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Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 12:01:00 -
[1] - Quote
It's time for you to answer this CCP. Please say something because the entire world knows Dust 514 is a poor FPS: the NDA din't work, nor the journalist made positive previews so you must address this.
Oh, and I am not trolling, I am serious.
EIDIT
Now here a short version of what 's needs to be fixed:
-Controls are unresponsive and vehicle handling is very poor...even in Crysis 1 tanks works better and you use them once. You need to re-make them form scratch for vehicles and make them work well for guns. -Character animations are very poor on all the line compared to titles like BF or KZ or Crysis, or Halo. In the end it all looks unnatural and not fluid. Weapons are also held unnaturally by the character. -Haptic feedback from guns, actions, damage, and driving vehicles is nonexistent. -Weapons and vehicles don't feel empowering to use (mostly due to the absolute lack of haptic feedback) but also because animation for guns & vehicles are poor. Swarm launcher are especially pathetic compared to Swarm launchers in Killsone 3 or even the omnipresent RPG. Vehicles are poorly animated; in Crysis they move/look better...BF is on another level altogether. -Weapons are mostly weightless. -Camera is poor for ADS, is poor for vehicles, is poor for third person + we don't have cockpit view for Dropships and the camera in first person for vehicles is poor. Also camera is barely impacted by movement/damage making everything looks even more fake/poor. -Hit detection is still poor, so lag. -Sound design is poor. Weapons in Star Wars sound right and are as fictional as those in Dust. This makes everything feel even more shallow not to mention that it impacts gameplay because sounds are useful clues in FPS and help you to feel more immersed. -Draw Distance is poor and directly impact the gamepaly negatively. -Maps are not designed with gampaly in mind.
Overall if you look at nowadays shooters and you will find examples as big as earth of why Dust has poor gameplay. Play the major FPS on PS3 and they all beat Dust hands down on gameplay. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.10 12:07:00 -
[2] - Quote
Frame rate, lag, invalid, hard freezes an somehow making "players" play the game right. It's quite a big ask. Then there balancing latency. Which is a no :p Ping > Skill (all FPS games are this way) |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 12:09:00 -
[3] - Quote
Templar Two wrote:It's time for you to answer this CCP. Please say something because the entire world knows Dust 514 is a poor FPS: the NDA din't work, nor the journalist made positive previews so you must address this.
Oh, and I am not trolling, I am serious.
Can you explain what's broken? Outside the hit detection, memory leaks, lag, stability, lack of optimizatoin and character mobility model?
I am quite serious. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 12:16:00 -
[4] - Quote
Honestly pick up CS or BF:BC 1&2, or KZ, or Crysis 1, or any other FPS it comes to you mind on PS3. Play it for 2-3 hours and you will understand what I mean.
Now I spent months repeating the same things so please use the search button and read what I said if you want details. |
Parson Atreides
Ahrendee Mercenaries Legacy Rising
131
|
Posted - 2012.09.10 12:22:00 -
[5] - Quote
Templar Two wrote:Honestly pick up CS or BF:BC 1&2, or KZ, or Crysis 1, or any other FPS it comes to you mind on PS3. Play it for 2-3 hours and you will understand what I mean.
Now I spent months repeating the same things so please use the search button and read what I said if you want details.
I don't normally like FPS games, so the reason I like Dust is because it isn't the same as those games. There's still a lot they can do to improve Dust, but the gameplay itself I like a lot.
If you don't like how Dust plays, maybe it just isn't the game for you in the same way that BF, Call of Duty, Killzone, etc aren't the games for me. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.09.10 12:23:00 -
[6] - Quote
Templar Two wrote:Honestly pick up CS or BF:BC 1&2, or KZ, or Crysis 1, or any other FPS it comes to you mind on PS3. Play it for 2-3 hours and you will understand what I mean. Where can I get beta versions of those games? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 12:24:00 -
[7] - Quote
Templar Two wrote:Honestly pick up CS or BF:BC 1&2, or KZ, or Crysis 1, or any other FPS it comes to you mind on PS3. Play it for 2-3 hours and you will understand what I mean.
Now I spent months repeating the same things so please use the search button and read what I said if you want details.
CS Sucks its an extremly difficult game that shuts out alot of players from entering its too niche and there is some frame rate issues even on low settings and I have a computer capable of running crysis at max setting without skipping a beat. Its full of people I expect to find in consoles shooters on xbox which is a very sad day for pc shooters and the stupid purchase a kit before going is quite punishing because you have no idea what to buy for ever round.
Killzone 1/2 was a shooter on pegs the controls where horrendously not smooth at all, I shouldnt be shooting ears or shoulders off of my enemies when I try to hit the stuff in between, the game wasnt challenging enough if I could progress by shooting off ears and shoulders. The story line was non-existent are dont care for shooting helgast at all. they provide me no reason for killing them and they're not fun to kill.
Crysis 1 was innovative slapped over medicore, I felt disapointed as I did with doom 3, its all nice and fancy and somehwere along the line of trying to make some truely aswome features they forgot to put in a game in there somewhere.
Baffel field BC was a mistake, its been regarded just as large of a mistake as the single player in Battlefield 3. Why waste development money on something they're not good at? Stick to multiplayer which despite some of its fustrations works rather well. Just right now the feeling that EA is moneykittening the entire franchise is leaving a bad taste in our mouths.
Why you got to pick some of the generic run of the mill shooters? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.10 12:31:00 -
[8] - Quote
CS has more people playing it than all CoD combined. It's not niche. It's the best. Kz 1/2/3 regarded as some of the best FPS on ps3. The controls were smooth, but guns had (shock horror) recoil. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 12:32:00 -
[9] - Quote
For you no FPS is good. I can name the best FPS on the market and yet you still deny they are good.
Really it's impossible to reason with you. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.10 12:33:00 -
[10] - Quote
Rasatsu wrote:Templar Two wrote:Honestly pick up CS or BF:BC 1&2, or KZ, or Crysis 1, or any other FPS it comes to you mind on PS3. Play it for 2-3 hours and you will understand what I mean. Where can I get beta versions of those games?
