DUSTSearch ForumWatch http://dustsearch.com/ The alternative DUST514 Forum browser. en-us Tue, 9 Sep 2025 00:00:00 +0000 DUSTSearch RSS Module v1.1 chribba@evemail <![CDATA[Classic Circle Strafing thread - by EnglishSnake]]> https://forums.dust514.com/default.aspx?g=posts&m=355149#post355149 Tony Calif wrote:
Last build was wonderful.
CCP do the strangest things clearly...


Hit detection was broke

But tanks were at least tanks]]>
Thu, 11 Oct 2012 18:39:00 +0000 dustsearch/guid/132451
<![CDATA[Classic Circle Strafing thread - by Bosse Ansgar]]> https://forums.dust514.com/default.aspx?g=posts&m=355134#post355134 Illuminaughty-696 wrote:
Mavado V Noriega wrote:
the game needs a strafe boost
only ppl that complained about strafing were the ppl that were extremely bad at tracking targets

strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill
the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter

each build the gunplay gets a bit worse imo.
i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.

ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.

tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.

CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU?
even a slight strafe buff will help + make the game smoother in general still feels too stiff


Playing with one hand behind your back = skill, too. Seriously, strafe speed seems fine to me, but clearly there are plenty of people who disagree. And no, as soon as you say only a select set of people's opinions matter, you end up dead wrong no matter how valid your point may or may not be. I enjoy it more now than in previous builds and I fit into your narrowly defined category of people whose opinion should be considered.

Definitely need to look at strafe speeds and how a heavy strafes as quickly as a scout, but regardless, it's better now than previous builds.

Agreed, the only issue with strafe is that the heavier suits strafe just as fast as the light ones and people with a sniper rifle or an AR can strafe as fast as someone with an SMG. Fix that and were good.]]>
Thu, 11 Oct 2012 18:30:00 +0000 dustsearch/guid/132450
<![CDATA[Classic Circle Strafing thread - by Illuminaughty-696]]> https://forums.dust514.com/default.aspx?g=posts&m=354900#post354900 Mavado V Noriega wrote:
the game needs a strafe boost
only ppl that complained about strafing were the ppl that were extremely bad at tracking targets

strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill
the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter

each build the gunplay gets a bit worse imo.
i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.

ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.

tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.

CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU?
even a slight strafe buff will help + make the game smoother in general still feels too stiff


Playing with one hand behind your back = skill, too. Seriously, strafe speed seems fine to me, but clearly there are plenty of people who disagree. And no, as soon as you say only a select set of people's opinions matter, you end up dead wrong no matter how valid your point may or may not be. I enjoy it more now than in previous builds and I fit into your narrowly defined category of people whose opinion should be considered.

Definitely need to look at strafe speeds and how a heavy strafes as quickly as a scout, but regardless, it's better now than previous builds.
]]>
Thu, 11 Oct 2012 15:34:00 +0000 dustsearch/guid/132449
<![CDATA[Classic Circle Strafing thread - by ReGnUM STBslayer DEI]]> https://forums.dust514.com/default.aspx?g=posts&m=354895#post354895 xjumpman23 wrote:
ReGnUM STBslayer DEI wrote:
xjumpman23 wrote:
Laurent Cazaderon wrote:
Agreed with all my fellow "strafe needs a boost" fellas.

Again, saying straffing is noobish is kind of an obvious noob point. So is opposing straffing with playing with cover. Dumb as hell. A skilled game is a game where you must combine a large variety of skills : dodging, moving smartly , aiming, anticipating ennemy movements, adapting your weapons to the game etc...

Now, we have a "stay on cover and aim straight game". Soooo skilled (ironic).... and not very demanding on the tracking target part. I accept without trouble to be killed by a guy who owned me with a good dodging move, but a standing guy that made no effort whatsoever as i never had a chance to get out is SOF? No. Roll


games been steadily being dumbed down since replication. Ask any angry vet that's actually worth their weight in the game.


JUMP they killed my Tactical AR... they killed my Tactical AR

IAM a angary VET CCP


you spelled angry wrong. Cool

ITS BECAUSE IAM SO DAMN ANGRY]]>
Thu, 11 Oct 2012 15:31:00 +0000 dustsearch/guid/132448
<![CDATA[Classic Circle Strafing thread - by xjumpman23]]> https://forums.dust514.com/default.aspx?g=posts&m=354888#post354888 ReGnUM STBslayer DEI wrote:
xjumpman23 wrote:
Laurent Cazaderon wrote:
Agreed with all my fellow "strafe needs a boost" fellas.

Again, saying straffing is noobish is kind of an obvious noob point. So is opposing straffing with playing with cover. Dumb as hell. A skilled game is a game where you must combine a large variety of skills : dodging, moving smartly , aiming, anticipating ennemy movements, adapting your weapons to the game etc...

Now, we have a "stay on cover and aim straight game". Soooo skilled (ironic).... and not very demanding on the tracking target part. I accept without trouble to be killed by a guy who owned me with a good dodging move, but a standing guy that made no effort whatsoever as i never had a chance to get out is SOF? No. Roll


games been steadily being dumbed down since replication. Ask any angry vet that's actually worth their weight in the game.


