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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 13:36:00 -
[1] - Quote
+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. |
Tectonious Falcon
23
|
Posted - 2012.09.30 13:41:00 -
[2] - Quote
Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for.
Why would you call your kid Juice though? That's the real question. You would never be able to give juice to Juice because that's basically cannibalism.
I agree with you though the cap is a good idea. Means I won't have to live on Dust keep up with everyone
On a sidenote: juice sounds and looks really stupid after you say it for a while |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 13:43:00 -
[3] - Quote
I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 13:43:00 -
[4] - Quote
Tectonious Falcon wrote:Why would you call your kid Juice though? That's the real question. You would never be able to give juice to Juice because that's basically cannibalism. I agree with you though the cap is a good idea. Means I won't have to live on Dust keep up with everyone On a sidenote: juice sounds and looks really stupid after you say it for a while
Johnny is the name of the bass player from my band. Juice is the nickname of my drummer because he had a bad habit of responding to any word that started with a 'j' sound.
>_>;
|
Eskel Bondfree
DUST University Ivy League
76
|
Posted - 2012.09.30 13:49:00 -
[5] - Quote
+1 from me as well. It's also important to note that the majority of SP is still earned by actively playing the game. We don't know yet what the actual cap is in numbers, but I doubt that the majority of players will be hitting the cap on a regular basis. So good players that start out later or people who play often can still make their way to the top compared to the masses.
Quote:On a sidenote: juice sounds and looks really stupid after you say it for a while Confirming this is the case. Actually it is the case with pretty much every word there is... is is is is is is is is |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.09.30 13:49:00 -
[6] - Quote
Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done.
If you have two pilots in EVE on the same account can they both not skill up at the same time?
Not from EVE forgive the ignorance. |
Loss Tovas
ZionTCD Legacy Rising
236
|
Posted - 2012.09.30 13:51:00 -
[7] - Quote
KryptixX wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. If you have two pilots in EVE on the same account can they both not skill up at the same time? Not from EVE forgive the ignorance.
Only one character will receive the passive skill bonus. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.09.30 13:51:00 -
[8] - Quote
Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. I love the passive sp to one character as well |
HK-40
120
|
Posted - 2012.09.30 13:52:00 -
[9] - Quote
KryptixX wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. If you have two pilots in EVE on the same account can they both not skill up at the same time? Not from EVE forgive the ignorance.
No. Only one. If you want to change to skill another, all skill training on the first must be stopped. Its why many have multiple accounts |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.09.30 13:53:00 -
[10] - Quote
HK-40 wrote:KryptixX wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. If you have two pilots in EVE on the same account can they both not skill up at the same time? Not from EVE forgive the ignorance. No. Only one. If you want to change to skill another, all skill training on the first must be stopped. Its why many have multiple accounts
So you can only have one pilot per account? |
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Odiain Suliis
39
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Posted - 2012.09.30 13:55:00 -
[11] - Quote
KryptixX wrote:HK-40 wrote:KryptixX wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. If you have two pilots in EVE on the same account can they both not skill up at the same time? Not from EVE forgive the ignorance. No. Only one. If you want to change to skill another, all skill training on the first must be stopped. Its why many have multiple accounts So you can only have one pilot per account?
You can have 3 chars on 1 EVE account, but only 1 of those can be training at a time.
That previous poster were referring to was that in order to gather SP to a skill, one has to have skill in traningque and apply that que to aquire SP at all. Now in order to train another char on that same account. one has to pause the first chars training completely to be able to train the second char.
And if training is paused, then that char don't gain SP at all. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.09.30 13:57:00 -
[12] - Quote
Odiain Suliis wrote:KryptixX wrote:HK-40 wrote:KryptixX wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. If you have two pilots in EVE on the same account can they both not skill up at the same time? Not from EVE forgive the ignorance. No. Only one. If you want to change to skill another, all skill training on the first must be stopped. Its why many have multiple accounts So you can only have one pilot per account? You can have 3 chars on 1 EVE account, but only 1 of those can be training at a time.
Ah ok this makes sense then.
Not a big deal anyway, funnel passive SP to an alt and grind till cap on your main. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:03:00 -
[13] - Quote
Yeah, that's one of the alternatives i was thinking of, in addition to just playing ALTS once i hit the cap.
If you want to train more than one character, have multiple accounts, thats how we have to get around it in EVE, i've currently got 5 EVE accounts and i don't pay real money for any of them, i pay for my accounts with the ISK they make. |
ThatGUYisSO GOOOOOOOOOOD
8
|
Posted - 2012.09.30 14:14:00 -
[14] - Quote
Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for.
Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started |
cranium79
ZionTCD Legacy Rising
38
|
Posted - 2012.09.30 14:16:00 -
[15] - Quote
since i only have 1 account character, i'm all good with the passive sp going to one character . i also like the cap. i can only play on weekends due to work and family, so it takes me about a month or so to get up to pace where i'm competitive against those who play 8+hrs a day, 7 days a week. running militia against proto doesn't work too well . now, things will be more even for me. i understand people who play more should get skilled up faster, but as was stated by the op, too much is at stake for such a large gap against us weekend warriors. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 14:16:00 -
[16] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started
Not necessarily. In Eve Online players who have been playing longer have more skill-points in their specialization.
A player who started in 2012 has two years worth of SP gain over the player from 2014, -however- he has it all specialized in Heavies, Forge Guns, and Anti-Vehicle grenades.
The player from 2014 specializes in Assault suits with Assault Rifles and Locus Grenades. He has a marked advantage over his enemy despite the enemy having two years worth of SP.
Just saying - I get taken out by militia assault rifles in my heavy and I use advanced/prototype gear. It's not so unbelievable that the new player, choosing his specialization well, can counter other player's specializations. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:16:00 -
[17] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started
Actually in EVE a person whos been playing longer and has more SP is not always at an advantage. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 14:17:00 -
[18] - Quote
Cerebral Wolf Jr wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started Actually in EVE a person whos been playing longer and has more SP is not always at an advantage.
Industrial carebears
|
Dusty Mokong
ZionTCD Legacy Rising
61
|
Posted - 2012.09.30 14:20:00 -
[19] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started
Welcome to the wonderful world of eve online :) |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:21:00 -
[20] - Quote
Aeon Amadi wrote:Cerebral Wolf Jr wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started Actually in EVE a person whos been playing longer and has more SP is not always at an advantage. Industrial carebears
Not at all, take someone in a Battleship, they can be locked down by a one day old newbee in a tackling frigate and there's nothing the BS player can do thanks to the tracking speed of the turrets.