You had to be there when they were in development. You still going to cry "but it's a beta" after Dust is released? Jog on. |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 12:33:00 -
[11] - Quote
Tony Calif wrote:CS has more people playing it than all CoD combined. It's not niche. It's the best. Kz 1/2/3 regarded as some of the best FPS on ps3. The controls were smooth, but guns had (shock horror) recoil.
24 million? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 12:33:00 -
[12] - Quote
Templar Two wrote:For you no FPS is good. I can name the best FPS on the market and yet you still deny they are good.
Really it's impossible to reason with you.
Its just as impossible to reason with you as well. |
Heinz Doofenshertz
BetaMax.
360
|
Posted - 2012.09.10 12:34:00 -
[13] - Quote
so your saying pick up a finished product and compare it to a beta. Sorry can we please hold judgments till after the beta is finished? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 12:36:00 -
[14] - Quote
Heinz Doofenshertz wrote:so your saying pick up a finished product and compare it to a beta. Sorry can we please hold judgments till after the beta is finished?
Considering how ccp treats its products I dont think they would ever be finished, at least unlike duke nukem itis they invite players for the development process. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.10 12:39:00 -
[15] - Quote
Gunplay thread
Please see this thread and add to discussion.
Thanks. |
Athene Alland
Red Fox Brigade
108
|
Posted - 2012.09.10 12:40:00 -
[16] - Quote
I think the point is that these things do need improvement,
but to do that CCP needs us to play...
so they can get the data to make the adjustments....
and there have been changes for the better over the life of this beta.
ie, there are fixes needed, but there is much more to be added as this is a beta...
so be patient, and see what changes in next build?
- 'Ad Mortis Nos Tripudio' - |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.10 12:40:00 -
[17] - Quote
Look, we're comparing 14 year old games in some cases. If the beta isn't as good as a 14 year old game which could run on p100mhz processor, thete's something wrong. How much longer do YOU think this should be a beta for? Another 6 months? A year? Well?
@24million Iron Wolf Check steams stats. There's always more CS players than all the CoDs combined. CoD probably sold more, but that's like saying WoW>EvE. It's just wrong :P |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 12:41:00 -
[18] - Quote
I asked a serious question. I AM SERIOUS.
Now let's be serious and wait for CCP to answer. No comments, no provocations: I just want an answer.
CCP can you fix the gameplay or not? |
Icy Tiger
496
|
Posted - 2012.09.10 12:41:00 -
[19] - Quote
I disagree Iron Wolf Sabre, once you get into CS you realize that there's a reason the game has lasted for more than a decade. It has flawless balance, except for 2 weapons, the AWP and Deagle, which require accuracy and are only dominant in their particular ranges. Also, the map design is some of the best and it has a fun factor that currently is much higher than Dusts. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.10 12:44:00 -
[20] - Quote
Templar Two wrote:I asked a serious question. I AM SERIOUS.
Now let's be serious and wait for CCP to answer. No comments, no provocations: I just want an answer.
CCP can you fix the gameplay or not?
You have to be a little more specific. Is it the gunplay you are referring to?
|
|
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
|
Posted - 2012.09.10 12:45:00 -
[21] - Quote
can someone explain to me why all games are supposed to be the same?
I hear alot about core game. I attribute this to mean the game engine?
another question: when DUST was announced as FPSRPG did people not understand that RPG games usually have elemental circles
fire>wood>water>rock>fire
I gave up on FPS, because they bored me, but if it makes DUST a good game then lets discuss "stuffs" |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.10 12:45:00 -
[22] - Quote
Icy Tiger wrote:I disagree Iron Wolf Sabre, once you get into CS you realize that there's a reason the game has lasted for more than a decade. It has flawless balance, except for 2 weapons, the AWP and Deagle, which require accuracy and are only dominant in their particular ranges. Also, the map design is some of the best and it has a fun factor that currently is much higher than Dusts.
Not to mention the fantastic sound design, gunplay and the satisfaction you get from the kill.
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 12:46:00 -
[23] - Quote
Dust was never advertised as a FPS RPG. It was advertised as a FPSMMO.
RPG is not MMO. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.10 12:52:00 -
[24] - Quote
Billi Gene wrote:can someone explain to me why all games are supposed to be the same? I hear alot about core game. I attribute this to mean the game engine? another question: when DUST was announced as FPSRPG did people not understand that RPG games usually have elemental circles fire>wood>water>rock>fire I gave up on FPS, because they bored me, but if it makes DUST a good game then lets discuss "stuffs"
Not all games are supposed to be the same but there's a standard that games have to achieve in order to be competitive.
How many FPS's out there have empty servers at present? Why is that? What draws people to Call of Duty, Counter Strike, Team Fortress or Battlefield year after year? It's more than hype...hype will only carry a game for so long. What are the elements that these games have over others?
For me, it's accessibility, fun, persistence, GFX, sound, gunplay.
All of the games above, even with their numerous faults do all of the above better than Dust (currently).
Even second tier games like Section 8: Prejudice, MAG and Homefront have better core gameplay mechanics.
That's not to say that Dust will not match them.
No one is going to play this for RPG elements alone. It has to provide fantastic, smooth gunplay and epic battlefield (not the game) moments.
