Pages: 1 2 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.07 03:17:00 -
[1] - Quote
When I was arguing against the buffs to scouts some pointed out that I don't use them. Well I threw together a fit and ran out into the world, didn't do good but got a feel for how they play and some of my issue I ran into.
Its not an assault their lack of amour is complete useless in a fight now that hit detection is improved. Well this is how it should be in a straight up fight an assault should mow down scouts because that's what that assault is built for and not what the scout suit is built for. That's something people need to come to terms with the scout isn't invincible any more and it can no longer hold its own against a straight up combat suit. Ive said to adapt a few times and that can be harsh and unwarranted most of the time but here I think it applies.
The scouts can't and shouldn't be able to match Assault if they engage them, yes a Shotgun CQC scout can but I compare this to EVE players using a roqual(a mining ship) to fight(and win). ive tried attacking a few different ways with a few different weapons and I got to admit the days of scouts using their speed to go toe to toe with assault is over and a good thing. Now those who run scout can focus on recon things or perverted uses like CQC which it works if you know how and are willing to understand that is a exception not the rule.
The changes to scanning and signature brings up a great new use for scouts maybe will get a medium slot scan radius boost module(hint hint CCP) along with maybe a side arm radar gun thing and a deployable sensor someone could make a whole specialization around detecting enemy's to support your squad of course you would have to get people to support modules tools and equipment like that(hint hint players).
Another thing is cloaking and how its going to affect scouts, first off scouts are not the exclusive cloakers or built around cloaking their built around weak HP and speed/agility its what you do with it from there that counts. Players should think about what interesting thing cloaking would allow them to do before they ask for buffs and such to scouts
Why not make fits that capitalize on the dropsuits speed for anther purpose other than fighting, build a suit with hacking modules and speed boosters and hack everything you can this would be a practical way to go for scouts, or go with speed and low detection and drop uplinks everywhere to support your squad. Don't forget make some request for new modules and gear and specialization for scouts you could do all kinds of support things with them.
Specifically about suit bonuses in eve every ship has a different bonus such as 5% this or that its different for everywhere threes no uniform between ships of the same class or hull. I figured we get something like that but some of you know this and are asking for bonus like 5% to damage I disagree if you want to be direct combat so bad stick a few speed boosters on a assault and go for it. I see them getting 5% to things like sprint, walk, reload, detection range, signature profile and such not bonus to direct combat if you can bend them to combat roles then go for it.
Little bit of a Tl;dr so I highlighted important points for you skimmers |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 04:28:00 -
[2] - Quote
Avenger 245 wrote:When I was arguing against the buffs to scouts some pointed out that I don't use them. Well I threw together a fit and ran out into the world, didn't do good but got a feel for how they play and some of my issue I ran into.
Its not an assault their lack of amour is complete useless in a fight now that hit detection is improved. Well this is how it should be in a straight up fight an assault should mow down scouts because that's what that assault is built for and not what the scout suit is built for. That's something people need to come to terms with the scout isn't invincible any more and it can no longer hold its own against a straight up combat suit. Ive said to adapt a few times and that can be harsh and unwarranted most of the time but here I think it applies.
The scouts can't and shouldn't be able to match Assault if they engage them, yes a Shotgun CQC scout can but I compare this to EVE players using a roqual(a mining ship) to fight(and win). ive tried attacking a few different ways with a few different weapons and I got to admit the days of scouts using their speed to go toe to toe with assault is over and a good thing. Now those who run scout can focus on recon things or perverted uses like CQC which it works if you know how and are willing to understand that is a exception not the rule.
The changes to scanning and signature brings up a great new use for scouts maybe will get a medium slot scan radius boost module(hint hint CCP) along with maybe a side arm radar gun thing and a deployable sensor someone could make a whole specialization around detecting enemy's to support your squad of course you would have to get people to support modules tools and equipment like that(hint hint players).
Another thing is cloaking and how its going to affect scouts, first off scouts are not the exclusive cloakers or built around cloaking their built around weak HP and speed/agility its what you do with it from there that counts. Players should think about what interesting thing cloaking would allow them to do before they ask for buffs and such to scouts
Why not make fits that capitalize on the dropsuits speed for anther purpose other than fighting, build a suit with hacking modules and speed boosters and hack everything you can this would be a practical way to go for scouts, or go with speed and low detection and drop uplinks everywhere to support your squad. Don't forget make some request for new modules and gear and specialization for scouts you could do all kinds of support things with them.
