Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.06 21:58:00 -
[31] - Quote
And el oh el at people who think the non-EVE players without access to easy millions would be able to afford anything even if the market were somehow able to shift to accommodate the many new wealthy Dust characters. |
|
CCP Nullarbor
C C P C C P Alliance
540
|
Posted - 2012.11.06 22:08:00 -
[32] - Quote
ISK transfer has been locked down because you can generate unlimited ISK for free on the test server. It should be pretty obvious why we don't want this yet.
We are however interested in bug reports for anything we might have missed which allows you to transfer ISK between the games, of course in the interest of fairness we will need to take it back if you do .
|
|
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.11.06 22:08:00 -
[33] - Quote
Fivetimes Infinity wrote:And el oh el at people who think the non-EVE players without access to easy millions would be able to afford anything even if the market were somehow able to shift to accommodate the many new wealthy Dust characters.
You can be wealthy too, just like the EVE players spend time making their isk you can spend time doing PVE in Dust. |
HECATONCHIRES GYGES
Villore Sec Ops Gallente Federation
151
|
Posted - 2012.11.06 22:32:00 -
[34] - Quote
VK deathslaer wrote:Fivetimes Infinity wrote:More than that probably. A game in Dust takes 10 - 15 minutes or so, right? So 4 - 6 games an hour, making probably around 100k ISK profit per game in a good result. So let's say a Dust player makes 500k ISK an hour. That isn't anything close to what a you can make in an hour in EVE. The tax would have to be pretty ludicrously high, indeed.
But, yeah, I think a tax is probably the answer. At any rate, simply being able to transfer ISK from EVE to Dust on a 1:1 basis should never be allowed. This sounds like a person scared of falling behind. there is aurum for a reason, why not spend $20 a month and get your aurum equipment. they presented side grades for a reason so that isk generation can be canceled out. However it may not completely cancel out, but you gain loot, you can do co-op stuff to make your isk, and your supposed to make a corp/join to get better contracts. Playing the game the way its intended is always a plus. New eden has darwin written all over it.
Cant buy skill books with AURUM....but you can with ISK.F u c k your circular logic ...GIVE ME A HEADSTART CUZ IM A EVE PLAYER......is all Im hearing. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.06 22:48:00 -
[35] - Quote
Jariel Manton wrote:You can be wealthy too, just like the EVE players spend time making their isk you can spend time doing PVE in Dust.
We have no idea what they're going to wind up doing for PvE. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.11.06 22:50:00 -
[36] - Quote
CCP Nullarbor wrote:ISK transfer has been locked down because you can generate unlimited ISK for free on the test server. It should be pretty obvious why we don't want this yet. We are however interested in bug reports for anything we might have missed which allows you to transfer ISK between the games, of course in the interest of fairness we will need to take it back if you do . I'm working on that. So far I can say that War Dec, then "surrender" doesn't work, if they don't have a director on the eve side they don't even get the option to get out of the war (you guys should probably fix that btw), the old thing of using transfer ISK doesn't work, and the give money option does not come up for Dusters. I am scratching my brain for other ways that money is moved around that Dust might be involved in. If I find it, you guys will be the second to know (me being the first of course ) |
Piercing Serenity
Pink Fluffy Bounty Hunterz RISE of LEGION
181
|
Posted - 2012.11.07 04:09:00 -
[37] - Quote
http://themittani.com/features/how-dust-514-can-help-eve
This is why ISK transfers can be effective |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.11.07 06:01:00 -
[38] - Quote
Oh this tired old boring argument again, so many chicken littles in this game, the sky is falling the sky is falling!
Just wait and see its probably not going to be as good or bad as people expect. |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.11.07 07:42:00 -
[39] - Quote
HECATONCHIRES GYGES wrote:VK deathslaer wrote:Fivetimes Infinity wrote:More than that probably. A game in Dust takes 10 - 15 minutes or so, right? So 4 - 6 games an hour, making probably around 100k ISK profit per game in a good result. So let's say a Dust player makes 500k ISK an hour. That isn't anything close to what a you can make in an hour in EVE. The tax would have to be pretty ludicrously high, indeed.