Admit the newbee can't kill the BS, but the BS can't kill the newbee either and he can't run away so when the newbees friends turn up its one dead BS. |
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Kengfa
138
|
Posted - 2012.09.30 14:21:00 -
[21] - Quote
It's not really a hard cap. A hard cap implies stopping gain altogether. This is more of a soft cap. being that, it will slow progress but not halt it altogether. The cap has been here the whole time, have you ever been playing, gotten more SP at first, then you had a hard time getting over 20k-30k? That's the cap. The only difference, is, now it's reset on a weekly basis, rather than daily. So, rather than getting 50k SP 4 games in a row, and hit the cap, then wait til the next day to repeat the cycle, you'll get 50k SP 28 games in a row, and hit the cap for the week. |
ThatGUYisSO GOOOOOOOOOOD
8
|
Posted - 2012.09.30 14:27:00 -
[22] - Quote
Dusty Mokong wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started Welcome to the wonderful world of eve online :)
So wait...the guy who plays too much can't have an advantage, but the guy who takes dust like a religion can have an overwhelming advantage......hmmmmm kinda seems like the same thing lol CCP once again you have proved that you fail at FPS
LONG LIVE EVETARDS |
Kengfa
138
|
Posted - 2012.09.30 14:29:00 -
[23] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:Dusty Mokong wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started Welcome to the wonderful world of eve online :) So wait...the guy who plays too much can't have an advantage, but the guy who takes dust like a religion can have an overwhelming advantage......hmmmmm kinda seems like the same thing lol CCP once again you have proved that you fail at FPS LONG LIVE EVETARDS
You make no ******* sense. He's saying that if somebody has had an active character for over a year, they'll have an advantage over people who have had an active character for a week, even if they played less in that year, than the other guy did in that week.
Active character 365d | 7d Playtime 50h | 150h Skillpoints 14m | 6m |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:30:00 -
[24] - Quote
Look at his user name, he's about 15 years old, there's no way in hell he's going to understand your post, it will just confuse him. |
ThatGUYisSO GOOOOOOOOOOD
8
|
Posted - 2012.09.30 14:34:00 -
[25] - Quote
Aeon Amadi wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started Not necessarily. In Eve Online players who have been playing longer have more skill-points in their specialization. A player who started in 2012 has two years worth of SP gain over the player from 2014, -however- he has it all specialized in Heavies, Forge Guns, and Anti-Vehicle grenades. The player from 2014 specializes in Assault suits with Assault Rifles and Locus Grenades. He has a marked advantage over his enemy despite the enemy having two years worth of SP. Just saying - I get taken out by militia assault rifles in my heavy and I use advanced/prototype gear. It's not so unbelievable that the new player, choosing his specialization well, can counter other player's specializations.
This is such a limited example
The Hardcore slayer, me and many others, will have a unbelievable advantage over the newer players. It would be like bringing a knife to gun fight... how is justifiable in FPS |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 14:38:00 -
[26] - Quote
Kengfa wrote:It's not really a hard cap. A hard cap implies stopping gain altogether. This is more of a soft cap. being that, it will slow progress but not halt it altogether. The cap has been here the whole time, have you ever been playing, gotten more SP at first, then you had a hard time getting over 20k-30k? That's the cap. The only difference, is, now it's reset on a weekly basis, rather than daily. So, rather than getting 50k SP 4 games in a row, and hit the cap, then wait til the next day to repeat the cycle, you'll get 50k SP 28 games in a row, and hit the cap for the week.
Taken directly from patch notes:
*Skill point accrual has been rebalanced and now has a hard cap per week that corresponds to EVE Online |
ThatGUYisSO GOOOOOOOOOOD
8
|
Posted - 2012.09.30 14:41:00 -
[27] - Quote
Kengfa wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Dusty Mokong wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:+1 to this.
I've stated this before and a lot of the community seemed to get very... angry with me. I like this feature because it means that no-one can ever advance farther than anyone else except by total time played - similar to Eve Online. If you started in 2014, you'll never have more SP than someone who was playing back in 2012, as in Eve Online.
Sure - go ahead and say that it's punishing the more dedicated players or that it's a disappointing mechanic. Regardless of how you feel, it's important to remember that this is more an MMO than it is an FPS. If you have more time to play it shouldn't guarantee that you're going to get rewarded more than someone who has more real-life obligations when there are long term investments that get lost from the conflict.
If Johnny can only play for three hours a day because of work, school, kids etc. and Juice can play for eight hours a day - Juice shouldn't be given more skill-points than Johnny just because he has more time to play. This wouldn't be a bad system in a game like Call of Duty or Battlefield 3 because there's no investment to lose. It's matches that have no consequence at the end. This, on the other hand, has all sorts of consequences whenever a match is won or lost.
With Juice having more time, and more SP, he is more likely to win a match - and thereby affect everything Johnny has worked for. Howeve, the person who has been playing for year will have overwhelming advantage over a player who just started Welcome to the wonderful world of eve online :) So wait...the guy who plays too much can't have an advantage, but the guy who takes dust like a religion can have an overwhelming advantage......hmmmmm kinda seems like the same thing lol CCP once again you have proved that you fail at FPS LONG LIVE EVETARDS You make no ******* sense. He's saying that if somebody has had an active character for over a year, they'll have an advantage over people who have had an active character for a week, even if they played less in that year, than the other guy did in that week. Active character 365d | 7d Playtime 50h | 150h Skillpoints 14m | 6m
What Im saying is this not a solution, but a problem.
I understand you eve players like to play house, and your badass at it
This system might be good for mmo, but it is horrible for FPS. CCP is basically saying because you're so loyal to our game we are going make super strong
Time played> Gun GAME lol
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.09.30 14:42:00 -
[28] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:
This is such a limited example
The Hardcore slayer, me and many others, will have a unbelievable advantage over the newer players. It would be like bringing a knife to gun fight... how is justifiable in FPS
Yes - your submachine is -totally- going to make such an amazing impact on the guy who's only been playing for a week sitting at 500m away with a sniper rifle.
Specialization and skill in this game go hand in hand. There are players that honestly -should not- kill me but still do. I'm an AV specialist in this build and still get my ass handed to me occasionally by a really good LAV gunner.
Likewise - there are some players that have every advantage against me that I still manage (by the grace of god) to kill before they can kill me.
You're over-thinking this. Eve Online veterans get bested by new players constantly based entirely on situation. Your player-skill, in-game skills, and gear doesn't match up to three new players attacking you from all sides. Take out one of them but they'll still manage to kill you and you lost 250,000 isk to their 20,000. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.30 14:43:00 -
[29] - Quote
Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done.
depends on how big the cap is tbh ppl shouldnt be punished too much and make this game painfully slow grind just because they can play a bit more.
this also makes it harder for newer players to catch up to vets months down the line when u got that cap in place no matter how much time a newbie has to play catch up he will now struggle to close the SP gap and as u said.............this is a game of consequence and now the newbie is being punished because he didnt start playing from day 1. |
ThatGUYisSO GOOOOOOOOOOD
8
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Posted - 2012.09.30 14:45:00 -
[30] - Quote
Mavado V Noriega wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. depends on how big the cap is tbh ppl shouldnt be punished too much and make this game painfully slow grind just because they can play a bit more. this also makes it harder for newer players to catch up to vets months down the line when u got that cap in place no matter how much time a newbie has to play catch up he will now struggle to close the SP gap and as u said.............this is a game of consequence and now the newbie is being punished because he didnt start playing from day 1. THIS |
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.09.30 14:45:00 -
[31] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote: What Im saying is this not a solution, but a problem.
I understand you eve players like to play house, and your badass at it
This system might be good for mmo, but it is horrible for FPS. CCP is basically saying because you're so loyal to our game we are going make super strong
Time played> Gun GAME lol
How do you figure dude? I've been playing CONSOLE first person shooters for as long as I've had a PS3 - which I bought for Dust 514. I have no issue going toe-to-toe with the majority of players and admittedly there are a few that I still have issues with (but actively avoid).