Specifically about suit bonuses in eve every ship has a different bonus such as 5% this or that its different for everywhere threes no uniform between ships of the same class or hull. I figured we get something like that but some of you know this and are asking for bonus like 5% to damage I disagree if you want to be direct combat so bad stick a few speed boosters on a assault and go for it. I see them getting 5% to things like sprint, walk, reload, detection range, signature profile and such not bonus to direct combat if you can bend them to combat roles then go for it.
Little bit of a Tl;dr so I highlighted important points for you skimmers
This might be the 20th time I've posted this today, but I'm not going to quit.
Speed. All the scout buff naysayers keep talking about how it's faster. It's barely faster. It's 10% faster than an assault, yet it has 2/3 of the CPU, PG, and hit points. The difference in speed is hardly noticeable. Have you sprinted next to an assault? I have, and he's right with me. I barely win. It's basically a wash, not to mention the fact that an assault has more room, CPU/GPU wise to put in better speed modules which makes it even more of a wash, if not a win for the assault.
Should a scout win a head on matchup with an assault? Of course not. Am I glad hit detection is fixed? Absolutely. But give the scout something to make it useful. Speed clearly isn't it.
And when claoking comes in, you're right, it'll be for everyone. And since the scout has significantly less CPU/PG, the assault or logi suits will be the best cloaking suit too. |
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.10.07 09:58:00 -
[3] - Quote
Avenger 245 wrote:When I was arguing against the buffs to scouts some pointed out that I don't use them. Well I threw together a fit and ran out into the world, didn't do good but got a feel for how they play and some of my issue I ran into.
Its not an assault their lack of amour is complete useless in a fight now that hit detection is improved. Well this is how it should be in a straight up fight an assault should mow down scouts because that's what that assault is built for and not what the scout suit is built for. That's something people need to come to terms with the scout isn't invincible any more and it can no longer hold its own against a straight up combat suit. Ive said to adapt a few times and that can be harsh and unwarranted most of the time but here I think it applies.
The scouts can't and shouldn't be able to match Assault if they engage them, yes a Shotgun CQC scout can but I compare this to EVE players using a roqual(a mining ship) to fight(and win). ive tried attacking a few different ways with a few different weapons and I got to admit the days of scouts using their speed to go toe to toe with assault is over and a good thing. Now those who run scout can focus on recon things or perverted uses like CQC which it works if you know how and are willing to understand that is a exception not the rule.
The changes to scanning and signature brings up a great new use for scouts maybe will get a medium slot scan radius boost module(hint hint CCP) along with maybe a side arm radar gun thing and a deployable sensor someone could make a whole specialization around detecting enemy's to support your squad of course you would have to get people to support modules tools and equipment like that(hint hint players).
Another thing is cloaking and how its going to affect scouts, first off scouts are not the exclusive cloakers or built around cloaking their built around weak HP and speed/agility its what you do with it from there that counts. Players should think about what interesting thing cloaking would allow them to do before they ask for buffs and such to scouts
Why not make fits that capitalize on the dropsuits speed for anther purpose other than fighting, build a suit with hacking modules and speed boosters and hack everything you can this would be a practical way to go for scouts, or go with speed and low detection and drop uplinks everywhere to support your squad. Don't forget make some request for new modules and gear and specialization for scouts you could do all kinds of support things with them.
Specifically about suit bonuses in eve every ship has a different bonus such as 5% this or that its different for everywhere threes no uniform between ships of the same class or hull. I figured we get something like that but some of you know this and are asking for bonus like 5% to damage I disagree if you want to be direct combat so bad stick a few speed boosters on a assault and go for it. I see them getting 5% to things like sprint, walk, reload, detection range, signature profile and such not bonus to direct combat if you can bend them to combat roles then go for it.
Little bit of a Tl;dr so I highlighted important points for you skimmers I couldn't keep going after reading the bold part.
|
Breaking Wheel
Doomheim
8
|
Posted - 2012.10.07 10:34:00 -
[4] - Quote
Vincam Velmoriar wrote: This might be the 20th time I've posted this today, but I'm not going to quit.
Speed. All the scout buff naysayers keep talking about how it's faster. It's barely faster. It's 10% faster than an assault, yet it has 2/3 of the CPU, PG, and hit points. The difference in speed is hardly noticeable. Have you sprinted next to an assault? I have, and he's right with me. I barely win. It's basically a wash, not to mention the fact that an assault has more room, CPU/GPU wise to put in better speed modules which makes it even more of a wash, if not a win for the assault.