But, yeah, I think a tax is probably the answer. At any rate, simply being able to transfer ISK from EVE to Dust on a 1:1 basis should never be allowed. This sounds like a person scared of falling behind. there is aurum for a reason, why not spend $20 a month and get your aurum equipment. they presented side grades for a reason so that isk generation can be canceled out. However it may not completely cancel out, but you gain loot, you can do co-op stuff to make your isk, and your supposed to make a corp/join to get better contracts. Playing the game the way its intended is always a plus. New eden has darwin written all over it. Cant buy skill books with AURUM....but you can with ISK.F u c k your circular logic ...GIVE ME A HEADSTART CUZ IM A EVE PLAYER......is all Im hearing.
Books are cheap enough to make isk for. otherwise you can use arum to dish out death. And i wanna win if you have a standard at the way you win then someone is just gonna simply out play you in ways you deem pitiful. I incite competitiveness if i get a head start cuz i play the game in a way you don't understand then I'm using game mechanics to the fullest. CCP gives us the tools to use and they have counters to the counters. Ignoring this is just plain moronic why would you not like more isk? Ofc you would choose more isk anyone with a brain would go with that. but then again a killswitch is pretty damn good.
|
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.11.07 07:54:00 -
[40] - Quote
Fivetimes Infinity wrote:Bonchu Blunt Rifle wrote:Generally I would support a fully open economy between EVE/Dust. Having played EVE for several years now I am always amazed at the EVE market's ability to self correct. I don't think that adding Dust 514 to the mix would be as scary as people think. I also think that if Dust ever does reach the kind of end game seen in EVE then isk will be a very much secondary factor. Isk very rarely (if ever) is the determining factor in deciding major conflicts. Still as it stands now it looks to me like there need to be more isk faucets in Dust and Dust mercenaries need a way to be able to monetize their services better if linking the two economies was to work. EVE's ability to self-correct isn't a part of it. The problem is that if they opened it up, Dust would instantly be flooded by many billions of EVE spacebux and all the people so endowed would never have to worry about money again, because Dust's market pricing is fixed. Nobody would be moving money from Dust to EVE. They'd be moving their spare change from EVE to buy fleets of tanks and hundreds of fittings of prototype gear in Dust. There is no upside to this move. There is no incentive for them to allow unrestricted movement of ISK. Maybe, one day, years from now, when Dust has a player-driven economy like EVE's, and Dust earnings are made on par with EVE earnings, maybe then they could join the two and they'd merge without one side being obliterated by the other. But, until then, there is zero reason to do it beyond "well they're both in the same fictional setting and they both use ISK, so...".
Who do you think is gonna make our gear? do they just appear out of thin air? no someone will be making our items, those items get bought by the dust population or resold for a higher price. Its not like the isk from eve is a whole denomination bigger, its the same isk we make. The point of dust is to flood hundreds of billions of isk into it all at once. And believe it or not dust players can profit off of that. Manufacturers are already looking at the blueprints and building stock of materials to put a load of items on the market.
That part of it is not just isk is isk. That's a free market shifting industry to make money. |
|
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.11.07 09:09:00 -
[41] - Quote
Fivetimes Infinity wrote:There's this assumption that you'll definitely be able to transfer unlimited amounts of ISK at some point in the future, from EVE into Dust. And note it's always the one direction people are talking about, and that tells you all you need to know. In EVE, you can make hundreds of millions without breaking a sweat. Some ratting, some mining, some PI, whatever. No big deal.
In Dust, how long would it take to make a similar amount? Long time. To make even 100 million in Dust, at ~100 - 150k ISK per game (if you're good and lose very little ISK) would require you to play hundreds of games. It would take a long, long time.
In other words, if they were to open up transferring ISK they'd completely trivialize the ISK-related portion of the game for any EVE players, or anyone with an established EVE-playing friend, or anyone who can otherwise get an EVE connection. Those people will never have to worry about ISK ever again, while the people with no EVE connection will continue to value ISK a lot, and have to be careful about dying, and so on.
