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nakaya indigene
ZionTCD Legacy Rising
41
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Posted - 2012.09.15 04:43:00 -
[1] - Quote
WHY why would you not JUST CHANGE the hav armor buff?. you cannot fly a dropship anymore.. it was easy to lose dropships with great skill on it and still dodging missles.. now 20% bounus to swarms.. are you mad? EXPENSIVE dropships are not even worth having anymore.. no.. ONLY NERF THE BUFFING ON TANKS.. did you even look at the fits of these people? |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.15 04:50:00 -
[2] - Quote
With the Nerf with tanks, I see Tanks fighting side by side with infantry. Before, tanks were acting like Gods.
The Dropship will have it's buff in later build, I think. One reason for the buff is not for the swarm launchers, it's the new weapon they're going to introduce on the next build. It's called WebSlinger. I think it uses a net to slow down dropships.
Edit: I can see what CCP is trying to do. They're trying to implement teamwork. Having said that tanks are now working side by side with the infantry, it seems the action is more consistent. |
Telemachus AREMNi
11
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Posted - 2012.09.15 04:54:00 -
[3] - Quote
You can still fly your drop ship, its just like flying a more or less real transport chopper now, you either stay as high as you can go so enemy won't see you or you stay as close to the ground as you possibly can to use buildings and terrain as cover, I've been using the later tactic and my gunner got 12 kills and we only died because I put my drop ship right in-front of a squad of Swarm launchers.
Sure the swarm buff is really annoying, but please don't just stop flying you can still do it and survive in the process if you're careful, you won't make a KDR of a tank nor will your gunners, but it is still possible to be airborne. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.09.15 04:55:00 -
[4] - Quote
Dropships could do with a chaff module pretty badly. |
Telemachus AREMNi
11
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Posted - 2012.09.15 04:57:00 -
[5] - Quote
Tony Calif wrote:Dropships could do with a chaff module pretty badly. I hear they'll be releasing that soon, should be at about the next build. |
Evane Sa'edi
Celtic Anarchy
62
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Posted - 2012.09.15 04:58:00 -
[6] - Quote
nakaya indigene wrote:WHY why would you not JUST CHANGE the hav armor buff?. you cannot fly a dropship anymore.. it was easy to lose dropships with great skill on it and still dodging missles.. now 20% bounus to swarms.. are you mad? EXPENSIVE dropships are not even worth having anymore.. no.. ONLY NERF THE BUFFING ON TANKS.. did you even look at the fits of these people? They told us that it was going to be a temp nerf to Swarm Launcher before Corp battle started |
Ragna Soul
Algintal Core Gallente Federation
90
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Posted - 2012.09.15 04:59:00 -
[7] - Quote
Tony Calif wrote:Dropships could do with a chaff module pretty badly.
im glad theyre adding chaffs to dropships that will help a lot
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RedBleach
50
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Posted - 2012.09.15 05:01:00 -
[8] - Quote
Tony Calif wrote:Dropships could do with a chaff module pretty badly. Seconded, Thirded and Fourthed my friend... I've been saying that on the chats for a while. Maybe next build. |
Sees-Too-Much
332
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Posted - 2012.09.15 05:11:00 -
[9] - Quote
When HAVs were OP the tank complainers just laid down and died instead of trying to making concerted efforts to kill off HAVs. Before that when forge guns could nearly one-shot a marauder the HAV drivers cried and hid behind buildings.
We pilots are cut from a different cloth. We've been nerfed, but we'll find a way to survive and thrive. Don't worry about us. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.09.15 05:16:00 -
[10] - Quote
Sorry, but when exactly could a forge nearly 1 shot a marauder? LoL no. Not until now. Fear not. Infantry love Dropship pilots, and I'm sure we will support Air to surface missiles as another module in addition to chaff launchers. Because flying Dropships is cool. Not like sniping or being in a godtank. |
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DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.15 05:19:00 -
[11] - Quote
The only thing that really changed was how aggressively they nerfed Shield Amplifiers. I'm fairly sure even after the 20% buff to damage, they're still a tad weaker than they were just a few weeks ago. The shield amp nerf is really what all the fuss is about right now, and long range forge guns make me SO happy ^_^ |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
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Posted - 2012.09.15 05:21:00 -
[12] - Quote
Telemachus AREMNi wrote:You can still fly your drop ship, its just like flying a more or less real transport chopper now, you either stay as high as you can go so enemy won't see you or you stay as close to the ground as you possibly can to use buildings and terrain as cover, I've been using the later tactic and my gunner got 12 kills and we only died because I put my drop ship right in-front of a squad of Swarm launchers.
