Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 04:28:00 -
[1] - Quote
Avenger 245 wrote:When I was arguing against the buffs to scouts some pointed out that I don't use them. Well I threw together a fit and ran out into the world, didn't do good but got a feel for how they play and some of my issue I ran into.
Its not an assault their lack of amour is complete useless in a fight now that hit detection is improved. Well this is how it should be in a straight up fight an assault should mow down scouts because that's what that assault is built for and not what the scout suit is built for. That's something people need to come to terms with the scout isn't invincible any more and it can no longer hold its own against a straight up combat suit. Ive said to adapt a few times and that can be harsh and unwarranted most of the time but here I think it applies.
The scouts can't and shouldn't be able to match Assault if they engage them, yes a Shotgun CQC scout can but I compare this to EVE players using a roqual(a mining ship) to fight(and win). ive tried attacking a few different ways with a few different weapons and I got to admit the days of scouts using their speed to go toe to toe with assault is over and a good thing. Now those who run scout can focus on recon things or perverted uses like CQC which it works if you know how and are willing to understand that is a exception not the rule.
The changes to scanning and signature brings up a great new use for scouts maybe will get a medium slot scan radius boost module(hint hint CCP) along with maybe a side arm radar gun thing and a deployable sensor someone could make a whole specialization around detecting enemy's to support your squad of course you would have to get people to support modules tools and equipment like that(hint hint players).
Another thing is cloaking and how its going to affect scouts, first off scouts are not the exclusive cloakers or built around cloaking their built around weak HP and speed/agility its what you do with it from there that counts. Players should think about what interesting thing cloaking would allow them to do before they ask for buffs and such to scouts
Why not make fits that capitalize on the dropsuits speed for anther purpose other than fighting, build a suit with hacking modules and speed boosters and hack everything you can this would be a practical way to go for scouts, or go with speed and low detection and drop uplinks everywhere to support your squad. Don't forget make some request for new modules and gear and specialization for scouts you could do all kinds of support things with them.
Specifically about suit bonuses in eve every ship has a different bonus such as 5% this or that its different for everywhere threes no uniform between ships of the same class or hull. I figured we get something like that but some of you know this and are asking for bonus like 5% to damage I disagree if you want to be direct combat so bad stick a few speed boosters on a assault and go for it. I see them getting 5% to things like sprint, walk, reload, detection range, signature profile and such not bonus to direct combat if you can bend them to combat roles then go for it.
Little bit of a Tl;dr so I highlighted important points for you skimmers
This might be the 20th time I've posted this today, but I'm not going to quit.
Speed. All the scout buff naysayers keep talking about how it's faster. It's barely faster. It's 10% faster than an assault, yet it has 2/3 of the CPU, PG, and hit points. The difference in speed is hardly noticeable. Have you sprinted next to an assault? I have, and he's right with me. I barely win. It's basically a wash, not to mention the fact that an assault has more room, CPU/GPU wise to put in better speed modules which makes it even more of a wash, if not a win for the assault.
Should a scout win a head on matchup with an assault? Of course not. Am I glad hit detection is fixed? Absolutely. But give the scout something to make it useful. Speed clearly isn't it.
And when claoking comes in, you're right, it'll be for everyone. And since the scout has significantly less CPU/PG, the assault or logi suits will be the best cloaking suit too. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 18:01:00 -
[2] - Quote
Fivetimes Infinity wrote:Vincam Velmoriar wrote:And when claoking comes in, you're right, it'll be for everyone. And since the scout has significantly less CPU/PG, the assault or logi suits will be the best cloaking suit too. The way they handle cloaking in EVE is that the ships intended to use cloaking get a 99% reduction to the CPU requirements of the cloak as one of the bonuses for that ship. I generally hate doing things like EVE did them just because Dust and EVE are in the same universe, but in this case I wouldn't mind. I think giving the scout suits an intrinsic bonus to cloaking in the form of reduced requirements to use the cloak would be a decent idea. Then the lower PG/CPU wouldn't matter so much.
I could not agree more. |
Vincam Velmoriar
Villore Sec Ops Gallente Federation
103
|
Posted - 2012.10.07 18:50:00 -
[3] - Quote
Avenger 245 wrote:
theres not much of a difference but it could be a bit more subtler than more HP or speed. For example a 5% decrease to assault speed to increase that margin would be in line scout would have a slightly clearer advantage. Or fast reload, faster stamina recharge things like that in 5% mns would work. Maybe thwy are already there and your not noticing?
A wider margin in speed is definitely need, especially considering the margin in hit points and CPU is so large.
But can we be brutally honest here? Not trying to flame you, but I think we've punched sizeable holes in nearly every argument you'vemade. People who don't play scouts don't want them to be buffed. I get that. It's human nature. But look at all the threads on scout suits. It's pretty clear there's a problem.
|