly that doesn't satisfy your goal.
Ludvig Enraga wrote:Yeah, why do ppl zitch so much about having no way to win besides driving a tank in this First Person Shooter game? I just don't get it. Go play any of serveral other FPS game (excluding CoD 4 and on) and tell me there are not vehicles. Halo, Battlefield, PlanetSide, Blacklight: Retribution (Hardsuits fit the arguement), MAG, and so on. This is the only game I've ever seen so many people whine about. |
Baracka Flocka Flame
SyNergy Gaming
334
|
Posted - 2012.11.20 06:11:00 -
[6] - Quote
I got edited into the main post?!?!?
What an honor... thank you sir. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.20 06:13:00 -
[7] - Quote
Baracka Flocka Flame wrote:I got edited into the main post?!?!?
What an honor... thank you sir. Clearly your tank is not working properly. Or perhaps it is, as an after thought. |
xMarauder
Doomheim
139
|
Posted - 2012.11.20 06:17:00 -
[8] - Quote
Veigar Mordekaiser wrote:I realize that, but the whole point of this game is specialization into a specific role, instead of being able to spawn as whatever you want with the best skills and weapons.
My question for you is this, if you want to run around shooting infantry, what compelled you to spec into AV? Clearly that doesn't satisfy your goal. I speced into AV cuz I love the forge gun. Technically you can still shoot people with it. Also my hate for tanks last build compelled me to do it. I may have speced into AV but ill run around most of the time shooting infantry with militia suits until a dropship or tank come out..the I bring out the good stuff |
Kosen Driago
WarRavens
25
|
Posted - 2012.11.20 07:39:00 -
[9] - Quote
Some people get blown up a few times and they say the game is broken.... |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.11.20 08:30:00 -
[10] - Quote
Despite being the CEO of a very mechanised corporation "because haz no gungame" I have to say I hate Tanks, LAV's and HAV's
Sometimes you just wana chill and runabout shooting stuff without getting oneshotted again and again.
Get AV game scrub well yea I hear you and your right because its a part of the game thatGÇÖs just not going away I guess.
Anyway I'm just hoping for at least a few maps that are infantry friendly because right now Mechanised is king and your stuffed without it.
I know I know itGÇÖs a beta so letGÇÖs at least nudge ccp in a direction that gives Inf some actual meaning and worth.
Also with missiles being so god like and this horrible build going on for such a long time well I'm betting alot of people are kinda fed up with it all.
I'm a total fanboy and even I hate ccp right now |
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.11.20 08:31:00 -
[11] - Quote
Kosen Driago wrote:Some people get blown up a few times and they say the game is broken....
I went 56/0 in a LAV...yea its soo not broken and I'm sure the enemy team totaly agree. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.20 09:02:00 -
[12] - Quote
Veigar Mordekaiser wrote:I don't get it, I've never heard anyone moan so much about vehicles in any other game, yet in Dust it seems like they're the worst thing since Satan. Seems to me that instead of crying so much, you ought to go buy yourself a tank, if that truly is the only way to play right? This playerbase kinda makes me sad. Vegiar/Shaco Mordekaiser Baracka Flocka Flame wrote:Solid post .. very informative. Achievement Unlocked. Baracka Flocka Flame wrote:I got edited into the main post?!?!?
What an honor... thank you sir. Trophy Unlocked.
Hang on...? this isn't World of Tanks, Is it? |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.11.20 11:01:00 -
[13] - Quote
4447 wrote:Hang on...? this isn't World of Tanks, Is it? It is World of EVE Planetary Warfare.
Not First Person Shooter.
Not Call of Duty.
And also definitely not What You Want It To Be. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.20 11:12:00 -
[14] - Quote
Rasatsu wrote:4447 wrote:Hang on...? this isn't World of Tanks, Is it? It is World of EVE Planetary Warfare. Not First Person Shooter. Not Call of Duty. And also definitely not What You Want It To Be.