Time played doesn't mean anything over skill. Skill doesn't mean anything over time played.
It's a perfect system that all depends on the player itself that learns by their mistakes and can counteract their flaws over time - such is the way of everything New Eden is. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 14:47:00 -
[32] - Quote
Mavado V Noriega wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. depends on how big the cap is tbh ppl shouldnt be punished too much and make this game painfully slow grind just because they can play a bit more. this also makes it harder for newer players to catch up to vets months down the line when u got that cap in place no matter how much time a newbie has to play catch up he will now struggle to close the SP gap and as u said.............this is a game of consequence and now the newbie is being punished because he didnt start playing from day 1.
Hardly. I'll say it -yet again- it's all about specialization. A player that chooses to put his skill-points all in Tanks, investing MILLIONS of SP into them won't be able to fight a new player in an infantry battle..
Or did you somehow forget what happened after the vehicle hotfix when everyone stopped using Tanks and were crying to have their SP reimbursed because they didn't have anything to fight with? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:52:00 -
[33] - Quote
Mavado V Noriega wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. depends on how big the cap is tbh ppl shouldnt be punished too much and make this game painfully slow grind just because they can play a bit more. this also makes it harder for newer players to catch up to vets months down the line when u got that cap in place no matter how much time a newbie has to play catch up he will now struggle to close the SP gap and as u said.............this is a game of consequence and now the newbie is being punished because he didnt start playing from day 1.
How do you think people that have just come to EVE feel? Having less than 1m SP against some people with 100m?
They can still win though and do on a regular basis, your point is moot as it's pointed out and proven wrong multiple times in EVE.
This is not MAG, This is EVE in FPS form. |
ThatGUYisSO GOOOOOOOOOOD
8
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Posted - 2012.09.30 14:53:00 -
[34] - Quote
Aeon Amadi wrote:ThatGUYisSO GOOOOOOOOOOD wrote: What Im saying is this not a solution, but a problem.
I understand you eve players like to play house, and your badass at it
This system might be good for mmo, but it is horrible for FPS. CCP is basically saying because you're so loyal to our game we are going make super strong
Time played> Gun GAME lol
How do you figure dude? I've been playing CONSOLE first person shooters for as long as I've had a PS3 - which I bought for Dust 514. I have no issue going toe-to-toe with the majority of players and admittedly there are a few that I still have issues with (but actively avoid). Time played doesn't mean anything over skill. Skill doesn't mean anything over time played. It's a perfect system that all depends on the player itself that learns by their mistakes and can counteract their flaws over time - such is the way of everything New Eden is. All your opinion on the subject is based on your eve experience... which I must point out is MMO, and not a FPS If new players have dedication and will power they should be able to catch up. This build is great example Time played> ask A FULL PROTO vet what happens when he goes against a militia.
This game has always been TIME PLAYED>GUN GAME... now its just long term |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 14:54:00 -
[35] - Quote
Cerebral Wolf Jr wrote:Mavado V Noriega wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. depends on how big the cap is tbh ppl shouldnt be punished too much and make this game painfully slow grind just because they can play a bit more. this also makes it harder for newer players to catch up to vets months down the line when u got that cap in place no matter how much time a newbie has to play catch up he will now struggle to close the SP gap and as u said.............this is a game of consequence and now the newbie is being punished because he didnt start playing from day 1. How do you think people that have just come to EVE feel? Having less than 1m SP against some people with 100m? They can still win though and do on a regular basis, your point is moot as it's pointed out and proven wrong multiple times in EVE. This is not MAG, This is EVE in FPS form.
For once I'm going to shake hands with a Goon and say to just ignore them, they're stupid and obsolved in their own ideals - thereby it is pointless to try and change them for we are EVETARDS NYEH-HEH-HEH-HAH.
Seriously though it's not worth trying to explain it to the lesser beings. Let them toil about in their own discord. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 14:55:00 -
[36] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:ThatGUYisSO GOOOOOOOOOOD wrote: What Im saying is this not a solution, but a problem.
I understand you eve players like to play house, and your badass at it
This system might be good for mmo, but it is horrible for FPS. CCP is basically saying because you're so loyal to our game we are going make super strong
Time played> Gun GAME lol
How do you figure dude? I've been playing CONSOLE first person shooters for as long as I've had a PS3 - which I bought for Dust 514. I have no issue going toe-to-toe with the majority of players and admittedly there are a few that I still have issues with (but actively avoid). Time played doesn't mean anything over skill. Skill doesn't mean anything over time played. It's a perfect system that all depends on the player itself that learns by their mistakes and can counteract their flaws over time - such is the way of everything New Eden is. All your opinion on the subject is based on your eve experience... which I must point out is MMO, and not a FPS new players if they have dedication and will power should be able to catch up. Right now in build is great example of what happens when A FULL PROTO vet a goes against a militia. This game has always been TIME PLAYED>GUN GAME... now its just long term
And why the **** shouldn't it be that way? This game was never intended to be ****ing balanced - if you don't like it go back to your p.o.s FPS game. I get tired of this same freaggin argument over and over again.
edit: This is the same frakking logic you're trying to prove so what's the got damn issue? |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 14:57:00 -
[37] - Quote
Aeon Amadi wrote:Cerebral Wolf Jr wrote:Mavado V Noriega wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. depends on how big the cap is tbh ppl shouldnt be punished too much and make this game painfully slow grind just because they can play a bit more. this also makes it harder for newer players to catch up to vets months down the line when u got that cap in place no matter how much time a newbie has to play catch up he will now struggle to close the SP gap and as u said.............this is a game of consequence and now the newbie is being punished because he didnt start playing from day 1. How do you think people that have just come to EVE feel? Having less than 1m SP against some people with 100m? They can still win though and do on a regular basis, your point is moot as it's pointed out and proven wrong multiple times in EVE. This is not MAG, This is EVE in FPS form. For once I'm going to shake hands with a Goon and say to just ignore them, they're stupid and obsolved in their own ideals - thereby it is pointless to try and change them for we are EVETARDS NYEH-HEH-HEH-HAH. Seriously though it's not worth trying to explain it to the lesser beings. Let them toil about in their own discord.
Generally we do what we're talking about when we're not trolling you know. ;)
As for the FPS comparisons against an MMO game are you missing that this is a FPSMMO not a FPS or a MMO?
I suppose the next thing you're going to say is that because its a FPSMMO and not a MMOFPS that the FPS section and balance should be put before anything MMO related. |
ThatGUYisSO GOOOOOOOOOOD
8
|
Posted - 2012.09.30 14:58:00 -
[38] - Quote
Aeon Amadi wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:ThatGUYisSO GOOOOOOOOOOD wrote: What Im saying is this not a solution, but a problem.
