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Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.10.07 21:39:00 -
[1] - Quote
ok, here it is; been trying to think how to write this out for the last day or two, and with Zitro's topic, i find the time has come. Tried best to proof it; but if you still cant comprehend it b/c of my writing, i apologize, and will try to edit it more as time goes on.
Dear CCP,
From being in this beta for over 1/2 a year already, you guys have made some great strides in this game, yet also great strides backwards. The topic at hand is the SP/SP-CAP/Booster usage.
Myself, along with others probably, are finding the new cap most tedious (not trying to QQ), in that many of us have bought Merc Packs, and more then just one (i bought 6 myself). One of the biggest benefits we all agreed on was the 30 days booster. Having said that, the new CAP, and horrible SP restart has made us wonder, if a 30 day booster a worthwhile.
As it currently stands, after 2 days of playing say 8-10hours total, you drastically see the affect of diminishing return; along with HORRIBLE ISK rewards (new system, makes playing SL as the only viable option to gain respectable amounts of ISK & SP; which goes against idea of you-CCP saying you dont need to be in a corp to survive. You die either way, but being in a corp lets you SURVIVE in base of getting SP & ISK where going solo is NOT a real option anymore). Going along w/ Omni Zitro's topic on his brother hitting the 0 SP mark; what is the point of having a booster if we hit the CAP or get so to close to it we put the game down b/c of lack of benefit to keep playing. At that point, you would taking DAYS off our monthly booster, thusly making the 30 booster a waste to use, it would be more cost effective (YES, COST, as we are using AUR which is ideally real money) to buy a 1 or 3 day booster at a time if dont have one, but have aurum.
Now, i am not as close to the CAP as Zitro was on Wednesday, but i have only played 1 game in 4 days b/c i have found it is a waste to log on and play a game that since the update is "ehhh" at best, and i feel like i receive no real reward in doing so (both in SP & ISK). Prior to this build, i would play at least 3 hours a DAY, as it WAS an enjoyment.
I am hoping probably along with others that CCP, will rethink this area of the game in a realistic manner. As it stand you are: 1). Alienating the group that paid money to use items in your game, 2). the Harcore players that enjoy the game and drop most all other games for this since of how much we have been enjoying it.
Ideas that have come to me, that maybe other might agree on, or even yourselves as Company would be interesting in throwing around the table:
1). Increase or Remove the Cap altogether, and set the Sp reset to be every 2-3 days, so we still feel the grind, but at same time don't feel like we are wasting 3-5 days of our boosters
2). Allow us to set ourselves to a SP return of 0 (only if have a booster), and be "refunded" the difference minus 24hours in time into a new booster (done on a weekly basis if keep the SP reset at once a week) ; and you would only receive 1/2 ISK rewards. Ex:
if have a 7 day booster, and after 3 days you are making only 1-2k SP, have an option to set to 0; then get a "refunded" booster of 4 days (as you-CCP arent losing money, as someone already paid the 7k AUR for it, now just letting take full advantage of it).
At this time, i am asking ALL players in the community, to voice their opinions here, to bring light of this matter to the Dev's, and that they can't and should not shrug this off till a new update, but fix it so we can ENJOY the game to its fullest like we have before, and not be penalized for playing a game we enjoy (which is what is has become).
PS: i realize the cap is in place for new players; however, this is an FPS (along w/ an MMO), and an FPS by nature isnt fair; in some people have more skill, others more time, etc. List goes on, all i ask is people not use that as a reasoning to KEEP everything as is. If you disagree, there is no problem there, let CCP hear all sides and . All id hope for is the topic not become a thread of spam.
Thank you for your time, and see you on the battlefield (at some point)
~Berserker |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
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Posted - 2012.10.07 21:45:00 -
[2] - Quote
If you're playing 5+ hours a day, you really don't NEED a booster in the first place. The boosters are for guys like me who play maybe 5 hours A WEEK. Remember, this is a beta, so your SP right now is irrelevant anyway... and once the game is completed, the SP will be a means to an ends (gaining territory, winning matches, etc). If you're playing 30-40 hours a week, you've got nothing to worry about, you'll be doing just fine either way as far as SP is concerned, and you'll be able to focus all that time and energy on the actual game rather than be worried about the SP grind.