The new favorite thing of Vehicle defender : "It's no COD lololololilolo" Welcome to FPS..... Vehicles are overall a NEW THING. and best FPS were vehicle free. If the only FPS you can think of with no vehicle is COD, then you must be a 12y-old that knows nothing about FPS history. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.11.20 11:15:00 -
[15] - Quote
Laurent Cazaderon wrote:The new favorite thing of Vehicle defender : "It's no COD lololololilolo" Welcome to FPS..... Vehicles are overall a NEW THING. and best FPS were vehicle free. If the only FPS you can think of with no vehicle is COD, then you must be a 12y-old that knows nothing about FPS history. You mean like Wolfenstein 3D and Doom that I used to play when they were awesome and new? |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.11.20 11:23:00 -
[16] - Quote
Veigar Mordekaiser wrote:Go play any of serveral other FPS game (excluding CoD 4 and on) and tell me there are not vehicles. Halo, Battlefield, PlanetSide, Blacklight: Retribution (Hardsuits fit the arguement), MAG, and so on. This is the only game I've ever seen so many people whine about. MAG only had an APC. Tanks in Battlefield can easily be taken out by anyone.
High-end vehicles in Dust dominate too much in highsec matches, so only miltia ones should be allowed here.
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.20 11:37:00 -
[17] - Quote
Rasatsu wrote:Laurent Cazaderon wrote:The new favorite thing of Vehicle defender : "It's no COD lololololilolo" Welcome to FPS..... Vehicles are overall a NEW THING. and best FPS were vehicle free. If the only FPS you can think of with no vehicle is COD, then you must be a 12y-old that knows nothing about FPS history. You mean like Wolfenstein 3D and Doom that I used to play when they were awesome and new?
How about the legendary king of competitive FPS ? Counter strike 1.5 / 1.6 / source ? Unreal ? But again, hard to know those when you're 12...
And MAG having vehicle ? :D LOOOL BF has vehicle yes. But they arent dealt with the same way. All vehicles are equals, they can't be tweaked in order to exploit some stats effects. Planetside ? Has a LOT of real buildings and infantry oriented area. And a player cap so huge that vehicles can be avoided if you wish so. I know, i also play PS2 beta.
Complaining about vehicles doesnt mean people want them out. But it's fair enough to want infantry and vehicles to be at least equally usefull in the game. And not feel like you're pretty much useless on foot. Problem has its roots as much in vehicle stats (weak HP, massive damage with missiles) than it is with level design (way too open environment, no actual infrastructures etc..)
But the whole "go back COD lolololililololololol trollolololol" thing is both childish and annoying.
Grow up. |
olssam 62
What The French
37
|
Posted - 2012.11.20 11:53:00 -
[18] - Quote
Quote:Despite being the CEO of a very mechanised corporation "because haz no gungame" I have to say I hate Tanks, LAV's and HAV's
trollolololololol ? |
Mischa Egan
Royal Uhlans Amarr Empire
13
|
Posted - 2012.11.20 12:06:00 -
[19] - Quote
I gotta throw my 2 cents in here, as a driver myself I gotta point out, all you need is a single forge gunner who knows what they're doing to take out just about any tank, except the ones hiding in the red zone. and not much you can do about those, swarms work well too as they'll make 90 degree turns around boxes and mountains just to hit their target. A forge gun is capable of hitting between 1k-5k damage give or take, if you can't deal with a LAV, HAV, or dropship, time to have someone in your squad skill into forges. Not intended to be a hatefull post, or trolling, just want to point out that tanks aren't the death machines you guys are making them out to be. 2 hits, maybe 3 from a breach forge, and any tank is history, dropships are a single hit, as are lav's. all you need is a decent squad to back you up and lure the target towards you. And for those saying tanks have no place in highsec battles, in eve highsec does block out the largest of ships, but these tanks are no-where near that dangerous. Wait untill something bigger shows up. There's always a bigger fish :P |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
191
|
Posted - 2012.11.20 12:08:00 -
[20] - Quote
The real problem are not veichles but the OP missile launchers that prevent anyone from shooting the tank more than a couple time before getting killed. |
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Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.11.20 12:08:00 -
[21] - Quote
Laurent Cazaderon wrote:How about the legendary king of competitive FPS ? Counter strike 1.5 / 1.6 / source ? Unreal ? But again, hard to know those when you're 12...
And MAG having vehicle ? :D LOOOL BF has vehicle yes. But they arent dealt with the same way. All vehicles are equals, they can't be tweaked in order to exploit some stats effects. Planetside ? Has a LOT of real buildings and infantry oriented area. And a player cap so huge that vehicles can be avoided if you wish so. I know, i also play PS2 beta.