JUMP they killed my Tactical AR... they killed my Tactical AR

IAM a angary VET CCP


you spelled angry wrong. Cool]]>
Thu, 11 Oct 2012 15:26:00 +0000 dustsearch/guid/132447
<![CDATA[Classic Circle Strafing thread - by KryptixX]]> https://forums.dust514.com/default.aspx?g=posts&m=354882#post354882 ReGnUM STBslayer DEI wrote:


JUMP they killed my Tactical AR... they killed my Tactical AR

IAM a angary VET CCP


Hey, keep it classic. Cool]]>
Thu, 11 Oct 2012 15:23:00 +0000 dustsearch/guid/132446
<![CDATA[Classic Circle Strafing thread - by ReGnUM STBslayer DEI]]> https://forums.dust514.com/default.aspx?g=posts&m=354879#post354879 xjumpman23 wrote:
Laurent Cazaderon wrote:
Agreed with all my fellow "strafe needs a boost" fellas.

Again, saying straffing is noobish is kind of an obvious noob point. So is opposing straffing with playing with cover. Dumb as hell. A skilled game is a game where you must combine a large variety of skills : dodging, moving smartly , aiming, anticipating ennemy movements, adapting your weapons to the game etc...

Now, we have a "stay on cover and aim straight game". Soooo skilled (ironic).... and not very demanding on the tracking target part. I accept without trouble to be killed by a guy who owned me with a good dodging move, but a standing guy that made no effort whatsoever as i never had a chance to get out is SOF? No. Roll


games been steadily being dumbed down since replication. Ask any angry vet that's actually worth their weight in the game.


JUMP they killed my Tactical AR... they killed my Tactical AR

IAM a angary VET CCP
]]>
Thu, 11 Oct 2012 15:18:00 +0000 dustsearch/guid/132445
<![CDATA[Classic Circle Strafing thread - by xjumpman23]]> https://forums.dust514.com/default.aspx?g=posts&m=354876#post354876 Laurent Cazaderon wrote:
Agreed with all my fellow "strafe needs a boost" fellas.

Again, saying straffing is noobish is kind of an obvious noob point. So is opposing straffing with playing with cover. Dumb as hell. A skilled game is a game where you must combine a large variety of skills : dodging, moving smartly , aiming, anticipating ennemy movements, adapting your weapons to the game etc...

Now, we have a "stay on cover and aim straight game". Soooo skilled (ironic).... and not very demanding on the tracking target part. I accept without trouble to be killed by a guy who owned me with a good dodging move, but a standing guy that made no effort whatsoever as i never had a chance to get out is SOF? No. Roll


games been steadily being dumbed down since replication. Ask any angry vet that's actually worth their weight in the game.]]>
Thu, 11 Oct 2012 15:14:00 +0000 dustsearch/guid/132444
<![CDATA[Classic Circle Strafing thread - by Tony Calif]]> https://forums.dust514.com/default.aspx?g=posts&m=354565#post354565 Vickers S Grunt wrote:
4447 wrote:
Ayures II wrote:
If you want to play a circle-strafe game and run in circles with people, go preorder Halo 4.

That video is so hilariously relevant.


anyway we can have it as DUST 514 514 intro?


Its like listening to tony and shar on coms


No dancing = **** party]]>
Thu, 11 Oct 2012 10:40:00 +0000 dustsearch/guid/132443
<![CDATA[Classic Circle Strafing thread - by Laurent Cazaderon]]> https://forums.dust514.com/default.aspx?g=posts&m=354545#post354545
Again, saying straffing is noobish is kind of an obvious noob point. So is opposing straffing with playing with cover. Dumb as hell. A skilled game is a game where you must combine a large variety of skills : dodging, moving smartly , aiming, anticipating ennemy movements, adapting your weapons to the game etc...

Now, we have a "stay on cover and aim straight game". Soooo skilled (ironic).... and not very demanding on the tracking target part. I accept without trouble to be killed by a guy who owned me with a good dodging move, but a standing guy that made no effort whatsoever as i never had a chance to get out is SOF? No. Roll]]>
Thu, 11 Oct 2012 10:00:00 +0000 dustsearch/guid/132442
<![CDATA[Classic Circle Strafing thread - by Vickers S Grunt]]> https://forums.dust514.com/default.aspx?g=posts&m=354535#post354535 4447 wrote:
Ayures II wrote:
If you want to play a circle-strafe game and run in circles with people, go preorder Halo 4.

That video is so hilariously relevant.


anyway we can have it as DUST 514 514 intro?


Its like listening to tony and shar on coms
]]>
Thu, 11 Oct 2012 09:49:00 +0000 dustsearch/guid/132441
<![CDATA[Classic Circle Strafing thread - by 4447]]> https://forums.dust514.com/default.aspx?g=posts&m=354496#post354496 Ayures II wrote:
If you want to play a circle-strafe game and run in circles with people, go preorder Halo 4.

