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xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.05 21:01:00 -
[1] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=19290&p=10
Read up noobs We told you this would happen *begins to do dougie |
Ayures II
Subdreddit Test Alliance Please Ignore
103
|
Posted - 2012.10.05 21:03:00 -
[2] - Quote
If you want to play a circle-strafe game and run in circles with people, go preorder Halo 4.
That video is so hilariously relevant. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.10.05 21:44:00 -
[3] - Quote
the game needs a strafe boost only ppl that complained about strafing were the ppl that were extremely bad at tracking targets
strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter
each build the gunplay gets a bit worse imo. i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.
ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.
tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.
CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU? even a slight strafe buff will help + make the game smoother in general still feels too stiff |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.10.05 21:53:00 -
[4] - Quote
Still trying to get your disco shoes back I see. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.05 22:34:00 -
[5] - Quote
Maybe hitting sprint while strafing for a stamina limited speed boost would be enough.
lets see where it fits, tactical or run and gun, by Wikipedia definition.
- pace: big maps made it seem slowish, but movement was quick, less so with new build. This build more tactical then last.
- group based combat: this is trait of tactical that should be in game, even if it had more jumping then mario bro. it should be as team
- variety of weapons based on actual weapons: it is sci-fi, why would they be based on accual weapons, n/a
- importance placed on weapon choice/carry whole arsenal like quake/unreal: this goes tactical, but this would make metal gear run and gun. So by itself doesn't say much.
- wiki didn't list cover system, that would make it more tactical(in fps sense, not that related to military use of word): none
So, out of 4, one doesn't apply, one was moved more toward tactical this build, 2 were always tactical and should stay. I think it's tactical enough and shouldn't move further in that direction with speed reduction. Add cover if more tactical is intended.
I think a cover system should be added, and a increase in strafe speed. I have never seen a game that allowed slow cover hugging and unreal type run and gun.
I never understood the bunny hopping, strafing I miss. Hit detection, lag, and strafe combined were a problem before, hit detection seems fixed(mostly) so can we have some strafe speed back.
In eve, speed tanking needs skills and mods. Maybe we will have strafe speed augmenters or something soon? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.05 22:36:00 -
[6] - Quote
I actually quite liked the speed of the last build. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.05 22:38:00 -
[7] - Quote
Last build was wonderful. CCP do the strangest things clearly... |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.10.05 22:39:00 -
[8] - Quote
Mavado V Noriega wrote:the game needs a strafe boost only ppl that complained about strafing were the ppl that were extremely bad at tracking targets
strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter
each build the gunplay gets a bit worse imo. i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.
ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.
tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.
CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU? even a slight strafe buff will help + make the game smoother in general still feels too stiff
I don't think ANYONE wants to suck epic donkey balls.
+1 for slightly higher strafe speed. Going back to last build is nice, but heck, I'll take any increase. |
Lonewolf514
79
|
Posted - 2012.10.05 22:42:00 -
[9] - Quote
Cerebral Wolf Jr wrote:I actually quite liked the speed of the last build.
explain.
was too slow. imo
|
Lonewolf514
79
|
Posted - 2012.10.05 22:43:00 -
[10] - Quote
mikegunnz wrote:Mavado V Noriega wrote:the game needs a strafe boost only ppl that complained about strafing were the ppl that were extremely bad at tracking targets
strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter
each build the gunplay gets a bit worse imo. i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.
ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.
tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.
CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU? even a slight strafe buff will help + make the game smoother in general still feels too stiff I don't think ANYONE wants to suck epic donkey balls. +1 for slightly higher strafe speed. Going back to last build is nice, but heck, I'll take any increase.
what people want and what they get are two different things. just keep sucking:P |
|
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.05 22:51:00 -
[11] - Quote
Last build seemed good to me too. Hit detection when moving fast was hit and miss. I hope they restore precursor strafe speed or add strafe speed mods or some form of use stamina to strafe faster in bursts. Maybe all three and a cover system
It would be great if two squads were pinned down in cover exchanging fire. One squad leader sends a scout to sneak around behind enemy. Scout uses stealth to get behind, then dances in box as its stamina drains. Enemy squad fighting scout exposes themselves to the ar fire of the scouts squad that is no longer pinned down. It would be great if tactical/run-in-gun was determined by the fit made before battle rather then only one possible.