Your perspective is all wonky. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2012.10.07 22:07:00 -
[3] - Quote
I think it's a great idea to write CCP a petition in order to change something. But I don't think you should be voicing the opinions of everyone that bought merc packs. I bought two merc packs and I don't agree with your opinions that we are isolated or punished.
I like the caps and returns |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.10.07 22:08:00 -
[4] - Quote
The thing for me, is am looking beyond this build. If it says the same it wont work or be appreciated and will lose a player base.
What i was trying to get across is that money wise, those of us w/ merc pack boosters and others in general are losing the advantage we were somewhat allow by putting money into the game. CCP acknowledged that booster will get you to skill/gear faster,use better gear faster, but still need to play through it. Now with the cap, if everyone hits the cap every week, the advantage of a booster is lost, thusly we have wasted actual money. Thus we bought a product and in all sense is worthless to use. Only advantage is i might be using a type II suit on wednesday instead of friday
But i agree boosters are good for those who dont play often, but if was a plus to those who had them and did play as it allowed an advantage, which is apart of ALL fps's. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.10.07 22:10:00 -
[5] - Quote
Stinker Butt wrote:I think it's a great idea to write CCP a petition in order to change something. But I don't think you should be voicing the opinions of everyone that bought merc packs. I bought two merc packs and I don't agree with your opinions that we are isolated or punished.
I like the caps and returns
In no way am i trying to Voice for ALL, if those who agree, then they agree, if dont, they dont. Simply trying to get as many voices on subject for CCP to see.
As even if nothing comes of this, it might be enough for CCP to look into it with a different mind set, as to please and balance it for everyone |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.07 22:11:00 -
[6] - Quote
The SP cap is a great addition to this game and it works as intended. It keeps no lifers from getting too far ahead of everybody else, and it allows for people that have responsibilities outside of gaming to compete on a relatively similar level as the no lifers.
If you hit the cap make a new character and try something else. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.10.07 22:14:00 -
[7] - Quote
If you want a chance of this being noticed go on the irc. CCP don't come here often. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.10.07 22:33:00 -
[8] - Quote
Personally, I saw no issue with the system that degraded rapidly based on match count and reset after 4 hours offline like the E3 build. It enforces breaks in play time, but only by a few hours, so you aren't forced to play only a few matches a day and then log off because you won't get anything else. Even a daily cap would be preferable to what we have now. Speaking of Zitro, he recently started getting 0 SP per match. |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.10.07 22:55:00 -
[9] - Quote
xprotoman23 wrote:The SP cap is a great addition to this game and it works as intended. It keeps no lifers from getting too far ahead of everybody else, and it allows for people that have responsibilities outside of gaming to compete on a relatively similar level as the no lifers.
If you hit the cap make a new character and try something else. This time a bajillion. That said I'd like to see a daily ISK cap to help encourage daily game play. Already posted in suggestions. Gives thatwhichhasnolife more isk for when the player market comes around & helps inflate the value of rare loot drops/aur gear for when we begin selling our stuff. |
Wintars Boar
ZionTCD Legacy Rising
64
|
Posted - 2012.10.07 22:58:00 -
[10] - Quote
The cost to benefit ratio of one 30 day booster is cheaper than the 3-4 1-3 day boosters. Your saving $ |
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Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.10.07 23:03:00 -
[11] - Quote
Mobius Wyvern wrote:Personally, I saw no issue with the system that degraded rapidly based on match count and reset after 4 hours offline like the E3 build. It enforces breaks in play time, but only by a few hours, so you aren't forced to play only a few matches a day and then log off because you won't get anything else. Even a daily cap would be preferable to what we have now. Speaking of Zitro, he recently started getting 0 SP per match.