I am massively excited for Dust, I hope it can match it's potential and I HOPE that CCP are listening and working on these issues. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 12:54:00 -
[25] - Quote
^^^ Yous ask me details on gameplay but from what I read here you already know what I am talking about. |
Immortiano Dranon
Zumari Force Projection Caldari State
179
|
Posted - 2012.09.10 12:58:00 -
[26] - Quote
Iron Wolf Saber wrote: CS Sucks its an extremly difficult game that shuts out alot of players from entering its too niche .... and the stupid purchase a kit before going is quite punishing because you have no idea what to buy for ever round.
wow. ROFL. LMAO. I've never met anyone not capable of understanding Counter-Strike. You sir are special. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.10 12:58:00 -
[27] - Quote
People ask to be facetious. Makes them feel big and clever. Tards should thinks for themselves for 10 seconds. I don't think it'd kill em. |
SWAGIZM
Royal Uhlans Amarr Empire
11
|
Posted - 2012.09.10 13:03:00 -
[28] - Quote
I'd like it just to run smooth on PS3 hardware. The whole thing smacks of a poorly downgraded PC port |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.10 13:05:00 -
[29] - Quote
at the moment DUST is no where near being a AAA game like CCP boasts it will be at the moment i dont think it ever will be a AAA game BUT i await this new build to see if the core stuff has been fixed, if not then prob wont ever be a AAA game |
J0hlss0n
Doomheim
30
|
Posted - 2012.09.10 13:08:00 -
[30] - Quote
When it comes to difficult games to get started with, I don't think anyone would have a problem with understanding and getting started with CS compared to Dust, several of the ones who got a code close to me has simply stopped playing it because of the fact that it "shuts out casual players". =)
And yes, I know, I know, "it's a beta", we will all see the day the game launches what it can and cannot be compared with, good or bad... =) |
|
Nate Silverley
Rebelles A Quebec
139
|
Posted - 2012.09.10 13:14:00 -
[31] - Quote
Templar Two wrote:It's time for you to answer this CCP. Please say something because the entire world knows Dust 514 is a poor FPS: the NDA din't work, nor the journalist made positive previews so you must address this.
Oh, and I am not trolling, I am serious.
What's the point of a thread like this ? Can you ask a carpenter to "fix" a house that's being built ? I understand your question was serious, but your reflexion lacks.
Most people here are frustrated because they are hurried to see this game achieve its initial promise, and play it as it should be played. It's a classic case of loving the form against hating the function.
Don't you think CCP is quite aware of the challenges they have in making this game ? Do you actually believe the devs don't know that there are still numerous bugs and fixes to be applied ?
Or do you think that by reminding CCP to "please fix gameplay" they'll slap their foreheads and go "Oh shoot, thanks, we forgot" ?
Be patient, soldier. Keep reporting those bugs and help shape this game the way you see it GÇö as we all do. When it comes out you'll be glad you were there. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 13:17:00 -
[32] - Quote
Beast Beastlington wrote:
Nice read great thread I hope it gets some ccp love. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 13:24:00 -
[33] - Quote
Icy Tiger wrote:I disagree Iron Wolf Sabre, once you get into CS you realize that there's a reason the game has lasted for more than a decade. It has flawless balance, except for 2 weapons, the AWP and Deagle, which require accuracy and are only dominant in their particular ranges. Also, the map design is some of the best and it has a fun factor that currently is much higher than Dusts.
8 years on the flight deck as made me deaf. Sound is not a luxury for me. CS just constantly feels like an elite club that scrubs or non-cores like myself cant are aren't allowed into. It feels like Star craft 2 tinfoil league vs diamond league far too often. You as a player knows how everything works but the game does not lend itself to furthering into player progression. Its like being day 1 in the NFL and you never had any competitive level football before.
As for the maps they're okay they're not terribly over cluttered or over bland or over flashy or have arbitrarily bad layouts. Then again I haven't been impressed with maps for decades in any game because a lot of shooters don't fail at making them. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 13:28:00 -
[34] - Quote
Tony Calif wrote:Look, we're comparing 14 year old games in some cases. If the beta isn't as good as a 14 year old game which could run on p100mhz processor, thete's something wrong. How much longer do YOU think this should be a beta for? Another 6 months? A year? Well?
@24million Iron Wolf Check steams stats. There's always more CS players than all the CoDs combined. CoD probably sold more, but that's like saying WoW>EvE. It's just wrong :P
I just scrolled to the bottom of the leader boards on xbox version mind you this was months ago and I was being a bit silly. With the emergence of other online stores steam stats are slightly washed down now a days and Activision is looking towards its own online store as well as Sony and ms. Steam may have saved the PC games but this storm over the horizon is going to kill it again.
As for the beta lasting... I will have to say your numbers are exaggerations vs what I have been hearing.
Then again CCP thinks this game launched in 2011... which was news to alot of us in IRC. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 13:32:00 -
[35] - Quote
Templar Two wrote:I asked a serious question. I AM SERIOUS.
Now let's be serious and wait for CCP to answer. No comments, no provocations: I just want an answer.
CCP can you fix the gameplay or not?
Serious Tryhards would have bothered leaving a post worthy of a dozen likes. |
Shogen Shu
Algintal Core Gallente Federation
23
|
Posted - 2012.09.10 13:34:00 -
[36] - Quote
Iron Wolf Saber wrote:Templar Two wrote:It's time for you to answer this CCP. Please say something because the entire world knows Dust 514 is a poor FPS: the NDA din't work, nor the journalist made positive previews so you must address this.
Oh, and I am not trolling, I am serious. Can you explain what's broken? Outside the hit detection, memory leaks, lag, stability, lack of optimizatoin and character mobility model? I am quite serious.
In the mechanic is something very wrong. I can't say what it is. Its just feels blunt, playing the game does not feel cocnnectet, its like we play in a viscous atmosphere where every thing is wrapped. Yesterday I played a little Killzone2. I remember this game as a "boring-action" but playing it after I use to Dust this game (Killzone2) feels like a manifestation. My curiosity force me to put BF3 back in to the PS3 and holyf*ck, let me tell you it feels so great. The game mechanic needs a lot more improvement.
I'm not talking about the concept, this posting is dedicated only to the feeling of the mechanic. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 13:41:00 -
[37] - Quote
Nate Silverley wrote: What's the point of a thread like this ? Can you ask a carpenter to "fix" a house that's being built ? I understand your question was serious, but your reflexion lacks.
Most people here are frustrated because they are hurried to see this game achieve its initial promise, and play it as it should be played. It's a classic case of loving the form against hating the function.
Don't you think CCP is quite aware of the challenges they have in making this game ? Do you actually believe the devs don't know that there are still numerous bugs and fixes to be applied ?
Or do you think that by reminding CCP to "please fix gameplay" they'll slap their foreheads and go "Oh shoot, thanks, we forgot" ?
Be patient, soldier. Keep reporting those bugs and help shape this game the way you see it GÇö as we all do. When it comes out you'll be glad you were there.