Should a scout win a head on matchup with an assault? Of course not. Am I glad hit detection is fixed? Absolutely. But give the scout something to make it useful. Speed clearly isn't it.
And when claoking comes in, you're right, it'll be for everyone. And since the scout has significantly less CPU/PG, the assault or logi suits will be the best cloaking suit too.
currently the differences between the suits are not pronounced enough, as far as my tastes go.
heavy doesnt feel heavy, logi feels far too helpless, scout is missing 'something'... there doesnt seem to be any reason, outside of specific weapon fits or equipment rosters, to use anything other then the assault suit. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.07 13:26:00 -
[5] - Quote
Vincam Velmoriar wrote:And when claoking comes in, you're right, it'll be for everyone. And since the scout has significantly less CPU/PG, the assault or logi suits will be the best cloaking suit too.
The way they handle cloaking in EVE is that the ships intended to use cloaking get a 99% reduction to the CPU requirements of the cloak as one of the bonuses for that ship. I generally hate doing things like EVE did them just because Dust and EVE are in the same universe, but in this case I wouldn't mind. I think giving the scout suits an intrinsic bonus to cloaking in the form of reduced requirements to use the cloak would be a decent idea. Then the lower PG/CPU wouldn't matter so much. |
Mira Adari
Villore Sec Ops Gallente Federation
79
|
Posted - 2012.10.07 14:19:00 -
[6] - Quote
Fivetimes Infinity wrote:Vincam Velmoriar wrote:And when claoking comes in, you're right, it'll be for everyone. And since the scout has significantly less CPU/PG, the assault or logi suits will be the best cloaking suit too. The way they handle cloaking in EVE is that the ships intended to use cloaking get a 99% reduction to the CPU requirements of the cloak as one of the bonuses for that ship. I generally hate doing things like EVE did them just because Dust and EVE are in the same universe, but in this case I wouldn't mind. I think giving the scout suits an intrinsic bonus to cloaking in the form of reduced requirements to use the cloak would be a decent idea. Then the lower PG/CPU wouldn't matter so much. Yupp...I, too, think that this would be the way to handle cloaking with scouts. All suits should be able to fit cloaking devices , just like all ships in EVE can, but scouts should be made for cloaking, like Recon Frigates. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.07 14:34:00 -
[7] - Quote
Well I can't see why scouts would have significantly lower CPU/PG were it not for some cloaking discount they'd be getting in the future. It'd be a strange thing otherwise. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.07 14:56:00 -
[8] - Quote
Question, based on the battled field role as described in the OP (which as a playstyle actually seems quite a fun option btw) how does a player who focuses on being a scout earn WP/SP/ISK?
And when answering assume for a moment what a player might wish to deploy in a scout suit, without an equipped sniper rifle, and still be effective/viable both in contributing to their squad and in earning WP/SP/ISK.
In current Codex state the Scout Suit is the most limited with regard to having effective weapon selection options and that limitation either needs to be changed or there need to be additional benefits to off-set it. (Honestly changed so the suit isn't relegated to being a "one trick pony" would be the better option).
Fully agree that a scout should lose a straight up fight to an assault all other things being equal, but that should be a tactical constraint not a purely mechanical one (i.e. scouts should be able to kill assaults if/when the "get the drop on them" as opposed to being forced into sniper only "must only engage outside of AR range or die).
0.02 ISK Cross |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.07 16:00:00 -
[9] - Quote
Scout suits are actually the worst suit in the game for sniping, so the idea of them being forced into a sniper role is a non-starter too, as no sensible sniper would use one barring extraordinary circumstances. |
Oswald Rehnquist
Zumari Force Projection Caldari State
8
|
Posted - 2012.10.07 18:00:00 -
[10] - Quote
I am a dedicated scout user, and I am personally happy they changed the strafing mechanism, this view isn't universal, but it aligns the scout to more tactical (hit and run / flanking) role instead of frenzy combat. Also the realism aspect matters as well, getting first sights and better equipment is how real fights are determined and should be, also scouts should be more suited to stalkers more so than Neo dodgers. I am not going to say that taking on 5 people out in the open wasn't fun, but the thrill of the flank is also a good high.
That being said, scouts are currently lacking in this build.