Complaining about vehicles doesnt mean people want them out. But it's fair enough to want infantry and vehicles to be at least equally usefull in the game. And not feel like you're pretty much useless on foot. Problem has its roots as much in vehicle stats (weak HP, massive damage with missiles) than it is with level design (way too open environment, no actual infrastructures etc..)
But the whole "go back COD lolololililololololol trollolololol" thing is both childish and annoying.
Grow up. I've played more games in my life than you'll ever see in yours, and thus have some advantages over you when it comes to predicting what kind of gameplay is going to be good and what isn't.
Who gives a **** about games like counter strike and unreal, they're merely refined versions of the FPS genre that got established proper with games like Doom and quake. Someone who hasn't lived through nor been exposed to the large number of paradigms of gameplay has no basis to judge a game that tries to redefine the MMO/FPS experience.
Considering that I had (literally, I can count the floppies/tapes) over a thousand games under my belt by the time I hit 10, and that was before the PC gaming boom of the 90's hit, let's just say that the me at age 12 knew more than you do about games.
But I'll concede the argument if you've played the first Metal Gear, cause then you might actually know stuff. |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.20 14:17:00 -
[22] - Quote
Rasatsu wrote:4447 wrote:Hang on...? this isn't World of Tanks, Is it? It is World of EVE Planetary Warfare. Not First Person Shooter. Not Call of Duty. And also definitely not What You Want It To Be.
Oh, so what's it mean't to be then? |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.11.20 14:22:00 -
[23] - Quote
Rasatsu wrote:Laurent Cazaderon wrote:How about the legendary king of competitive FPS ? Counter strike 1.5 / 1.6 / source ? Unreal ? But again, hard to know those when you're 12...
And MAG having vehicle ? :D LOOOL BF has vehicle yes. But they arent dealt with the same way. All vehicles are equals, they can't be tweaked in order to exploit some stats effects. Planetside ? Has a LOT of real buildings and infantry oriented area. And a player cap so huge that vehicles can be avoided if you wish so. I know, i also play PS2 beta.
Complaining about vehicles doesnt mean people want them out. But it's fair enough to want infantry and vehicles to be at least equally usefull in the game. And not feel like you're pretty much useless on foot. Problem has its roots as much in vehicle stats (weak HP, massive damage with missiles) than it is with level design (way too open environment, no actual infrastructures etc..)
But the whole "go back COD lolololililololololol trollolololol" thing is both childish and annoying.
Grow up. I've played more games in my life than you'll ever see in yours, and thus have some advantages over you when it comes to predicting what kind of gameplay is going to be good and what isn't. Who gives a **** about games like counter strike and unreal, they're merely refined versions of the FPS genre that got established proper with games like Doom and quake. Someone who hasn't lived through nor been exposed to the large number of paradigms of gameplay has no basis to judge a game that tries to redefine the MMO/FPS experience. Considering that I had (literally, I can count the floppies/tapes) over a thousand games under my belt by the time I hit 10, and that was before the PC gaming boom of the 90's hit, let's just say that the me at age 12 knew more than you do about games. But I'll concede the argument if you've played the first Metal Gear, cause then you might actually know stuff.
i played Rambo, Dizzy , When i was younger. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.20 14:36:00 -
[24] - Quote
Veigar Mordekaiser wrote:I realize that, but the whole point of this game is specialization into a specific role, instead of being able to spawn as whatever you want with the best skills and weapons. My question for you is this, if you want to run around shooting infantry, what compelled you to spec into AV? Clearly that doesn't satisfy your goal. Ludvig Enraga wrote:Yeah, why do ppl zitch so much about having no way to win besides driving a tank in this First Person Shooter game? I just don't get it. Go play any of serveral other FPS game (excluding CoD 4 and on) and tell me there are not vehicles. Halo, Battlefield, PlanetSide, Blacklight: Retribution (Hardsuits fit the arguement), MAG, and so on. This is the only game I've ever seen so many people whine about.
why spec into AV when we like to shoot infantry? Simple answer... because you can't shoot infantry with vehicle missile spam all around you, sooooo kill vehicle > kill people |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.20 16:23:00 -
[25] - Quote
To simplify what the Op is saying: try it before you QQ. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.20 19:40:00 -
[26] - Quote
HAVs can be game-dominating death machines.