That video is so hilariously relevant.


anyway we can have it as DUST 514 514 intro?]]>
Thu, 11 Oct 2012 08:33:00 +0000 dustsearch/guid/132440
<![CDATA[Classic Circle Strafing thread - by Auztin Dorriety]]> https://forums.dust514.com/default.aspx?g=posts&m=354491#post354491 Precursor--------------------------------------------------------l----T-----Codex]]> Thu, 11 Oct 2012 08:27:00 +0000 dustsearch/guid/132439 <![CDATA[Classic Circle Strafing thread - by Rhadiem]]> https://forums.dust514.com/default.aspx?g=posts&m=354413#post354413 Thu, 11 Oct 2012 07:14:00 +0000 dustsearch/guid/132438 <![CDATA[Classic Circle Strafing thread - by Bosse Ansgar]]> https://forums.dust514.com/default.aspx?g=posts&m=346605#post346605 Ranger SnakeBlood wrote:
xprotoman23 wrote:
Ranger SnakeBlood wrote:
xprotoman23 wrote:
Ranger SnakeBlood wrote:
Why is this tread here so all the arcade strafe verterns can look back fondly of the good old days, well i was one the people who defended that tread against ye and the only person i can remember having a half decent discusion with was mud there the rest of ye were just trolling and talking **** about the people who wanted it fixed ye brough it on yer selfs,

This build is 1000 times better than the builds we had before while i agree that its been somewhat over nerfed its still better now than previous, also to say its impossible to get a edge by strafing now trust me you can if you do it right i do it when ever i have to fight CQC, its still possible just not as easy it no longer trumps cover and actualy trying to get a good shot lined up in last build spray and pray won every time now it takes skill to be able to beat someone using it.

For all the talk about skills making yourselfs out to be the best now that everyones on equal footing ye complain instead of dominate, that shows me all ye want is yer cheap move back.

Welcome to a better dust


Look at the Corporation KDR and WLR then comeback at me brother.

This game in it's current state promotes camping


This part is relevent yes it does promote snipers which proves that snipers are not working as intended. TBH iam not sure of a balence solution to that other than nerf the rifle its self and give scouts a bonus with the sniper to boost it to where it is now, i dont think snipers would be as liked if it was not as good when used from assult suit.

As for the other part proto i realise you are a good player who would likly win against me 1v1, but i still would want toask why do you want a cheap move that gives you a advantage over most players?


strafing is a cheap move Shocked


In last build because it trumped the use of cover to the extent of cover being usless to effectily get a firing position while in cover you have to be still but straffing doubled as cover due to hit detection which iam certain had something to do with all the dancing fights that is i straffed in last build so much cover tactics ans firing positions were a liability

I can see where you are coming from as in some games that i dont realy play strafing is a part of the gun fight but most of the games i play straffing is only used in CQC when you aint got cover handy, this is the issue 2 different playstyles debating one topic from our own point of veiw

its a shame because as much as you likly dont agree with my point of veiw iam sorry to say i dont agree with your either




You guys don't seem to recall that the scout dropsuit camo is supposed to be buffed so that they are hard to impossible to see at a distance. They are supposed to be a stealth class. That means once that issue is fixed there are going to be way WAY more ghosts popping us from their hidden spots in the hills and strafing and movement is the only real defense against it.

AR users need to suck it up, the AR is OP and has way too big an effective range as it is. Since mid-ranged AR's have that advantage, the movement speed in general needs to be cranked way up as well as strafing speed. In return make it so that you can't repeatedly jump while strafing, give everyone a recovery time after each bunny hop.

"Oh, but if the strafing and movement speed is cranked up we won't stand a chance against CQB weapons!" Fucing good! You aren't SUPPOSED to dominate CQB, that's what CQB weapons ARE FOR!. If you want to play mid-range with an AR, do it. But don't ***** at every one else because they are able to strafe to try to avoid your ungodly OP weapons that have no ******* recoil!

Also, strafe speed needs to be heavily determined by what weapon you have equipped. Long range/heavy weapons-slow, Mid ranged-medium, Sidearms/CQB-fast. A sniper shouldn't be able to strafe around a target while scoped popping off shots at high speed like in MW3, and a SMG and shotgun should be able to out maneuver an AR at close range. Why would you even have close ranged weapons if they didn't give you an advantage when used in their element?]]>
Sat, 6 Oct 2012 23:29:00 +0000 dustsearch/guid/132437
<![CDATA[Classic Circle Strafing thread - by Tony Calif]]> https://forums.dust514.com/default.aspx?g=posts&m=346590#post346590 xprotoman23 wrote:
E3 was faster but then again I could use the Breach AR


I just remember E3 being slow because came after the awesomeness that was ...

REPLICATION :D]]>
Sat, 6 Oct 2012 23:16:00 +0000 dustsearch/guid/132436
<![CDATA[Classic Circle Strafing thread - by Tech Ohm Eaven]]> https://forums.dust514.com/default.aspx?g=posts&m=346585#post346585 Zekain Kade wrote:
Naustradamus Oracle wrote:
It's fine as is now ... might take some getting used to, but was we had before was way to annoying.

Circle strafe and jump, unload a entire clip or 2 before one if you dies.
Shotgun ruled cqc without giving you a chance at all (even when you sneaked up behind the guy)
and smg as well for it's high ROF

plus ... I felt really bad for heavies ... turn speed was slow enough for them to begin with ...now they had a scout at their back constantly like a itch that killed you and danced on your dissolving body ... so sad Sad

I'm not saying it's the best, but better then what was before
strafing was a viable counter in CQC combat. It isn't now.