Sure the swarm buff is really annoying, but please don't just stop flying you can still do it and survive in the process if you're careful, you won't make a KDR of a tank nor will your gunners, but it is still possible to be airborne.
the only problem with that is that most won't get in a dropship thats acturally one of the reason why many dropships are used as gunships unless you got a cru and then even some won't use it |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2012.09.15 05:35:00 -
[13] - Quote
Sees-Too-Much wrote:When HAVs were OP the tank complainers just laid down and died instead of trying to making concerted efforts to kill off HAVs. Before that when forge guns could nearly one-shot a marauder the HAV drivers cried and hid behind buildings. We pilots are cut from a different cloth. We've been nerfed, but we'll find a way to survive and thrive. Don't worry about us.
One reason why players are into tanks on this build it's because dropships were useless. Also, tanks were like one man army commando friendly. Even with the teamwork effort, a well fitted tank is still unbeatable.
With this changes, is just temporary. As far as I can see, the changes made the gameplay more team oriented. Tanks are now fighting side by side with the infantry, instead of tanks going on their own business. Remember, It's not all about you.
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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.09.15 05:55:00 -
[14] - Quote
Telemachus AREMNi wrote:You can still fly your drop ship, its just like flying a more or less real transport chopper now, you either stay as high as you can go so enemy won't see you or you stay as close to the ground as you possibly can to use buildings and terrain as cover, I've been using the later tactic and my gunner got 12 kills and we only died because I put my drop ship right in-front of a squad of Swarm launchers.
Sure the swarm buff is really annoying, but please don't just stop flying you can still do it and survive in the process if you're careful, you won't make a KDR of a tank nor will your gunners, but it is still possible to be airborne.
It's good to hear that low flying works as I was going to give it a shot tomorrow. Those who master it now will only be that much further ahead of everyone else when chaff/flares are introduced. I'm happy to see player skill replacing tanking as the method to sty alive and effective. |
Antonius Dacinci
Bragian Order Amarr Empire
65
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Posted - 2012.09.15 06:05:00 -
[15] - Quote
TL;DR learn to dodge missiles. If you don't know how ask the bunny. |
Lazarus Solo
KILL-EM-QUICK RISE of LEGION
66
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Posted - 2012.09.15 06:26:00 -
[16] - Quote
Antonius Dacinci wrote:TL;DR learn to dodge missiles. If you don't know how ask the bunny.
It's not about that anymore. The forge guns still deal crazy damage, and if you're flying low and fast through the spikes on the spikes map to lose them like I do, then the forge gunners will get you easily.
Right now, there's no way for a pilot to win.
Your gunners MUST get kills for you to get SP. No kills no SP. We don't even get points for using a mobile CRU or dropping off/picking up players. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.09.15 07:20:00 -
[17] - Quote
The cru will give sp next build I heard.
The swarms are still nerfed, they were 350 reduced to 250 now at 300. 300 could still be a good number. Remember this build started with current forge and 350 damage swarms. The resistance module nerf still hurts, seems overkill, hopefully it will end up between current and pre-nerf soon. |
Kane Fyea
Tritan-Industries Legacy Rising
65
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Posted - 2012.09.15 08:13:00 -
[18] - Quote
I believe that they are adding some more things in the next build. |
Onizuka-GTO Houdan
Osmon Surveillance Caldari State
8
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Posted - 2012.09.15 08:17:00 -
[19] - Quote
Lazarus Solo wrote: Your gunners MUST get kills for you to get SP. No kills no SP. We don't even get points for using a mobile CRU or dropping off/picking up players.
This. I fly dropship, but there is so little incentive, except the joy of flying.
I wish we can get SP for good flying, such as losing a swarm lock on will give us SP, will encourage more use and better flying skills and to risk bringing your gunner/payload to the target.