So, the question, really, is why they would ever want to allow ISK transfers in the first place. Other than the notion that such a thing might be possible in the New Eden setting, what purpose would it serve other than to do a great deal of harm to Dust as a game? Considering that they've billed Dust as a game about being a mercenary, and everything having value, and every death mattering because you value your equipment, what sense would it make to allow a certain portion of the playerbase to acquire so much ISK that ISK basically becomes unimportant to them?
Unless CCP does a major overhaul of the ISK generation in Dust, and the price of all items, to somehow, magically, make Dust players earn the same as EVE players given the same amount of effort spent and the same time committed, I can't see why they'd ever just open the games to one-another monetarily. It serves no purpose and would do quite a lot of harm to Dust.
Got to say, you're pretty eloquent on the subject and put focus on some very important aspects of the game. But, this could be seen differently.
Yes ISK is supposed to matter. But at some point, some people, just like in EVE, shouldnt have any trouble regarding ISK. Just like rich dudes IRL dont matter about money anymore. And wont ever matter again. So the possibility of having rich mercs than can just spend as much as they want doesnt disturb me.
Where i agree with you on the other hand, it's the lack of work that would be needed to get there with a free flow of ISK being allowed. If a corps gets hundreds of millions for doing jobs for a major EVE corp, and then split it with its members, then it's fine by me.
Now, if it's a friend bankrolling another friend saying : meh, take those 5 Bil and have fun spawning top tier HAV all over the place, this i dont like. Sadly, we know this will happen with free transfers.
What we would need to know, is how protective of ISK eve players are. Is there that much ISK sleeping around that a vast majority of Dust players with EVE connections could get insta-rich ? Or are those EVE dudes kinda protective and dont intend to give money unless it earns them something back in exchange ?
It's a really tricky problem. TBH, i would find it kinda boring if both economies remains separate. Would kill one of the most interest thing of the EVE universe for DUST. But on the other hand, taking the chance to have maybe 10% of Dust player base running around without caring about death or expenses ?
Guess we'll have to wait and see.
|
angelarch
Algintal Core Gallente Federation
93
|
Posted - 2012.11.07 12:58:00 -
[42] - Quote
Laurent Cazaderon wrote:
. . Is there that much ISK sleeping around that a vast majority of Dust players with EVE connections could get insta-rich ? Or are those EVE dudes kinda protective and dont intend to give money unless it earns them something back in exchange ? . . .
I can at least answer that one for you beyond a shadow of a doubt:
The answer is A, not B.
:)
|
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.07 13:02:00 -
[43] - Quote
People not worrying about money would be a flaw in the game. The items we have right now will hopefully be considered sub-standard by the time actual corporate warfare rolls around. There should be items which cost extravagant amounts of ISK, and which are rare and valuable even if you're being bankrolled by a wealthy EVE establishment. There need to be capital-equivalents of weapons and dropsuits. So I don't see unlimited money as an inevitability. It's only what happens if something is done poorly on CCP's part.
Although... one thing I'm wondering is, what if in Dust the kept a single market and didn't break it down into regional markets like in EVE. And what if the ISK you earned doing Instant Battle games were related to the market price of items? Then, if you opened up the markets entirely and made everything player-created except for BPOs, items becoming much more expensive wouldn't necessarily make them prohibitive to non-EVE-connected players, as the items would similarly give people a bigger ISK bounty when they kill the person wearing them in a match.
I don't know. Economics isn't something I have any formal education in, but I have to wonder if making the ISK generated flexible and proportional to the cost of items on the (one, singular) market might not be a way to balance it all out. |
angelarch
Algintal Core Gallente Federation
93
|
Posted - 2012.11.07 13:24:00 -
[44] - Quote
Fivetimes Infinity wrote:People not worrying about money would be a flaw in the game. The items we have right now will hopefully be considered sub-standard by the time actual corporate warfare rolls around. There should be items which cost extravagant amounts of ISK, and which are rare and valuable even if you're being bankrolled by a wealthy EVE establishment. There need to be capital-equivalents of weapons and dropsuits. So I don't see unlimited money as an inevitability. It's only what happens if something is done poorly on CCP's part.