To use you analogy I am asking if CCP CAN fix the foundation of this "house" because we are now at the at the 10th floor and the building is already falling apart. It's all about making this "house" not fall when people will enter it.
Second if CCP is aware then why they keep going in the wrong direction and keep adding more "floors" to this house.
People here need to know if this game is still worth testing or it's a lost cause. We asked for moths and now answer came.
Iron Wolf Saber wrote:
Serious Tryhards would have bothered leaving a post worthy of a dozen likes.
I did that already. Did you search the feedback I made over the last months about every argument. Why repeat myself when it's all here, easy to find for everyone.
Lots of guys here have been saying the same things about gameplay for months: if you need more you just need to type my/our name and have a nice read. I told you to do this many times already and you didn't so you are either lazy or don't care at all. |
AetherMass
21
|
Posted - 2012.09.10 13:43:00 -
[38] - Quote
Maybe the beta is a bit too open. Clearly these people do not know what a beta is. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 13:50:00 -
[39] - Quote
Shogen Shu wrote:Iron Wolf Saber wrote:Templar Two wrote:It's time for you to answer this CCP. Please say something because the entire world knows Dust 514 is a poor FPS: the NDA din't work, nor the journalist made positive previews so you must address this.
Oh, and I am not trolling, I am serious. Can you explain what's broken? Outside the hit detection, memory leaks, lag, stability, lack of optimizatoin and character mobility model? I am quite serious. In the mechanic is something very wrong. I can't say what it is. Its just feels blunt, playing the game does not feel cocnnectet, its like we play in a viscous atmosphere where every thing is wrapped. Yesterday I played a little Killzone2. I remember this game as a "boring-action" but playing it after I use to Dust this game (Killzone2) feels like a manifestation. My curiosity force me to put BF3 back in to the PS3 and holyf*ck, let me tell you it feels so great. The game mechanic needs a lot more improvement. I'm not talking about the concept, this posting is dedicated only to the feeling of the mechanic.
At least your honest, I will have to agree that game feeling is often hard to capture and explain to other people.
I was able to express my views of why I don't like all the other games listed, I can literally do this to any game because I have played and extremely large number of games from bad to good. I've played plenty of bad games and I've played bad shooters passed off as good (cough socom all of them.) I am a stickler for patterns and math observations and I do enjoy the fun when its available and presented right.
Take Half Life 1/2. Half life if it where made of nothing but mine craft characters its a semi-decent shooter with some questionable controls/mechanics issues but they're not that bad of an issue. The massive issue in the game for me is I do not feel compelled to shoot the bad guys. Yes I know they're alien invaders of sorts or very hostile natural life forms but I cannot for the life of me be compelled to kill anything, I cannot tell you why this is, I can state possible reasons but they're reasons you cannot easily fix, is it lack of character? lack of innovation in the enemies? lack of story self? the list goes but I cannot explain why shooting combine has no satisfaction over shooting a fellow duster, covenant, or a terrorist. This quickly turns into a unfun aspect of game play extremely quick. |
N3i1c9k5
1
|
Posted - 2012.09.10 13:53:00 -
[40] - Quote
Only FPS I've enjoyed since Bad company 2, Duke Nukem, and if you want to include it, Savage 2, and I've played the first BC, BF3, any CoD that isn't MW3, CS, Combat Arms, avoided any of the other CoDs I.E, Killzones.
Both Bad company and Duke Nukem, were played solely to **** around on, and brought me the most fun I`ve had in any game. This, for playing properly, is just as good.
Only major issues I see,
Tank = God Dropship = God Modules don`t do enough. They need to make it more about who can design a fitting better than who can run `n` gun better. Logistics can take on every role DC's Invalid Fittings
Even Latency issues, and hit detection are working great at this point, anybody that's been complaining either has a garbage connection or can't aim. |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 13:54:00 -
[41] - Quote
actually now that I think about half life 2 in mine craft would be an improvement... |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 13:57:00 -
[42] - Quote
N3i1c9k5 wrote:Only FPS I've enjoyed since Bad company 2, Duke Nukem, and if you want to include it, Savage 2, and I've played the first BC, BF3, any CoD that isn't MW3, CS, Combat Arms, avoided any of the other CoDs I.E, Killzones.
Both Bad company and Duke Nukem, were played solely to **** around on, and brought me the most fun I`ve had in any game. This, for playing properly, is just as good.
Only major issues I see,
Tank = God Dropship = God Modules don`t do enough. They need to make it more about who can design a fitting better than who can run `n` gun better. Logistics can take on every role DC's Invalid Fittings
Even Latency issues, and hit detection are working great at this point, anybody that's been complaining either has a garbage connection or can't aim.
Latency issues for me have been spikes, where it stutters graphically for few seconds at a time. HD is slightly erroneous on my end then again so is the auto aim I swore I turned off. As for drops ships never seen one I couldn't shoot down. Tanks on the other hand are getting a bit heavy handed next build. Luckily their HP isn't getting nerfed. |
kiIIernerd
Zumari Force Projection Caldari State
6
|
Posted - 2012.09.10 14:06:00 -
[43] - Quote
Tony Calif wrote:Frame rate, lag, invalid, hard freezes an somehow making "players" play the game right. It's quite a big ask. Then there balancing latency. Which is a no :p Ping > Skill (all FPS games are this way)
framerate has been decent, nothing to complain about lag? not having any trouble with that either. I get the occasional hicup but nothing gamebreaking. invalid dropsuits. OK, that is a problem. hard freezes, haven't encountered any
i haven't played that much yet (only about 10 rounds or so) but so far the game has played pretty smoothly for me.
And if you ask me skill should always be the primary reason for winning, not some overpowered weapon or fitting. Fittings should be to push yourself in a certain niche, not to make you allmighty over other players who have worse or different fits. |
Shogen Shu
Algintal Core Gallente Federation
23
|
Posted - 2012.09.10 14:08:00 -
[44] - Quote
Personally, i don't play this game any longer, just watching the beta forum now and then. I don't like it that this game for me to play it with a keyboard to stand a fair chance against other players who used keyboard. Don't get my wrong, i like the deep and hardcore idea of this game, but I'm a console gamer, and as a console gamer i like sitting in my easy chair drinking coffee or beer (depending on time and weekend day)and playing it with a game-pad. I Did try this new build of Dust and i was shocked of how much i suck at it, and i play a fuckload of first person shooters on the console, so my aim is very very well with the pad. I use to win every 2nd "duel" in gun play and now its may be ever 5th.