Also i think Dropship needs a eject passenger function or at leased a siren to tell them to jump, its a dropship right?
So why can't i drop my troops off at a enemy objective? instead i have to hover and scream at them to jump, except most of them don't have voice chat on?
Worse, is when i'm badly hurt going down trying to find a place to dump it where it's not too close to the enemy and just as im about to jump out, i see my entire team spawn inside. Couldn't tell them to jump, had only enough time to try and level the ship and drop out myself.
I look back to see my ship explode in mid-air, bodies flying everywhere.........
The nightmares. It haunts me sometimes.
;_; |
Althalos Alcaeus
HavoK Core
0
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Posted - 2012.09.15 09:44:00 -
[20] - Quote
nakaya indigene wrote:WHY why would you not JUST CHANGE the hav armor buff?. you cannot fly a dropship anymore.. it was easy to lose dropships with great skill on it and still dodging missles.. now 20% bounus to swarms.. are you mad? EXPENSIVE dropships are not even worth having anymore.. no.. ONLY NERF THE BUFFING ON TANKS.. did you even look at the fits of these people?
Seriously, I play alot with Nakaya and now we cant even fly drop-ships! They're just not worth risking at this point. the +20 buff to swarms was not the answer . What should have happened was HAV armor buffs had to be re-balanced considering that swarms weren't doing anything to them while drop-ships were getting thrown all over the place like a rag-doll. |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.15 10:36:00 -
[21] - Quote
For me it was like this.
MAYDAY MAYDAY MAYDAY x 7 Eryx
Lol thank goodness I made so much isk while tanks were op.
Well toodles all and keep those chins up chaps.
Hummmmmmmmmmmmmmmmm Whoooosh
Weeeeeeeeeeee
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mahhah
L.O.T.I.S. Legacy Rising
8
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Posted - 2012.09.15 11:29:00 -
[22] - Quote
4000 shield shield recharge 30 % 1000 armour 2 missile turrets 455 hp damage and damage modifier 700 000 isk each taken down with 3 shots from a swarm launcher i didnt have time to go for cover i have tried everything to make my ship survive longer nothing works. also i think they should make it harder for random idiots to jump into ur dropship and crash it i was rounding up my squad giving them cover with the turret when some idiot jumped into the pilot seat and crashed into 2 buildings then the ground and destroyed my ship even team members should need to hack it to fly it . |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.09.15 11:36:00 -
[23] - Quote
I just got thu an ambush on the spiky rock map and it was vvvvv harsh. Only able to do it buy flying reallly really low and ducking behind the rocks and stuff. The problem is once you kill everyone they all come back as swarms and you got no place to go. Wish we could recall stuff back up to the warbarge.
Ah well its more fun than ever. |
mahhah
L.O.T.I.S. Legacy Rising
8
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Posted - 2012.09.15 11:46:00 -
[24] - Quote
i agree low flying and using the terrain to ur advantage is a good strategy but some kind of countermeasure and warning to swarm lock on would be very handy especially for large open maps that have very little spots to escape fire and i agree with the earlier point pilots need more incentive they should make the dropships fraggo friendly so the longer its alive the more points u rack up i get more points from landing on a building and firing my own turrets than i do for flying around the entire game with 2 gunners .also if u could communicate the location of swarm troopers to ground troops . |
Kyy Seiska
Zumari Force Projection Caldari State
188
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Posted - 2012.09.15 11:58:00 -
[25] - Quote
Drop someone with an assault rifle within reasonable distance from these swarmers and you'll see them pop one after another. |
mahhah
L.O.T.I.S. Legacy Rising
8
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Posted - 2012.09.15 12:10:00 -
[26] - Quote
flying towards the swarm launchers is not a good idea at all plus alot of them hide in the mountains i see alot of scouts with swarm launchers . |
Moochie Cricket
SyNergy Gaming
143
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Posted - 2012.09.15 14:52:00 -
[27] - Quote
The only real problem i have with dropships is how much they jerk around when hit. The forge gun range might be a little too long range and the swarms could have their damage reduced slightly. Other than that ive been doing fine in a well fit myron. Last game my gunners went 24-0 and 17-0. We all got 170,000+ sp and about 300,000 isk |
Tbone3222
Doomheim
5
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Posted - 2012.09.15 15:54:00 -
[28] - Quote
Moochie Cricket wrote:The only real problem i have with dropships is how much they jerk around when hit. The forge gun range might be a little too long range and the swarms could have their damage reduced slightly. Other than that ive been doing fine in a well fit myron. Last game my gunners went 24-0 and 17-0. We all got 170,000+ sp and about 300,000 isk
Add me, I want to see how you did that. I made it through 12 minutes of a match before the forge guns got me, and that's the best i've done. I'm gonna assume that game was an anomaly and nobody got AV out for you.