I understand you eve players like to play house, and your badass at it
This system might be good for mmo, but it is horrible for FPS. CCP is basically saying because you're so loyal to our game we are going make super strong
Time played> Gun GAME lol
How do you figure dude? I've been playing CONSOLE first person shooters for as long as I've had a PS3 - which I bought for Dust 514. I have no issue going toe-to-toe with the majority of players and admittedly there are a few that I still have issues with (but actively avoid). Time played doesn't mean anything over skill. Skill doesn't mean anything over time played. It's a perfect system that all depends on the player itself that learns by their mistakes and can counteract their flaws over time - such is the way of everything New Eden is. All your opinion on the subject is based on your eve experience... which I must point out is MMO, and not a FPS new players if they have dedication and will power should be able to catch up. Right now in build is great example of what happens when A FULL PROTO vet a goes against a militia. This game has always been TIME PLAYED>GUN GAME... now its just long term And why the **** shouldn't it be that way? This game was never intended to be ****ing balanced - if you don't like it go back to your p.o.s FPS game. I get tired of this same freaggin argument over and over again. edit: This is the same frakking logic you're trying to prove so what's the got damn issue?
But your argument was how the system was now more balanced, and now you agree with may statement that the system is unbalanced
glad we could agree on something ;)
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.30 14:58:00 -
[39] - Quote
Aeon Amadi wrote:Mavado V Noriega wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. depends on how big the cap is tbh ppl shouldnt be punished too much and make this game painfully slow grind just because they can play a bit more. this also makes it harder for newer players to catch up to vets months down the line when u got that cap in place no matter how much time a newbie has to play catch up he will now struggle to close the SP gap and as u said.............this is a game of consequence and now the newbie is being punished because he didnt start playing from day 1. Hardly. I'll say it -yet again- it's all about specialization. A player that chooses to put his skill-points all in Tanks, investing MILLIONS of SP into them won't be able to fight a new player in an infantry battle.. Or did you somehow forget what happened after the vehicle hotfix when everyone stopped using Tanks and were crying to have their SP reimbursed because they didn't have anything to fight with?
specialization means ur newbie is only gonna be decent at one thing whereas the vet can be good at different things and lets face it a vet will still have more shields better fittings than a newbie.
this what u describe here is ONLY good if the said newbie joins a corp on day 1 because if not hes gonna train up basic assault stuff and specialize in that and have nothing to combat the marauders roaming around and will get raped....repeatedly.
u think newbies gonna actually specialize 1st in swarm launchers etc that not really that effective on infantry? nope not unless they join a corp day 1.
@ tank comment.......i still used tanks as well as some of my other guys and lol'd that even after the hotfix the majority of ppl STILL got trouble taking out tanks and i still have my infantry suits and guns all trained as well so that comment on "didnt have anything to fight with" seems like some peeps managed their skills poorly imo
Hard caps give vets a long term advantage, there are always gonna have more options available and to the avg casual player (not those in corps cuz it wont matter much to them im looking out for sniperkid1028834) he will not have the options available to him to play different roles and expecting teamwork and coordination among random players on PS3........yeaaaaaa......better chance at winning the lottery tbh |
ThatGUYisSO GOOOOOOOOOOD
8
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Posted - 2012.09.30 14:59:00 -
[40] - Quote
Cerebral Wolf Jr wrote:Aeon Amadi wrote:Cerebral Wolf Jr wrote:Mavado V Noriega wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. depends on how big the cap is tbh ppl shouldnt be punished too much and make this game painfully slow grind just because they can play a bit more. this also makes it harder for newer players to catch up to vets months down the line when u got that cap in place no matter how much time a newbie has to play catch up he will now struggle to close the SP gap and as u said.............this is a game of consequence and now the newbie is being punished because he didnt start playing from day 1. How do you think people that have just come to EVE feel? Having less than 1m SP against some people with 100m? They can still win though and do on a regular basis, your point is moot as it's pointed out and proven wrong multiple times in EVE. This is not MAG, This is EVE in FPS form. For once I'm going to shake hands with a Goon and say to just ignore them, they're stupid and obsolved in their own ideals - thereby it is pointless to try and change them for we are EVETARDS NYEH-HEH-HEH-HAH. Seriously though it's not worth trying to explain it to the lesser beings. Let them toil about in their own discord. Generally we do what we're talking about when we're not trolling you know. ;) As for the FPS comparisons against an MMO game are you missing that this is a FPSMMO not a FPS or a MMO? I suppose the next thing you're going to say is that because its a FPSMMO and not a MMOFPS that the FPS section and balance should be put before anything MMO related.
BTW who R you??? |
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 14:59:00 -
[41] - Quote
Cerebral Wolf Jr wrote:
Generally we do what we're talking about when we're not trolling you know. ;)
As for the FPS comparisons against an MMO game are you missing that this is a FPSMMO not a FPS or a MMO?
I suppose the next thing you're going to say is that because its a FPSMMO and not a MMOFPS that the FPS section and balance should be put before anything MMO related.
Don't think that last bit was in relation toward me so I'm going to ignore it for now. |
Drake-696
Doomheim
53
|
Posted - 2012.09.30 14:59:00 -
[42] - Quote
HK-40 wrote:No. Only one. If you want to change to skill another, all skill training on the first must be stopped. Its why many have multiple accounts
Which could be a problem in DUST. In EVE, you pay for those multiple accounts. In DUST, you could make multiple free accounts. Just playing devil's advocate. |
a dirty Shisno
Algintal Core Gallente Federation
130
|
Posted - 2012.09.30 15:00:00 -
[43] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:Mavado V Noriega wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. depends on how big the cap is tbh ppl shouldnt be punished too much and make this game painfully slow grind just because they can play a bit more. this also makes it harder for newer players to catch up to vets months down the line when u got that cap in place no matter how much time a newbie has to play catch up he will now struggle to close the SP gap and as u said.............this is a game of consequence and now the newbie is being punished because he didnt start playing from day 1. THIS A hardcore player that starts even just one week after launch who always hits the cap will NEVER catch up to a hardcore player that starts on day one and also always hits the cap. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 15:01:00 -
[44] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:
But your argument was how the system was now more balanced, and now you agree with may statement that the system is unbalanced
glad we could agree on something ;)
I never once agree'd with you - and your strawman argument is ridiculous.
We're done here, and I desperately await the opportunity to show you how little your "gun-game" matters in New Eden.
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.30 15:04:00 -
[45] - Quote
Aeon Amadi wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:ThatGUYisSO GOOOOOOOOOOD wrote: What Im saying is this not a solution, but a problem.
I understand you eve players like to play house, and your badass at it
This system might be good for mmo, but it is horrible for FPS. CCP is basically saying because you're so loyal to our game we are going make super strong
Time played> Gun GAME lol
How do you figure dude? I've been playing CONSOLE first person shooters for as long as I've had a PS3 - which I bought for Dust 514. I have no issue going toe-to-toe with the majority of players and admittedly there are a few that I still have issues with (but actively avoid). Time played doesn't mean anything over skill. Skill doesn't mean anything over time played. It's a perfect system that all depends on the player itself that learns by their mistakes and can counteract their flaws over time - such is the way of everything New Eden is. All your opinion on the subject is based on your eve experience... which I must point out is MMO, and not a FPS new players if they have dedication and will power should be able to catch up. Right now in build is great example of what happens when A FULL PROTO vet a goes against a militia. This game has always been TIME PLAYED>GUN GAME... now its just long term And why the **** shouldn't it be that way? This game was never intended to be ****ing balanced - if you don't like it go back to your p.o.s FPS game. I get tired of this same freaggin argument over and over again. edit: This is the same frakking logic you're trying to prove so what's the got damn issue?
i lol'd at that part sooooo.................why was tanks nerfed again? because u know ppl didnt specialize in proto AV and cried for CCP to balance a TANK against the solo AV guy and not a squad of AV |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 15:05:00 -
[46] - Quote
a dirty Shisno wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Mavado V Noriega wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. depends on how big the cap is tbh ppl shouldnt be punished too much and make this game painfully slow grind just because they can play a bit more. this also makes it harder for newer players to catch up to vets months down the line when u got that cap in place no matter how much time a newbie has to play catch up he will now struggle to close the SP gap and as u said.............this is a game of consequence and now the newbie is being punished because he didnt start playing from day 1. THIS A hardcore player that starts even just one week after launch who always hits the cap will NEVER catch up to a hardcore player that starts on day one and also always hits the cap.
