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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.10.03 11:32:00 -
[1] - Quote
Mitchman 514 wrote:- Excessive WP exploiting by repairing vehicles in the red zone or similar. - Excessive number of OB, 2-3 dozen per match, can ruin the game. - The font in the result board after the matches and ingame during a match uses a unreadable font for the names of people. Use the normal font and cut off the names earlier instead, at least it's somewhat readable that way. This is with a 50" TV 3 meters from the screen. - When using the fitting screen, there must be numbers above the graph to show how much CPU and PG fitting the item would draw from the suit. It's really unintuitive and quirky as it is now.
All this, plus the control changes you've made are horrible.
LAG is disgusting.
Tac assault rifle is broken, i don't think the change was deliberate?
Corp member bug is very bad.
No kick from corp option for CEO/Director.
No Corp tax.
Looks very pretty though, love the new textures, especially on the riles and the new animations. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.03 12:08:00 -
[2] - Quote
How does the corp member bug fix work?
Cross posting from twitter so you don't tell me off again. heh. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.03 12:14:00 -
[3] - Quote
Thank you very much! Hope you enjoyed your week off!
Are the changes to the Tac assault rifle deliberate and are the control changes deliberate or a bug? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.03 12:22:00 -
[4] - Quote
CCP Cmdr Wang wrote:Cerebral Wolf Jr wrote:Thank you very much! Hope you enjoyed your week off!
Are the changes to the Tac assault rifle deliberate and are the control changes deliberate or a bug? We'll have to do more testing before we pass a verdict (don't want knee jerk reactions here) perhaps another player vs. dev event to see if it's borked?
I wouldn't complain about that.
I've been thinking about the new FW stuff thats in and at the moment it seems to me like it's just a glorified way of making a staged match between 2 sides.
Are there any plans to expand on it? It feels kinda expensive and pointless at the moment. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.03 12:29:00 -
[5] - Quote
This is CCP, we're use to massive steps and then taking baby steps and months to fix what you broke when you put it in the first time. :D
You should give me a job, CCP Newcastle just turned me down for a QA position. I'd get things on track. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.03 22:03:00 -
[6] - Quote
YoUnGcUz wrote:Return skill point gain back to last build or this game will die fast on release. Not to many ps3 player fpser what ever u wana call will play for to long with it like this and yes i really like this game.
I think its still too high personally. I've got almost 1.3m SP and i've not played much at all. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.04 11:49:00 -
[7] - Quote
can we get some more information on how the SP changes work specifically? I've no intention of starting a flaming war or anything on the forums but the information would be very useful and allow us to know what the caps are, how they are actually working and if there is in fact a hard cap in place etc and having this information would allow us to test is better as well. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.12 13:16:00 -
[8] - Quote
Hey Cmdr_Wang,
Since i left my last lot of feedback my controller issues seem to have somewhat disappeared. The X/Y axis issues that people are having on the DS3 seems to be a bug as mine seems to have almost vanished over night last week.
I'm here now about something else i'm having a slight issue with, in Codex you changed the way that X/Y axis speeds worked based on aiming down sights and it's much, much better for CQC AR's however when using something like the Codewish, which i've been using the last couple of days it's far too sensitive, i was a big fan of the Codewish last build and having come back to it as soon as i was able due to SP limitations i've found it's much more difficult to use.
Originally it required considerable skill to use correctly and that was great but now it seems to difficult to use full stop at any respectable ranges.
Could you look at the way the camera works when aiming down sights again please and maybe scale it depending on the magnification of the zoom on a specific weapon?
Make it higher for lesser magnification and lower for higher magnification so that's at least possible to get a head shot for 50 meters because as it stands now, even if someone is moving towards me it's very difficult with it being so easy to overshoot the mark. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.12 14:35:00 -
[9] - Quote
The Skystrike cannon model has a bug, just north of objective C on the roof, you can fall though and get stuck in the building model. |
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