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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.07 14:56:00 -
[1] - Quote
Question, based on the battled field role as described in the OP (which as a playstyle actually seems quite a fun option btw) how does a player who focuses on being a scout earn WP/SP/ISK?
And when answering assume for a moment what a player might wish to deploy in a scout suit, without an equipped sniper rifle, and still be effective/viable both in contributing to their squad and in earning WP/SP/ISK.
In current Codex state the Scout Suit is the most limited with regard to having effective weapon selection options and that limitation either needs to be changed or there need to be additional benefits to off-set it. (Honestly changed so the suit isn't relegated to being a "one trick pony" would be the better option).
Fully agree that a scout should lose a straight up fight to an assault all other things being equal, but that should be a tactical constraint not a purely mechanical one (i.e. scouts should be able to kill assaults if/when the "get the drop on them" as opposed to being forced into sniper only "must only engage outside of AR range or die).
0.02 ISK Cross |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.08 04:15:00 -
[2] - Quote
Avenger 245 wrote:Cross Atu wrote:Question, based on the battled field role as described in the OP (which as a playstyle actually seems quite a fun option btw) how does a player who focuses on being a scout earn WP/SP/ISK?
And when answering assume for a moment what a player might wish to deploy in a scout suit, without an equipped sniper rifle, and still be effective/viable both in contributing to their squad and in earning WP/SP/ISK.
In current Codex state the Scout Suit is the most limited with regard to having effective weapon selection options and that limitation either needs to be changed or there need to be additional benefits to off-set it. (Honestly changed so the suit isn't relegated to being a "one trick pony" would be the better option).
Fully agree that a scout should lose a straight up fight to an assault all other things being equal, but that should be a tactical constraint not a purely mechanical one (i.e. scouts should be able to kill assaults if/when the "get the drop on them" as opposed to being forced into sniper only "must only engage outside of AR range or die).
0.02 ISK Cross Then why are all the scouts asking for buffs a side arm crossbow that does good damage and is silent would be a hellish for a scout poping in and out of detection range of assaults. Why not mass driver its high damage and only requires some effort to use.
I'm tired at the moment so forgive me if I've missed it somehow but I'm not seeing where this is a response to my post? Or perhaps which part of my post this is directed toward? The key concept was asking how to make the scout effective in battlefield roles outside of snipers while still giving them an ISK/SP/WP gain comparable to assaults et al.
Could you please elaborate on what you mean and on which part of my post it was directed toward? (I'd also be interested in your response to the main concept/question of the post as reiterated above).
Cheers, Cross |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.16 04:43:00 -
[3] - Quote
Cross Atu wrote:Question, based on the battled field role as described in the OP (which as a playstyle actually seems quite a fun option btw) how does a player who focuses on being a scout earn WP/SP/ISK?
And when answering assume for a moment what a player might wish to deploy in a scout suit, without an equipped sniper rifle, and still be effective/viable both in contributing to their squad and in earning WP/SP/ISK.
To reiterate my question from above, because unless I've missed it this question hasn't been directly answered.
Cheers, Cross |
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