So which would you prefer:
System A) A player experiences diminishing returns but no hard cap to where they can just endless rack in SP, so that from Day One they will have AN INCREDIBLE ADVANTAGE over a new player.
or
System B) Where a player starting from day one his a hard-cap but will always have an advantage over a new player.
Just saying, System B is the lesser of two evils. I'd rather fight against someone who's faced hard-caps and has a set amount of SP because he's been playing longer than I have than someone who does absolutely nothing with their life -AND- has been playing longer than me with no limitations on how much he can gain from his matches.
But I can't honestly expect anyone on these forums to understand that logic because CARROTS AND PEAS ARE BAD FOR ME |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 15:06:00 -
[47] - Quote
Mavado V Noriega wrote:
i lol'd at that part sooooo.................why was tanks nerfed again? because u know ppl didnt specialize in proto AV and cried for CCP to balance a TANK against the solo AV guy and not a squad of AV
I -did- specialize in Proto AV. There was a -MASSIVE- issue with the shield resistances and even CCP acknowledged that they were way too aggressive. If you want to say that was because players "cried" about something that EVEN THE DEVELOPERS SAID WAS BROKEN then you're ****ed up in the head mate. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 15:08:00 -
[48] - Quote
Aeon Amadi wrote:Cerebral Wolf Jr wrote:
Generally we do what we're talking about when we're not trolling you know. ;)
As for the FPS comparisons against an MMO game are you missing that this is a FPSMMO not a FPS or a MMO?
I suppose the next thing you're going to say is that because its a FPSMMO and not a MMOFPS that the FPS section and balance should be put before anything MMO related.
Don't think that last bit was in relation toward me so I'm going to ignore it for now.
No it wasn't it was aimed at whoever it was that was claiming dust a FPS game first and was in fact not an MMO |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.09.30 15:09:00 -
[49] - Quote
Aeon Amadi wrote:a dirty Shisno wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Mavado V Noriega wrote:Cerebral Wolf Jr wrote:I'm a big fan of this and the passive SP gain only going to a single character too. It feels much more like EVE now and it's going to mean i don't have to log in every day just for the diminishing returns, i can play once or twice a week, hit my cap and have done. depends on how big the cap is tbh ppl shouldnt be punished too much and make this game painfully slow grind just because they can play a bit more. this also makes it harder for newer players to catch up to vets months down the line when u got that cap in place no matter how much time a newbie has to play catch up he will now struggle to close the SP gap and as u said.............this is a game of consequence and now the newbie is being punished because he didnt start playing from day 1. THIS A hardcore player that starts even just one week after launch who always hits the cap will NEVER catch up to a hardcore player that starts on day one and also always hits the cap. So which would you prefer: System A) A player experiences diminishing returns but no hard cap to where they can just endless rack in SP, so that from Day One they will have AN INCREDIBLE ADVANTAGE over a new player. or System B) Where a player starting from day one his a hard-cap but will always have an advantage over a new player. Just saying, System B is the lesser of two evils. I'd rather fight against someone who's faced hard-caps and has a set amount of SP because he's been playing longer than I have than someone who does absolutely nothing with their life -AND- has been playing longer than me with no limitations on how much he can gain from his matches. But I can't honestly expect anyone on these forums to understand that logic because CARROTS AND PEAS ARE BAD FOR ME
Why can't there be a happy medium? I'm sure CCP is smart enough to figure this out.
Just because EVE does something one way doesn't mean its the best or right decision for dust.
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.09.30 15:10:00 -
[50] - Quote
Cerebral Wolf Jr wrote:Aeon Amadi wrote:Cerebral Wolf Jr wrote:
Generally we do what we're talking about when we're not trolling you know. ;)
As for the FPS comparisons against an MMO game are you missing that this is a FPSMMO not a FPS or a MMO?
I suppose the next thing you're going to say is that because its a FPSMMO and not a MMOFPS that the FPS section and balance should be put before anything MMO related.
Don't think that last bit was in relation toward me so I'm going to ignore it for now. No it wasn't it was aimed at whoever it was that was claiming dust a FPS game first and was in fact not an MMO
Bro-knuckles. Can't wait to see all the tears when we Capsuleers grief these miscreants out of the game. |
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Aeon Amadi
Maverick Conflict Solutions
1003
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Posted - 2012.09.30 15:11:00 -
[51] - Quote
KryptixX wrote:
Why can't there be a happy medium? I'm sure CCP is smart enough to figure this out.
Just because EVE does something one way doesn't mean its the best or right decision for dust.
They -did- dude. Diminishing returns over the course of a week with a hard-cap. It doesn't get much more middle ground than that. ANYTHING else and it's too one-sided in either direction. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 15:12:00 -
[52] - Quote
Quote:
Why can't there be a happy medium? I'm sure CCP is smart enough to figure this out.
Just because EVE does something one way doesn't mean its the best or right decision for dust.
Because Dust is EVE in FPS form, this is not DUST the FPS that's seperate to EVE.
If CCP changed how SP works they risk loosing their entire playerbase in EVE when they realise that someone whos been playing Dust for a month has more SP than they have gained in a year. |
ThatGUYisSO GOOOOOOOOOOD
8
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Posted - 2012.09.30 15:13:00 -
[53] - Quote
Aeon Amadi wrote:ThatGUYisSO GOOOOOOOOOOD wrote:
But your argument was how the system was now more balanced, and now you agree with may statement that the system is unbalanced
glad we could agree on something ;)
I never once agree'd with you - and your strawman argument is ridiculous. We're done here, and I desperately await the opportunity to show you how little your "gun-game" matters in New Eden.
now Im gonna have re quote all this stuff ahhh In summary, You said the that the new SP cap system being implemented was perfect! however, I then explained how the system, long term, was unbalance for new players.
You then said "And why the **** shouldn't it be that way? This game was never intended to be ****ing balanced"
So you agree that this game is unbalanced ie. "This game was never intended to be ****ing balanced"
Lastly, how can a system be perfect if its imbalanced , contradiction much ;/ |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.09.30 15:14:00 -
[54] - Quote
Aeon Amadi wrote:KryptixX wrote:
Why can't there be a happy medium? I'm sure CCP is smart enough to figure this out.
Just because EVE does something one way doesn't mean its the best or right decision for dust.