Although... one thing I'm wondering is, what if in Dust the kept a single market and didn't break it down into regional markets like in EVE. And what if the ISK you earned doing Instant Battle games were related to the market price of items? Then, if you opened up the markets entirely and made everything player-created except for BPOs, items becoming much more expensive wouldn't necessarily make them prohibitive to non-EVE-connected players, as the items would similarly give people a bigger ISK bounty when they kill the person wearing them in a match.
I don't know. Economics isn't something I have any formal education in, but I have to wonder if making the ISK generated flexible and proportional to the cost of items on the (one, singular) market might not be a way to balance it all out.
Agreed. It's that whole pain of losing things that makes the gameplay have meaning [like in eve]; and not like other games where you don't care about dying over and over and over. . .
So far i think the only /real/ solution is the one you touched on-- to price items higher on the dust market and increase dust payouts so that those huge 'bounties' of eve isk are not so impressive anymore, and inline with eve gameplay. Dust players could then PVE to make as much isk per hour as an eve player-- fine right? The weird problem with this, is that a dust grenade might end up costing the same as an eve starship. . . which is a pretty strange immersion breaker, but it still might work the best for free open trade between both games.
The not quite as good solution imo would be a huge tax on eve isk transfers to dust players to establish a balance between the two economies and keep prices in the two separate games the same as they are now. However i don't see how that could be implemented while having corps and corp-wallets simultaneously connected to eve and dust players. does the money just evaporate whenever a dusty receives corp isk, but eve players get the full isk? If a dust player contributes isk INTO the corp wallet, should it then be multiplied to a much greater amount to compensate? - That's another weird kind of immersion breaker, and further raises the question of why use ISK in dust in the fist place-- dust should have its own separate currency if you go that far. - If a gross inequity exists between isk-value in either economy then there will always be incentive and some kind of clever exploit to smuggle isk from one side to the other.
I don't mind dust becoming the 'great isk sink' of eve online. I'd welcome it in fact. But it would be good to be able to join both economies without needing to invent a bizarre mechanic to hobble isk flow in any direction. |
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.11.07 13:27:00 -
[45] - Quote
Well, a few things that I have noticed that I felt I would comment on. First, once the Dust market goes to market driven economics instead of the seeded items we have now, you will see prices on everything adjust themselves. I also believe that the amount of ISK that we are earning right now is not indicative of what we will see in the live version of the game. I have yet to see a dev post here on these forums that stated that this is it. There also seems to be an idea floating around that people would actually want to throw tons of money towards Dust. I didn't say ISK, I said money. You see, ISK does in fact have real world value. It is currently about $15 U.S. for every 500 million ISK, give or take based on market considerations. So for someone to throw his dust corp "a couple bil", or even trillions like some have claimed, is ludicrous. Enough to cover corp battle rewards? Ya, they will swing for that, but letting some idiot go out and get blown up in Proto Suits match after match? Ya, no corp in their right mind would try to replace stuff that is designed to poof. CCP has already stated that Dust WILL be a money sink for Eve. It was designed with that in mind. They have to get ISK out of the economy. Having us blow ourselves up off of Eve provide suits was their idea. Too bad no corp in their right mind will fall for it. |
angelarch
Algintal Core Gallente Federation
93
|
Posted - 2012.11.07 13:37:00 -
[46] - Quote
Mister Hunt wrote:. . . but letting some idiot go out and get blown up in Proto Suits match after match? Ya, no corp in their right mind would try to replace stuff that is designed to poof.. . .Having us blow ourselves up off of Eve provide suits was their idea. Too bad no corp in their right mind will fall for it.
Ahhh, you are overlooking one thing though:)
There are many one man corps in eve.
With billions just sitting around, wanting to go poof on something. . .
:)
EDIT: I wouldn't disapprove mind you, New Eden is a harsh place after all.
