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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.09 00:49:00 -
[1] - Quote
Codex Impressions
Needs Improvement
- Weapon Select wheel. Under the current system selections are often lacking precision and if made while moving usual cause the character to veer in the direct of the item/weapon selected.
- War Point system for Nano Injectors and Repair Tools still awards WPs at a higher rate to those using *lower* level gear. 'End of cycle' rewards for the Repair Tool seem to still be in effect.
- ***Farming*** This adversely effects game balance both in and outside of matches making testing more difficult Example: PS may actually be fine at their present rate but farming spam of PS makes some matches unplayable. Match rewards are also skewed, awarding 7k War Points to someone who never left the 'Red Zone'. (I know you're already on it :) just needs a mention)
- AR vs Sniper Rifle balance. ARs are now frequently more effective at sniping and counter sniping than the sniper rifles. Likely an issue of excessive range on basic AR types.
- The 5 objective maps have extreme frame per second drops rendering them unplayable (~1/3 of the time for me)
- I've passed through the walls around objectives and fallen through the roof on buildings.
- Squad Leaders awarded kills for PS strike use, squad awarded nothing (suggest change to both leader and squad only getting assists)
- Still getting deployed into unwinable matches in progress
- Spawn mechanics are still poor often resulting in death on spawn (sometimes before the interface even loads the battle map fully). In short the problems in prior builds have been exacerbated by the changes to strafing/movement.
- Ability to Hack and target with Squad Orders deployible equipment (Nano Hives, Dropuplinks etc) to enhance tactical and team oriented game play (suggested such hacking require a Codebreaker, likely of a more Advanced Meta level)
- Nano Injector targeting still needs improvement.
Positive addition
- Enhanced 'New Player Experience'
- Improved skill requirements in the Market
- "Drop In" from MCC is a lot of fun :)
- New maps are great (addition of ladders adds a nice element to tactical play)
- INVALID is gone \o/
- Movement over uneven ground seems much improved :)
- Selection of match type \o/
- End of match 'leader board' now displays and is ranked by War Points (a most welcome change)
- New intro is polished/nice. I've gotten positive responses towards it from people who haven't played Dust (or EVE for that matter).
- System for deleting characters is much improved (decreased chance of accidental deletions).
- New female Merc suits (more visual diversity is always welcome :) ).
- Nano Injector targeting seems improved over last build.
- Hit detection is much improved, thank you :)
- Heavy suits seem improved. Tougher and a more frequent presence on the field.
The "As Intended?" list
- Meta 1 Mass Drivers 'one-shot' Type I Scout suits
- Scouts seem to lack a fully fleshed out battlefield role in the current build (Assults suits are often seen as better for sniping, Assault/Heavy are better in close quarters, the actual act of scouting awards no War Points). I wonder if this is as intended due to the possible addition of cloaking bonuses when cloakes are added.
- PS currently add War Points to the pool for gaining another PS thus causing a 'domino effect' increasing their use substantially end match.
- Active Sensors seem to give no feedback when/if working.
- Opposing players no longer show up on mini-map when they're *actively shooting me*. This has happened with everything from pistols/smgs all the way to Snipers/sniping ARs.
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Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.10.12 02:53:00 -
[2] - Quote
Posting to voice my hope that the recent changes to Logi related gear/WP are a temporary stop gap while a real fix to farming is worked on, because as it stands the current iteration punishes legit Logi players for the exploit actions of farmers.
Plug the holes that allow exploits, don't throw the baby out with the bathwater.
0.02 ISK Cross
ps ~ Feedback thread from legit LogiBros regarding the logi system. https://forums.dust514.com/default.aspx?g=posts&t=39238&find=unread |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.10.13 09:17:00 -
[3] - Quote
Cerebral Wolf Jr wrote:The Skystrike cannon model has a bug, just north of objective C on the roof, you can fall though and get stuck in the building model.
I have also experienced this. |
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