They -did- dude. Diminishing returns over the course of a week with a hard-cap. It doesn't get much more middle ground than that. ANYTHING else and it's too one-sided in either direction.
Maybe they'll put an hour of thought into it and think they've come to the best and only conclusion.
Or maybe they'll do some testing and get some feedback from the non-fanboys. |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.09.30 15:15:00 -
[55] - Quote
Cerebral Wolf Jr wrote:Quote:
Why can't there be a happy medium? I'm sure CCP is smart enough to figure this out.
Just because EVE does something one way doesn't mean its the best or right decision for dust.
Because Dust is EVE in FPS form, this is not DUST the FPS that's seperate to EVE. If CCP changed how SP works they risk loosing their entire playerbase in EVE when they realise that someone whos been playing Dust for a month has more SP than they have gained in a year.
So your'e saying they didn't change a thing about the skill point system? |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 15:15:00 -
[56] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:
now Im gonna have re quote all this stuff ahhh In summary, You said the that the new SP cap system being implemented was perfect! however, I then explained how the system, long term, was unbalance for new players.
You then said "And why the **** shouldn't it be that way? This game was never intended to be ****ing balanced"
So you agree that this game is unbalanced ie. "This game was never intended to be ****ing balanced"
Lastly, how can a system be perfect if its imbalanced , contradiction much ;/
Since you skipped over it to get your point across I'll repost it again:
System A) A player experiences diminishing returns but no hard cap to where they can just endless rack in SP, so that from Day One they will have AN INCREDIBLE ADVANTAGE over a new player.
or
System B) Where a player starting from day one his a hard-cap but will always have an advantage over a new player.
Just saying, System B is the lesser of two evils. I'd rather fight against someone who's faced hard-caps and has a set amount of SP because he's been playing longer than I have than someone who does absolutely nothing with their life -AND- has been playing longer than me with no limitations on how much he can gain from his matches.
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 15:16:00 -
[57] - Quote
It's meant to reward long term players and those that adopt the game early, just like in EVE.
Its pretty similar to real life you know, you're not going to learn more than a professional driver just because you've spent 100 hours this week driving while he's spent 2 hours doing it this week.
He has years of experience that you cant and wont ever get until he dies or quits and you then catch up and or surpass him. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 15:16:00 -
[58] - Quote
KryptixX wrote:Aeon Amadi wrote:KryptixX wrote:
Why can't there be a happy medium? I'm sure CCP is smart enough to figure this out.
Just because EVE does something one way doesn't mean its the best or right decision for dust.
They -did- dude. Diminishing returns over the course of a week with a hard-cap. It doesn't get much more middle ground than that. ANYTHING else and it's too one-sided in either direction. Maybe they'll put an hour of thought into it and think they've come to the best and only conclusion. Or maybe they'll do some testing and get some feedback from the non-fanboys.
They're going to appeal to Eve players -long- before they appeal to FPS players dude. It was made very clear at Fan Fest 2012 that Eve players' opinions pretty much get priority. Live with it. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 15:17:00 -
[59] - Quote
KryptixX wrote:Aeon Amadi wrote:KryptixX wrote:
Why can't there be a happy medium? I'm sure CCP is smart enough to figure this out.
Just because EVE does something one way doesn't mean its the best or right decision for dust.
They -did- dude. Diminishing returns over the course of a week with a hard-cap. It doesn't get much more middle ground than that. ANYTHING else and it's too one-sided in either direction. Maybe they'll put an hour of thought into it and think they've come to the best and only conclusion. Or maybe they'll do some testing and get some feedback from the non-fanboys.
The changes HAVE been put it because of feedback from the non fanboys and the non grinding players who have no lives. |
ThatGUYisSO GOOOOOOOOOOD
8
|
Posted - 2012.09.30 15:23:00 -
[60] - Quote
Aeon Amadi wrote:ThatGUYisSO GOOOOOOOOOOD wrote:
now Im gonna have re quote all this stuff ahhh In summary, You said the that the new SP cap system being implemented was perfect! however, I then explained how the system, long term, was unbalance for new players.
You then said "And why the **** shouldn't it be that way? This game was never intended to be ****ing balanced"
So you agree that this game is unbalanced ie. "This game was never intended to be ****ing balanced"
Lastly, how can a system be perfect if its imbalanced , contradiction much ;/
Since you skipped over it to get your point across I'll repost it again: System A) A player experiences diminishing returns but no hard cap to where they can just endless rack in SP, so that from Day One they will have AN INCREDIBLE ADVANTAGE over a new player. or System B) Where a player starting from day one his a hard-cap but will always have an advantage over a new player. Just saying, System B is the lesser of two evils. I'd rather fight against someone who's faced hard-caps and has a set amount of SP because he's been playing longer than I have than someone who does absolutely nothing with their life -AND- has been playing longer than me with no limitations on how much he can gain from his matches.
wow way sway the topic train! Anyways, Im the type of guy who tries find a solution that involves no evil, my only solution is a win-win situation However, Iam glad we agree the new system is imbalanced... that is a start I think |
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KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.09.30 15:23:00 -
[61] - Quote
Cerebral Wolf Jr wrote:It's meant to reward long term players and those that adopt the game early, just like in EVE.
Its pretty similar to real life you know, you're not going to learn more than a professional driver just because you've spent 100 hours this week driving while he's spent 2 hours doing it this week.
He has years of experience that you cant and wont ever get until he dies or quits and you then catch up and or surpass him.
Yea i agree with this, i just dont like when i see people defending to the death something CCP did just because -they- did it.
I do think this system is better than the last but i think they could still improve upon it, not quite sure how but i'm sure they could.
Also Aeon, EVE player =/= fanboy. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 15:24:00 -
[62] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:
wow way sway the topic train! Anyways, Im the type of guy who tries find a solution that involves no evil, my only solution is a win-win situation However, Iam glad we agree the new system is imbalanced... that is a start I think
Jesus christ... That's it - putting a bounty on your head for stupidity... |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 15:25:00 -
[63] - Quote
KryptixX wrote:Cerebral Wolf Jr wrote:It's meant to reward long term players and those that adopt the game early, just like in EVE.
Its pretty similar to real life you know, you're not going to learn more than a professional driver just because you've spent 100 hours this week driving while he's spent 2 hours doing it this week.
He has years of experience that you cant and wont ever get until he dies or quits and you then catch up and or surpass him. Yea i agree with this, i just dont like when i see people defending to the death something CCP did just because -they- did it. I do think this system is better than the last but i think they could still improve upon it, not quite sure how but i'm sure they could. Also Aeon, EVE player =/= fanboy.
How assumptive of you. I like the system so I -HAVE- to like it (and subsequently defend it) because CCP implemented. Makes -perfect- sense. |
ThatGUYisSO GOOOOOOOOOOD
8
|
Posted - 2012.09.30 15:29:00 -
[64] - Quote
Aeon Amadi wrote:ThatGUYisSO GOOOOOOOOOOD wrote:
wow way sway the topic train! Anyways, Im the type of guy who tries find a solution that involves no evil, my only solution is a win-win situation However, Iam glad we agree the new system is imbalanced... that is a start I think
Jesus christ... That's it - putting a bounty on your head for stupidity...
join the club,
anyways your the one who said the system was balanced, and then agreed with me that it was imbalanced. Just connecting the dots` |
Odiain Suliis
39
|
Posted - 2012.09.30 15:29:00 -
[65] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:ThatGUYisSO GOOOOOOOOOOD wrote:
now Im gonna have re quote all this stuff ahhh In summary, You said the that the new SP cap system being implemented was perfect! however, I then explained how the system, long term, was unbalance for new players.