Know about Z, thats what sparked this, as when played w/ him on Wednesday, he was getting 120 SP then. We got to talking which is why i did this. Like i said, i dont mind the cap, so long as it doesnt make those w/ boosters penalized for playing, which it does now. As i stopped playing when i was making 2k a game, idk how zitro went till he hit 0.
Id have no problem w/ a reset sooner then a week, as it would allow us to gain more SP, justifiably as we spent $ on boosters for that purpose |
Ascendancy EVE
Seituoda Taskforce Command Caldari State
14
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Posted - 2012.10.07 23:05:00 -
[12] - Quote
Longshot Ravenwood wrote:xprotoman23 wrote:The SP cap is a great addition to this game and it works as intended. It keeps no lifers from getting too far ahead of everybody else, and it allows for people that have responsibilities outside of gaming to compete on a relatively similar level as the no lifers.
If you hit the cap make a new character and try something else. This time a bajillion. That said I'd like to see a daily ISK cap to help encourage daily game play. Already posted in suggestions. Gives thatwhichhasnolife more isk for when the player market comes around & helps inflate the value of rare loot drops/aur gear for when we begin selling our stuff.
Imagine when they allow ISK transfer from EVE (thats what I'd be worried about). I know I can make 30-40 mill per mission I run which takes roughly 20 minutes. |
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2012.10.07 23:05:00 -
[13] - Quote
you may be better off purchasing a "1 day" booster and hardcore playing to the skillcap for one day every week than using the 30 day booster, but you're still getting something (dont know the price breakdown). 1.5 mil sp per week instead of 1.0 mil (or whatever the actual caps are) is still a great deal. 30 day boosters aren't worthless, just worth less.
I purchased the merc packs, but I'm aware that things will be changing before the final release and they may not be worth much by the end. time will tell. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.10.07 23:06:00 -
[14] - Quote
Wintars Boar wrote:The cost to benefit ratio of one 30 day booster is cheaper than the 3-4 1-3 day boosters. Your saving $
Are you? What if u hit the cap in 4 days every week. That leaves 12 days of booster wasted (on a 30day), which id rather then just get 3 7 day boosters |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.10.07 23:09:00 -
[15] - Quote
Stinker Butt wrote:you may be better off purchasing a "1 day" booster and hardcore playing to the skillcap for one day every week than using the 30 day booster, but you're still getting something (dont know the price breakdown). 1.5 mil sp per week instead of 1.0 mil (or whatever the actual caps are) is still a great deal. 30 day boosters aren't worthless, just worth less.
I purchased the merc packs, but I'm aware that things will be changing before the final release and they may not be worth much by the end. time will tell.
One thing is, is the cap differ for people w/ boosters then those w/o? , as if isnt then all a booster does is let u hit the cap faster, which is a waste then |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.07 23:15:00 -
[16] - Quote
Berserker007 wrote:Mobius Wyvern wrote:Personally, I saw no issue with the system that degraded rapidly based on match count and reset after 4 hours offline like the E3 build. It enforces breaks in play time, but only by a few hours, so you aren't forced to play only a few matches a day and then log off because you won't get anything else. Even a daily cap would be preferable to what we have now. Speaking of Zitro, he recently started getting 0 SP per match. Know about Z, thats what sparked this, as when played w/ him on Wednesday, he was getting 120 SP then. We got to talking which is why i did this. Like i said, i dont mind the cap, so long as it doesnt make those w/ boosters penalized for playing, which it does now. As i stopped playing when i was making 2k a game, idk how zitro went till he hit 0. Id have no problem w/ a reset sooner then a week, as it would allow us to gain more SP, justifiably as we spent $ on boosters for that purpose
CCP nothin said the boosters give u 50% MORE cap it doesnt make u reach the cap faster so in theory u should be gettin MORE SP than a standard no booster guy....50% more (ex: if cap is 500K then with booster should be gettin 750K)