They can be little more than scarecrows if a good infantry-heavy team knows what they're doing.
Missile Turrets are the only thing that really needs major adjustments, and anything else about vehicles either needs to be buffed or left alone. Swarm Missile pathing is an issue, and also needs addressing - done properly, this should be part-buff and part-nerf.
I've seen games where one team has a couple of LAVs or Dropships called in, and they get instapopped, while the other team is slaughtering with their 3+ HAVs, but it's Skirmish, and the vehicle-less team wins because nobody's leaving their tanks and the infantry are keeping hold of all the objectives. Generally, a few AV guys, while unable to kill a coordinated tank squad, can force them to keep moving and prevent them from bringing their full power to bear on an objective for long enough to help. If you can't clear the objective for long enough to let your infantry hack it, then you need more feet on the ground and less in the tanks. |
Dr Skurlock
SVER True Blood Unclaimed.
57
|
Posted - 2012.11.20 19:43:00 -
[27] - Quote
Personally, I have sunk almost all my SP into tanking. I have virtually no suit or handheld weapon skills. So, when my tank gets blown up, it's a long hard road on foot to get enough isk for another. Meanwhile I am getting my butt whupped by ground troops. So, the OP issue is relative. It's what you choose to skill into. I die more when on foot. I get more kills when in a tank. I will say this though. It sure is fun blastin the stuffin outta folks. I love my tank. Makes my day when folks RQ from gettin killed repeatedly by me.
P.S. I hate forge gunners. You all need to die. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.20 19:46:00 -
[28] - Quote
You're all complaining about an issue that doesn't really exist. "Oh man, tanks are to good on these wide open maps that are generally in barren areas not well suited for urban life, talk about OP". When we have more urban areas, things like dropships and tanks will have less use. Sure a tank might be able to dominate a street, but it can't really shoot through buildings. I noticed on that map with the Warbarge - Ashland - tanks were a rarety, and only on the outer objectives, they very seldom went inside the compound.
The real "issue" is just that the game is currently not optimized well enough for the PS3 to handle such urban and cluttered areas, and as such we are stuck with some very wide open spaces in order to acheive playable framerates. I never heard a single complaint about tanks or dropships on Ashland the only issues I ever heard about were shotguns and framerate drops.
Garrett Blacknova wrote:HAVs can be game-dominating death machines.
They can be little more than scarecrows if a good infantry-heavy team knows what they're doing.
Missile Turrets are the only thing that really needs major adjustments, and anything else about vehicles either needs to be buffed or left alone. Swarm Missile pathing is an issue, and also needs addressing - done properly, this should be part-buff and part-nerf.
I've seen games where one team has a couple of LAVs or Dropships called in, and they get instapopped, while the other team is slaughtering with their 3+ HAVs, but it's Skirmish, and the vehicle-less team wins because nobody's leaving their tanks and the infantry are keeping hold of all the objectives. Generally, a few AV guys, while unable to kill a coordinated tank squad, can force them to keep moving and prevent them from bringing their full power to bear on an objective for long enough to help. If you can't clear the objective for long enough to let your infantry hack it, then you need more feet on the ground and less in the tanks. Even after all the time I've been gone, you still have valuable, relative input. Goes well with what I'm saying, tanks aren't really an issue, people just need to look at them differently. The game is set up for them to shine right now, the PS3 cannot handle building/graphical clutter (with the lack of optimization), so urban areas are out of the question. As such tanks will shine until further optimization can allow for more crowded maps. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.20 20:11:00 -
[29] - Quote
Veigar Mordekaiser wrote:You're all complaining about an issue that doesn't really exist. "Oh man, tanks are to good on these wide open maps that are generally in barren areas not well suited for urban life, talk about OP". When we have more urban areas, things like dropships and tanks will have less use. Sure a tank might be able to dominate a street, but it can't really shoot through buildings. I noticed on that map with the Warbardge (Ashland?) tanks were a rarety, and only on the outer objectives, they very seldom went inside the compound. The real "issue" is just that the game is currently not optimised well enough for the PS3 to handle such urban and cluttered areas, and as such we are stuck with some very wide open spaces in order to acheive playable framerates. I never heard a single complaint about tanks or dropships on (Ashland?) the only issues I ever heard about were shotguns and framerate drops. Garrett Blacknova wrote:HAVs can be game-dominating death machines.
