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Makledon
42
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Posted - 2012.09.16 18:34:00 -
[1] - Quote
TotalBreakage wrote:MAG is the best game ever made, so I believe Dust should be more like MAG in terms of FPS gameplay, comms, platoon structure, and scale. Only then would this game sucseed in replacing our beloved game. LONG LIVE MAG! MAY DUST FILL THE VOID LEFT BY MAG IN OUR LIVES!
Yes I know this is QQ inducing, we need some anyways to stay healthy, the STB threads arent doing it anymore.
oh cool another moron wanting the game to be something it isnt. i suppose you want killstreaks as well hm? |
Makledon
42
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Posted - 2012.09.16 18:38:00 -
[2] - Quote
Ryan Mauler wrote:Selinate deux wrote:Dust 514 was NEVER meant to be anything like MAG in the long run and should NEVER become anything like MAG. GTFO and play something else if you want to play a game like MAG. Dust is meant to be a full-scale MMOFPS that directly links to the Eve universe. MAG set a new standard for FPS and there are 2 main companies trying to build on it right now. The first is DUST 514 (obviously) This is very obvious because of the way they have organized Squad Leadership, and Theatre Command. You may say that they are getting these concepts from Battlefield 3 or something, but try to name a game before MAG that had organized Squads... Nothing. MAG defined that part of the gaming world. DUST is already an improvement on MAG because of the EVE universe, and your ability to purchase assests and use them on the field. Also the vehicular combat of DUST blows MAG out of the water. DUST, however, falls short on groud leadership abilities. The players don't have very much motivation to stay with their squad. MAG did an excellent job at convincing people thhat they need to stick together and rely on eachother to win, which is something DUST is failing at. The other game that is rising from MAG's ashes (and was mentioned earlier in the topic) is Planetside 2. This game has the player count problem fixed. The battle is ongoing and essentially never ends. There are thousands of players on one map (server) at any one time, but the thing about this game that is failing is any organization at all. Obviously due to the incredible map size, one all powerful commmander would be overwhellmed by the massive number of units he would have to command. For Planetside 2 to succede, they need to split the map into parts, and give a hierarchy of leadership applying to that portion of the map. Leadership roles would be rearranged and changed based on territory control, but it would make them game the ultimate experience. Both games are in closed beta right now, and are both free to play. It will be interesting to see which one impliments leadership the fastest.
Really? hmmm rainbow six battlefield bad company two socom organized squads. if MAG birthed these ideas i would like proof of this and PLANETSIDE was made way before mag if you bothered to do your research. i gorw tired of people comparing it to make or make it something its not MAG is MAG DUST is DUST plain and simple. I persnally didnt like MAG due to poor community and Racial only squads. if you were not of some racial class they would kick you from the squad. incompetent leaders. simplistic gameplay. Game modes not enough to keep me occupied. |
Makledon
42
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Posted - 2012.09.16 19:13:00 -
[3] - Quote
Ryan Mauler wrote:Makledon wrote:Ryan Mauler wrote:Selinate deux wrote:Dust 514 was NEVER meant to be anything like MAG in the long run and should NEVER become anything like MAG. GTFO and play something else if you want to play a game like MAG. Dust is meant to be a full-scale MMOFPS that directly links to the Eve universe. MAG set a new standard for FPS and there are 2 main companies trying to build on it right now. The first is DUST 514 (obviously) This is very obvious because of the way they have organized Squad Leadership, and Theatre Command. You may say that they are getting these concepts from Battlefield 3 or something, but try to name a game before MAG that had organized Squads... Nothing. MAG defined that part of the gaming world. DUST is already an improvement on MAG because of the EVE universe, and your ability to purchase assests and use them on the field. Also the vehicular combat of DUST blows MAG out of the water. DUST, however, falls short on groud leadership abilities. The players don't have very much motivation to stay with their squad. MAG did an excellent job at convincing people thhat they need to stick together and rely on eachother to win, which is something DUST is failing at. The other game that is rising from MAG's ashes (and was mentioned earlier in the topic) is Planetside 2. This game has the player count problem fixed. The battle is ongoing and essentially never ends. There are thousands of players on one map (server) at any one time, but the thing about this game that is failing is any organization at all. Obviously due to the incredible map size, one all powerful commmander would be overwhellmed by the massive number of units he would have to command. For Planetside 2 to succede, they need to split the map into parts, and give a hierarchy of leadership applying to that portion of the map. Leadership roles would be rearranged and changed based on territory control, but it would make them game the ultimate experience. Both games are in closed beta right now, and are both free to play. It will be interesting to see which one impliments leadership the fastest. Really? hmmm rainbow six battlefield bad company two socom organized squads. if MAG birthed these ideas i would like proof of this and PLANETSIDE was made way before mag if you bothered to do your research. i gorw tired of people comparing it to make or make it something its not MAG is MAG DUST is DUST plain and simple. I persnally didnt like MAG due to poor community and Racial only squads. if you were not of some racial class they would kick you from the squad. incompetent leaders. simplistic gameplay. Game modes not enough to keep me occupied. Haha, MAG was originally a SOCOM title, so it was part of the birth of the idea. Didn't do my research? ;) and all of the titles you mentioned came out in thhe same phase of gaming. First came the FPS, then the Different kits, then the skill tree, then the Leadership (the phase you mentioned), and now we are in a phase that seems to be splitting a little. Dust with its skill tree, squads, and MMO world effects, and Planetside 2 and its huge long term battles, skill tree, and squads. I'm just saying that all Dust has to hold onto is EVE connection, new map layout every battle, and the skill tree. They don't have an impressive leadership structure (like PS2), they don't have a massive number of players (PS2), and they don't have long term battles! Sure they have long term effects of one battle, but they don't have any one player going on a real time campaign on a single planet. Planetside 2 may dominate Dust if Dust isn't careful. Lucky for Dust that they have the failsafe of being connected to EVE. Guys! Do your research! Anybody can sound smart by bashing on someone and saying "I grow tired" which you mispelled btw ;) Also, nobody is saying "ditch everything good about Dust and go straight for a MAG duplicate". What we are saying is "take the good from MAG and add it to Dust, because Dust has thhe potential to hold onto and support the things that MAG couldn't. It has the potential to support the things that would've made MAG a blockbuster.