Scout would favor tactical movement and run-in-gun combat(or sniper), assault could go either way depending on mods, logi would favor tactical or running at back of pack, heavy would be either more tactical, maybe if it had the 200hp they took away back. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.05 22:51:00 -
[12] - Quote
Lonewolf514 wrote:Cerebral Wolf Jr wrote:I actually quite liked the speed of the last build. explain. was too slow. imo
What's to explain? It's pretty self explanatory really. I liked the speed of the last build, how is that unclear? |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.05 23:16:00 -
[13] - Quote
last build strafing as scout seemed viable, hit-detection needed fixed though. E3 build I could strafe in assault suit, not sure if it changed between the two. Replication was before my time, I heard strafing was much faster then.
Maybe put strafe at speed of last build as base, then have mods, skills, and let sprint button give boost while draining stamina.(as long as it dosen't glitch the hit-detection, dodging by skill/speed is fine, hits not registering is not) So a high strafe fit is a 'tactical' choice made with fit pre-battle. So it's a stealth/gank/speed/tank trade off when fitting.
I see why a slow paced tactical shooter shouldn't have high health. I don't see a reason a tactical shooter can't have high movement and strafe speed.
I prefer to not have bunny hopping, I would suggest adding jump skills to get over obstacles easier. I have not do to fear of it turning into mario with guns. I don't even see why, can't change direction in air so it makes a more predictable target. Strafing seems more realistic to me. Infantry don't in real life, some types of vehicle combat have. With power armour strafing could be a real life tactic. If you told Napoleon about a board game based on modern infantry tactics he would probably think them ridiculous, they should form lines like real infantry he might say. We won't know if it is realistic till we invent power armour. |
Obama DAT
Doomheim
389
|
Posted - 2012.10.05 23:52:00 -
[14] - Quote
Loved the straffing speed on the last build. Gameplay was much faster and far more enjoyable than this build. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.05 23:54:00 -
[15] - Quote
DUST Fiend wrote:Still trying to get your disco shoes back I see.
I'm actually taking a victory lap and saying "I Told You So" .
This game in it's current state is a poormans version of Halo meets COD groundwar. |
Fiasco Llana
Sanmatar Kelkoons Minmatar Republic
251
|
Posted - 2012.10.06 00:38:00 -
[16] - Quote
Better Hit detection>Dancing in circles |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 02:33:00 -
[17] - Quote
strafing needs to revert to E3 levels |
Axl Steiner
Imperfects Negative-Feedback
11
|
Posted - 2012.10.06 03:16:00 -
[18] - Quote
xprotoman23 wrote:strafing needs to revert to E3 levels
+1 |
Regis Mark V
91
|
Posted - 2012.10.06 03:55:00 -
[19] - Quote
Axl Steiner wrote:xprotoman23 wrote:strafing needs to revert to E3 levels +1
|
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 03:56:00 -
[20] - Quote
Regis Mark V wrote:Axl Steiner wrote:xprotoman23 wrote:strafing needs to revert to E3 levels +1
|
|
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
|
Posted - 2012.10.06 04:00:00 -
[21] - Quote
It's fine as is now ... might take some getting used to, but was we had before was way to annoying.
Circle strafe and jump, unload a entire clip or 2 before one if you dies. Shotgun ruled cqc without giving you a chance at all (even when you sneaked up behind the guy) and smg as well for it's high ROF
plus ... I felt really bad for heavies ... turn speed was slow enough for them to begin with ...now they had a scout at their back constantly like a itch that killed you and danced on your dissolving body ... so sad
I'm not saying it's the best, but better then what was before |
Zekain Kade
BetaMax.
931
|
Posted - 2012.10.06 04:03:00 -
[22] - Quote
Naustradamus Oracle wrote:It's fine as is now ... might take some getting used to, but was we had before was way to annoying. Circle strafe and jump, unload a entire clip or 2 before one if you dies. Shotgun ruled cqc without giving you a chance at all (even when you sneaked up behind the guy) and smg as well for it's high ROF plus ... I felt really bad for heavies ... turn speed was slow enough for them to begin with ...now they had a scout at their back constantly like a itch that killed you and danced on your dissolving body ... so sad I'm not saying it's the best, but better then what was before strafing was a viable counter in CQC combat. It isn't now.