I agree the forge gun range is too long again, and I'm a forge gunner. The forge gun is supposed to be anti-tank and the swarms should be anti-air. I think thats the balance CCP needs to go for. Limit the forge gun range again, give dropships Chaff (which I hear they are going to do), and for the love of god give dropships sp/isk for spawns and pickups.
Before the buff I could actually make a little money flying, now I've gotta ground pound for 3-4 games to make enough to fly for half of a game. I realize this is only temporary until the next build, but aside from actually enjoying flying there's no point in being a dropship pilot. |
Gcember
Villore Sec Ops Gallente Federation
123
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Posted - 2012.09.15 15:57:00 -
[29] - Quote
Agreed with too long range! Sometimes a blue projectile comes out of nowhere and hits you and POOF! |
Moochie Cricket
SyNergy Gaming
143
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Posted - 2012.09.15 17:58:00 -
[30] - Quote
Tbone3222 wrote:Moochie Cricket wrote:The only real problem i have with dropships is how much they jerk around when hit. The forge gun range might be a little too long range and the swarms could have their damage reduced slightly. Other than that ive been doing fine in a well fit myron. Last game my gunners went 24-0 and 17-0. We all got 170,000+ sp and about 300,000 isk Add me, I want to see how you did that. I made it through 12 minutes of a match before the forge guns got me, and that's the best i've done. I'm gonna assume that game was an anomaly and nobody got AV out for you. I agree the forge gun range is too long again, and I'm a forge gunner. The forge gun is supposed to be anti-tank and the swarms should be anti-air. I think thats the balance CCP needs to go for. Limit the forge gun range again, give dropships Chaff (which I hear they are going to do), and for the love of god give dropships sp/isk for spawns and pickups. Before the buff I could actually make a little money flying, now I've gotta ground pound for 3-4 games to make enough to fly for half of a game. I realize this is only temporary until the next build, but aside from actually enjoying flying there's no point in being a dropship pilot.
I always fly with the same gunners and they have mics. Good communication is a must. If we see 1-2 different swarm launchers ewe fly straight to them and my gunners concentrate their fire. More than that and we run away, flying as fast as i can and as low tote ground as i can. I dont use any armor repair modules because both gunners always use repair tools.
The key to surviving a team full of swarm players is to go straight at them. Demoralize them enough by killing them everytime they fire and they will spend the rest of the match either hiding or dying. Forge guns are a different problem, but as long as you and your gunners stay aware you should be able to avoid them. |
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Tbone3222
Doomheim
5
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Posted - 2012.09.15 20:30:00 -
[31] - Quote
Moochie Cricket wrote:Tbone3222 wrote:Moochie Cricket wrote:The only real problem i have with dropships is how much they jerk around when hit. The forge gun range might be a little too long range and the swarms could have their damage reduced slightly. Other than that ive been doing fine in a well fit myron. Last game my gunners went 24-0 and 17-0. We all got 170,000+ sp and about 300,000 isk Add me, I want to see how you did that. I made it through 12 minutes of a match before the forge guns got me, and that's the best i've done. I'm gonna assume that game was an anomaly and nobody got AV out for you. I agree the forge gun range is too long again, and I'm a forge gunner. The forge gun is supposed to be anti-tank and the swarms should be anti-air. I think thats the balance CCP needs to go for. Limit the forge gun range again, give dropships Chaff (which I hear they are going to do), and for the love of god give dropships sp/isk for spawns and pickups. Before the buff I could actually make a little money flying, now I've gotta ground pound for 3-4 games to make enough to fly for half of a game. I realize this is only temporary until the next build, but aside from actually enjoying flying there's no point in being a dropship pilot. I always fly with the same gunners and they have mics. Good communication is a must. If we see 1-2 different swarm launchers ewe fly straight to them and my gunners concentrate their fire. More than that and we run away, flying as fast as i can and as low tote ground as i can. I dont use any armor repair modules because both gunners always use repair tools. The key to surviving a team full of swarm players is to go straight at them. Demoralize them enough by killing them everytime they fire and they will spend the rest of the match either hiding or dying. Forge guns are a different problem, but as long as you and your gunners stay aware you should be able to avoid them.