Once a guy with a shot gun get's close to you, you're dead.


Dodgeing a SHOTGUN in CQC??
HELL NO!!

Get out of here with that strafeing/dodgeing BS! from SHOTGUN blasts!!
In fact strafeing speed is just about optimal.
Deal with it.
YOU killed me plenty of times in this build.
I do not need any strafeing speed boost.

I just need to remember to use more cover/tactics when I see the Zekain tag.

Oh and good game the other day.
]]>
Sat, 6 Oct 2012 23:15:00 +0000 dustsearch/guid/132435
<![CDATA[Classic Circle Strafing thread - by xprotoman23]]> https://forums.dust514.com/default.aspx?g=posts&m=346581#post346581 Sat, 6 Oct 2012 23:10:00 +0000 dustsearch/guid/132434 <![CDATA[Classic Circle Strafing thread - by Tony Calif]]> https://forums.dust514.com/default.aspx?g=posts&m=346574#post346574 Zekain Kade wrote:
Regis Mark V wrote:
Axl Steiner wrote:
xprotoman23 wrote:
strafing needs to revert to E3 levels


+1




Did you guys notice something different between E3 and precursor? I thought the speeds were pretty similar, if not identical]]>
Sat, 6 Oct 2012 23:04:00 +0000 dustsearch/guid/132433
<![CDATA[Classic Circle Strafing thread - by Ranger SnakeBlood]]> https://forums.dust514.com/default.aspx?g=posts&m=346516#post346516 xprotoman23 wrote:
Ranger SnakeBlood wrote:
xprotoman23 wrote:
Ranger SnakeBlood wrote:
Why is this tread here so all the arcade strafe verterns can look back fondly of the good old days, well i was one the people who defended that tread against ye and the only person i can remember having a half decent discusion with was mud there the rest of ye were just trolling and talking **** about the people who wanted it fixed ye brough it on yer selfs,

This build is 1000 times better than the builds we had before while i agree that its been somewhat over nerfed its still better now than previous, also to say its impossible to get a edge by strafing now trust me you can if you do it right i do it when ever i have to fight CQC, its still possible just not as easy it no longer trumps cover and actualy trying to get a good shot lined up in last build spray and pray won every time now it takes skill to be able to beat someone using it.

For all the talk about skills making yourselfs out to be the best now that everyones on equal footing ye complain instead of dominate, that shows me all ye want is yer cheap move back.

Welcome to a better dust


Look at the Corporation KDR and WLR then comeback at me brother.

This game in it's current state promotes camping


This part is relevent yes it does promote snipers which proves that snipers are not working as intended. TBH iam not sure of a balence solution to that other than nerf the rifle its self and give scouts a bonus with the sniper to boost it to where it is now, i dont think snipers would be as liked if it was not as good when used from assult suit.

As for the other part proto i realise you are a good player who would likly win against me 1v1, but i still would want toask why do you want a cheap move that gives you a advantage over most players?


strafing is a cheap move Shocked


In last build because it trumped the use of cover to the extent of cover being usless to effectily get a firing position while in cover you have to be still but straffing doubled as cover due to hit detection which iam certain had something to do with all the dancing fights that is i straffed in last build so much cover tactics ans firing positions were a liability

I can see where you are coming from as in some games that i dont realy play strafing is a part of the gun fight but most of the games i play straffing is only used in CQC when you aint got cover handy, this is the issue 2 different playstyles debating one topic from our own point of veiw

its a shame because as much as you likly dont agree with my point of veiw iam sorry to say i dont agree with your either

]]>
Sat, 6 Oct 2012 22:25:00 +0000 dustsearch/guid/132432
<![CDATA[Classic Circle Strafing thread - by xprotoman23]]> https://forums.dust514.com/default.aspx?g=posts&m=346483#post346483 Ranger SnakeBlood wrote:
xprotoman23 wrote:
Ranger SnakeBlood wrote:
Why is this tread here so all the arcade strafe verterns can look back fondly of the good old days, well i was one the people who defended that tread against ye and the only person i can remember having a half decent discusion with was mud there the rest of ye were just trolling and talking **** about the people who wanted it fixed ye brough it on yer selfs,

This build is 1000 times better than the builds we had before while i agree that its been somewhat over nerfed its still better now than previous, also to say its impossible to get a edge by strafing now trust me you can if you do it right i do it when ever i have to fight CQC, its still possible just not as easy it no longer trumps cover and actualy trying to get a good shot lined up in last build spray and pray won every time now it takes skill to be able to beat someone using it.

For all the talk about skills making yourselfs out to be the best now that everyones on equal footing ye complain instead of dominate, that shows me all ye want is yer cheap move back.

Welcome to a better dust


Look at the Corporation KDR and WLR then comeback at me brother.

This game in it's current state promotes camping


This part is relevent yes it does promote snipers which proves that snipers are not working as intended. TBH iam not sure of a balence solution to that other than nerf the rifle its self and give scouts a bonus with the sniper to boost it to where it is now, i dont think snipers would be as liked if it was not as good when used from assult suit.