EDIT2: There is also a legacy in eve of corps doing exactly this with ships, upon the eve playerbase. There is not just a real-money value for isk, there is also a LOL value for isk. . . and that is priceless:) |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.07 16:26:00 -
[47] - Quote
Mister Hunt wrote:Well, a few things that I have noticed that I felt I would comment on. First, once the Dust market goes to market driven economics instead of the seeded items we have now, you will see prices on everything adjust themselves. I also believe that the amount of ISK that we are earning right now is not indicative of what we will see in the live version of the game. I have yet to see a dev post here on these forums that stated that this is it.
You don't have any way of knowing how ISK earning will change into release, right? You're just guessing? It's also important to note that a small percentage of people will be actively involved in the nullsec stuff. The market won't be entirely dictated by those income levels (assuming they are significantly higher).
Quote:There also seems to be an idea floating around that people would actually want to throw tons of money towards Dust. I didn't say ISK, I said money. You see, ISK does in fact have real world value. It is currently about $15 U.S. for every 500 million ISK, give or take based on market considerations. So for someone to throw his dust corp "a couple bil", or even trillions like some have claimed, is ludicrous. Enough to cover corp battle rewards? Ya, they will swing for that, but letting some idiot go out and get blown up in Proto Suits match after match? Ya, no corp in their right mind would try to replace stuff that is designed to poof.
I wouldn't have any problem taking out my miner for an hour or two to scrouge up some millions to bankroll my Dust character for a month or whatever. It really isn't hard to make way more money with an EVE character than your Dust character would see in months. |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
62
|
Posted - 2012.11.07 17:28:00 -
[48] - Quote
Bonchu Blunt Rifle wrote:Forlorn Destrier wrote:I can make 20-25mil per hour semi afk mining. Actually you make 0 isk per hour mining (although you might make some isk defending yourself against rats) . When you mine you get minerals that you then sell (or manufacture into something to sell) via the market for isk. Mining is a bad example for using as an argument as to why making isk in EVE is easier then making isk in Dust. Mining is a way to provide a service to someone that has isk by trading them something you had the skill to get. It is entirely dependent on two things - a free market economy to allow you to quickly and easily sell the minerals, and the value of those minerals as determined by the free market. If players decided at some point that the value of the minerals you mine was 0 then mining would be a 0 isk per hour activity. Similarily in Dust if we can sell our services to someone who has isk via the free market then isk per hour would be a calculation of how valuable our service is and how quickly and efficiently we can provide it. If being able to take over a planet in an hour is worth more than two Orca loads of highsec minerals then a free market will reward a competent Dust squad more then a highsec mining operation. The key thing to note that it will be players participating in the market that will determine this and not some dev updating a loot table in a database. Activities like mining, PI, industry, market manipulation, etc all generate 0 isk and probably should not be used as arguments to put up walls to separate EVE/Dust economies. If anything they would support arguments to allow a free flow of isk since they show that services supported by a free flow of isk allow for a wide variety of lucrative professions - including presumably being able to shoot a drop suit in the face mask.. The key would be having a solid, competitive way to sell that service on an open market - which I don't see yet in Dust (or even EVE atm - imho mercenaries in EVE are not well supported despite several attempts). A better argument for separating the economies would be to focus on the actual isk generating activities. For Dust this would be running missions - lets go with 500 isk per hour as a rough gestimate. This currently is the only option - but maybe there will be more in the future. It also is not clear to me all the factors that go into isk generation - correct me if I am wrong but I think the value of isk generated in a Dust mission is dependent on the overall isk value of items used in the mission? If this is true then the longer Dust 514 runs the more isk per hour a player could reasonably expect to make. Compare this to Missions/Ratting/Incursions in EVE (http://wiki.eveonline.com/en/wiki/ISK_faucet) which in my experience can reasonably vary something like 10 million per hour up to about 100 million per hour. This may be misleading since 100 million an hour in EVE is not going to be something you could reasonably do on a 1 month old character (roughly the age of our Dust 514 chars). Generally I would support a fully open economy between EVE/Dust. Having played EVE for several years now I am always amazed at the EVE market's ability to self correct. I don't think that adding Dust 514 to the mix would be as scary as people think. I also think that if Dust ever does reach the kind of end game seen in EVE then isk will be a very much secondary factor. Isk very rarely (if ever) is the determining factor in deciding major conflicts. Still as it stands now it looks to me like there need to be more isk faucets in Dust and Dust mercenaries need a way to be able to monetize their services better if linking the two economies was to work.
