Kaughst wrote:But it is a horrible idea...Spawning out of the sky either randomly or placed entirely interrupts the flow of combat. To imagine a domination game where the enemy team is spawning on top of the buildings and directly on the objective takes no planning on anyone who would actually do so and there would be no strategic way to defend against it.
Assuming you never read beyond the title of the thread, this is a great point.
Of course, if you actually read the OP, you'd have noticed that attempted argument is countered by my proposal for how the system would work.
You would still have designated spawn locations as you do now. The difference would be that some of your spawn areas allow you to spawn above the battlefield instead of on the ground. You wouldn't be able to randomly sky spawn behind enemy lines without having control of a sky spawn location behind enemy lines (thus making it NOT behind enemy lines). You wouldn't be able to sky spawn on top of an objective unless your team already controls it. Drop Uplinks are described in-game as using wormhole technology, so they wouldn't be sky spawns. CRUs are full of clones, so you can just step out without needing to sky spawn on them. A new structure could be implemented that would be a sky spawning beacon, and they might be able to implement a deployable version of the same tech for player-created sky spawn areas.
The only time where you'd be sky spawning "randomly" would be in Ambush matches where you spawn randomly - now you'd spawn in the air and drop onto the battlefield when using the default spawn option. In one of the patches post-Uprising, they've already increased the amount of control players have while in free-fall, that could do with being increased slightly more. Another suggestion I made later in the thread was to make the Inertia Dampener speed up your fall at the cost of that ability to control your fall direction. By making those changes, CCP would allow for Sky Spawning to be an effective tactical approach.
Add in the fact that some Null Cannon controls are indoors or otherwise protected from above, and there would be a good excuse for an extra set of models - some with a built in wormhole spawning system, and others with sky spawn beacons.