They can be little more than scarecrows if a good infantry-heavy team knows what they're doing.
Missile Turrets are the only thing that really needs major adjustments, and anything else about vehicles either needs to be buffed or left alone. Swarm Missile pathing is an issue, and also needs addressing - done properly, this should be part-buff and part-nerf.
I've seen games where one team has a couple of LAVs or Dropships called in, and they get instapopped, while the other team is slaughtering with their 3+ HAVs, but it's Skirmish, and the vehicle-less team wins because nobody's leaving their tanks and the infantry are keeping hold of all the objectives. Generally, a few AV guys, while unable to kill a coordinated tank squad, can force them to keep moving and prevent them from bringing their full power to bear on an objective for long enough to help. If you can't clear the objective for long enough to let your infantry hack it, then you need more feet on the ground and less in the tanks. Even after all the time I've been gone, you still have valuable, relative input. Goes well with what I'm saying, tanks aren't really an issue, people just need to look at them differently. The game is set up for them to shine right now, the PS3 cannot handle building/graphical clutter (with the lack of optimization), so urban areas are out of the question. As such tanks will shine until further optimization can allow for more crowded maps.
Pretty sure I have played 16 v 16 matches with better maps on the ps2 not even the ps3 :\ |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.20 20:19:00 -
[30] - Quote
Knightshade Belladonna wrote:Pretty sure I have played 16 v 16 matches with better maps on the ps2 not even the ps3 :\ Pretty sure he was specifically referring to the current state of the game engine's optimisation, and not saying that the PS3 as a console can't handle better-designed maps with a properly-optimised engine. |
|
IK0 Golden Blade
3
|
Posted - 2012.11.20 20:25:00 -
[31] - Quote
Actaully today i noticed that the missles do less damage i died in like 4 or 5 shots |
Paran Tadec
Imperfects Negative-Feedback
902
|
Posted - 2012.11.20 20:35:00 -
[32] - Quote
Sha Kharn Clone wrote:Kosen Driago wrote:Some people get blown up a few times and they say the game is broken.... I went 56/0 in a LAV...yea its soo not broken and I'm sure the enemy team totaly agree.
The only thing broken was the enemy team's AV skills. If you cannot figure out how to toss a HOMING AV grenade, then you deserve to get stomped. |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.11.20 20:58:00 -
[33] - Quote
This is what what CCP doesn't not understand! That this game has individual skill! Nothing is truely OP! It is just a very skill player using what CCP gave them at a highly effective rate.
That's why very few can go 50+/0 with just a sica tank. While a player with lesser skill might need a Sagaris to achieve the same stat.
I go 20-0 constantly with just BPO militia gear on an assault suit. I have yet to see one post saying that militia gear is so OP. I kill High end gear players with ease, only using a miltia assault rifle. Should a 250k+ fit proto should lose a battle against a free Militia fit with ease? No but it happens all the time.
|
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.11.20 21:03:00 -
[34] - Quote
Actually, line harvest is the perfect map that should be used as an example of how terrain can effect the impact of the vehicles. Tanks cannot dominate there and neither could drop ships because the structures are strategically placed to hinder their effectiveness. So many places to take cover, so many places to bypass defenses on both sides, etc. It is here where tanks and drop ships are not OP. |
BMSTUBBYx
Doomheim
83
|
Posted - 2012.11.20 21:11:00 -
[35] - Quote
Omnipotens Zitro wrote:This is what what CCP doesn't not understand! That this game has individual skill! Nothing is truely OP! It is just a very skill player using what CCP gave them at a highly effective rate.
That's why very few can go 50+/0 with just a sica tank. While a player with lesser skill might need a Sagaris to achieve the same stat.
I go 20-0 constantly with just BPO militia gear on an assault suit. I have yet to see one post saying that militia gear is so OP. I kill High end gear players with ease, only using a miltia assault rifle. Should a 250k+ fit proto should lose a battle against a free Militia fit with ease? No but it happens all the time.
BPO militia gear and militia AR's are OPed! |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.11.20 21:30:00 -
[36] - Quote
. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.20 21:43:00 -
[37] - Quote
BMSTUBBYx wrote:Omnipotens Zitro wrote:This is what what CCP doesn't not understand! That this game has individual skill! Nothing is truely OP! It is just a very skill player using what CCP gave them at a highly effective rate.