Once a guy with a shot gun get's close to you, you're dead. |
Naustradamus Oracle
Crux Special Tasks Group Gallente Federation
61
|
Posted - 2012.10.06 04:06:00 -
[23] - Quote
Zekain Kade wrote:
I'm not saying it's the best, but better then what was before
strafing was a viable counter in CQC combat. It isn't now.
Once a guy with a shot gun get's close to you, you're dead.[/quote] I find it to be more tactical ... if you want to move to a location, try and stay by cover rather then go in the open. at CQC, a shotgun should tear you up in the open.
Plus it promotes teaming up with another soldier or two. |
MR-NASTY
Amarr Templars Amarr Empire
87
|
Posted - 2012.10.06 04:07:00 -
[24] - Quote
Zekain Kade wrote:Naustradamus Oracle wrote:It's fine as is now ... might take some getting used to, but was we had before was way to annoying. Circle strafe and jump, unload a entire clip or 2 before one if you dies. Shotgun ruled cqc without giving you a chance at all (even when you sneaked up behind the guy) and smg as well for it's high ROF plus ... I felt really bad for heavies ... turn speed was slow enough for them to begin with ...now they had a scout at their back constantly like a itch that killed you and danced on your dissolving body ... so sad I'm not saying it's the best, but better then what was before strafing was a viable counter in CQC combat. It isn't now. Once a guy with a shot gun get's close to you, you're dead.
Uhh yea dodging a shotgun in close quarters?
Hahahahahahahaha |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.10.06 04:54:00 -
[25] - Quote
Mavado V Noriega wrote:the game needs a strafe boost only ppl that complained about strafing were the ppl that were extremely bad at tracking targets
strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter
each build the gunplay gets a bit worse imo. i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.
ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.
tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.
CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU? even a slight strafe buff will help + make the game smoother in general still feels too stiff
I wouldn't mind, and would support, faster strafing speeds... however the controls would need to be fixed first. Aiming in this game is still off, I can't tell exactly what is wrong, like the acceleration, deadzone or whatever, but it is not right.
Is adapting to bad controls a skill? Sure, but that doesn't make it acceptable or correct to have poor aiming feel/mechanics. What we had before, with the faster strafe speed, the only ones capable of easily tracking targets were the ones who adapted to the poor controls better. They might have better skill in adapting to bad controls, but maybe their aiming skill is the same, or less, than somebody else who currently can't aim well in Dust due to shoddy aiming mechanics.
It's kind of like an idiot savant, they may be a absolute genius when it comes to math, but give them another subject and they will fail miserably at it. Not saying its going to be that extreme if the controls are fixed, but it would level the playing field significantly. Instead of only 10% being able to aim proficiently, it might be 60-70%. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 20:06:00 -
[26] - Quote
xprotoman23 wrote:https://forums.dust514.com/default.aspx?g=posts&t=19290&p=10
Read up noobs We told you this would happen *begins to do dougie
get educated |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.06 20:07:00 -
[27] - Quote
xprotoman23 wrote:xprotoman23 wrote:https://forums.dust514.com/default.aspx?g=posts&t=19290&p=10
Read up noobs We told you this would happen *begins to do dougie get educated
Can you email me?
[email protected] |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 20:14:00 -
[28] - Quote
Cerebral Wolf Jr wrote:xprotoman23 wrote:xprotoman23 wrote:https://forums.dust514.com/default.aspx?g=posts&t=19290&p=10
Read up noobs We told you this would happen *begins to do dougie get educated Can you email me? [email protected]
|
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.06 20:27:00 -
[29] - Quote
By taking away strafing speed CCP actually went back on the idea that a good player should be able to out do those with better gear. Now it is about who has the better gear.
At least last build a guy in a cheap suit had a chance if he moved well.