As for the other part proto i realise you are a good player who would likly win against me 1v1, but i still would want toask why do you want a cheap move that gives you a advantage over most players?


strafing is a cheap move Shocked]]>
Sat, 6 Oct 2012 22:06:00 +0000 dustsearch/guid/132431
<![CDATA[Classic Circle Strafing thread - by Ranger SnakeBlood]]> https://forums.dust514.com/default.aspx?g=posts&m=346446#post346446 xprotoman23 wrote:
Ranger SnakeBlood wrote:
Why is this tread here so all the arcade strafe verterns can look back fondly of the good old days, well i was one the people who defended that tread against ye and the only person i can remember having a half decent discusion with was mud there the rest of ye were just trolling and talking **** about the people who wanted it fixed ye brough it on yer selfs,

This build is 1000 times better than the builds we had before while i agree that its been somewhat over nerfed its still better now than previous, also to say its impossible to get a edge by strafing now trust me you can if you do it right i do it when ever i have to fight CQC, its still possible just not as easy it no longer trumps cover and actualy trying to get a good shot lined up in last build spray and pray won every time now it takes skill to be able to beat someone using it.

For all the talk about skills making yourselfs out to be the best now that everyones on equal footing ye complain instead of dominate, that shows me all ye want is yer cheap move back.

Welcome to a better dust


Look at the Corporation KDR and WLR then comeback at me brother.

This game in it's current state promotes camping


This part is relevent yes it does promote snipers which proves that snipers are not working as intended. TBH iam not sure of a balence solution to that other than nerf the rifle its self and give scouts a bonus with the sniper to boost it to where it is now, i dont think snipers would be as liked if it was not as good when used from assult suit.

As for the other part proto i realise you are a good player who would likly win against me 1v1, but i still would want toask why do you want a cheap move that gives you a advantage over most players?
]]>
Sat, 6 Oct 2012 21:55:00 +0000 dustsearch/guid/132430
<![CDATA[Classic Circle Strafing thread - by xprotoman23]]> https://forums.dust514.com/default.aspx?g=posts&m=346383#post346383 Ranger SnakeBlood wrote:
Why is this tread here so all the arcade strafe verterns can look back fondly of the good old days, well i was one the people who defended that tread against ye and the only person i can remember having a half decent discusion with was mud there the rest of ye were just trolling and talking **** about the people who wanted it fixed ye brough it on yer selfs,

This build is 1000 times better than the builds we had before while i agree that its been somewhat over nerfed its still better now than previous, also to say its impossible to get a edge by strafing now trust me you can if you do it right i do it when ever i have to fight CQC, its still possible just not as easy it no longer trumps cover and actualy trying to get a good shot lined up in last build spray and pray won every time now it takes skill to be able to beat someone using it.

For all the talk about skills making yourselfs out to be the best now that everyones on equal footing ye complain instead of dominate, that shows me all ye want is yer cheap move back.

Welcome to a better dust


Look at the Corporation KDR and WLR then comeback at me brother.

This game in it's current state promotes camping]]>
Sat, 6 Oct 2012 21:26:00 +0000 dustsearch/guid/132429
<![CDATA[Classic Circle Strafing thread - by Ranger SnakeBlood]]> https://forums.dust514.com/default.aspx?g=posts&m=346338#post346338
This build is 1000 times better than the builds we had before while i agree that its been somewhat over nerfed its still better now than previous, also to say its impossible to get a edge by strafing now trust me you can if you do it right i do it when ever i have to fight CQC, its still possible just not as easy it no longer trumps cover and actualy trying to get a good shot lined up in last build spray and pray won every time now it takes skill to be able to beat someone using it.

For all the talk about skills making yourselfs out to be the best now that everyones on equal footing ye complain instead of dominate, that shows me all ye want is yer cheap move back.

Welcome to a better dust]]>
Sat, 6 Oct 2012 21:02:00 +0000 dustsearch/guid/132428
<![CDATA[Classic Circle Strafing thread - by SILENTSAM 69]]> https://forums.dust514.com/default.aspx?g=posts&m=346261#post346261
At least last build a guy in a cheap suit had a chance if he moved well.

I will admit though that the problem is magnified by the Tactical Assault Riffle being broken. It was turned fully automatic with its higher accuracy and damage.]]>
Sat, 6 Oct 2012 20:27:00 +0000 dustsearch/guid/132427
<![CDATA[Classic Circle Strafing thread - by xprotoman23]]> https://forums.dust514.com/default.aspx?g=posts&m=346231#post346231 Cerebral Wolf Jr wrote:
xprotoman23 wrote:
xprotoman23 wrote:
https://forums.dust514.com/default.aspx?g=posts&t=19290&p=10


Read up noobs We told you this would happen *begins to do dougie


get educated



Can you email me?


[email protected]


Cool]]>
Sat, 6 Oct 2012 20:14:00 +0000 dustsearch/guid/132426
<![CDATA[Classic Circle Strafing thread - by Cerebral Wolf Jr]]> https://forums.dust514.com/default.aspx?g=posts&m=346213#post346213 xprotoman23 wrote:
xprotoman23 wrote:
https://forums.dust514.com/default.aspx?g=posts&t=19290&p=10


Read up noobs We told you this would happen *begins to do dougie


get educated



Can you email me?