That's why very few can go 50+/0 with just a sica tank. While a player with lesser skill might need a Sagaris to achieve the same stat.
I go 20-0 constantly with just BPO militia gear on an assault suit. I have yet to see one post saying that militia gear is so OP. I kill High end gear players with ease, only using a miltia assault rifle. Should a 250k+ fit proto should lose a battle against a free Militia fit with ease? No but it happens all the time.
BPO militia gear and militia AR's are OPed! I second that.
I can totally one-shot Proto Assaults with my Militia Shotgun, and I only have level 5 Ops and Prof and Weaponry buffing... wait, no...
SPs are OP! NERF!!! |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2012.11.20 21:59:00 -
[38] - Quote
Rasatsu wrote: I've played more games in my life than you'll ever see in yours, and thus have some advantages over you when it comes to predicting what kind of gameplay is going to be good and what isn't.
Who gives a **** about games like counter strike and unreal, they're merely refined versions of the FPS genre that got established proper with games like Doom and quake. Someone who hasn't lived through nor been exposed to the large number of paradigms of gameplay has no basis to judge a game that tries to redefine the MMO/FPS experience.
Considering that I had (literally, I can count the floppies/tapes) over a thousand games under my belt by the time I hit 10, and that was before the PC gaming boom of the 90's hit, let's just say that the me at age 12 knew more than you do about games.
But I'll concede the argument if you've played the first Metal Gear, cause then you might actually know stuff.
Unreal and counterstrike are important to the genre, but I dunno if I'd say legendary. Their contributions were mainly behind the scenes. Unreal's engine allowed for things never seen before and counterstrike really perfected the networking infrastructure necessary for online multiplayer FPS to really work.
If my copy of Out of the World was on a 5 1/4" floppy can I be in the club? I didn't get a console until SNES. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.11.20 22:57:00 -
[39] - Quote
There is something wrong with this.
Dust is not like other games.
Our vehicles aren't like vehicles in other games.
Our vehicles can dominate the game. They aren't as easily taken out either.
Missile turrets need some work. They are what you see on most tanks and for good reason. I'd push for splash damage and/or a range nerf. Shooting at targets from one side of the map being a viable strategy doesn't sit right with me.
The missiles are what should really be looked at. They remind me of the Bee. The tanks are like the Conference Call, mistakenly called OP by association. |
Eddie Dingle IX
Doomheim
54
|
Posted - 2012.11.21 00:54:00 -
[40] - Quote
Locked thread from 7/1/2012 |
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Ghost-33
ShootBreakStab
108
|
Posted - 2012.11.21 04:44:00 -
[41] - Quote
Rasatsu wrote:Laurent Cazaderon wrote:How about the legendary king of competitive FPS ? Counter strike 1.5 / 1.6 / source ? Unreal ? But again, hard to know those when you're 12...
And MAG having vehicle ? :D LOOOL BF has vehicle yes. But they arent dealt with the same way. All vehicles are equals, they can't be tweaked in order to exploit some stats effects. Planetside ? Has a LOT of real buildings and infantry oriented area. And a player cap so huge that vehicles can be avoided if you wish so. I know, i also play PS2 beta.
Complaining about vehicles doesnt mean people want them out. But it's fair enough to want infantry and vehicles to be at least equally usefull in the game. And not feel like you're pretty much useless on foot. Problem has its roots as much in vehicle stats (weak HP, massive damage with missiles) than it is with level design (way too open environment, no actual infrastructures etc..)
But the whole "go back COD lolololililololololol trollolololol" thing is both childish and annoying.
Grow up. I've played more games in my life than you'll ever see in yours, and thus have some advantages over you when it comes to predicting what kind of gameplay is going to be good and what isn't. Who gives a **** about games like counter strike and unreal, they're merely refined versions of the FPS genre that got established proper with games like Doom and quake. Someone who hasn't lived through nor been exposed to the large number of paradigms of gameplay has no basis to judge a game that tries to redefine the MMO/FPS experience. Considering that I had (literally, I can count the floppies/tapes) over a thousand games under my belt by the time I hit 10, and that was before the PC gaming boom of the 90's hit, let's just say that the me at age 12 knew more than you do about games. But I'll concede the argument if you've played the first Metal Gear, cause then you might actually know stuff.