The benefits of the scout that I am aware of are, (anything else is either not verbally stated or is practically insignificant to notice)
I) Faster Running (but not fast enough) II) Smaller Signature (don't know how to measure comparative difference) III) Faster Turning Speed (one good thing about the class that does stand out)
Weaknesses that come to mind are
A) Less CPU/PG (needs more) B) Less Shields/Armor (as it should be) C) Less Modules (I don't have a problem with it)
My $.02 Recommendations
1) In regards to running speed the difference is negligible compared to the assault. As a suit class it should at least be 15-20% faster than the assault to compensate for the flaws involved with the suit, otherwise the new direction/role of the scout will not be so beneficial if it can be done about the same with a more versatile class with more defense and cpu/pg.
2) The Scout will be equipment dependent to be tactical, whether that is sniper, harasser, or spotter, as such there is an issue with CPU/PG and equipment carry limitations. Obviously we have to be careful to not tread on Logis, but perhaps this can be countered by making some equipment logi only, similar to how some weapons are heavy only.
3) Better stealth is needed, and I am aware of the eventual cloaking modules but I am more interested in passive defenses against line of sight over distances (which signature does nothing for), maybe scouts don't show an icon over their head so easily but can be physically seen? I admit I am still working on playing with the active scanners, which may help nullify this piece, but I don't think the suggestion is too powerful considering the new direction the scout has been taken in by this build.
Edit #1
I should also mention that my scout is fastened after spotter/flanker roles (shotguns, active scanners, back biting), so any bias will be based upon the needs for this setup. |
|
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 18:01:00 -
[11] - Quote
Fivetimes Infinity wrote:Vincam Velmoriar wrote:And when claoking comes in, you're right, it'll be for everyone. And since the scout has significantly less CPU/PG, the assault or logi suits will be the best cloaking suit too. The way they handle cloaking in EVE is that the ships intended to use cloaking get a 99% reduction to the CPU requirements of the cloak as one of the bonuses for that ship. I generally hate doing things like EVE did them just because Dust and EVE are in the same universe, but in this case I wouldn't mind. I think giving the scout suits an intrinsic bonus to cloaking in the form of reduced requirements to use the cloak would be a decent idea. Then the lower PG/CPU wouldn't matter so much.
I could not agree more. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.07 18:37:00 -
[12] - Quote
Fivetimes Infinity wrote:Vincam Velmoriar wrote:And when claoking comes in, you're right, it'll be for everyone. And since the scout has significantly less CPU/PG, the assault or logi suits will be the best cloaking suit too. The way they handle cloaking in EVE is that the ships intended to use cloaking get a 99% reduction to the CPU requirements of the cloak as one of the bonuses for that ship. I generally hate doing things like EVE did them just because Dust and EVE are in the same universe, but in this case I wouldn't mind. I think giving the scout suits an intrinsic bonus to cloaking in the form of reduced requirements to use the cloak would be a decent idea. Then the lower PG/CPU wouldn't matter so much.
I dont think the entire scout class would get a bonus to cloaking maybe a special suit would but not the entire class.
Cross Atu wrote:Question, based on the battled field role as described in the OP (which as a playstyle actually seems quite a fun option btw) how does a player who focuses on being a scout earn WP/SP/ISK?
And when answering assume for a moment what a player might wish to deploy in a scout suit, without an equipped sniper rifle, and still be effective/viable both in contributing to their squad and in earning WP/SP/ISK.
In current Codex state the Scout Suit is the most limited with regard to having effective weapon selection options and that limitation either needs to be changed or there need to be additional benefits to off-set it. (Honestly changed so the suit isn't relegated to being a "one trick pony" would be the better option).
Fully agree that a scout should lose a straight up fight to an assault all other things being equal, but that should be a tactical constraint not a purely mechanical one (i.e. scouts should be able to kill assaults if/when the "get the drop on them" as opposed to being forced into sniper only "must only engage outside of AR range or die).
0.02 ISK Cross
Then why are all the scouts asking for buffs a side arm crossbow that does good damage and is silent would be a hellish for a scout poping in and out of detection range of assaults. Why not mass driver its high damage and only requires some effort to use.
Breaking Wheel wrote:Vincam Velmoriar wrote: This might be the 20th time I've posted this today, but I'm not going to quit.
Speed. All the scout buff naysayers keep talking about how it's faster. It's barely faster. It's 10% faster than an assault, yet it has 2/3 of the CPU, PG, and hit points. The difference in speed is hardly noticeable. Have you sprinted next to an assault? I have, and he's right with me. I barely win. It's basically a wash, not to mention the fact that an assault has more room, CPU/GPU wise to put in better speed modules which makes it even more of a wash, if not a win for the assault.