I will admit though that the problem is magnified by the Tactical Assault Riffle being broken. It was turned fully automatic with its higher accuracy and damage. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.06 21:02:00 -
[30] - Quote
Why is this tread here so all the arcade strafe verterns can look back fondly of the good old days, well i was one the people who defended that tread against ye and the only person i can remember having a half decent discusion with was mud there the rest of ye were just trolling and talking **** about the people who wanted it fixed ye brough it on yer selfs,
This build is 1000 times better than the builds we had before while i agree that its been somewhat over nerfed its still better now than previous, also to say its impossible to get a edge by strafing now trust me you can if you do it right i do it when ever i have to fight CQC, its still possible just not as easy it no longer trumps cover and actualy trying to get a good shot lined up in last build spray and pray won every time now it takes skill to be able to beat someone using it.
For all the talk about skills making yourselfs out to be the best now that everyones on equal footing ye complain instead of dominate, that shows me all ye want is yer cheap move back.
Welcome to a better dust |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 21:26:00 -
[31] - Quote
Ranger SnakeBlood wrote:Why is this tread here so all the arcade strafe verterns can look back fondly of the good old days, well i was one the people who defended that tread against ye and the only person i can remember having a half decent discusion with was mud there the rest of ye were just trolling and talking **** about the people who wanted it fixed ye brough it on yer selfs,
This build is 1000 times better than the builds we had before while i agree that its been somewhat over nerfed its still better now than previous, also to say its impossible to get a edge by strafing now trust me you can if you do it right i do it when ever i have to fight CQC, its still possible just not as easy it no longer trumps cover and actualy trying to get a good shot lined up in last build spray and pray won every time now it takes skill to be able to beat someone using it.
For all the talk about skills making yourselfs out to be the best now that everyones on equal footing ye complain instead of dominate, that shows me all ye want is yer cheap move back.
Welcome to a better dust
Look at the Corporation KDR and WLR then comeback at me brother.
This game in it's current state promotes camping |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.06 21:55:00 -
[32] - Quote
xprotoman23 wrote:Ranger SnakeBlood wrote:Why is this tread here so all the arcade strafe verterns can look back fondly of the good old days, well i was one the people who defended that tread against ye and the only person i can remember having a half decent discusion with was mud there the rest of ye were just trolling and talking **** about the people who wanted it fixed ye brough it on yer selfs,
This build is 1000 times better than the builds we had before while i agree that its been somewhat over nerfed its still better now than previous, also to say its impossible to get a edge by strafing now trust me you can if you do it right i do it when ever i have to fight CQC, its still possible just not as easy it no longer trumps cover and actualy trying to get a good shot lined up in last build spray and pray won every time now it takes skill to be able to beat someone using it.
For all the talk about skills making yourselfs out to be the best now that everyones on equal footing ye complain instead of dominate, that shows me all ye want is yer cheap move back.
Welcome to a better dust Look at the Corporation KDR and WLR then comeback at me brother. This game in it's current state promotes camping
This part is relevent yes it does promote snipers which proves that snipers are not working as intended. TBH iam not sure of a balence solution to that other than nerf the rifle its self and give scouts a bonus with the sniper to boost it to where it is now, i dont think snipers would be as liked if it was not as good when used from assult suit.
As for the other part proto i realise you are a good player who would likly win against me 1v1, but i still would want toask why do you want a cheap move that gives you a advantage over most players?
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 22:06:00 -
[33] - Quote
Ranger SnakeBlood wrote:xprotoman23 wrote:Ranger SnakeBlood wrote:Why is this tread here so all the arcade strafe verterns can look back fondly of the good old days, well i was one the people who defended that tread against ye and the only person i can remember having a half decent discusion with was mud there the rest of ye were just trolling and talking **** about the people who wanted it fixed ye brough it on yer selfs,
This build is 1000 times better than the builds we had before while i agree that its been somewhat over nerfed its still better now than previous, also to say its impossible to get a edge by strafing now trust me you can if you do it right i do it when ever i have to fight CQC, its still possible just not as easy it no longer trumps cover and actualy trying to get a good shot lined up in last build spray and pray won every time now it takes skill to be able to beat someone using it.
For all the talk about skills making yourselfs out to be the best now that everyones on equal footing ye complain instead of dominate, that shows me all ye want is yer cheap move back.