I like the cap tbh BUT it needs a bump i feel the current values are a bit too low heard it was around 600K? if so 750-800 without a booster seems better imo and 1.125M - 1.2M with a booster |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.10.07 23:23:00 -
[17] - Quote
Mavado V Noriega wrote:Berserker007 wrote:Mobius Wyvern wrote:Personally, I saw no issue with the system that degraded rapidly based on match count and reset after 4 hours offline like the E3 build. It enforces breaks in play time, but only by a few hours, so you aren't forced to play only a few matches a day and then log off because you won't get anything else. Even a daily cap would be preferable to what we have now. Speaking of Zitro, he recently started getting 0 SP per match. Know about Z, thats what sparked this, as when played w/ him on Wednesday, he was getting 120 SP then. We got to talking which is why i did this. Like i said, i dont mind the cap, so long as it doesnt make those w/ boosters penalized for playing, which it does now. As i stopped playing when i was making 2k a game, idk how zitro went till he hit 0. Id have no problem w/ a reset sooner then a week, as it would allow us to gain more SP, justifiably as we spent $ on boosters for that purpose CCP nothin said the boosters give u 50% MORE cap it doesnt make u reach the cap faster so in theory u should be gettin MORE SP than a standard no booster guy....50% more (ex: if cap is 500K then with booster should be gettin 750K) I like the cap tbh BUT it needs a bump i feel the current values are a bit too low heard it was around 600K? if so 750-800 without a booster seems better imo and 1.125M - 1.2M with a booster
Ok #s , answered the q on if it changes the cap, as i wasnt sure. But as said/agree with you, ithnk the cap need an increase, or keep the cap, and change the reset period |
Ironic Kitten
Mecha Trained Assault Cats
23
|
Posted - 2012.10.07 23:29:00 -
[18] - Quote
Ascendancy EVE wrote:Longshot Ravenwood wrote:xprotoman23 wrote:The SP cap is a great addition to this game and it works as intended. It keeps no lifers from getting too far ahead of everybody else, and it allows for people that have responsibilities outside of gaming to compete on a relatively similar level as the no lifers.
If you hit the cap make a new character and try something else. This time a bajillion. That said I'd like to see a daily ISK cap to help encourage daily game play. Already posted in suggestions. Gives thatwhichhasnolife more isk for when the player market comes around & helps inflate the value of rare loot drops/aur gear for when we begin selling our stuff. Imagine when they allow ISK transfer from EVE (thats what I'd be worried about). I know I can make 30-40 mill per mission I run which takes roughly 20 minutes. There's a lot of balancing left to do before this even get's started, but I was under the impression that all pay for Mercs was going to be moving toward AUR. It would be much easier to manage transactions using AUR than ISK. If that's the case EVE is going to need to have their AUR market updated to reflect the market we have.
Regardless, we have two economies that aren't going to be allowed to interact until after we're positive that they won't breach eachother. In my mind, Dust 514 isn't out of "beta" until full market integration is complete -- even if we get our final skill wipe before then. |
Jane DeArc
Militaires Sans Jeux
87
|
Posted - 2012.10.07 23:36:00 -
[19] - Quote
xprotoman23 wrote:The SP cap is a great addition to this game and it works as intended. It keeps no lifers from getting too far ahead of everybody else, and it allows for people that have responsibilities outside of gaming to compete on a relatively similar level as the no lifers.
If you hit the cap make a new character and try something else.
The problem is that the OP won't realize it.
No Lifers don't realize how much the power disparity of a no lifer gaining all skills maxed in 4 months is vs any guy who has a wife, kid, career who only gets ~5 hours a week to play.
You should play the game because it's fun, get the rewards for function, not to feel good. If you want explosive lights and whatnot with people clapping everytime you level so you feel good, go to WoW.
