Ieukoplast
Osmon Surveillance Caldari State
169
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Posted - 2012.10.06 04:54:00 -
[1] - Quote
Mavado V Noriega wrote:the game needs a strafe boost only ppl that complained about strafing were the ppl that were extremely bad at tracking targets
strafing adds skill, being able to keep ur aim on someone for a sustained period of time = skill the fps mechanics part of this game should be gettin feedback solely from ppl who spend alot of time on console fps not eve players who may or may not casually pick up a shooter
each build the gunplay gets a bit worse imo. i had the most fun gunfights back on the 1st build and that **** u had to lead ppl by 20m just to get hit markers cuz the hit detection was so ****** yet i still had more fun on that? why? cuz the speed felt right.
ppl can argue all they want about dust being a "tactical" shooter fact is u DONT ever try to combine a tactical shooter and a high health game it doesnt work out and that is showing in DUST.
tactical shooters are low health games and lets face it dust will suck epic donkey balls if its made into a low health shooter when u have to pay for gear each time u die.
CCP stop catering to bad players, thought DUST was suppose to be hardcore? whatever happened to tellin noobs HTFU? even a slight strafe buff will help + make the game smoother in general still feels too stiff
I wouldn't mind, and would support, faster strafing speeds... however the controls would need to be fixed first. Aiming in this game is still off, I can't tell exactly what is wrong, like the acceleration, deadzone or whatever, but it is not right.
Is adapting to bad controls a skill? Sure, but that doesn't make it acceptable or correct to have poor aiming feel/mechanics. What we had before, with the faster strafe speed, the only ones capable of easily tracking targets were the ones who adapted to the poor controls better. They might have better skill in adapting to bad controls, but maybe their aiming skill is the same, or less, than somebody else who currently can't aim well in Dust due to shoddy aiming mechanics.
It's kind of like an idiot savant, they may be a absolute genius when it comes to math, but give them another subject and they will fail miserably at it. Not saying its going to be that extreme if the controls are fixed, but it would level the playing field significantly. Instead of only 10% being able to aim proficiently, it might be 60-70%. |