[email protected]]]>
Sat, 6 Oct 2012 20:07:00 +0000 dustsearch/guid/132425
<![CDATA[Classic Circle Strafing thread - by xprotoman23]]> https://forums.dust514.com/default.aspx?g=posts&m=346209#post346209 xprotoman23 wrote:
https://forums.dust514.com/default.aspx?g=posts&t=19290&p=10


Read up noobs We told you this would happen *begins to do dougie


get educated]]>
Sat, 6 Oct 2012 20:06:00 +0000 dustsearch/guid/132424
<![CDATA[Classic Circle Strafing thread - by Ieukoplast]]> https://forums.dust514.com/default.aspx?g=posts&m=345190#post345190 Mavado V Noriega wrote:
the game needs a strafe boost
only ppl that complained about strafing were the ppl that were extremely bad at tracking targets

strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill
the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter

each build the gunplay gets a bit worse imo.
i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.

ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.

tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.

CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU?
even a slight strafe buff will help + make the game smoother in general still feels too stiff



I wouldn't mind, and would support, faster strafing speeds... however the controls would need to be fixed first. Aiming in this game is still off, I can't tell exactly what is wrong, like the acceleration, deadzone or whatever, but it is not right.

Is adapting to bad controls a skill? Sure, but that doesn't make it acceptable or correct to have poor aiming feel/mechanics. What we had before, with the faster strafe speed, the only ones capable of easily tracking targets were the ones who adapted to the poor controls better. They might have better skill in adapting to bad controls, but maybe their aiming skill is the same, or less, than somebody else who currently can't aim well in Dust due to shoddy aiming mechanics.

It's kind of like an idiot savant, they may be a absolute genius when it comes to math, but give them another subject and they will fail miserably at it. Not saying its going to be that extreme if the controls are fixed, but it would level the playing field significantly. Instead of only 10% being able to aim proficiently, it might be 60-70%.]]>
Sat, 6 Oct 2012 04:54:00 +0000 dustsearch/guid/132423
<![CDATA[Classic Circle Strafing thread - by MR-NASTY]]> https://forums.dust514.com/default.aspx?g=posts&m=345137#post345137 Zekain Kade wrote:
Naustradamus Oracle wrote:
It's fine as is now ... might take some getting used to, but was we had before was way to annoying.

Circle strafe and jump, unload a entire clip or 2 before one if you dies.
Shotgun ruled cqc without giving you a chance at all (even when you sneaked up behind the guy)
and smg as well for it's high ROF

plus ... I felt really bad for heavies ... turn speed was slow enough for them to begin with ...now they had a scout at their back constantly like a itch that killed you and danced on your dissolving body ... so sad Sad

I'm not saying it's the best, but better then what was before
strafing was a viable counter in CQC combat. It isn't now.

Once a guy with a shot gun get's close to you, you're dead.


Uhh yea dodging a shotgun in close quarters? Shocked

Hahahahahahahaha]]>
Sat, 6 Oct 2012 04:07:00 +0000 dustsearch/guid/132422
<![CDATA[Classic Circle Strafing thread - by Naustradamus Oracle]]> https://forums.dust514.com/default.aspx?g=posts&m=345136#post345136 Zekain Kade wrote:


I'm not saying it's the best, but better then what was before
strafing was a viable counter in CQC combat. It isn't now.

Once a guy with a shot gun get's close to you, you're dead.[/quote]
I find it to be more tactical ... if you want to move to a location, try and stay by cover rather then go in the open. at CQC, a shotgun should tear you up in the open.

Plus it promotes teaming up with another soldier or two.]]>
Sat, 6 Oct 2012 04:06:00 +0000 dustsearch/guid/132421
<![CDATA[Classic Circle Strafing thread - by Zekain Kade]]> https://forums.dust514.com/default.aspx?g=posts&m=345134#post345134 Naustradamus Oracle wrote:
It's fine as is now ... might take some getting used to, but was we had before was way to annoying.

Circle strafe and jump, unload a entire clip or 2 before one if you dies.
Shotgun ruled cqc without giving you a chance at all (even when you sneaked up behind the guy)
and smg as well for it's high ROF

plus ... I felt really bad for heavies ... turn speed was slow enough for them to begin with ...now they had a scout at their back constantly like a itch that killed you and danced on your dissolving body ... so sad Sad

I'm not saying it's the best, but better then what was before
strafing was a viable counter in CQC combat. It isn't now.

Once a guy with a shot gun get's close to you, you're dead.]]>
Sat, 6 Oct 2012 04:03:00 +0000 dustsearch/guid/132420
<![CDATA[Classic Circle Strafing thread - by Naustradamus Oracle]]> https://forums.dust514.com/default.aspx?g=posts&m=345131#post345131
Circle strafe and jump, unload a entire clip or 2 before one if you dies.
Shotgun ruled cqc without giving you a chance at all (even when you sneaked up behind the guy)
and smg as well for it's high ROF

plus ... I felt really bad for heavies ... turn speed was slow enough for them to begin with ...now they had a scout at their back constantly like a itch that killed you and danced on your dissolving body ... so sad Sad