Should a scout win a head on matchup with an assault? Of course not. Am I glad hit detection is fixed? Absolutely. But give the scout something to make it useful. Speed clearly isn't it.
And when claoking comes in, you're right, it'll be for everyone. And since the scout has significantly less CPU/PG, the assault or logi suits will be the best cloaking suit too.
currently the differences between the suits are not pronounced enough, as far as my tastes go. heavy doesnt feel heavy, logi feels far too helpless, scout is missing 'something'... there doesnt seem to be any reason, outside of specific weapon fits or equipment rosters, to use anything other then the assault suit.
theres not much of a difference but it could be a bit more subtler than more HP or speed. For example a 5% decrease to assault speed to increase that margin would be in line scout would have a slightly clearer advantage. Or fast reload, faster stamina recharge things like that in 5% mns would work. Maybe thwy are already there and your not noticing? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.07 18:46:00 -
[13] - Quote
My stance
10% boost to cpu/pg to see how it affects them.
5% decrease to assault speed to increase the margin and not have scout exceed the hit detection barrier.
more noticable margin between agility aspects between assaults and scouts
Change nothing that affects direct combat powers
More modules that support auxillery roles for scouts, spead them out along the slots so scouts can take full advantage |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 18:50:00 -
[14] - Quote
Avenger 245 wrote:
theres not much of a difference but it could be a bit more subtler than more HP or speed. For example a 5% decrease to assault speed to increase that margin would be in line scout would have a slightly clearer advantage. Or fast reload, faster stamina recharge things like that in 5% mns would work. Maybe thwy are already there and your not noticing?
A wider margin in speed is definitely need, especially considering the margin in hit points and CPU is so large.
But can we be brutally honest here? Not trying to flame you, but I think we've punched sizeable holes in nearly every argument you'vemade. People who don't play scouts don't want them to be buffed. I get that. It's human nature. But look at all the threads on scout suits. It's pretty clear there's a problem.
|
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.10.07 19:04:00 -
[15] - Quote
Avenger 245 wrote:I dont think the entire scout class would get a bonus to cloaking maybe a special suit would but not the entire class.
Why not? The entire logistics suit class has a bonus to hacking, doesn't it? And all heavy suits get to use heavy weapons? Maybe they can make some variants of scout suits that sacrifice the cloaking bonus for something else. Either way, the scout suit is fairly **** at everything and unless they have some other idea in mind to make scout suits useful, cloaking as kind of their signature thing (like heavy weapons are the signature thing of heavy suits) seems like a decent enough way to make scouts viable. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.07 19:33:00 -
[16] - Quote
I just dont think all scouts should get the bonus, sure on special suits designed for it but not all of them. CCP should focus on giving Scouts other tools amd modules to give them more recon and support roles not build scouts around the concept of cloaking. Besides I see cloaking as being a mechanic that already favors smaller suits so by default scouts would already be the best able to use cloaking, no meed to add a cheaper CPU/PG for all of them as well. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.10.07 22:07:00 -
[17] - Quote
Avenger 245 wrote:I just dont think all scouts should get the bonus, sure on special suits designed for it but not all of them. CCP should focus on giving Scouts other tools amd modules to give them more recon and support roles not build scouts around the concept of cloaking. Besides I see cloaking as being a mechanic that already favors smaller suits so by default scouts would already be the best able to use cloaking, no meed to add a cheaper CPU/PG for all of them as well.
In what way would cloaking be a greater benefit to a scout suit? There is nothing intrinsic to the scout suit that would make it ANY better suited for a cloaking device. Just as it's the worst suit currently, if you don't give it an intrinsic advantage with the cloaking device, it will just be the worst suit once cloaking is introduced as well. |
Tyrius Madison
97
|
Posted - 2012.10.07 22:20:00 -
[18] - Quote
I dont think cloaking should be for everyone. It should be the exclusive domain of Scouts.
I also dont think that cloaking should be a mere module either. It should be a suit variant.
I will expand on this line of thought when i get back to my computer. |
Tyrius Madison
97
|
Posted - 2012.10.07 22:37:00 -
[19] - Quote
OK, back to my computer now.
if Cloaking is a module that everyone can use, then what we will end up having is less Scouts and more Invisible Snipers and Invisible Assault players. neither of which is a good thing.
Cloaking is a very powerful tool in a game such as this, and should be carefully balanced. You think this Strafing brought out the whiny nerf cries? wait till someone gets shot by an invisible Assault Rifle.
My vision for Cloaking is this:
A variant of the Scout Dropsuit with toggleable (is that a word?) cloaking built into it.