This is a beautiful explanation of how everything is supposed to work.
One thing we all need to remember is, that DUST514 was created to compliment EVE. Meaning that DUST514's creation was to help EVE players take control of systems. If I am correct, I believe that it was specifically created with Factional Warfare in mind. Like this poster said, the system and supply and demand of a player/corp/alliance in EVE to control a system will work out all of the kinks that occur.
For the FPSer's out there. This is not BF3, COD, or any other shooter like that. This was not intended to be one of those games. This game is intended to be a compliment to EVE and hopefully add a whole new look on FPS gaming. I.E. FPSMMORPG. |
Deadly Mitauchi
SONS of LEGION RISE of LEGION
140
|
Posted - 2012.11.07 20:50:00 -
[49] - Quote
One thing all of us who have played Eve have learned over the years is that money sinks in the Eve Universe do not work. There are literally 100s if not 1000s of players in New Eden that have more ISK than they could ever really spend. There are alliances that offer full ship replacement on every ship their members lose without blinking an eye because their passive and active earnings per week total into the billions.
Whether a player wants to achieve an advantage over his opponents by purchasing AUR or subscribing to Eve Online to pipe money over to their Dust character they should not be penalized for it. By straight taxing ISK transfers from Dust to Eve all you do is continue to limit the smaller groups from being able to give their members a fighting chance. Larger alliances will either not care about the tax as they can afford to push billions out the door with little concern or it will make them lose interest in Dust all together as the benefits of owning territory or planets may not outweigh the cost involved in financing their conquest.
A larger issue is lets say they decide to tax everyone the same. Since CCP plans to allow both Dust and Eve players to create items for Dust 514 like drop suits, weapons and vehicles how would that tax work for that? Would items constructed by Eve players and then transferred to markets or their own corporation hangars also be taxed? It really doesn't seem very logical.
If this is truly suppose to be a One Universe/One War setting, where corporations truly can hold both Eve Pilots and Dust Soldiers, why would they have to pay a tax to provide their own membership with weapons? Aren't the hangars and corporation wallets the same regardless of which game you play? If my pilots and Dust members are in the same corp do they not pay tax into the same wallets? What about alliances made up of both Eve pilots and Dust soldiers? Are they suppose to operate under to different standards?
It seems to me that the easiest solution is for CCP to play with the cost of goods and the payouts soldiers receive in Dust. Once things go to player produced items they would be able to further tweak this relationship by manipulating the cost of production through the amount of materials needed to produce player created items as well as the materials availability. Perhaps materials are easier for Dust players to access which provides soldiers a leg up in the production of good intended for planetary use. It would also force Eve based corporations to either recruit or employ soldiers to secure territories to harvest these goods.
In the end all of us who have an invested interest in seeing Dust succeed should support things that make gamers want to become more immersed in the game rather than limited. Getting fresh blood in Eve Online even if t is just to make ISK for DUST is a good thing as it creates a new class of pilot who is assured to have a vested interest in the success of DUST 514 as well as its integration with Eve.
Taxing transfers from Eve is just another way to force people to buy AUR. Make no mistake no matter how you restrict the transfer of ISK people with extra ISK/money will find away around it so all you hurt is the guy who doesn't have the cash to buy AUR or eat the transfer penalty.