I'm not saying it's the best, but better then what was before]]>
Sat, 6 Oct 2012 04:00:00 +0000 dustsearch/guid/132419
<![CDATA[Classic Circle Strafing thread - by Zekain Kade]]> https://forums.dust514.com/default.aspx?g=posts&m=345125#post345125 Regis Mark V wrote:
Axl Steiner wrote:
xprotoman23 wrote:
strafing needs to revert to E3 levels


+1


]]>
Sat, 6 Oct 2012 03:56:00 +0000 dustsearch/guid/132418
<![CDATA[Classic Circle Strafing thread - by Regis Mark V]]> https://forums.dust514.com/default.aspx?g=posts&m=345121#post345121 Axl Steiner wrote:
xprotoman23 wrote:
strafing needs to revert to E3 levels


+1

]]>
Sat, 6 Oct 2012 03:55:00 +0000 dustsearch/guid/132417
<![CDATA[Classic Circle Strafing thread - by Axl Steiner]]> https://forums.dust514.com/default.aspx?g=posts&m=345062#post345062 xprotoman23 wrote:
strafing needs to revert to E3 levels


+1]]>
Sat, 6 Oct 2012 03:16:00 +0000 dustsearch/guid/132416
<![CDATA[Classic Circle Strafing thread - by xprotoman23]]> https://forums.dust514.com/default.aspx?g=posts&m=344999#post344999 Sat, 6 Oct 2012 02:33:00 +0000 dustsearch/guid/132415 <![CDATA[Classic Circle Strafing thread - by Fiasco Llana]]> https://forums.dust514.com/default.aspx?g=posts&m=344893#post344893 Sat, 6 Oct 2012 00:38:00 +0000 dustsearch/guid/132414 <![CDATA[Classic Circle Strafing thread - by xprotoman23]]> https://forums.dust514.com/default.aspx?g=posts&m=344833#post344833 DUST Fiend wrote:
Still trying to get your disco shoes back I see.


I'm actually taking a victory lap and saying "I Told You So" Shocked.

This game in it's current state is a poormans version of Halo meets COD groundwar.]]>
Fri, 5 Oct 2012 23:54:00 +0000 dustsearch/guid/132413
<![CDATA[Classic Circle Strafing thread - by Obama DAT]]> https://forums.dust514.com/default.aspx?g=posts&m=344831#post344831 Fri, 5 Oct 2012 23:52:00 +0000 dustsearch/guid/132412 <![CDATA[Classic Circle Strafing thread - by Ten-Sidhe]]> https://forums.dust514.com/default.aspx?g=posts&m=344752#post344752
Maybe put strafe at speed of last build as base, then have mods, skills, and let sprint button give boost while draining stamina.(as long as it dosen't glitch the hit-detection, dodging by skill/speed is fine, hits not registering is not) So a high strafe fit is a 'tactical' choice made with fit pre-battle. So it's a stealth/gank/speed/tank trade off when fitting.

I see why a slow paced tactical shooter shouldn't have high health. I don't see a reason a tactical shooter can't have high movement and strafe speed.

I prefer to not have bunny hopping, I would suggest adding jump skills to get over obstacles easier. I have not do to fear of it turning into mario with guns. I don't even see why, can't change direction in air so it makes a more predictable target. Strafing seems more realistic to me. Infantry don't in real life, some types of vehicle combat have. With power armour strafing could be a real life tactic. If you told Napoleon about a board game based on modern infantry tactics he would probably think them ridiculous, they should form lines like real infantry he might say. We won't know if it is realistic till we invent power armour.]]>
Fri, 5 Oct 2012 23:16:00 +0000 dustsearch/guid/132411
<![CDATA[Classic Circle Strafing thread - by Ten-Sidhe]]> https://forums.dust514.com/default.aspx?g=posts&m=344694#post344694 I hope they restore precursor strafe speed or add strafe speed mods or some form of use stamina to strafe faster in bursts. Maybe all three and a cover system

It would be great if two squads were pinned down in cover exchanging fire. One squad leader sends a scout to sneak around behind enemy. Scout uses stealth to get behind, then dances in box as its stamina drains. Enemy squad fighting scout exposes themselves to the ar fire of the scouts squad that is no longer pinned down. It would be great if tactical/run-in-gun was determined by the fit made before battle rather then only one possible.

Scout would favor tactical movement and run-in-gun combat(or sniper), assault could go either way depending on mods, logi would favor tactical or running at back of pack, heavy would be either more tactical, maybe if it had the 200hp they took away back.]]>
Fri, 5 Oct 2012 22:51:00 +0000 dustsearch/guid/132409
<![CDATA[Classic Circle Strafing thread - by Cerebral Wolf Jr]]> https://forums.dust514.com/default.aspx?g=posts&m=344695#post344695 Lonewolf514 wrote:
Cerebral Wolf Jr wrote:
I actually quite liked the speed of the last build.


explain.

was too slow. imo




What's to explain? It's pretty self explanatory really. I liked the speed of the last build, how is that unclear?]]>
Fri, 5 Oct 2012 22:51:00 +0000 dustsearch/guid/132410
<![CDATA[Classic Circle Strafing thread - by Lonewolf514]]> https://forums.dust514.com/default.aspx?g=posts&m=344682#post344682 mikegunnz wrote:
Mavado V Noriega wrote:
the game needs a strafe boost
only ppl that complained about strafing were the ppl that were extremely bad at tracking targets

strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill
the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter

each build the gunplay gets a bit worse imo.
i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.

ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.

tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.

CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU?
even a slight strafe buff will help + make the game smoother in general still feels too stiff


I don't think ANYONE wants to suck epic donkey balls. Shocked

+1 for slightly higher strafe speed. Going back to last build is nice, but heck, I'll take any increase.


what people want and what they get are two different things. just keep sucking:P]]>
Fri, 5 Oct 2012 22:43:00 +0000 dustsearch/guid/132408
<![CDATA[Classic Circle Strafing thread - by Lonewolf514]]> https://forums.dust514.com/default.aspx?g=posts&m=344680#post344680 Cerebral Wolf Jr wrote:
I actually quite liked the speed of the last build.


explain.

was too slow. imo

]]>
Fri, 5 Oct 2012 22:42:00 +0000 dustsearch/guid/132407
<![CDATA[Classic Circle Strafing thread - by mikegunnz]]> https://forums.dust514.com/default.aspx?g=posts&m=344671#post344671 Mavado V Noriega wrote:
the game needs a strafe boost
only ppl that complained about strafing were the ppl that were extremely bad at tracking targets

strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill
the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter

each build the gunplay gets a bit worse imo.
i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.

ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.

tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.

CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU?
even a slight strafe buff will help + make the game smoother in general still feels too stiff


I don't think ANYONE wants to suck epic donkey balls. Shocked

+1 for slightly higher strafe speed. Going back to last build is nice, but heck, I'll take any increase.]]>
Fri, 5 Oct 2012 22:39:00 +0000 dustsearch/guid/132406
<![CDATA[Classic Circle Strafing thread - by Tony Calif]]> https://forums.dust514.com/default.aspx?g=posts&m=344669#post344669 CCP do the strangest things clearly...]]> Fri, 5 Oct 2012 22:38:00 +0000 dustsearch/guid/132405 <![CDATA[Classic Circle Strafing thread - by Cerebral Wolf Jr]]> https://forums.dust514.com/default.aspx?g=posts&m=344662#post344662 Fri, 5 Oct 2012 22:36:00 +0000 dustsearch/guid/132404 <![CDATA[Classic Circle Strafing thread - by Ten-Sidhe]]> https://forums.dust514.com/default.aspx?g=posts&m=344656#post344656
lets see where it fits, tactical or run and gun, by Wikipedia definition.

  • pace: big maps made it seem slowish, but movement was quick, less so with new build. This build more tactical then last.
  • group based combat: this is trait of tactical that should be in game, even if it had more jumping then mario bro. it should be as team
  • variety of weapons based on actual weapons: it is sci-fi, why would they be based on accual weapons, n/a
  • importance placed on weapon choice/carry whole arsenal like quake/unreal: this goes tactical, but this would make metal gear run and gun. So by itself doesn't say much.
  • wiki didn't list cover system, that would make it more tactical(in fps sense, not that related to military use of word): none


So, out of 4, one doesn't apply, one was moved more toward tactical this build, 2 were always tactical and should stay. I think it's tactical enough and shouldn't move further in that direction with speed reduction. Add cover if more tactical is intended.

I think a cover system should be added, and a increase in strafe speed. I have never seen a game that allowed slow cover hugging and unreal type run and gun.

I never understood the bunny hopping, strafing I miss. Hit detection, lag, and strafe combined were a problem before, hit detection seems fixed(mostly) so can we have some strafe speed back.

In eve, speed tanking needs skills and mods. Maybe we will have strafe speed augmenters or something soon?]]>
Fri, 5 Oct 2012 22:34:00 +0000 dustsearch/guid/132403
<![CDATA[Classic Circle Strafing thread - by DUST Fiend]]> https://forums.dust514.com/default.aspx?g=posts&m=344568#post344568 Fri, 5 Oct 2012 21:53:00 +0000 dustsearch/guid/132402 <![CDATA[Classic Circle Strafing thread - by Mavado V Noriega]]> https://forums.dust514.com/default.aspx?g=posts&m=344551#post344551 only ppl that complained about strafing were the ppl that were extremely bad at tracking targets

strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill
the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter

each build the gunplay gets a bit worse imo.
i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.

ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.

tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.

CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU?
even a slight strafe buff will help + make the game smoother in general still feels too stiff]]>
Fri, 5 Oct 2012 21:44:00 +0000 dustsearch/guid/132401
<![CDATA[Classic Circle Strafing thread - by Ayures II]]> https://forums.dust514.com/default.aspx?g=posts&m=344449#post344449 run in circles with people, go preorder Halo 4.

That video is so hilariously relevant.]]>
Fri, 5 Oct 2012 21:03:00 +0000 dustsearch/guid/132400
<![CDATA[Classic Circle Strafing thread - by xprotoman23]]> https://forums.dust514.com/default.aspx?g=posts&m=344440#post344440 https://forums.dust514.com/default.aspx?g=posts&t=19290&p=10


Read up noobs We told you this would happen *begins to do dougie]]>
Fri, 5 Oct 2012 21:01:00 +0000 dustsearch/guid/132399