Welcome to a better dust Look at the Corporation KDR and WLR then comeback at me brother. This game in it's current state promotes camping This part is relevent yes it does promote snipers which proves that snipers are not working as intended. TBH iam not sure of a balence solution to that other than nerf the rifle its self and give scouts a bonus with the sniper to boost it to where it is now, i dont think snipers would be as liked if it was not as good when used from assult suit. As for the other part proto i realise you are a good player who would likly win against me 1v1, but i still would want toask why do you want a cheap move that gives you a advantage over most players?
strafing is a cheap move |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.06 22:25:00 -
[34] - Quote
xprotoman23 wrote:Ranger SnakeBlood wrote:xprotoman23 wrote:Ranger SnakeBlood wrote:Why is this tread here so all the arcade strafe verterns can look back fondly of the good old days, well i was one the people who defended that tread against ye and the only person i can remember having a half decent discusion with was mud there the rest of ye were just trolling and talking **** about the people who wanted it fixed ye brough it on yer selfs,
This build is 1000 times better than the builds we had before while i agree that its been somewhat over nerfed its still better now than previous, also to say its impossible to get a edge by strafing now trust me you can if you do it right i do it when ever i have to fight CQC, its still possible just not as easy it no longer trumps cover and actualy trying to get a good shot lined up in last build spray and pray won every time now it takes skill to be able to beat someone using it.
For all the talk about skills making yourselfs out to be the best now that everyones on equal footing ye complain instead of dominate, that shows me all ye want is yer cheap move back.
Welcome to a better dust Look at the Corporation KDR and WLR then comeback at me brother. This game in it's current state promotes camping This part is relevent yes it does promote snipers which proves that snipers are not working as intended. TBH iam not sure of a balence solution to that other than nerf the rifle its self and give scouts a bonus with the sniper to boost it to where it is now, i dont think snipers would be as liked if it was not as good when used from assult suit. As for the other part proto i realise you are a good player who would likly win against me 1v1, but i still would want toask why do you want a cheap move that gives you a advantage over most players? strafing is a cheap move
In last build because it trumped the use of cover to the extent of cover being usless to effectily get a firing position while in cover you have to be still but straffing doubled as cover due to hit detection which iam certain had something to do with all the dancing fights that is i straffed in last build so much cover tactics ans firing positions were a liability
I can see where you are coming from as in some games that i dont realy play strafing is a part of the gun fight but most of the games i play straffing is only used in CQC when you aint got cover handy, this is the issue 2 different playstyles debating one topic from our own point of veiw
its a shame because as much as you likly dont agree with my point of veiw iam sorry to say i dont agree with your either
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.06 23:04:00 -
[35] - Quote
Zekain Kade wrote:Regis Mark V wrote:Axl Steiner wrote:xprotoman23 wrote:strafing needs to revert to E3 levels +1
Did you guys notice something different between E3 and precursor? I thought the speeds were pretty similar, if not identical |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.10.06 23:10:00 -
[36] - Quote
E3 was faster but then again I could use the Breach AR |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.06 23:15:00 -
[37] - Quote
Zekain Kade wrote:Naustradamus Oracle wrote:It's fine as is now ... might take some getting used to, but was we had before was way to annoying. Circle strafe and jump, unload a entire clip or 2 before one if you dies. Shotgun ruled cqc without giving you a chance at all (even when you sneaked up behind the guy) and smg as well for it's high ROF plus ... I felt really bad for heavies ... turn speed was slow enough for them to begin with ...now they had a scout at their back constantly like a itch that killed you and danced on your dissolving body ... so sad I'm not saying it's the best, but better then what was before strafing was a viable counter in CQC combat. It isn't now. Once a guy with a shot gun get's close to you, you're dead.
Dodgeing a SHOTGUN in CQC?? HELL NO!!
Get out of here with that strafeing/dodgeing BS! from SHOTGUN blasts!! In fact strafeing speed is just about optimal. Deal with it. YOU killed me plenty of times in this build. I do not need any strafeing speed boost.
I just need to remember to use more cover/tactics when I see the Zekain tag.
Oh and good game the other day.
|
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.06 23:16:00 -
[38] - Quote
xprotoman23 wrote:E3 was faster but then again I could use the Breach AR
I just remember E3 being slow because came after the awesomeness that was ...
REPLICATION :D |
Bosse Ansgar
47
|
Posted - 2012.10.06 23:29:00 -
[39] - Quote
Ranger SnakeBlood wrote:xprotoman23 wrote:Ranger SnakeBlood wrote:xprotoman23 wrote:Ranger SnakeBlood wrote:Why is this tread here so all the arcade strafe verterns can look back fondly of the good old days, well i was one the people who defended that tread against ye and the only person i can remember having a half decent discusion with was mud there the rest of ye were just trolling and talking **** about the people who wanted it fixed ye brough it on yer selfs,
This build is 1000 times better than the builds we had before while i agree that its been somewhat over nerfed its still better now than previous, also to say its impossible to get a edge by strafing now trust me you can if you do it right i do it when ever i have to fight CQC, its still possible just not as easy it no longer trumps cover and actualy trying to get a good shot lined up in last build spray and pray won every time now it takes skill to be able to beat someone using it.
For all the talk about skills making yourselfs out to be the best now that everyones on equal footing ye complain instead of dominate, that shows me all ye want is yer cheap move back.
Welcome to a better dust Look at the Corporation KDR and WLR then comeback at me brother. This game in it's current state promotes camping This part is relevent yes it does promote snipers which proves that snipers are not working as intended. TBH iam not sure of a balence solution to that other than nerf the rifle its self and give scouts a bonus with the sniper to boost it to where it is now, i dont think snipers would be as liked if it was not as good when used from assult suit. As for the other part proto i realise you are a good player who would likly win against me 1v1, but i still would want toask why do you want a cheap move that gives you a advantage over most players? strafing is a cheap move In last build because it trumped the use of cover to the extent of cover being usless to effectily get a firing position while in cover you have to be still but straffing doubled as cover due to hit detection which iam certain had something to do with all the dancing fights that is i straffed in last build so much cover tactics ans firing positions were a liability I can see where you are coming from as in some games that i dont realy play strafing is a part of the gun fight but most of the games i play straffing is only used in CQC when you aint got cover handy, this is the issue 2 different playstyles debating one topic from our own point of veiw its a shame because as much as you likly dont agree with my point of veiw iam sorry to say i dont agree with your either
You guys don't seem to recall that the scout dropsuit camo is supposed to be buffed so that they are hard to impossible to see at a distance. They are supposed to be a stealth class. That means once that issue is fixed there are going to be way WAY more ghosts popping us from their hidden spots in the hills and strafing and movement is the only real defense against it.
AR users need to suck it up, the AR is OP and has way too big an effective range as it is. Since mid-ranged AR's have that advantage, the movement speed in general needs to be cranked way up as well as strafing speed. In return make it so that you can't repeatedly jump while strafing, give everyone a recovery time after each bunny hop.
"Oh, but if the strafing and movement speed is cranked up we won't stand a chance against CQB weapons!" Fucing good! You aren't SUPPOSED to dominate CQB, that's what CQB weapons ARE FOR!. If you want to play mid-range with an AR, do it. But don't ***** at every one else because they are able to strafe to try to avoid your ungodly OP weapons that have no ******* recoil!
Also, strafe speed needs to be heavily determined by what weapon you have equipped. Long range/heavy weapons-slow, Mid ranged-medium, Sidearms/CQB-fast. A sniper shouldn't be able to strafe around a target while scoped popping off shots at high speed like in MW3, and a SMG and shotgun should be able to out maneuver an AR at close range. Why would you even have close ranged weapons if they didn't give you an advantage when used in their element? |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.10.11 07:14:00 -
[40] - Quote
Scouts need more stock speed as well as better strafing, relative to Assault dropsuits as well. |
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Auztin Dorriety
Tritan-Industries Legacy Rising
8
|
Posted - 2012.10.11 08:27:00 -
[41] - Quote
Strafe speed to the most should be where the "l" is.To the least look for the "T".I like strafe speed how it is now.Makes battle seem more intense.I was in a match that was like D-Day on steroids in the future.I was ducking behind little mounds to take cover from explosions & sprinting to the frontlines.It was awesome. Precursor--------------------------------------------------------l----T-----Codex |
4447
ZionTCD Legacy Rising
649
|
Posted - 2012.10.11 08:33:00 -
[42] - Quote
Ayures II wrote:If you want to play a circle-strafe game and run in circles with people, go preorder Halo 4. That video is so hilariously relevant.
anyway we can have it as DUST 514 514 intro? |
Vickers S Grunt
Seraphim Initiative. CRONOS.
67
|
Posted - 2012.10.11 09:49:00 -
[43] - Quote
4447 wrote:Ayures II wrote:If you want to play a circle-strafe game and run in circles with people, go preorder Halo 4. That video is so hilariously relevant. anyway we can have it as DUST 514 514 intro?
Its like listening to tony and shar on coms
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2012.10.11 10:00:00 -
[44] - Quote
Agreed with all my fellow "strafe needs a boost" fellas.
Again, saying straffing is noobish is kind of an obvious noob point. So is opposing straffing with playing with cover. Dumb as hell. A skilled game is a game where you must combine a large variety of skills : dodging, moving smartly , aiming, anticipating ennemy movements, adapting your weapons to the game etc...
Now, we have a "stay on cover and aim straight game". Soooo skilled (ironic).... and not very demanding on the tracking target part. I accept without trouble to be killed by a guy who owned me with a good dodging move, but a standing guy that made no effort whatsoever as i never had a chance to get out is SOF? No. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.11 10:40:00 -
[45] - Quote
Vickers S Grunt wrote:4447 wrote:Ayures II wrote:If you want to play a circle-strafe game and run in circles with people, go preorder Halo 4. That video is so hilariously relevant. anyway we can have it as DUST 514 514 intro? Its like listening to tony and shar on coms
No dancing = **** party |
xjumpman23
Royal Uhlans Amarr Empire
262
|
Posted - 2012.10.11 15:14:00 -
[46] - Quote
Laurent Cazaderon wrote:Agreed with all my fellow "strafe needs a boost" fellas. Again, saying straffing is noobish is kind of an obvious noob point. So is opposing straffing with playing with cover. Dumb as hell. A skilled game is a game where you must combine a large variety of skills : dodging, moving smartly , aiming, anticipating ennemy movements, adapting your weapons to the game etc... Now, we have a "stay on cover and aim straight game". Soooo skilled (ironic).... and not very demanding on the tracking target part. I accept without trouble to be killed by a guy who owned me with a good dodging move, but a standing guy that made no effort whatsoever as i never had a chance to get out is SOF? No.
games been steadily being dumbed down since replication. Ask any angry vet that's actually worth their weight in the game. |
ReGnUM STBslayer DEI
Amarr Templars Amarr Empire
158
|
Posted - 2012.10.11 15:18:00 -
[47] - Quote
xjumpman23 wrote:Laurent Cazaderon wrote:Agreed with all my fellow "strafe needs a boost" fellas. Again, saying straffing is noobish is kind of an obvious noob point. So is opposing straffing with playing with cover. Dumb as hell. A skilled game is a game where you must combine a large variety of skills : dodging, moving smartly , aiming, anticipating ennemy movements, adapting your weapons to the game etc... Now, we have a "stay on cover and aim straight game". Soooo skilled (ironic).... and not very demanding on the tracking target part. I accept without trouble to be killed by a guy who owned me with a good dodging move, but a standing guy that made no effort whatsoever as i never had a chance to get out is SOF? No. games been steadily being dumbed down since replication. Ask any angry vet that's actually worth their weight in the game.
JUMP they killed my Tactical AR... they killed my Tactical AR
IAM a angary VET CCP
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KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.10.11 15:23:00 -
[48] - Quote
ReGnUM STBslayer DEI wrote:
JUMP they killed my Tactical AR... they killed my Tactical AR
IAM a angary VET CCP
Hey, keep it classic. |
xjumpman23
Royal Uhlans Amarr Empire
262
|
Posted - 2012.10.11 15:26:00 -
[49] - Quote
ReGnUM STBslayer DEI wrote:xjumpman23 wrote:Laurent Cazaderon wrote:Agreed with all my fellow "strafe needs a boost" fellas. Again, saying straffing is noobish is kind of an obvious noob point. So is opposing straffing with playing with cover. Dumb as hell. A skilled game is a game where you must combine a large variety of skills : dodging, moving smartly , aiming, anticipating ennemy movements, adapting your weapons to the game etc... Now, we have a "stay on cover and aim straight game". Soooo skilled (ironic).... and not very demanding on the tracking target part. I accept without trouble to be killed by a guy who owned me with a good dodging move, but a standing guy that made no effort whatsoever as i never had a chance to get out is SOF? No. games been steadily being dumbed down since replication. Ask any angry vet that's actually worth their weight in the game. JUMP they killed my Tactical AR... they killed my Tactical AR IAM a angary VET CCP
you spelled angry wrong. |
ReGnUM STBslayer DEI
Amarr Templars Amarr Empire
158
|
Posted - 2012.10.11 15:31:00 -
[50] - Quote
xjumpman23 wrote:ReGnUM STBslayer DEI wrote:xjumpman23 wrote:Laurent Cazaderon wrote:Agreed with all my fellow "strafe needs a boost" fellas. Again, saying straffing is noobish is kind of an obvious noob point. So is opposing straffing with playing with cover. Dumb as hell. A skilled game is a game where you must combine a large variety of skills : dodging, moving smartly , aiming, anticipating ennemy movements, adapting your weapons to the game etc... Now, we have a "stay on cover and aim straight game". Soooo skilled (ironic).... and not very demanding on the tracking target part. I accept without trouble to be killed by a guy who owned me with a good dodging move, but a standing guy that made no effort whatsoever as i never had a chance to get out is SOF? No. games been steadily being dumbed down since replication. Ask any angry vet that's actually worth their weight in the game. JUMP they killed my Tactical AR... they killed my Tactical AR IAM a angary VET CCP you spelled angry wrong. ITS BECAUSE IAM SO DAMN ANGRY |
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Illuminaughty-696
Omega Risk Control Services
202
|
Posted - 2012.10.11 15:34:00 -
[51] - Quote
Mavado V Noriega wrote:the game needs a strafe boost only ppl that complained about strafing were the ppl that were extremely bad at tracking targets
strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter
each build the gunplay gets a bit worse imo. i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.
ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.
tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.
CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU? even a slight strafe buff will help + make the game smoother in general still feels too stiff
Playing with one hand behind your back = skill, too. Seriously, strafe speed seems fine to me, but clearly there are plenty of people who disagree. And no, as soon as you say only a select set of people's opinions matter, you end up dead wrong no matter how valid your point may or may not be. I enjoy it more now than in previous builds and I fit into your narrowly defined category of people whose opinion should be considered.
Definitely need to look at strafe speeds and how a heavy strafes as quickly as a scout, but regardless, it's better now than previous builds.
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Bosse Ansgar
47
|
Posted - 2012.10.11 18:30:00 -
[52] - Quote
Illuminaughty-696 wrote:Mavado V Noriega wrote:the game needs a strafe boost only ppl that complained about strafing were the ppl that were extremely bad at tracking targets
strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter
each build the gunplay gets a bit worse imo. i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.
ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.
tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.
CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU? even a slight strafe buff will help + make the game smoother in general still feels too stiff Playing with one hand behind your back = skill, too. Seriously, strafe speed seems fine to me, but clearly there are plenty of people who disagree. And no, as soon as you say only a select set of people's opinions matter, you end up dead wrong no matter how valid your point may or may not be. I enjoy it more now than in previous builds and I fit into your narrowly defined category of people whose opinion should be considered. Definitely need to look at strafe speeds and how a heavy strafes as quickly as a scout, but regardless, it's better now than previous builds. Agreed, the only issue with strafe is that the heavier suits strafe just as fast as the light ones and people with a sniper rifle or an AR can strafe as fast as someone with an SMG. Fix that and were good. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.11 18:39:00 -
[53] - Quote
Tony Calif wrote:Last build was wonderful. CCP do the strangest things clearly...
Hit detection was broke
But tanks were at least tanks |
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