In this game, you fight for experience and money to increase the potency of yourself in battle. If any 14 year old kid at home who plays 12 hours or 5 hours a day can explode into super powerful, it'll discourage anyone BUT no lifers from playing as there will be no possible means of competing from an inferior place. |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2012.10.07 23:38:00 -
[20] - Quote
CCP has definitely made the 30 day boosters much much more unattractive.
They should either -
Allow us to break them up/combine them as much as we want.
Figure out what passive boosters are going to be in game and possibly convert our 30 day actives to 30 day passives.
Some clarification from CCP about what their GOALS are with the current anti-grind is really important as well. |
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Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.10.07 23:50:00 -
[21] - Quote
Jane DeArc wrote:xprotoman23 wrote:The SP cap is a great addition to this game and it works as intended. It keeps no lifers from getting too far ahead of everybody else, and it allows for people that have responsibilities outside of gaming to compete on a relatively similar level as the no lifers.
If you hit the cap make a new character and try something else. The problem is that the OP won't realize it. No Lifers don't realize how much the power disparity of a no lifer gaining all skills maxed in 4 months is vs any guy who has a wife, kid, career who only gets ~5 hours a week to play. You should play the game because it's fun, get the rewards for function, not to feel good. If you want explosive lights and whatnot with people clapping everytime you level so you feel good, go to WoW. In this game, you fight for experience and money to increase the potency of yourself in battle. If any 14 year old kid at home who plays 12 hours or 5 hours a day can explode into super powerful, it'll discourage anyone BUT no lifers from playing as there will be no possible means of competing from an inferior place.
Firstly im not a 14 yr old kid, so dont presume to know me. Secondly, i have even stated the cap isnt overall bad, but the way it is implemented is bad. I dont mind hitting a certain level, but when i hit it in 3-4 days or get to point it isnt worth playing is the problem. I have enjoyed this game a lot, but at moment, but at moment, corp battles are ehh, as only allows 8v8, so people focus on SP, so they can skill up and test.
I know this is still in beta, and that i will get my boosters back, but i dread it, if it will be like this on release, i i will feel a bit robbed on how 30 boosters arent worth it.
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TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.07 23:52:00 -
[22] - Quote
I still make at least 3k plus of SP. Since with the cap is on, I'm able to save up a lot of ISK, because there's no point of buying skill books if you're making little SP.
I think, this is a good thing. I want to play more of this game, but slow in progression. I believe the reset is every Tuesday. By that time, I have enough ISK to buy new skill books. You can still make SP, but not that much. You still making SP even you're not playing. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.07 23:53:00 -
[23] - Quote
Berserker007 wrote:Mavado V Noriega wrote:Berserker007 wrote:Mobius Wyvern wrote:Personally, I saw no issue with the system that degraded rapidly based on match count and reset after 4 hours offline like the E3 build. It enforces breaks in play time, but only by a few hours, so you aren't forced to play only a few matches a day and then log off because you won't get anything else. Even a daily cap would be preferable to what we have now. Speaking of Zitro, he recently started getting 0 SP per match. Know about Z, thats what sparked this, as when played w/ him on Wednesday, he was getting 120 SP then. We got to talking which is why i did this. Like i said, i dont mind the cap, so long as it doesnt make those w/ boosters penalized for playing, which it does now. As i stopped playing when i was making 2k a game, idk how zitro went till he hit 0. Id have no problem w/ a reset sooner then a week, as it would allow us to gain more SP, justifiably as we spent $ on boosters for that purpose CCP nothin said the boosters give u 50% MORE cap it doesnt make u reach the cap faster so in theory u should be gettin MORE SP than a standard no booster guy....50% more (ex: if cap is 500K then with booster should be gettin 750K) I like the cap tbh BUT it needs a bump i feel the current values are a bit too low heard it was around 600K? if so 750-800 without a booster seems better imo and 1.125M - 1.2M with a booster Ok #s , answered the q on if it changes the cap, as i wasnt sure. But as said/agree with you, ithnk the cap need an increase, or keep the cap, and change the reset period
