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Lion Redstar
ZionTCD Legacy Rising
66
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Posted - 2012.10.08 13:55:00 -
[1] - Quote
I have to agree and not to agree with some of the replies here. The SP cap is a good thing for trying to keep players who have started at the same time inline and to combat SP boost. exploits. But for SP boost exploits the best solution is to fix the game mechanics. Also I have to agree that the SP boosters are becoming worthless for any hardcore player. And yes I am a hardcore player. But NO, I'm not a no-lifer. I do have a job I go everyday for 8h, I have a wife, kid, family and stuff I have to do everyday. Still at the end of the day I like to enjoy myself by playing for 3-4h and if I do it right I will hit the actual SP cap in about 2-3 days. So for ppl like me the only SP booster that might work are the 1day or the 3day. Yes, SP gain is not the only reason to play this game, there is still the ISK, salvage (that might worth something sometime) and not to forget the hell of the fun you have (at the end it's a game and you are suppose to enjoy it). And it's also a free game. But still there are ppl who are and will pay real money and they expect (for a good reason, at the end they are those who will pay for the game to keep running) to have something more then couple of days of benefit. Removing the SP cap is not a solution, but what I think it should be it's a modified system like it is now: at the end of the match the server counts the total SP a player got. After that if the player have a SP booster active, it will calculate the SP boost (*0.5) and will add that SP (what you see on the end screen as potential SP boost). After that if the player did hit the SP cap, it will give the player a small fraction of that and it will display the rest as grayed out as "SP caped". That will make the paying players still getting the SP boost that payed for (still that would require the SP exploits to be fixed). Discuss please. |
Lion Redstar
ZionTCD Legacy Rising
66
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Posted - 2012.10.08 14:19:00 -
[2] - Quote
Laurent Cazaderon wrote: Now regarding boosters. Are you aware that they not only let you earn SP faster, they also ENHANCE the max cap of SP you can get in a week by 50%. Thus, they still make sense.
Are you sure about this? After the latest char reset I played for about 3 days and I easily got around 2-3k SP/match. Then I decided to try a 7day booster (since I knew that I will get my AUR back when the final is released) just to see how much of a difference it will do. To my surprise I am now getting a to 600SP total (that including the boost). I know that I'm about (if not already) to hit the SP cap if it's 700k/week as I'm close to a total of 1.2mil SP (500k initial + 700k SP cap), but if your statement would be correct then my SP cap should be around 1.5mil. Now I feel that instead of getting 50% more xp with the booster, I only get 50% of what I should get without
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Lion Redstar
ZionTCD Legacy Rising
66
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Posted - 2012.10.08 15:17:00 -
[3] - Quote
Thank you Buzz for your confirmation. But then I guess it is a bug or why do I get under 1k SP when playing a game and finishing first while the rest of my squad who are places 2-4 are getting more than me? The ISK I get seems to be ok, around 100k for a excellent played match, only the SP is under 1k (and actually around 300-500SP) while I'm not even on 1.2mil total SP. What I would like (and I'm not the only one) it would be someone from CCP to explain exactly how the SP gain/boost/cap works, even if it's not final. It would really help ppl understand if it is a bug or working as intended. If I've hit the cap then so be it, it will be reset tomorrow, but if not the it must be something wrong and should be reported. |
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