Avenger 245 wrote:When I was arguing against the buffs to scouts some pointed out that I don't use them. Well I threw together a fit and ran out into the world, didn't do good but got a feel for how they play and some of my issue I ran into.
Its not an assault their lack of amour is complete useless in a fight now that hit detection is improved. Well this is how it should be in a straight up fight an assault should mow down scouts because that's what that assault is built for and not what the scout suit is built for. That's something people need to come to terms with the scout isn't invincible any more and it can no longer hold its own against a straight up combat suit. Ive said to adapt a few times and that can be harsh and unwarranted most of the time but here I think it applies.
The scouts can't and shouldn't be able to match Assault if they engage them, yes a Shotgun CQC scout can but I compare this to EVE players using a roqual(a mining ship) to fight(and win). ive tried attacking a few different ways with a few different weapons and I got to admit the days of scouts using their speed to go toe to toe with assault is over and a good thing. Now those who run scout can focus on recon things or perverted uses like CQC which it works if you know how and are willing to understand that is a exception not the rule.
The changes to scanning and signature brings up a great new use for scouts maybe will get a medium slot scan radius boost module(hint hint CCP) along with maybe a side arm radar gun thing and a deployable sensor someone could make a whole specialization around detecting enemy's to support your squad of course you would have to get people to support modules tools and equipment like that(hint hint players).
Another thing is cloaking and how its going to affect scouts, first off scouts are not the exclusive cloakers or built around cloaking their built around weak HP and speed/agility its what you do with it from there that counts. Players should think about what interesting thing cloaking would allow them to do before they ask for buffs and such to scouts
Why not make fits that capitalize on the dropsuits speed for anther purpose other than fighting, build a suit with hacking modules and speed boosters and hack everything you can this would be a practical way to go for scouts, or go with speed and low detection and drop uplinks everywhere to support your squad. Don't forget make some request for new modules and gear and specialization for scouts you could do all kinds of support things with them.
Specifically about suit bonuses in eve every ship has a different bonus such as 5% this or that its different for everywhere threes no uniform between ships of the same class or hull. I figured we get something like that but some of you know this and are asking for bonus like 5% to damage I disagree if you want to be direct combat so bad stick a few speed boosters on a assault and go for it. I see them getting 5% to things like sprint, walk, reload, detection range, signature profile and such not bonus to direct combat if you can bend them to combat roles then go for it.
Little bit of a Tl;dr so I highlighted important points for you skimmers
I couldn't keep going after reading the bold part.