You then said "And why the **** shouldn't it be that way? This game was never intended to be ****ing balanced"
So you agree that this game is unbalanced ie. "This game was never intended to be ****ing balanced"
Lastly, how can a system be perfect if its imbalanced , contradiction much ;/
Since you skipped over it to get your point across I'll repost it again: System A) A player experiences diminishing returns but no hard cap to where they can just endless rack in SP, so that from Day One they will have AN INCREDIBLE ADVANTAGE over a new player. or System B) Where a player starting from day one his a hard-cap but will always have an advantage over a new player. Just saying, System B is the lesser of two evils. I'd rather fight against someone who's faced hard-caps and has a set amount of SP because he's been playing longer than I have than someone who does absolutely nothing with their life -AND- has been playing longer than me with no limitations on how much he can gain from his matches. wow way sway the topic train! Anyways, Im the type of guy who tries find a solution that involves no evil, my only solution is a win-win situation However, Iam glad we agree the new system is imbalanced... that is a start I think
Underlined being the operative word. But in some cases there aren't a win-win solution to be found. Some cases there are only lose-lose and one has to pick which of those lose conditions are more in favour of ones goals. |
ThatGUYisSO GOOOOOOOOOOD
8
|
Posted - 2012.09.30 15:31:00 -
[66] - Quote
Odiain Suliis wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:ThatGUYisSO GOOOOOOOOOOD wrote:
now Im gonna have re quote all this stuff ahhh In summary, You said the that the new SP cap system being implemented was perfect! however, I then explained how the system, long term, was unbalance for new players.
You then said "And why the **** shouldn't it be that way? This game was never intended to be ****ing balanced"
So you agree that this game is unbalanced ie. "This game was never intended to be ****ing balanced"
Lastly, how can a system be perfect if its imbalanced , contradiction much ;/
Since you skipped over it to get your point across I'll repost it again: System A) A player experiences diminishing returns but no hard cap to where they can just endless rack in SP, so that from Day One they will have AN INCREDIBLE ADVANTAGE over a new player. or System B) Where a player starting from day one his a hard-cap but will always have an advantage over a new player. Just saying, System B is the lesser of two evils. I'd rather fight against someone who's faced hard-caps and has a set amount of SP because he's been playing longer than I have than someone who does absolutely nothing with their life -AND- has been playing longer than me with no limitations on how much he can gain from his matches. wow way sway the topic train! Anyways, Im the type of guy who tries find a solution that involves no evil, my only solution is a win-win situation However, Iam glad we agree the new system is imbalanced... that is a start I think Underlined being the operative word. But in some cases there aren't a win-win solution to be found. Some cases there are only lose-lose and one has to pick which of those lose conditions are more in favour of ones goals.
I disagree, Moreover, I believe we can find solution, we just get this CCP Fanboy dealt with frist |
a dirty Shisno
Algintal Core Gallente Federation
130
|
Posted - 2012.09.30 15:33:00 -
[67] - Quote
KryptixX wrote:Aeon Amadi wrote:a dirty Shisno wrote:ThatGUYisSO GOOOOOOOOOOD wrote:Mavado V Noriega wrote:depends on how big the cap is tbh ppl shouldnt be punished too much and make this game painfully slow grind just because they can play a bit more.
this also makes it harder for newer players to catch up to vets months down the line when u got that cap in place no matter how much time a newbie has to play catch up he will now struggle to close the SP gap and as u said.............this is a game of consequence and now the newbie is being punished because he didnt start playing from day 1. THIS A hardcore player that starts even just one week after launch who always hits the cap will NEVER catch up to a hardcore player that starts on day one and also always hits the cap. So which would you prefer: System A) A player experiences diminishing returns but no hard cap to where they can just endless rack in SP, so that from Day One they will have AN INCREDIBLE ADVANTAGE over a new player. or System B) Where a player starting from day one his a hard-cap but will always have an advantage over a new player. Just saying, System B is the lesser of two evils. I'd rather fight against someone who's faced hard-caps and has a set amount of SP because he's been playing longer than I have than someone who does absolutely nothing with their life -AND- has been playing longer than me with no limitations on how much he can gain from his matches. But I can't honestly expect anyone on these forums to understand that logic because CARROTS AND PEAS ARE BAD FOR ME Why can't there be a happy medium? I'm sure CCP is smart enough to figure this out. Just because EVE does something one way doesn't mean its the best or right decision for dust. I'd prefer some system where the newest player has a chance to match up to the highest player at some point, but with the current system a player who starts playing a year later will ALWAYS be one year behind the "best" players.
If there MUST be a cap, then the cap should be dynamic, with it being higher for players with less Skill Points. But for that to really be effective, it would have to be so high for new players that it would appear to them that there is no cap. However, that would completely defeat the purpose of the cap in the first place, and would allow for newbies to boost Skill Points in their early games. |
Odiain Suliis
39
|
Posted - 2012.09.30 15:36:00 -
[68] - Quote
Sorry to disapoint, but I'm kinda liking this new SP model. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.30 15:45:00 -
[69] - Quote
a dirty Shisno wrote: I'd prefer some system where the newest player has a chance to match up to the highest player at some point, but with the current system a player who starts playing a year later will ALWAYS be one year behind the "best" players.
If there MUST be a cap, then the cap should be dynamic, with it being higher for players with less Skill Points. But for that to really be effective, it would have to be so high for new players that it would appear to them that there is no cap. However, that would completely defeat the purpose of the cap in the first place, and would allow for newbies to boost Skill Points in their early games.
That's how Eve Online works dude... This game is connecting to Eve Online... If it were separate, sure, but it's not.. If it were up to me (oh **** he's actually saying something that doesn't fall into CCP's plan!!!! EVERYONE BRACE FOR IMPACT) I'd say get rid of Active SP Gain entirely and make it entirely passive - then we wouldn't have this argument in the first place. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.09.30 15:52:00 -
[70] - Quote
KryptixX wrote:Cerebral Wolf Jr wrote:It's meant to reward long term players and those that adopt the game early, just like in EVE.
Its pretty similar to real life you know, you're not going to learn more than a professional driver just because you've spent 100 hours this week driving while he's spent 2 hours doing it this week.
He has years of experience that you cant and wont ever get until he dies or quits and you then catch up and or surpass him. Yea i agree with this, i just dont like when i see people defending to the death something CCP did just because -they- did it. I do think this system is better than the last but i think they could still improve upon it, not quite sure how but i'm sure they could. Also Aeon, EVE player =/= fanboy.
I agree with you, but i think its unfair to say someone us a fanboy because they play EVE.
I'm not a fan boy, i play eve, i just have a different perspective to everyone else here.