the weekly reset is good imo before honestly it felt like a job that u had to get on EVERYDAY just to keep up with ppl spread it across a week and ppl can take it easier the cap needs to rise tho, its too low
PS: why are corp battles 8v8???????/ |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.07 23:53:00 -
[24] - Quote
Boosters boost not only the rate, but the cap. So you kind of need them to achieve higher SP levels period. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.10.08 00:11:00 -
[25] - Quote
@ Mavado
couldnt say why it is, thats what my corp mates said when they attempted one the other day before the sever crashed on them; that it was only 8v8. Gota ask CCP on the one |
BLENDEDDAVE
WARRIORS 1NC
52
|
Posted - 2012.10.08 00:12:00 -
[26] - Quote
+1 for the OP sp cap is a joke i would like to level up and try stuff out.this is a beta why hold people back dont think sp cap would be good on the game at release 7 day cap worst thing ever i have 2 accounts all max out and getting bored |
Mobius Kaethis
Planetary Response Organisation Test Friends Please Ignore
306
|
Posted - 2012.10.08 00:22:00 -
[27] - Quote
Stinker Butt wrote:I think it's a great idea to write CCP a petition in order to change something. But I don't think you should be voicing the opinions of everyone that bought merc packs. I bought two merc packs and I don't agree with your opinions that we are isolated or punished.
I like the caps and returns
Yes, thank you. I totally agree.
Having the cap does not make the game any less worth playing for people who are really great at it, like the Zitro's. They are still going to be great. I'm sure even if we had the same amount of SP they would be able to rock me one on one.
What that cap does is it gives me some hope of competing since I can't play that often during the week. The best players will still blow me away but I won't become cannon fodder just because I have a job that requires me to work 10+ hours a day. I think that CCP's use of caps has made a game that rewards good players but also allows the rest of us to keep playing.
Finally, everyone gets the fun of having skills to work towards. Think about how disappointing it is when you max out your skills in a game and there is no where else for you to go? Sure many games have prestige levels forcing you to restart from scratch to try and make some option at continuous growth but this has always felt more like treading water than actual forward progression for the character to me. By restricting your skill point gains CCP has ensured you years of being able to work towards new skills and abilities without the bordom and tedium that comes with the prestige levels found in other games.
Thank you CCP. The weekly level cap is a great idea. |
Henri Thoreau
Crux Special Tasks Group Gallente Federation
26
|
Posted - 2012.10.08 01:22:00 -
[28] - Quote
xprotoman23 wrote:The SP cap is a great addition to this game and it works as intended. It keeps no lifers from getting too far ahead of everybody else, and it allows for people that have responsibilities outside of gaming to compete on a relatively similar level as the no lifers.
If you hit the cap make a new character and try something else. This. Topic won. |
Phoenix Archer 128
Better Hide R Die
89
|
Posted - 2012.10.08 02:02:00 -
[29] - Quote
Honestly, the SP cap is necessary in this kind of game. It really is.
As someone else said, if there wasn't a cap, in order to be competitive you'd have to play a TON, pretty much a part or full-time job (not something many people can do)
With the cap, things get evened out a bit; people who play a ton will not get too far ahead of those who just can't play more then a few hours a week.
Yes, if you really want to keep gaining rewards, start a new character. The game is free, and making PSNs is free as well. But taking the cap away...bad idea.
EDIT: And if this whole thing is about the boosters...you really need to make a new letter and address them, and not the cap. Suggest other ways to use the 30-day booster (make it, say, three 7-day boosters and 9 1-day boosters or something) |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.08 03:04:00 -
[30] - Quote
BLENDEDDAVE wrote:+1 for the OP sp cap is a joke i would like to level up and try stuff out.this is a beta why hold people back dont think sp cap would be good on the game at release 7 day cap worst thing ever i have 2 accounts all max out and getting bored
of course u and ur guys will get bored glitching and boosting thus reaching ur cap at an insane rate maybe when ur done boosting u could try some corp battles when they are fixed |
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