Please spare me the "this is not CoD bla bla, use a vehicle bla bla, bla bla bla" i know what i want, and i want it to be fair. And for a game to be fair, every one needs to have a initial situation, all pay with pad, or all play with keyboard. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 14:12:00 -
[45] - Quote
I never noticed a keyboard and mouse player standing out of the crowd. |
Nate Silverley
Rebelles A Quebec
139
|
Posted - 2012.09.10 14:19:00 -
[46] - Quote
Templar Two wrote:
To use you analogy I am asking if CCP CAN fix the foundation of this "house" because we are now at the at the 10th floor and the building is already falling apart. It's all about making this "house" not fall when people will enter it.
Second if CCP is aware then why they keep going in the wrong direction and keep adding more "floors" to this house.
People here need to know if this game is still worth testing or it's a lost cause. We asked for moths and now answer came.
This is far from being a finished house and that's why we're here - helping finish the house. Actually it's even less than that GÇö we're customers who get to try a game before everyone else, and CCP is kind enough to listen to us for better game adjustment.
What's a lost cause in context of making something better ? When you're creating something and shaping it, is that work a lost cause ? There are no "wrong directions" when balancing and adjusting. You can only go wrong by finishing something too early.
Answers are coming from everywhere - all you have to do is read more dev posts and search for threads in this forum, and you'll see you have plenty documentation to suit your needs.
If you want a finished cake without taking time to make the recipe, I'll hand you an egg. |
Shogen Shu
Algintal Core Gallente Federation
23
|
Posted - 2012.09.10 14:20:00 -
[47] - Quote
Iron Wolf Saber wrote:I never noticed a keyboard and mouse player standing out of the crowd.
I did, i use to have a average K/D ratio about 1,3 depending on FPS. It was about the same in Dust to, now I'm at 0,8. I play always a "logistic" or a class who comes next to it. (I have a lot of other indications)
BTW there is another problem, the problem being a logistic ( its a ccp wide problem, in eve online logic have a hard time as well).
1. It is tacking way to long to receive the points for repairing, repairing a Scout or a Assault is "pointless" (haha you get the wordplay?). Repairing makes only sense on a heavy or on a vehicle. 2. The second problem is that the unit you try to repair don't know that there is some one behind trying to help. So the very most people just runs out of your range. 3. Mini Map. it would be great if other players who are damaged could see remote armor repair units on the field. 4. Nano Injectors. Well ... Nano Injectors did work yes, but its hard as **** to get them in the person i like to revive. I would be nice if you could just hammering this thing right in to the one ling to your feet without making the "holy crap where the **** is this right spot dance" which looks like diarrhea to other who watching it. 5. Drop suits should get bonuses like 5% per skill on rap, or hacking speed, own repair amount, you could separate this between the races. 6. Leader-boards. Well this problem is in EVE very similar, the logistics don't get the tribute they should get. All you see is a top leader on the board who killed a lot of people without dying, but you don't see that there are three logis behind him, doing their best to keep him alive. More esteem for the logic would be nice. May be a support tap on the leader-board.
The leader/squad management is broken as well. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 14:25:00 -
[48] - Quote
Shogen Shu wrote:Iron Wolf Saber wrote:I never noticed a keyboard and mouse player standing out of the crowd. I did, i use to have a average K/D ratio about 1,3 depending on FPS. It was about the same in Dust to, now I'm at 0,8. I play always a "logistic" or a class who comes next to it. (I have a lot of other indications) BTW there is another problem, the problem being a logistic ( its a ccp wide problem, in eve online logic have a hard time as well). 1. It is tacking way to long to receive the points for repairing, repairing a Scout or a Assault is "pointless" (haha you get the wordplay?). Repairing makes only sense on a heavy or on a vehicle. 2. The second problem is that the unit you try to repair don't know that there is some one behind trying to help. So the very most people just runs out of your range. 3. Mini Map. it would be great if other players who are damaged could see remote armor repair units on the field. 4. Nano Injectors. Well ... Nano Injectors did work yes, but its hard as **** to get them in the person i like to revive. I would be nice if you could just hammering this thing right in to the one ling to your feet without making the "holy crap where the **** is this right spot dance" which looks like diarrhea to other who watching it. 5. Drop suits should get bonuses like 5% per skill on rap, or hacking speed, own repair amount, you could separate this between the races. 6. Leader-boards. Well this problem is in EVE very similar, the logistics don't get the tribute they should get. All you see is a top leader on the board who killed a lot of people without dying, but you don't see that there are three logis behind him, doing their best to keep him alive. More esteem for the logic would be nice. May be a support tap on the leader-board. The leader/squad management is broken as well.
There is another thread titled gun play thread in GD mind re-posting this there? |
Shogen Shu
Algintal Core Gallente Federation
23
|
Posted - 2012.09.10 14:37:00 -
[49] - Quote
don't see it. |
N3i1c9k5
1
|
Posted - 2012.09.10 14:37:00 -
[50] - Quote
Shogen Shu wrote:Iron Wolf Saber wrote:I never noticed a keyboard and mouse player standing out of the crowd. I did, i use to have a average K/D ratio about 1,3 depending on FPS. It was about the same in Dust to, now I'm at 0,8. I play always a "logistic" or a class who comes next to it. (I have a lot of other indications) BTW there is another problem, the problem being a logistic ( its a ccp wide problem, in eve online logic have a hard time as well). 1. It is tacking way to long to receive the points for repairing, repairing a Scout or a Assault is "pointless" (haha you get the wordplay?). Repairing makes only sense on a heavy or on a vehicle. 2. The second problem is that the unit you try to repair don't know that there is some one behind trying to help. So the very most people just runs out of your range. 3. Mini Map. it would be great if other players who are damaged could see remote armor repair units on the field. 4. Nano Injectors. Well ... Nano Injectors did work yes, but its hard as **** to get them in the person i like to revive. I would be nice if you could just hammering this thing right in to the one ling to your feet without making the "holy crap where the **** is this right spot dance" which looks like diarrhea to other who watching it. 5. Drop suits should get bonuses like 5% per skill on rap, or hacking speed, own repair amount, you could separate this between the races. 6. Leader-boards. Well this problem is in EVE very similar, the logistics don't get the tribute they should get. All you see is a top leader on the board who killed a lot of people without dying, but you don't see that there are three logis behind him, doing their best to keep him alive. More esteem for the logic would be nice. May be a support tap on the leader-board. The leader/squad management is broken as well.