oh pardon me for not being gramattically correct. and the cons outweigh the pros in MAG have you played EVE? because if you havent obviously you have no room to talk on What Dust can and will be. and your also dismissing the fact that this is a BETA. EVE is in my opinion one of the best MMO In PC. |
Makledon
42
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Posted - 2012.09.16 21:43:00 -
[4] - Quote
Ryan Mauler wrote:Makledon wrote: oh pardon me for not being gramattically correct. and the cons outweigh the pros in MAG have you played EVE? because if you havent obviously you have no room to talk on What Dust can and will be. and your also dismissing the fact that this is a BETA. EVE is in my opinion one of the best MMO In PC.
Ya know what man? I'm sorry. I hate fights, and I don't know why I made those comments (I'll edit my rude comment out). I think you are totally right, I should've done my research, because you obviously have. I think that this topic has a valid point still. To put it in a term that pro and anti MAG groupies will still appreciate, this is what I'd say. Dust has the potential to be the greatest FPS known to man. Because of its depth with the EVE universe, and the scenarios of those battles, we want organized military action. We want the battles to be an Organized Military Effort as opposed to a multi-million ISK contracted effort, being decided by a bunch of "run around and shoot players". What we want is to have organized structure to add to the depth and intensity of the Sandbox. The closest thing that people can think of as far as "organized military efforts" is MAG. MAG obviously had its downfalls, otherwise it would still be around today, but it did have a good aspect. The idea that troops aren't just dropped off and told to win, but rather placed in squads with many different aspects within, is what people loved about MAG, and what they hope will happen in Dust. I think that right now, it is not organized enough! I think we need more leaders to help with the organization, and I think we need more abilities for leaders to add a depth to the game that can only be acheived in a universe as deep as EVE. I made a topic about this, and its pretty much everything that we have been discussing about Dust in this topic, so if you want to read up on it, its called, [Suggestion] Enhanced Leadership Structure (skip to post 9 and you get all the details) Once again, I am sorry. Hopefully we can continue this discussion without the Pro/Anti MAG issues.
I will agree with you on that. it has great potential and has to be involved both in milita and in politics like EVE WE dont want call of duty run amock shoot without thinkin guys i want my squad to be coordinated and pricise after all your fighting for a planet. perhaps we can build installation corporate installations or "bases" with a confrence room |
Makledon
42
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Posted - 2012.09.16 22:04:00 -
[5] - Quote
Ryan Mauler wrote:I don't think they have 6 months! They said they were going to release Dust in 2012, so they are in the final stages of the Closed beta! They should be moving on to Open beta soon.
Once again Makledon. I really am sorry man. I feel like crud.
no problem man all in good debating is all. hmmm wouldnt it be cool for dust to have Naval battles in ocenic planets? |
Makledon
42
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Posted - 2012.09.16 22:24:00 -
[6] - Quote
Ryan Mauler wrote:Makledon wrote:Ryan Mauler wrote:I don't think they have 6 months! They said they were going to release Dust in 2012, so they are in the final stages of the Closed beta! They should be moving on to Open beta soon.
Once again Makledon. I really am sorry man. I feel like crud. no problem man all in good debating is all. hmmm wouldnt it be cool for dust to have Naval battles in ocenic planets? Oh man! I can see awesome naval battles off the coast, with aircraft carriers, Sea to Land Artillery, Raiding ships! Dude that would be amazing! It would also definately add depth to the Dust universe. It would be (as far as I know) the first of its kind!
i just saw battleship and the idea sprung to my head. also contracted assasins |
Makledon
42
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Posted - 2012.09.16 22:32:00 -
[7] - Quote
Ryan Mauler wrote:Haha, yeah! I don't know if CCP will be able to impliment everything that people are looking for before 2012 is over, but they will probably have a ton of updates adding new stuff. They update EVE all the time don't they?
2 Expansions a year. Dust is being released sometime in DEcember in Corolation with The EVE expansion. |
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