Which turrets do you use? I started a thread the other day and got mixed results.
Edit: The problem I'm running into now is that the swarms slow me down enough for the forge guns to take me out. Also if i fly too low for the cover AV grenades have been a pain in the ass |
Typo Name
78
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Posted - 2012.09.15 23:58:00 -
[32] - Quote
Dropships (notice they aren't called gunships) are fine- I'm using them.
GUNNERS on the other hand (on the extremely rare occasions that they actually get in the ship), are idiots. |
Bogart Meecheegun
Doomheim
4
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Posted - 2012.09.16 02:04:00 -
[33] - Quote
Right now swarms are overpowered for a couple of reasons. The biggest isn't damage. Its range and rate of fire. BF3 had the same problem early on; Man portable AA effectively denied the whole airspace above a map. The damage is fine; its the ability for multiple guys scattered across a map to endlessly dump swarms unless i'm in low earth orbit.
It seems like every nerf cycle comes and goes without key questions about the items being asked. What is the expected role for dropships (it seems to be transport/ close air support but its hard to know as so little of the game is implemented), how are they expected top contribute to team objectives and how is the user rewarded for this (dropships supersuck for this right now. 750k on the line so I can earn maybe 200 warpoints before i get militia swarmed to death.) and lastly how is the skill to payout balanced (4mil in nothing but DS skills so i can call in a ship that i can't earn any points with by myself short of landing on people....yeah). Right now its clear Dropships are far too incomplete in implemetation at this point. |
mahhah
L.O.T.I.S. Legacy Rising
8
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Posted - 2012.09.16 12:56:00 -
[34] - Quote
they should have made the dropships better to counter the tanks getting a direct hit on a person is hard but not on a tank change the dropships turrets to higher damage but leave the splash damage after losing a few 2 mill isk tanks people will be more sensible about when they get them out |
Sees-Too-Much
332
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Posted - 2012.09.16 13:05:00 -
[35] - Quote
Pre-vehicle health nerf/AV buff dropships did just fine vs HAVs. We'd do even better against them now if not for the masses of swarms on every map. If people fielded them this often back when HAVs were OP they never would've seemed as powerful as they did.
That's the real danger now for dropships, btw. It's not the loss of health, I rarely got hit by swarms anyway, it's the half-dozen sets of missiles coming from every end of the map! This is why a lot of dropship pilots are trying to focus on ground-level flight now. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.09.16 13:10:00 -
[36] - Quote
Dual shild reps only way I found so far to fly agressivly all the other builds I try i find myself hiding 80% of the time.
ah well its still fun and managed to get thu a few games but so far im - 13 eryx and 4 myrons lolz |
Tbone3222
Doomheim
5
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Posted - 2012.09.16 20:30:00 -
[37] - Quote
Sha Kharn Clone wrote:Dual shild reps only way I found so far to fly agressivly all the other builds I try i find myself hiding 80% of the time.
ah well its still fun and managed to get thu a few games but so far im - 13 eryx and 4 myrons lolz
Have you tried shield regenerators as a way of passive shield tanking? I've got 2 of them and they do ok, I may have to try the active boosters though... |
mahhah
L.O.T.I.S. Legacy Rising
8
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Posted - 2012.09.20 12:47:00 -
[38] - Quote
I really think the constant stealing and crashing of dropships needs to be addressed in one day i had 5 dropships stolen and destroyed within seconds this is a major problem for dropships with spawn points on them i think the best way to prevent this is only the owner of the dropship lav hav can drive or pilot it anyone else team mate or enemy must hack the dropship etc before being able to jump in the pilot seat driving seat . |
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