Lol, quit complaining about Logi's. We're OP, we need to be nerfed. That's the morons fault you can't repair them. Revives has a glitch, will get fixed eventually. We get 10% to hacking. You don't get points based off of time repairing, you get them based off of how much you have repaired. Who cares about leaderboards? KB/M is not OP, I use a controller and can manage top of the leaderboards.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 14:40:00 -
[51] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=35578&find=unread here it is. If you elaborate further you'll get a better response.
Do note that on hacking there is a skill for it in the future. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 14:48:00 -
[52] - Quote
We made threads about that, and much more, and CCP didn't answer. We elaborated and they din't answer.
This time I put things simply and you tell me to elaborate.
Did you search my feedback or not anyway? |
Vertisce
Zumari Force Projection Caldari State
4
|
Posted - 2012.09.10 15:06:00 -
[53] - Quote
KB/M is not OP at all. I played all weekend. Started out with the controller. Did rather well for the entire day. The next day I tried KB/M and did just as good as I did with my controller but not better. I tend to be pretty good at FPS games on my PC. I usually top matches regularly. Not the best but good. I think I rather suck with a controller and yet I didn't improve any when I switched. It felt more familiar and natural to use my KB/M but thats it. I am still restricted by how fast I can turn and that makes all the difference in the world between the two.
This is still a beta people. Give feedback and ideas for improvements but comparing this to a game that has been released for years is stupid. Bugs and optimization issues aside...there aren't MANY issues with this game so far. The gameplay logic and idea is sound. Balance is needed but thats always the case. Optimization will come when the bigger bugs and latency issues are resolved.
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.10 15:17:00 -
[54] - Quote
Templar Two wrote:We made threads about that, and much more, and CCP didn't answer. We elaborated and they din't answer.
This time I put things simply and you tell me to elaborate.
Did you search my feedback or not anyway?
Sorry 6+ pages of one line complaints are not helping. |
Shogen Shu
Algintal Core Gallente Federation
23
|
Posted - 2012.09.10 17:14:00 -
[55] - Quote
this is it ! I'm not going to play this game as long as there is no new build. My PS3 crashed today after a battle inthe loading time, it takes the ps3 way to long to boot again.
i'm a little scared with there crashes. |
DestrukterDust
Zumari Force Projection Caldari State
12
|
Posted - 2012.09.10 17:21:00 -
[56] - Quote
Shogen Shu wrote:this is it ! I'm not going to play this game as long as there is no new build. My PS3 crashed today after a battle inthe loading time, it takes the ps3 way to long to boot again.
i'm a little scared with there crashes.
crashes mean testing in progress closed beta please leave.
i crash few times a night its all good. |
PHAROAH AMEN RA
Tronhadar Free Guard Minmatar Republic
20
|
Posted - 2012.09.10 17:34:00 -
[57] - Quote
No i dont think hes refering to the gunplay. I think hes just frustrated, and maybe Beta means diff things to diff types ppl. console gaming usually the beta is almost sorta like a demo final tweeks etc.
PC gaming has more details so a beta in the PC world is not the same as a beta for a console. Henceforth the confusion, this game is merging both worlds so this is truly a pc game "BETA" being brought to the console world.....
I hope i was clear and that we all understand whats going on to just to tell a console gamer that "its a Beta" dosent cut his/her mustard.
In conclusion it will all work out b4 the end product. Trust and beleive we all want the same result. A quality well played fps/mmo |
ERIC ALIGHIERI
HYPERION RESEARCH LTD.
47
|
Posted - 2012.09.10 17:42:00 -
[58] - Quote
Templar Two wrote:It's time for you to answer this CCP. Please say something because the entire world knows Dust 514 is a poor FPS: the NDA din't work, nor the journalist made positive previews so you must address this.
Oh, and I am not trolling, I am serious.
If you feel that way.... go to another game.... why stay with DUST 514 if you really feel that way? |
Shogen Shu
Algintal Core Gallente Federation
23
|
Posted - 2012.09.10 18:37:00 -
[59] - Quote
ERIC ALIGHIERI wrote:Templar Two wrote:It's time for you to answer this CCP. Please say something because the entire world knows Dust 514 is a poor FPS: the NDA din't work, nor the journalist made positive previews so you must address this.
Oh, and I am not trolling, I am serious. If you feel that way.... go to another game.... why stay with DUST 514 if you really feel that way?
Because there are people who see the potential, see that this could be the game, they are waiting for and these people want this game to become good. It's very easy if you think about it.
And yes guys, i know it's a beta, i been in betas before but only on PC. If your PC beta crashes, who cares, ctrl + alt + del and you are back on your desktop. But if the games crashes on the console, you are pretty much f*cked, good luck rebooting your PS3. Being a beta, is no excuse for not being patched the really critical stuff like this crashes which (maybe) put your own console at risk. Lets all face it, we don't know if its healthy, all we can do is trust ccp telling us that this crashes are save. But try to prove them wrong if your PS3 don't come back online...
Console Gamers are not use to crashes, because a good product just don't crash and Dust is the first Game that makes my PS3 do it in 5 years. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.09.10 18:51:00 -
[60] - Quote
Shogen Shu wrote:
Console Gamers are not use to crashes, because a good product just don't crash and Dust is the first Game that makes my PS3 do it in 5 years.