Prototype would have:
1 High slot 2 Sidearm Slots 1 grenade slot 2 Equipment slots 3 Low slots.
typical fitting might look like this:
High: Sidearm weapon Damage Mod Sidearm 1: SMG Sidearm 2: Nova Knife Grenade: EMP/AV/Locus, whatever Equipment 1: Active Scanner/Drop Uplink/Nanohive/Remote Explosive Equipment 2: Active Scanner/Drop Uplink/Nanohive/Remote Explosive Low 1: Codebreaker Low 2: Profile Dampener Low 3: variable (CPU/PG Upgrade, etc.)
obviously, lesser tiers of equipment would have lesser slots. Standard for example might only have 1 High, 1 Sidearm slot, 1 Equipment and 2 Lows. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.07 22:47:00 -
[20] - Quote
@baal Roo I assume the effectiveness of cloaking would be based off suits size and movement, the bigger they are the harder its to cloak, the faster they move the less their cloak. Under that assumtion heavy wouldnt beable to use it at all and assault and logi would be reduced to a crawl while using it. Scouts on the other hand would be able to walk at normal pace with cloak up. so the scout would be better able to use it, but it doesnt need a Cpu/Pg cost reduction for using.
@tyrius all abilitys should be a module to allow player to make their fits and varition. No suit should get a special power all the suit is, is a base amount of properties, CPU/PG, HP, and Slots there is should be nothing special about the suits other than these varition, mosules should provide the ability and uses of the suits not the suits them self |
|
Tyrius Madison
97
|
Posted - 2012.10.07 22:51:00 -
[21] - Quote
Avenger 245 wrote:@baal Roo I assume the effectiveness of cloaking would be based off suits size and movement, the bigger they are the harder its to cloak, the faster they move the less their cloak. Under that assumtion heavy wouldnt beable to use it at all and assault and logi would be reduced to a crawl while using it. Scouts on the other hand would be able to walk at normal pace with cloak up. so the scout would be better able to use it, but it doesnt need a Cpu/Pg cost reduction for using.
@tyrius all abilitys should be a module to allow player to make their fits and varition. No suit should get a special power all the suit is, is a base amount of properties, CPU/PG, HP, and Slots there is should be nothing special about the suits other than these varition, mosules should provide the ability and uses of the suits not the suits them self
so this means that Scouts and Assaults should be able to use Heavy Weapons right?
I understand your point. but nothing good will come of Assaults and Heavys being able to use a cloaking module.
nothing at all.
and the precedent for exclusivity is there. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.07 22:52:00 -
[22] - Quote
You shouldnt be able to shoot while cloaked so no invvisable assaults
the bigger you are the slower you have to move when cloaked, therefore scouts could move at their natural pace when cloaked
It should be a module so people can have varition and different combinations and so they can see what they do.
Do you think scouts should be CQC kings or ahould they stick to support and recon roles? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.07 22:55:00 -
[23] - Quote
Tyrius Madison wrote:Avenger 245 wrote:@baal Roo I assume the effectiveness of cloaking would be based off suits size and movement, the bigger they are the harder its to cloak, the faster they move the less their cloak. Under that assumtion heavy wouldnt beable to use it at all and assault and logi would be reduced to a crawl while using it. Scouts on the other hand would be able to walk at normal pace with cloak up. so the scout would be better able to use it, but it doesnt need a Cpu/Pg cost reduction for using.
@tyrius all abilitys should be a module to allow player to make their fits and varition. No suit should get a special power all the suit is, is a base amount of properties, CPU/PG, HP, and Slots there is should be nothing special about the suits other than these varition, mosules should provide the ability and uses of the suits not the suits them self so this means that Scouts and Assaults should be able to use Heavy Weapons right? I understand your point. but nothing good will come of Assaults and Heavys being able to use a cloaking module. nothing at all.
I think I mention slots as part of the difference between slots and heavies have heavy slots
Also I said heavies shouldnt be able to cloak and assualt and logi would have to watch their speed.
Theres no definite on the mechanic right now
PS Have you noticed were posting at the same time? |
Tyrius Madison
97
|
Posted - 2012.10.07 22:56:00 -
[24] - Quote
Avenger 245 wrote:You shouldnt be able to shoot while cloaked so no invvisable assaults
the bigger you are the slower you have to move when cloaked, therefore scouts could move at their natural pace when cloaked
It should be a module so people can have varition and different combinations and so they can see what they do.
Do you think scouts should be CQC kings or ahould they stick to support and recon roles?
