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Tyrius Madison
97
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Posted - 2012.10.07 22:20:00 -
[1] - Quote
I dont think cloaking should be for everyone. It should be the exclusive domain of Scouts.
I also dont think that cloaking should be a mere module either. It should be a suit variant.
I will expand on this line of thought when i get back to my computer. |
Tyrius Madison
97
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Posted - 2012.10.07 22:37:00 -
[2] - Quote
OK, back to my computer now.
if Cloaking is a module that everyone can use, then what we will end up having is less Scouts and more Invisible Snipers and Invisible Assault players. neither of which is a good thing.
Cloaking is a very powerful tool in a game such as this, and should be carefully balanced. You think this Strafing brought out the whiny nerf cries? wait till someone gets shot by an invisible Assault Rifle.
My vision for Cloaking is this:
A variant of the Scout Dropsuit with toggleable (is that a word?) cloaking built into it.
Prototype would have:
1 High slot 2 Sidearm Slots 1 grenade slot 2 Equipment slots 3 Low slots.
typical fitting might look like this:
High: Sidearm weapon Damage Mod Sidearm 1: SMG Sidearm 2: Nova Knife Grenade: EMP/AV/Locus, whatever Equipment 1: Active Scanner/Drop Uplink/Nanohive/Remote Explosive Equipment 2: Active Scanner/Drop Uplink/Nanohive/Remote Explosive Low 1: Codebreaker Low 2: Profile Dampener Low 3: variable (CPU/PG Upgrade, etc.)
obviously, lesser tiers of equipment would have lesser slots. Standard for example might only have 1 High, 1 Sidearm slot, 1 Equipment and 2 Lows. |
Tyrius Madison
97
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Posted - 2012.10.07 22:51:00 -
[3] - Quote
Avenger 245 wrote:@baal Roo I assume the effectiveness of cloaking would be based off suits size and movement, the bigger they are the harder its to cloak, the faster they move the less their cloak. Under that assumtion heavy wouldnt beable to use it at all and assault and logi would be reduced to a crawl while using it. Scouts on the other hand would be able to walk at normal pace with cloak up. so the scout would be better able to use it, but it doesnt need a Cpu/Pg cost reduction for using.
@tyrius all abilitys should be a module to allow player to make their fits and varition. No suit should get a special power all the suit is, is a base amount of properties, CPU/PG, HP, and Slots there is should be nothing special about the suits other than these varition, mosules should provide the ability and uses of the suits not the suits them self
so this means that Scouts and Assaults should be able to use Heavy Weapons right?
I understand your point. but nothing good will come of Assaults and Heavys being able to use a cloaking module.
nothing at all.
and the precedent for exclusivity is there. |
Tyrius Madison
97
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Posted - 2012.10.07 22:56:00 -
[4] - Quote
Avenger 245 wrote:You shouldnt be able to shoot while cloaked so no invvisable assaults
the bigger you are the slower you have to move when cloaked, therefore scouts could move at their natural pace when cloaked
It should be a module so people can have varition and different combinations and so they can see what they do.
Do you think scouts should be CQC kings or ahould they stick to support and recon roles?
I am a stealth player.
If you fire, your cloak should break yes.
but we will just have to agree to disagree on heavys and assaults using cloaking devices.
Cloaking should be for scouts only. otherwise, there is no reason to play a Scout suit.
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