A lot of the NON eve players think this is just a FPS game and want it to be similar to other FPS games they enjoy, those of us who have played eve know what CCP wants to build and have a better idea how to balance dust in comparison to eve. As much as it annoys people that it seems like we're being fanboys and defending eve/ccp all the time it's really not the case, we're just able to share their vision a little better because we understand both sides of the coin better than your average fps gamer. |
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KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.09.30 15:59:00 -
[71] - Quote
EVE player =/= fanboy meant they were not the same, wasn't trying to say all EVE players are fanboys.
I actually have more of a mmo background than fps (just not EVE, and definitely not MAG) so I understand and support those aspects.
I just don't support mirroring EVE in every way we can, a lot of the time sure, but sometimes they need to break the EVE mold and think outside the sandbox. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.09.30 16:13:00 -
[72] - Quote
I was wondering how they would balance trade, science, corp, and industry skills between games. The market and corps at least are shared, if sp are gained at different rate in two games it will favor that game for shared skills. So cap makes sense, even though I preferred current rate.
The passive sp should work on all char since it's a free game, otherwise people will just make more accounts. I assume 3 char on 1 account is better then 1 char on each of 3 accounts from ccp side. So, why not let all three gain passive?
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Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.09.30 16:17:00 -
[73] - Quote
1) The very nature of a MMO is that character skill matters. That seperates it from the pure FPS. 2) Under any proposed SP award system someone is going to have an advantgage over someone else.
EVE and DUST are companion MMO's so the first point isn't going to change. DUST won't become a pure FPS.
So what is the effect of the second point? Does it mean new players may as well pack it up and go home because they will never be able to catch up, and what does it really mean to "catch up" anyway?
CCP has a skill tree system that both fragments SP allotment and yeilds diminishing returns on investment. A new player may have to grind for a time, but he can eventually max out all skills related to any one specialty such as AR. Even before he maxes out the opponent with more SP will only have a few percentage points advantage in range, reload speed, or damage. At this point player skill can easily overcome the difference.
So in this sense a new player does have the ability to catch up with older players.
What does the older player do with all the SP after he maxes out a given specialty? He starts a new one. In that sense the older player will always be ahead of the newer player, but does that imbalance the game in any way? I submit that it does not. It rewards long term play with flexibility and gives a reason to keep playing long term which is good for the game. So while the new player will never "catch up" to the older player in this sense it doesn't matter to game play. |
Pt3D
Tronhadar Free Guard Minmatar Republic
221
|
Posted - 2012.09.30 16:17:00 -
[74] - Quote
I'm totally against this on all levels. No SP Caps, ever. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.09.30 16:20:00 -
[75] - Quote
Be happy that you have this instead of the EVE training time, HAV lvl5 27days you would all cry
Anyways its a beta they want to tweek it and tbh i dont care atm unless its really broke |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.30 16:32:00 -
[76] - Quote
OP failure to read its a soft cap not hard. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.30 16:34:00 -
[77] - Quote
I'm personally a huge fan of this change, in theory at least. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.30 16:35:00 -
[78] - Quote
hear me out.
OUr sp should pool for the account over time. Then we should be able to spend it on any merc we want. What do you think?
Then each suit would have it's own hard cap, so you can still level up each character a week. Incase you won't lower rewards, switch to a different character.
also yeah it might be a soft cap, meaning you start getting 500 sp a match like after so many games. Still then go play a different character. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.30 16:36:00 -
[79] - Quote
Iron Wolf Saber wrote:OP failure to read its a soft cap not hard.
* Skill point accrual has been rebalanced and now has a hard cap per week that corresponds to EVE Online
?? |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2012.09.30 17:29:00 -
[80] - Quote
all this really does is shift the advantage from the guy who plays MORE, to the guy who played FIRST?
it's still not "fair" if anything it's more skewed than the old system, in that no matter how hard he tries, a new player will never catch up?
i guess i don't really have much reason to care either way... being in this forum means we're all in on the ground floor. so i will be receiving the maximum benefit of this new system... but speaking objectively, it's definitely a barrier to entry for new players in the future.
this also makes me wonder about skillpoint boosters. will they make you reach the cap 50% faster? seems like a potential waste of aurum. or will the boosters 50% be in addition to the normal cap? seems like a potential "pay to win" shitstorm. |
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Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2012.09.30 18:43:00 -
[81] - Quote
Ten-Sidhe wrote:I was wondering how they would balance trade, science, corp, and industry skills between games. The market and corps at least are shared, if sp are gained at different rate in two games it will favor that game for shared skills. So cap makes sense, even though I preferred current rate.
The passive sp should work on all char since it's a free game, otherwise people will just make more accounts. I assume 3 char on 1 account is better then 1 char on each of 3 accounts from ccp side. So, why not let all three gain passive?
a merc pack and shared arum can be split between the 3 where as you wanted arum on all 3 accounts you would have to purchase one for said 3 accounts
|
Nyefari
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2012.09.30 18:52:00 -
[82] - Quote
ThatGUYisSO GOOOOOOOOOOD wrote:Aeon Amadi wrote:ThatGUYisSO GOOOOOOOOOOD wrote:
wow way sway the topic train! Anyways, Im the type of guy who tries find a solution that involves no evil, my only solution is a win-win situation However, Iam glad we agree the new system is imbalanced... that is a start I think
Jesus christ... That's it - putting a bounty on your head for stupidity... join the club, anyways your the one who said the system was balanced, and then agreed with me that it was imbalanced. Just connecting the dots `
He didn't say it was balanced, he said it was perfect. Whether I agree with him or not you are still wrong in thinking that he changed his position. |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.09.30 19:12:00 -
[83] - Quote
My 0.02 isk Let's turn the sp gain on it's head. How about having passive sp gain like it is already, but have active only go into the skills for the gear you're using.
Now where did I put that fire proof dropsuit?
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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.09.30 19:24:00 -
[84] - Quote
Buzzwords wrote:all this really does is shift the advantage from the guy who plays MORE, to the guy who played FIRST?
it's still not "fair" if anything it's more skewed than the old system, in that no matter how hard he tries, a new player will never catch up?
i guess i don't really have much reason to care either way... being in this forum means we're all in on the ground floor. so i will be receiving the maximum benefit of this new system... but speaking objectively, it's definitely a barrier to entry for new players in the future.
this also makes me wonder about skillpoint boosters. will they make you reach the cap 50% faster? seems like a potential waste of aurum. or will the boosters 50% be in addition to the normal cap? seems like a potential "pay to win" shitstorm.
Couldn't say it better. There aren't many space MMO games. EvE doesn't really have competition. Never has really. Dust has some of the toughest competition out there. We'll see what happens I guess. |
Joran Myokenes
13
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Posted - 2012.09.30 19:25:00 -
[85] - Quote
Okay, so what if someone has played since the inception of the beta, but they only play every other week, now you've limited the entire community because of one person. This is the same reason that teaching from the lowest level in schools starts to **** people off. A better system would be the multiplier for the SP that you gain every day goes up by one every straight 24 hour period you don't play, then resets to 1 when you play a battle again.(i.e. one day off, get 2 skill points after a period of time where you would usually get 1, then you get 3, then 4, and so on) That way people who don't play a lot will get enough SP to not be ridiculously far behind when they start playing again, but they won't be essentially rewarded for not testing this game. How does that work for you? |
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