I am a stealth player.
If you fire, your cloak should break yes.
but we will just have to agree to disagree on heavys and assaults using cloaking devices.
Cloaking should be for scouts only. otherwise, there is no reason to play a Scout suit.
|
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.08 04:15:00 -
[25] - Quote
Avenger 245 wrote:Cross Atu wrote:Question, based on the battled field role as described in the OP (which as a playstyle actually seems quite a fun option btw) how does a player who focuses on being a scout earn WP/SP/ISK?
And when answering assume for a moment what a player might wish to deploy in a scout suit, without an equipped sniper rifle, and still be effective/viable both in contributing to their squad and in earning WP/SP/ISK.
In current Codex state the Scout Suit is the most limited with regard to having effective weapon selection options and that limitation either needs to be changed or there need to be additional benefits to off-set it. (Honestly changed so the suit isn't relegated to being a "one trick pony" would be the better option).
Fully agree that a scout should lose a straight up fight to an assault all other things being equal, but that should be a tactical constraint not a purely mechanical one (i.e. scouts should be able to kill assaults if/when the "get the drop on them" as opposed to being forced into sniper only "must only engage outside of AR range or die).
0.02 ISK Cross Then why are all the scouts asking for buffs a side arm crossbow that does good damage and is silent would be a hellish for a scout poping in and out of detection range of assaults. Why not mass driver its high damage and only requires some effort to use.
I'm tired at the moment so forgive me if I've missed it somehow but I'm not seeing where this is a response to my post? Or perhaps which part of my post this is directed toward? The key concept was asking how to make the scout effective in battlefield roles outside of snipers while still giving them an ISK/SP/WP gain comparable to assaults et al.
Could you please elaborate on what you mean and on which part of my post it was directed toward? (I'd also be interested in your response to the main concept/question of the post as reiterated above).
Cheers, Cross |
Vermaak Doe
SVER True Blood Unclaimed.
385
|
Posted - 2012.10.08 04:24:00 -
[26] - Quote
Why exactly shouldn't ( and by what logic) a heavy be able to cloak while the largest ship in new eden can? |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.08 14:35:00 -
[27] - Quote
mechanics arnt set in stone that is just my opinion maybe heavies would be unable to move while cloaked while assaults and logi would walk at a crawl while scouts went around at normal speed(not sprinting just walking/jogging)
notice this and i hope it doesnt get buried i hoped off a ledge the other day and nearly killed my scout and i realised something the scout is a recon unit why doesnt it take less fall damage or have better mobility on hills than an assault i can understand a assult being unable to crawl some hills but the scout should. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.08 15:06:00 -
[28] - Quote
Remember there are two 'levels' of Cloaking Device in EVE...
The first can be used by any ship that fits it, but forces it to go real slow and has a horrible delay after decloaking before it can attack.
The other has no speed loss and no firing delay, but can only be fit on specific Black Ops ships that can use it.
Let the Scouts have a suit that can use the 'move then shoot' cloak and everyone else have a cloaking device that forces you to be slow in some way and have the attack delay. Say, you have to move at a crouch while using it and have to wait 3 seconds to attack. I'd be OK if Heavies had that. Or perhaps give it a 'time limit' like 20 seconds or so with a minute of cooldown. That'd be fine also.
There has to be a way to balance it where it is available to all, it'd just take a bit more effort. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.08 15:56:00 -
[29] - Quote
Like I said the cloaking mechanics not set in stone, I just my opinion that all suits should be able to use it,but only the scout can use it efficiently.
@tyrius The point of runing scouts is to be quick and low profile not to cloak.
I figured someone would agree to scouts taking less damage from falls.
|
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.10.08 17:16:00 -
[30] - Quote
Avenger 245 wrote:
@tyrius The point of runing scouts is to be quick and low profile not to cloak.
Yes, but they're not that much quicker than assaults. Look at the numbers. |
|
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.10.08 17:17:00 -
[31] - Quote
Avenger 245 wrote:Like I said the cloaking mechanics not set in stone, I just my opinion that all suits should be able to use it,but only the scout can use it efficiently.
@tyrius The point of runing scouts is to be quick and low profile not to cloak.
I figured someone would agree to scouts taking less damage from falls.