I've played several games that crashed once in a while, MAG being one of them.
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PHAROAH AMEN RA
Tronhadar Free Guard Minmatar Republic
20
|
Posted - 2012.09.11 04:43:00 -
[61] - Quote
Dude i play mag, it crashes sometimes yes, but not every 20 mins. Console is diff from PC and console gamers if you notice (since it was opened to psn subscribers) they are kinda pist. I can name no other beta for a console game deliverd like this. can you?
just an observation. Console gamers prefer and expect more finished products even for "BETAS" just doesnt cut the mustard for them like i said earlier. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.11 04:51:00 -
[62] - Quote
Tony Calif wrote:Rasatsu wrote:Templar Two wrote:Honestly pick up CS or BF:BC 1&2, or KZ, or Crysis 1, or any other FPS it comes to you mind on PS3. Play it for 2-3 hours and you will understand what I mean. Where can I get beta versions of those games? You had to be there when they were in development. You still going to cry "but it's a beta" after Dust is released? Jog on. You realize we still have 4 months till open beta? Also that CCP has stated that they have an ongoing log of all of the issues we're bringing up, but that they don't want to work further on balance and gameplay related issues until the software has more of the assets in? And that it'll likely be quite a few months after the start of Open Beta, and possibly even until next summer that the game will actually launch?
Whatever you can say about how the game works now, this isn't what we'll be playing in a few month's time. The focus needs to be on fleshing out the sandbox before you can get back to core mechanics, because 'balancing' those with an incomplete sandbox is how you end up with all the issues Starhawk had at launch, and that's something that none of us want. |
Jotun Hiem
24
|
Posted - 2012.09.11 05:29:00 -
[63] - Quote
Tony Calif wrote:Look, we're comparing 14 year old games in some cases. If the beta isn't as good as a 14 year old game which could run on p100mhz processor, thete's something wrong. How much longer do YOU think this should be a beta for? Another 6 months? A year? Well? Galaga can probably run on a graphing calculator, but I still prefer it to CoD. There are games on my N64, like Banjo Kazooie that I prefer to some of my current generation games, like Crysis 2. I have some current generation games that will probably never drop below a five in my top ten games of all time, such as Fallout: 3 (#1) and Fallout: New Vegas (#4).
If a game is truly enjoyable to play, then it's age doesn't mean a damn thing.
And stop comparing a product under construction to a finished product. That's like complaining about how a completed home looks nicer than a home that is still under construction ever will, even though you have only the vaguest idea what the building that is still under construction will turn out to look like. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.11 06:17:00 -
[64] - Quote
Mobius Wyvern wrote:
You realize we still have 4 months till open beta? Also that CCP has stated that they have an ongoing log of all of the issues we're bringing up, but that they don't want to work further on balance and gameplay related issues until the software has more of the assets in? And that it'll likely be quite a few months after the start of Open Beta, and possibly even until next summer that the game will actually launch?
Whatever you can say about how the game works now, this isn't what we'll be playing in a few month's time. The focus needs to be on fleshing out the sandbox before you can get back to core mechanics, because 'balancing' those with an incomplete sandbox is how you end up with all the issues Starhawk had at launch, and that's something that none of us want.
First who said we have 4 months till open beta? Seconds Dust is WILL be released in 2012.
As for the sandbox elements they don't exist because Dust is not open world and we are bound by invisible walls & timers in machetes: no actual sandbox elements. Choosing on what planet to fight is not enough to make Dust a sandbox. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2012.09.11 06:32:00 -
[65] - Quote
Open beta is confirmed to be around the end of this yr, so there might be a change of plans on release date. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.11 06:50:00 -
[66] - Quote
^^^ Another good reason to answer my question then.
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Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2012.09.11 07:51:00 -
[67] - Quote
First, @ the last couple posters ... Open beta is coming VERY soon.
Second, Templar Two I'm not going to play know-it-all or attack you. You're a cool guy and I like you. However, I will say this:
While I and others are familiar with your past posts, saying "Just search my posts" is going to be mostly fruitless. You've been here for months and you have many posts. Most people on the forums cannot be bothered to sift through them all.
If you have a serious qualm with how things are progressing. You need to be plain. You need to spell out all your concerns in black and white, instead of saying "I've said it before, look it up." Otherwise, creating a new post serves no purpose. You're not adding anything new to the discuss, it's just a more polite version of the spam posts saying "LOLZ CCP UR GA3M SUXXORS".
I know you're better than the guys who post crap, and I know of your concerns. They're worth listening to, so I really think you should edit your first post, and detail out one more time what you think needs fixing :) |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.11 11:36:00 -
[68] - Quote
Nova Knife wrote:First, @ the last couple posters ... Open beta is coming VERY soon.
Second, Templar Two I'm not going to play know-it-all or attack you. You're a cool guy and I like you. However, I will say this:
While I and others are familiar with your past posts, saying "Just search my posts" is going to be mostly fruitless. You've been here for months and you have many posts. Most people on the forums cannot be bothered to sift through them all.
If you have a serious qualm with how things are progressing. You need to be plain. You need to spell out all your concerns in black and white, instead of saying "I've said it before, look it up." Otherwise, creating a new post serves no purpose. You're not adding anything new to the discuss, it's just a more polite version of the spam posts saying "LOLZ CCP UR GA3M SUXXORS".
I know you're better than the guys who post crap, and I know of your concerns. They're worth listening to, so I really think you should edit your first post, and detail out one more time what you think needs fixing :) Actually the CCP guy they sent to PAX Prime confirmed Open Beta as being near the end of the year. The move to Tranquility is coming up very soon, and that might be what you have this confused with. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.11 11:42:00 -
[69] - Quote
Templar Two wrote:Mobius Wyvern wrote:
You realize we still have 4 months till open beta? Also that CCP has stated that they have an ongoing log of all of the issues we're bringing up, but that they don't want to work further on balance and gameplay related issues until the software has more of the assets in? And that it'll likely be quite a few months after the start of Open Beta, and possibly even until next summer that the game will actually launch?
