|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 12:01:00 -
[1] - Quote
It's time for you to answer this CCP. Please say something because the entire world knows Dust 514 is a poor FPS: the NDA din't work, nor the journalist made positive previews so you must address this.
Oh, and I am not trolling, I am serious.
EIDIT
Now here a short version of what 's needs to be fixed:
-Controls are unresponsive and vehicle handling is very poor...even in Crysis 1 tanks works better and you use them once. You need to re-make them form scratch for vehicles and make them work well for guns. -Character animations are very poor on all the line compared to titles like BF or KZ or Crysis, or Halo. In the end it all looks unnatural and not fluid. Weapons are also held unnaturally by the character. -Haptic feedback from guns, actions, damage, and driving vehicles is nonexistent. -Weapons and vehicles don't feel empowering to use (mostly due to the absolute lack of haptic feedback) but also because animation for guns & vehicles are poor. Swarm launcher are especially pathetic compared to Swarm launchers in Killsone 3 or even the omnipresent RPG. Vehicles are poorly animated; in Crysis they move/look better...BF is on another level altogether. -Weapons are mostly weightless. -Camera is poor for ADS, is poor for vehicles, is poor for third person + we don't have cockpit view for Dropships and the camera in first person for vehicles is poor. Also camera is barely impacted by movement/damage making everything looks even more fake/poor. -Hit detection is still poor, so lag. -Sound design is poor. Weapons in Star Wars sound right and are as fictional as those in Dust. This makes everything feel even more shallow not to mention that it impacts gameplay because sounds are useful clues in FPS and help you to feel more immersed. -Draw Distance is poor and directly impact the gamepaly negatively. -Maps are not designed with gampaly in mind.
Overall if you look at nowadays shooters and you will find examples as big as earth of why Dust has poor gameplay. Play the major FPS on PS3 and they all beat Dust hands down on gameplay. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 12:16:00 -
[2] - Quote
Honestly pick up CS or BF:BC 1&2, or KZ, or Crysis 1, or any other FPS it comes to you mind on PS3. Play it for 2-3 hours and you will understand what I mean.
Now I spent months repeating the same things so please use the search button and read what I said if you want details. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 12:32:00 -
[3] - Quote
For you no FPS is good. I can name the best FPS on the market and yet you still deny they are good.
Really it's impossible to reason with you. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 12:41:00 -
[4] - Quote
I asked a serious question. I AM SERIOUS.
Now let's be serious and wait for CCP to answer. No comments, no provocations: I just want an answer.
CCP can you fix the gameplay or not? |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 12:46:00 -
[5] - Quote
Dust was never advertised as a FPS RPG. It was advertised as a FPSMMO.
RPG is not MMO. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 12:54:00 -
[6] - Quote
^^^ Yous ask me details on gameplay but from what I read here you already know what I am talking about. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 13:41:00 -
[7] - Quote
Nate Silverley wrote: What's the point of a thread like this ? Can you ask a carpenter to "fix" a house that's being built ? I understand your question was serious, but your reflexion lacks.
Most people here are frustrated because they are hurried to see this game achieve its initial promise, and play it as it should be played. It's a classic case of loving the form against hating the function.
Don't you think CCP is quite aware of the challenges they have in making this game ? Do you actually believe the devs don't know that there are still numerous bugs and fixes to be applied ?
Or do you think that by reminding CCP to "please fix gameplay" they'll slap their foreheads and go "Oh shoot, thanks, we forgot" ?
Be patient, soldier. Keep reporting those bugs and help shape this game the way you see it GÇö as we all do. When it comes out you'll be glad you were there.
To use you analogy I am asking if CCP CAN fix the foundation of this "house" because we are now at the at the 10th floor and the building is already falling apart. It's all about making this "house" not fall when people will enter it.
Second if CCP is aware then why they keep going in the wrong direction and keep adding more "floors" to this house.
People here need to know if this game is still worth testing or it's a lost cause. We asked for moths and now answer came.
Iron Wolf Saber wrote:
Serious Tryhards would have bothered leaving a post worthy of a dozen likes.
I did that already. Did you search the feedback I made over the last months about every argument. Why repeat myself when it's all here, easy to find for everyone.
Lots of guys here have been saying the same things about gameplay for months: if you need more you just need to type my/our name and have a nice read. I told you to do this many times already and you didn't so you are either lazy or don't care at all. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.10 14:48:00 -
[8] - Quote
We made threads about that, and much more, and CCP didn't answer. We elaborated and they din't answer.
This time I put things simply and you tell me to elaborate.
Did you search my feedback or not anyway? |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.11 06:17:00 -
[9] - Quote
Mobius Wyvern wrote:
You realize we still have 4 months till open beta? Also that CCP has stated that they have an ongoing log of all of the issues we're bringing up, but that they don't want to work further on balance and gameplay related issues until the software has more of the assets in? And that it'll likely be quite a few months after the start of Open Beta, and possibly even until next summer that the game will actually launch?
Whatever you can say about how the game works now, this isn't what we'll be playing in a few month's time. The focus needs to be on fleshing out the sandbox before you can get back to core mechanics, because 'balancing' those with an incomplete sandbox is how you end up with all the issues Starhawk had at launch, and that's something that none of us want.
First who said we have 4 months till open beta? Seconds Dust is WILL be released in 2012.
As for the sandbox elements they don't exist because Dust is not open world and we are bound by invisible walls & timers in machetes: no actual sandbox elements. Choosing on what planet to fight is not enough to make Dust a sandbox. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.11 06:50:00 -
[10] - Quote
^^^ Another good reason to answer my question then.
|
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.11 12:11:00 -
[11] - Quote
I edited my OP. Now i made a short summary of what need to be fixed. If CCP wants more details just have to read the forums.
Mobius Wyvern wrote: Templar, the only thing we're testing right now is the high-sec matchmaking system designed primarily for the kind of people that have been making all the posts about "not giving a **** about metagame". They've already said in the Fanfest presentations that we'll be looking at battlefields in Faction Warfare that can be as large as continents in Planetside 2. They've also made it fairly clear that the player counts for those fights are going to be far larger than what we're looking at right now, and the null-sec conquest system will probably support counts higher than that.
I'm confident in this because you have to remember that CCP are the producers of the only MMO to have no player caps. Back at Fanfest 2011, they showed metrics from a 3200 player fight. Yes, that was 3200 players not only in the same system, but all on the same grid. Do I think we're going to see that in Dust: no. Do I think CCP is going to jump through ******* hoops to get the player counts as large as they possibly can: not a doubt in my mind.
EDIT: Also, see my previous post for an answer to your first question. Dust was originally expected to release this summer, by the way. If there's one thing all of us from EVE have learned about CCP, its to take their release dates with a grain of salt.
We won't get maps as big a PlanetSide 2, the PS3 can't handle that. Also at the moment Dust can't even handle 32 vs 32 right and maps are barren/empty...much like space in EVE. Not to forget that EVE has a "slow time" feature when the servers are too stressed and that trick doesn't work in FPS. I am sure that 3k could work but at what cost: even worst graphic, even poorer hit detection!?
Still stretching the development of a game is expensive, especially nowadays, especially for a Free to Play. CCP can't afford to delay Dust much more: they don't have the money nor the people of Activision or SquareEnix. Square can afford to fix FFXIV but I don't know if CCP can afford to fix Dust...thus my original question. |
|
|
|