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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.20 19:40:00 -
[1] - Quote
HAVs can be game-dominating death machines.
They can be little more than scarecrows if a good infantry-heavy team knows what they're doing.
Missile Turrets are the only thing that really needs major adjustments, and anything else about vehicles either needs to be buffed or left alone. Swarm Missile pathing is an issue, and also needs addressing - done properly, this should be part-buff and part-nerf.
I've seen games where one team has a couple of LAVs or Dropships called in, and they get instapopped, while the other team is slaughtering with their 3+ HAVs, but it's Skirmish, and the vehicle-less team wins because nobody's leaving their tanks and the infantry are keeping hold of all the objectives. Generally, a few AV guys, while unable to kill a coordinated tank squad, can force them to keep moving and prevent them from bringing their full power to bear on an objective for long enough to help. If you can't clear the objective for long enough to let your infantry hack it, then you need more feet on the ground and less in the tanks. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.20 20:19:00 -
[2] - Quote
Knightshade Belladonna wrote:Pretty sure I have played 16 v 16 matches with better maps on the ps2 not even the ps3 :\ Pretty sure he was specifically referring to the current state of the game engine's optimisation, and not saying that the PS3 as a console can't handle better-designed maps with a properly-optimised engine. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.20 21:43:00 -
[3] - Quote
BMSTUBBYx wrote:Omnipotens Zitro wrote:This is what what CCP doesn't not understand! That this game has individual skill! Nothing is truely OP! It is just a very skill player using what CCP gave them at a highly effective rate.
That's why very few can go 50+/0 with just a sica tank. While a player with lesser skill might need a Sagaris to achieve the same stat.
I go 20-0 constantly with just BPO militia gear on an assault suit. I have yet to see one post saying that militia gear is so OP. I kill High end gear players with ease, only using a miltia assault rifle. Should a 250k+ fit proto should lose a battle against a free Militia fit with ease? No but it happens all the time.
BPO militia gear and militia AR's are OPed! I second that.
I can totally one-shot Proto Assaults with my Militia Shotgun, and I only have level 5 Ops and Prof and Weaponry buffing... wait, no...
SPs are OP! NERF!!! |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.21 22:03:00 -
[4] - Quote
Veigar Mordekaiser wrote:Oh man I love today! Yesterday "tanks are OP QQ nerf them to ****!" Today "WTF CCP!? Why did you nerf missle turrets so bad!? Now vehicles suck!" This comunity needs to make up it's mind about what it does and does not hate. I can.
I said missiles needed a moderate nerf, and they got beated to death with a "+1000 nerf bat of why fire missiles when pretty fireworks will do?" instead.
I don't mind MOST of the missile nerf, but I think they took it too far. Give us back our splash radius, and I'll be a happy tanker AND a happy AV guy.
So, pretty much, I still want what I wanted all along. Railguns and Blasters still need a little bit of a buff, Missiles need one too now because of the over-nerf, but now, none of them need huge changes, instead of missiles being horribly OP and everything else being useless in comparison and only barely useful even without Missiles being an option. |
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