Whatever you can say about how the game works now, this isn't what we'll be playing in a few month's time. The focus needs to be on fleshing out the sandbox before you can get back to core mechanics, because 'balancing' those with an incomplete sandbox is how you end up with all the issues Starhawk had at launch, and that's something that none of us want.
First who said we have 4 months till open beta? Seconds Dust is WILL be released in 2012. As for the sandbox elements they don't exist because Dust is not open world and we are bound by invisible walls & timers in machetes: no actual sandbox elements. Choosing on what planet to fight is not enough to make Dust a sandbox. Templar, the only thing we're testing right now is the high-sec matchmaking system designed primarily for the kind of people that have been making all the posts about "not giving a **** about metagame". They've already said in the Fanfest presentations that we'll be looking at battlefields in Faction Warfare that can be as large as continents in Planetside 2. They've also made it fairly clear that the player counts for those fights are going to be far larger than what we're looking at right now, and the null-sec conquest system will probably support counts higher than that.
I'm confident in this because you have to remember that CCP are the producers of the only MMO to have no player caps. Back at Fanfest 2011, they showed metrics from a 3200 player fight. Yes, that was 3200 players not only in the same system, but all on the same grid. Do I think we're going to see that in Dust: no. Do I think CCP is going to jump through ******* hoops to get the player counts as large as they possibly can: not a doubt in my mind.
EDIT: Also, see my previous post for an answer to your first question. Dust was originally expected to release this summer, by the way. If there's one thing all of us from EVE have learned about CCP, its to take their release dates with a grain of salt. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.11 12:11:00 -
[70] - Quote
I edited my OP. Now i made a short summary of what need to be fixed. If CCP wants more details just have to read the forums.
Mobius Wyvern wrote: Templar, the only thing we're testing right now is the high-sec matchmaking system designed primarily for the kind of people that have been making all the posts about "not giving a **** about metagame". They've already said in the Fanfest presentations that we'll be looking at battlefields in Faction Warfare that can be as large as continents in Planetside 2. They've also made it fairly clear that the player counts for those fights are going to be far larger than what we're looking at right now, and the null-sec conquest system will probably support counts higher than that.
I'm confident in this because you have to remember that CCP are the producers of the only MMO to have no player caps. Back at Fanfest 2011, they showed metrics from a 3200 player fight. Yes, that was 3200 players not only in the same system, but all on the same grid. Do I think we're going to see that in Dust: no. Do I think CCP is going to jump through ******* hoops to get the player counts as large as they possibly can: not a doubt in my mind.
EDIT: Also, see my previous post for an answer to your first question. Dust was originally expected to release this summer, by the way. If there's one thing all of us from EVE have learned about CCP, its to take their release dates with a grain of salt.
We won't get maps as big a PlanetSide 2, the PS3 can't handle that. Also at the moment Dust can't even handle 32 vs 32 right and maps are barren/empty...much like space in EVE. Not to forget that EVE has a "slow time" feature when the servers are too stressed and that trick doesn't work in FPS. I am sure that 3k could work but at what cost: even worst graphic, even poorer hit detection!?
Still stretching the development of a game is expensive, especially nowadays, especially for a Free to Play. CCP can't afford to delay Dust much more: they don't have the money nor the people of Activision or SquareEnix. Square can afford to fix FFXIV but I don't know if CCP can afford to fix Dust...thus my original question. |
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Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.09.11 12:58:00 -
[71] - Quote
Templar Two wrote:I edited my OP. Now i made a short summary of what need to be fixed. If CCP wants more details just have to read the forums. Mobius Wyvern wrote: Templar, the only thing we're testing right now is the high-sec matchmaking system designed primarily for the kind of people that have been making all the posts about "not giving a **** about metagame". They've already said in the Fanfest presentations that we'll be looking at battlefields in Faction Warfare that can be as large as continents in Planetside 2. They've also made it fairly clear that the player counts for those fights are going to be far larger than what we're looking at right now, and the null-sec conquest system will probably support counts higher than that.
I'm confident in this because you have to remember that CCP are the producers of the only MMO to have no player caps. Back at Fanfest 2011, they showed metrics from a 3200 player fight. Yes, that was 3200 players not only in the same system, but all on the same grid. Do I think we're going to see that in Dust: no. Do I think CCP is going to jump through ******* hoops to get the player counts as large as they possibly can: not a doubt in my mind.
EDIT: Also, see my previous post for an answer to your first question. Dust was originally expected to release this summer, by the way. If there's one thing all of us from EVE have learned about CCP, its to take their release dates with a grain of salt.
We won't get maps as big a PlanetSide 2, the PS3 can't handle that. Also at the moment Dust can't even handle 32 vs 32 right and maps are barren/empty...much like space in EVE. Not to forget that EVE has a "slow time" feature when the servers are too stressed and that trick doesn't work in FPS. I am sure that 3k could work but at what cost: even worst graphic, even poorer hit detection!? Still stretching the development of a game is expensive, especially nowadays, especially for a Free to Play. CCP can't afford to delay Dust much more: they don't have the money nor the people of Activision or SquareEnix. Square can afford to fix FFXIV but I don't know if CCP can afford to fix Dust...thus my original question. CCP makes enough off of EVE alone to fund production of this, as they have for almost 5 years at this point. Actually, if you go to the EVE forums, part of the "EVETARDS" complaints about Dust is that its being made with "their EVE dollars". Also, the scale of environment that the hardware can handle is entirely dependent on how you program your software. Keep in mind that the backend for Dust is entirely of their own making, and was in place long before they decided to use UE3 for the graphical aspect, so basing such pronouncements off of the capability of UE3 alone isn't really accurate. Besides, most of the CPU work these days is focused on parallel processing, something the PS3 excels at.
I'm in the Planetside 2 closed beta, and the current state of optimization of the engine places the majority of the load on the CPU. With that in mind, my i7 and discrete GPU in my laptop runs PS2 at a steady 50 fps while some of my friends with Phenom II x4s and 6870s can barely maintain 15. Naturally, this isn't the ideal state of affairs, but it illustrates the point that the programming is the key. If you doubt this, look up "demoscene" on YouTube. Most of those files are 64k. |
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