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.08 00:11:00 -
[50] - Quote
Fivetimes Infinity wrote:T
In Dust, how long would it take to make a similar amount? Long time. To make even 100 million in Dust, at ~100 - 150k ISK per game (if you're good and lose very little ISK) would require you to play hundreds of games. It would take a long, long time. .
why do you assume the prices and payouts are going to be the same? Do you find it likely that dust people won't have a monopoly on a "Ball-Technetium"? |
|
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.08 00:28:00 -
[51] - Quote
That entire post you carved that bit out of was about how you can't just open the flood gates on it. The only assumption I was making in that post was the assumption of what would happen if nothing changed except that people became able to transfer ISK between EVE and Dust on an unrestricted, 1:1 basis. Clearly, as I suggested, it would require some changes to the way things work before they open up the two economies to one another.
And as I explained in another post further down in this thread, just a few above the one you made there, it's possible that making the payouts of Instant Battle games reflect the (player-driven) market price of the suits/modules/etc players were using could be a part of a solution. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.08 01:22:00 -
[52] - Quote
Fivetimes Infinity wrote:More than that probably. A game in Dust takes 10 - 15 minutes or so, right? So 4 - 6 games an hour, making probably around 100k ISK profit per game in a good result. So let's say a Dust player makes 500k ISK an hour. That isn't anything close to what a you can make in an hour in EVE. The tax would have to be pretty ludicrously high, indeed.
But, yeah, I think a tax is probably the answer. At any rate, simply being able to transfer ISK from EVE to Dust on a 1:1 basis should never be allowed.
1st Again, I expect the pays to get higher for grinding ArenaPVP/PVE
2nd remember the payouts are in relation to what the opposing team lost. More higher priced items - more gain
3rd isk IS going to flow - imagine a friendly corp make a veeeery easy contract, perhaps vs another friendly corp. And offering 300 B isk for that. The contract is, of course, available to friendly dust corps (that has been confirmed in order to prevent hostile corps accepting YOUR defence contract |
VK deathslaer
Tritan-Industries Legacy Rising
149
|
Posted - 2012.11.08 01:56:00 -
[53] - Quote
I picture it as a 3 way hand shake.
1 eve corps/alliance puts up a contract. the winner gets said contracts and takes billions of isk out of eve and into dust
2 Dust players/corps spend said isk on items made by eve players, and eve players get billions back into eve.
3 All items are blown up and isk is erased. And it gets erased at a phenomenal rate. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.08 02:33:00 -
[54] - Quote
KEROSIINI-TERO wrote:1st Again, I expect the pays to get higher for grinding ArenaPVP/PVE
2nd remember the payouts are in relation to what the opposing team lost. More higher priced items - more gain
3rd isk IS going to flow - imagine a friendly corp make a veeeery easy contract, perhaps vs another friendly corp. And offering 300 B isk for that. The contract is, of course, available to friendly dust corps (that has been confirmed in order to prevent hostile corps accepting YOUR defence contract
Well, you're the one making the assumptions then, not I. I have no idea what CCP's mind is on earnings. I don't know that they'd let the beta run this long with prices and ISK payouts being as they are if they intend on abruptly jumping up the amount people get from "arena PvP" (whatever that is) and PvE (whatever that'll involve).
You get paid based on the quality of the items the person you killed was wearing, as I understanding it. So taking down a starter character gets you less than taking down someone in proto. That's not enough to accommodate a player market, though. What I speculated on is the actual market prices of specific items, rather than just qualities. That might be a part of moving forward with this whole thing, as otherwise the prices will vary (and definitely rise) based on EVE money influx, while the earnings of non-EVE-connected Dust players will remain static.
We don't know how contracts will work, as well. You're assuming that the EVE corp just writes a number down and that's what the Dust corp gets. Not necessarily the case. It could very well be that EVE players buy a contract for X amount, and the payout is fixed at Y amount, with Y being considerably less than X. Clearly this would be a very obvious loophole in the entire issue of ISK transfer, and not something they'd allow to pass muster if their intent were to keep ISK transfer restricted. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.11.08 05:48:00 -
[55] - Quote
Fivetimes Infinity wrote:
Well, you're the one making the assumptions then, not I.
I told those were only expectations, did not present them as a fact.
|
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |