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Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.05 22:34:00 -
[1] - Quote
Maybe hitting sprint while strafing for a stamina limited speed boost would be enough.
lets see where it fits, tactical or run and gun, by Wikipedia definition.
- pace: big maps made it seem slowish, but movement was quick, less so with new build. This build more tactical then last.
- group based combat: this is trait of tactical that should be in game, even if it had more jumping then mario bro. it should be as team
- variety of weapons based on actual weapons: it is sci-fi, why would they be based on accual weapons, n/a
- importance placed on weapon choice/carry whole arsenal like quake/unreal: this goes tactical, but this would make metal gear run and gun. So by itself doesn't say much.
- wiki didn't list cover system, that would make it more tactical(in fps sense, not that related to military use of word): none
So, out of 4, one doesn't apply, one was moved more toward tactical this build, 2 were always tactical and should stay. I think it's tactical enough and shouldn't move further in that direction with speed reduction. Add cover if more tactical is intended.
I think a cover system should be added, and a increase in strafe speed. I have never seen a game that allowed slow cover hugging and unreal type run and gun.
I never understood the bunny hopping, strafing I miss. Hit detection, lag, and strafe combined were a problem before, hit detection seems fixed(mostly) so can we have some strafe speed back.
In eve, speed tanking needs skills and mods. Maybe we will have strafe speed augmenters or something soon? |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.05 22:51:00 -
[2] - Quote
Last build seemed good to me too. Hit detection when moving fast was hit and miss. I hope they restore precursor strafe speed or add strafe speed mods or some form of use stamina to strafe faster in bursts. Maybe all three and a cover system
It would be great if two squads were pinned down in cover exchanging fire. One squad leader sends a scout to sneak around behind enemy. Scout uses stealth to get behind, then dances in box as its stamina drains. Enemy squad fighting scout exposes themselves to the ar fire of the scouts squad that is no longer pinned down. It would be great if tactical/run-in-gun was determined by the fit made before battle rather then only one possible.
Scout would favor tactical movement and run-in-gun combat(or sniper), assault could go either way depending on mods, logi would favor tactical or running at back of pack, heavy would be either more tactical, maybe if it had the 200hp they took away back. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.10.05 23:16:00 -
[3] - Quote
last build strafing as scout seemed viable, hit-detection needed fixed though. E3 build I could strafe in assault suit, not sure if it changed between the two. Replication was before my time, I heard strafing was much faster then.
Maybe put strafe at speed of last build as base, then have mods, skills, and let sprint button give boost while draining stamina.(as long as it dosen't glitch the hit-detection, dodging by skill/speed is fine, hits not registering is not) So a high strafe fit is a 'tactical' choice made with fit pre-battle. So it's a stealth/gank/speed/tank trade off when fitting.
I see why a slow paced tactical shooter shouldn't have high health. I don't see a reason a tactical shooter can't have high movement and strafe speed.
I prefer to not have bunny hopping, I would suggest adding jump skills to get over obstacles easier. I have not do to fear of it turning into mario with guns. I don't even see why, can't change direction in air so it makes a more predictable target. Strafing seems more realistic to me. Infantry don't in real life, some types of vehicle combat have. With power armour strafing could be a real life tactic. If you told Napoleon about a board game based on modern infantry tactics he would probably think them ridiculous, they should form lines like real infantry he might say. We won't know if it is realistic till we invent power armour. |
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