Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.10.08 14:58:00 -
[1] - Quote
WHAT is the issue with the forums, that when I use quik reply and spend the time to type out extensive reports, that is ******* deletes my entire reply??????
I just typed out a report on issues with this build and now it hasn't even posted and I am ******* PISSED OFF!. I thought you fixed this CCP. I thought it was supposed to save drafts. Why do I spend the time to give you my observations and feed back when the forum mechanics delete them?
How is it with each new build, the things that FINALLY got fixed, become even more broken, items and issues that were fine begin to fail, and I feel like there was no internal play testing and research done before releasing the build?
It seems that this build has regressed back two build to the issues of frame rate, lag, memory bleeds, and general lack of playability here in the US. Especially everyone that I have played with from the west coast seems to suffer some of the worst instances of these issues.
WHY??!!?? |
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2012.10.08 16:05:00 -
[2] - Quote
Since my last listing of current issues and feed back was erroneously erased, I guess I will begin again. Now I will start with those issues that I find are adversely affecting the game play. Afterwards I will address those things that I am pleased to see in this current build versus other builds.
To begin, Problems:
WEAPONS:
There are still issues with fact that there is a general inconsistency with weapons, their stats (in comparison to the level of the weapon, i.e., standard, advanced, and proto) do not translate to usability or a desire to use them. Specifically the difference between the 'Blindfire' and the 'Killswitch' ARs and why the 'Stormside' Roden is not on the market. The only difference between the 'Blindfire' and the 'Killswitch' ARs are the facts that the 'Killswitch' has about a 0.5% increase in accuracy at the cost of an almost 40% increase CPU and PG. WHY? This same kind of issue was also spotted by myself in the areas of the advanced to proto sniper rifles and the new laser rifles (standard to advanced). I have heard of similar issues with other weapons, yet since I do not spec into them as of yet, I do not have the premise to speak about them.
DROPSUITS:
Where are the AUR Type II, shield tanking suits at? And what the hell happened to the strafing speed? The nerfing of this particular stat and ability (especially those that operate the Scout suits) has been the biggest kick in the balls yet. It makes me ask; what is the point of having the different suits when they have the exact same strafing speeds and turning speeds? If you wanted to play heavy and have all the extra armor, you should suffer the movement penalties. That made sense to me. If you wanted to have speed, you gave up general face to face survivability. Want to play middle ground, play as an assault. Now, EVERYONE is pretty much in an assault or heavy suit. NOT FUN, and now variety as to how I can rework an engagement to come out on top. If I pull the trigger second, I am DEAD first. This becomes an issue of who has the better gear, or twitch reactions.
ENVIRONMENT:
Why do I still trip and get stuck on the smallest of environmental effects and features?? I can't count how many times I have died this build, not because some one was better than me, but because some how a pebble kept me from moving, or the general proximity of a friendly stopped me. Next thing I know - DEAD!.
Also, the more complex the environment, it sees the higher amount of frame rate drop and possible memory bleed that is corrupting the packets being sent between players and the server. It's another case of the "AWESOME STAIRS" from the first build. Also a case of two steps forward, and three to four back. BUMMER!
RADAR:
The radar/mini map SUCKS! My radar can't even detect when I have OPFOR (Oppositional Forces, i.e., the ENEMY) when they are standing right NEXT TO ME. What is the point in having it then?????? What is the point of fighting in the future with all the advances that are being portrayed in this game when the KITTEN radar is SHITE.
LATENCY/LAG/FRAME RATE:
Well I would need days to talk about this, so I will cut it short. On the west coast of CA, it seems to be especially bad. And even more so if I get thrown into an EU server. Then I just want to pull out what little hair I have left on my head (which would be impossible since I shave it!!!). This leads to stuttering, both in the VO and the frame rate which leads to abounding frustration. NOT COOL!. |