This is a GREAT idea! At the very least, the scout needs some bonus to cloaking/stealth, or I agree that the scout suit is pointless to run. An assault has more CPU/PG, so it can have a cloaking module and have a lot of other toys, not to mention starting with way more hit points. |
FORTUNE96
Villore Sec Ops Gallente Federation
10
|
Posted - 2012.10.08 19:19:00 -
[32] - Quote
The description of the scout suit says something about cloaking fibers or something so it makes sense to make the scout suit have a cloaker |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.09 03:31:00 -
[33] - Quote
Who reads the discription regardless any buff to the scout should come in the form of increased margin between speed and agility of suit as well as low profile. Its a recon suit built for scouting not ninjas. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.13 17:33:00 -
[34] - Quote
now the current argument for scous is for them t be speed demons i disagree they could be a little faster but not much more any buff should come in forms of recon abilitys and should come in small margins up 5 or 10% |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 01:48:00 -
[35] - Quote
Bump |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.16 04:43:00 -
[36] - Quote
Cross Atu wrote:Question, based on the battled field role as described in the OP (which as a playstyle actually seems quite a fun option btw) how does a player who focuses on being a scout earn WP/SP/ISK?
And when answering assume for a moment what a player might wish to deploy in a scout suit, without an equipped sniper rifle, and still be effective/viable both in contributing to their squad and in earning WP/SP/ISK.
To reiterate my question from above, because unless I've missed it this question hasn't been directly answered.
Cheers, Cross |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.16 05:08:00 -
[37] - Quote
There have been comments from ccp about scouts running around a heavy faster then it can turn, and the merc pack was said to be a close quarter package, scout/smg/shotgun.
A fast dodgy cqc, deep recon/hacking, scouting for squad, sniping(some scout suits will probably have bonus for sniper rifle), and ewar( listed a specialty of scout, but no modules yet) should all be doable. I see scout as the frigate of dust, eve had covert ops(cloaking), electronic attack(ewar), interceptors(fast cqc), assault ships(sniper and cqc), stealth bombers(cloak with proximity mines/swarm ambushing vehicles)
I would guess cloaks will come in different types, some with huge drawbacks anybody can use, some only usable by certain suits. The black ops hav and force recon dropship are getting cloaks, so I assume there will be at least one variant of assault and logi with cloak bonus. I expect scout variants will cloak best, hard to guess how with so little info on cloaking. Could be all scouts get the good cloak but only certain assault/logi do, or scouts can run it longer before decloaking. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.10.16 05:19:00 -
[38] - Quote
Scout set to drop uplink would earn points from that, a scout fitted for speed hacking would earn points from that, if a scout went recon he could grab assist.
As for the KDR ive found high damage weapons are great for scouts mass drivers shotguns and Tac work great for them if AR are ever given sigificant kick to stop the constant spray of accuarct bullets and force AR to do controlled burst for medium and long range then scouts wouldnt be so weak at a distance the problem there is AR can unleash continious fire amd never let up proper kick work force contorlled burst thus extending their surviability at range and letting Tac and burst AR work well for the scout.
But war points would be earned from uplinks, hacking and assist as for KDR scouts should focus on avioding fights unless they find a hurt straggler or unobservate person. Also scout can use instalations to great effect for more kills.
I went one match as a scout woth 1524 WP 5/4 on one match running this stuff |
Jack McReady
A.C.M.E Corp
71
|
Posted - 2012.10.16 08:12:00 -
[39] - Quote
Avenger 245 wrote:Scout set to drop uplink would earn points from that, a scout fitted for speed hacking would earn points from that, if a scout went recon he could grab assist.
As for the KDR ive found high damage weapons are great for scouts mass drivers shotguns and Tac work great for them if AR are ever given sigificant kick to stop the constant spray of accuarct bullets and force AR to do controlled burst for medium and long range then scouts wouldnt be so weak at a distance the problem there is AR can unleash continious fire amd never let up proper kick work force contorlled burst thus extending their surviability at range and letting Tac and burst AR work well for the scout.
But war points would be earned from uplinks, hacking and assist as for KDR scouts should focus on avioding fights unless they find a hurt straggler or unobservate person. Also scout can use instalations to great effect for more kills.
I went one match as a scout woth 1524 WP 5/4 on one match running this stuff wp just show that you have done your job properly but this does not indicate how well the suit actually performs compared to others. I often get over 1000 WP with bad KDR as logi in the losing team by settings drop uplinks, nanohives and by reviving allies, this just means I have done my job.
the scout should get a marginal hp buff and strafe speed should be rebalanced accross all suits. the speed advantage the scout suit has is marginal compared to what the scout loses in HP and fitting capability. |
|
|
|
Pages: 1 2 :: [one page] |