It must be!
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Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.21 06:10:00 -
[42] - Quote
Omnipotens Zitro wrote:This is what what CCP doesn't not understand! That this game has individual skill! Nothing is truely OP! It is just a very skill player using what CCP gave them at a highly effective rate.
That's why very few can go 50+/0 with just a sica tank. While a player with lesser skill might need a Sagaris to achieve the same stat.
I go 20-0 constantly with just BPO militia gear on an assault suit. I have yet to see one post saying that militia gear is so OP. I kill High end gear players with ease, only using a miltia assault rifle. Should a 250k+ fit proto should lose a battle against a free Militia fit with ease? No but it happens all the time.
I think you misunderstand - CCP fully realizes personal and squadron skill, and hopes for it to be utilized. The problem is not CCP, it's the players; they are unwilling to wait for the game to reach a point where it can run smoothly in a crowded setting, they are saying "even though open maps are all the PS3 can handle right now with the state of the game engine, CCP should nerf the crap out of a skill-set that shines in the current setting". They aren't taking into account that in the future, there will be maps and locations where vehicles will be an ill investment. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.21 21:22:00 -
[43] - Quote
Oh man I love today! Yesterday "tanks are OP QQ nerf them to ****!" Today "WTF CCP!? Why did you nerf missle turrets so bad!? Now vehicles suck!" This comunity needs to make up it's mind about what it does and does not hate. |
Phantom Cheshire
Zumari Force Projection Caldari State
8
|
Posted - 2012.11.21 21:47:00 -
[44] - Quote
Sha Kharn Clone wrote:Kosen Driago wrote:Some people get blown up a few times and they say the game is broken.... I went 56/0 in a LAV...yea its soo not broken and I'm sure the enemy team totaly agree.
If the other team really cant kill a LAV then they deserved that. |
Phantom Cheshire
Zumari Force Projection Caldari State
8
|
Posted - 2012.11.21 21:48:00 -
[45] - Quote
Veigar Mordekaiser wrote:Oh man I love today! Yesterday "tanks are OP QQ nerf them to ****!" Today "WTF CCP!? Why did you nerf missle turrets so bad!? Now vehicles suck!" This comunity needs to make up it's mind about what it does and does not hate.
It is simple. Infantry hates all vehicles and pilots hate ccp for listening. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.21 22:03:00 -
[46] - Quote
Veigar Mordekaiser wrote:Oh man I love today! Yesterday "tanks are OP QQ nerf them to ****!" Today "WTF CCP!? Why did you nerf missle turrets so bad!? Now vehicles suck!" This comunity needs to make up it's mind about what it does and does not hate. I can.
I said missiles needed a moderate nerf, and they got beated to death with a "+1000 nerf bat of why fire missiles when pretty fireworks will do?" instead.
I don't mind MOST of the missile nerf, but I think they took it too far. Give us back our splash radius, and I'll be a happy tanker AND a happy AV guy.
So, pretty much, I still want what I wanted all along. Railguns and Blasters still need a little bit of a buff, Missiles need one too now because of the over-nerf, but now, none of them need huge changes, instead of missiles being horribly OP and everything else being useless in comparison and only barely useful even without Missiles being an option. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.21 22:11:00 -
[47] - Quote
Phantom Cheshire wrote:Sha Kharn Clone wrote:Kosen Driago wrote:Some people get blown up a few times and they say the game is broken.... I went 56/0 in a LAV...yea its soo not broken and I'm sure the enemy team totaly agree. If the other team really cant kill a LAV then they deserved that.
You never fought that said LAV, not all LAV drivers fitted their **** with Militia gear. The one Sha was in was pretty scary, one hitting everything nearby and tanking hard.
On a related note, Spider Tanked an LAV the other day (As in, the LAV drove slowly with my little Sica behind it, repping the shields).. The LAV never died.. Said LAV also went off and smashed up a Railgun Sagaris too.. so much for OP tanks. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.11.22 06:17:00 -
[48] - Quote
^ Just because the enemy team is to stupid to use forge guns, does not make the LAV powerful. It's a zippy little damage dealer, but 56/0 is luck. |
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