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Drommy Hood
Tritan-Industries Legacy Rising
242
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Posted - 2012.09.07 19:24:00 -
[1] - Quote
Is this recent or have I not been paying attention? They all seem to have the same shield/armor. No matter what tier it is. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.09.07 19:26:00 -
[2] - Quote
CCP hotfixed it in about a week ago. :D |
Patches The Hyena
204
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Posted - 2012.09.07 19:27:00 -
[3] - Quote
Gonna say last week I think it occured. They changed it because they wanted modules to play a larger role then the suits. So main suit differences now are pg/CPU and slots |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.07 19:28:00 -
[4] - Quote
Last Friday. When I spent 1.7 mil SP getting advanced... Doh. They are still superior although not nearly so much. I basically get 5% damage over a type 2 suit. And I cost a lot more. |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.09.07 19:28:00 -
[5] - Quote
Leither Yiltron wrote:CCP hotfixed it in about a week ago. :D
Doh. /me needs to wake up.
I don't understand to what end tho? |
Drommy Hood
Tritan-Industries Legacy Rising
242
|
Posted - 2012.09.07 19:30:00 -
[6] - Quote
Patches The Hyena wrote:Gonna say last week I think it occured. They changed it because they wanted modules to play a larger role then the suits. So main suit differences now are pg/CPU and slots
Ah fair enuf. Maybe a price decrease then? |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.07 19:31:00 -
[7] - Quote
Honestly never noticed, but if all of the dropsuits start off with the same base armor, and shielding then I am all for it. The only thing the dropsuit advancement level should be for is PG (Power Grid), CPU (Central Processing Unit) and module space. Which actually balances the game greatly in my opinion. Making everything much more purposeful. I think CCP did a good job on this. I have no qualms with this actually. Good to know that. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.07 19:33:00 -
[8] - Quote
Drommy Hood wrote:Patches The Hyena wrote:Gonna say last week I think it occured. They changed it because they wanted modules to play a larger role then the suits. So main suit differences now are pg/CPU and slots Ah fair enuf. Maybe a price decrease then?
No. If anything the prices are better now then ever, and the ISK income is fine at the moment. The only items in question for decrease would be "militia" grade equipment if they do become non-BPO (Blueprint Originals). Other then those items everything at the moment is priced fine. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
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Posted - 2012.09.07 19:35:00 -
[9] - Quote
Drommy Hood wrote:Is this recent or have I not been paying attention? They all seem to have the same shield/armor. No matter what tier it is.
mhm i hate it im hoping this is temporary........... i will turn into the hulk if i hear its permanent lol |
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.09.07 19:36:00 -
[10] - Quote
Drommy Hood wrote:Patches The Hyena wrote:Gonna say last week I think it occured. They changed it because they wanted modules to play a larger role then the suits. So main suit differences now are pg/CPU and slots Ah fair enuf. Maybe a price decrease then?
I think it is just a beta thing for testing purposes and quite possibly will revert back to the old style in a future build. At least I hope that is the case, as the cost of Advanced and Proto suits is too steep to not have that increase in HPs/shields when you upgrade. |
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Cpl Quartz
127
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Posted - 2012.09.07 19:39:00 -
[11] - Quote
they even get close. im gona have fun##uts a tribal thing stomp .theiirs is dead. |
Cpl Quartz
127
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Posted - 2012.09.07 19:42:00 -
[12] - Quote
KingBlade82 wrote:Drommy Hood wrote:Is this recent or have I not been paying attention? They all seem to have the same shield/armor. No matter what tier it is. mhm i hate it im hoping this is temporary........... i will turn into the hulk if i hear its permanent lol
***,. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
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Posted - 2012.09.07 19:54:00 -
[13] - Quote
Maybe I'll regret it someday, but dumping all those suit points into passive skills instead is working out just fine. I love killing expensive people with my free gear, but I am starting to wonder what I'm going to spend all this ISK on. (Time to go tank it up, I guess.)
Modules are all well and good, but my passive skill guy can take out advanced and prototype suits fairly often with almost no ISK investment. CCP can't be happy about how powerful you can get without spending money, but I wonder if they'll give the higher level suits back any shields and armor or just nerf the free stuff. (It sounds like some of the devs want to make everything depletable but the starter fits.)
Personally, I'm fine with the suits remaining the way they were in the last build, but with the current pricing scheme. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.09.07 20:07:00 -
[14] - Quote
I think i saw ccp comment that if hp is kept low, prices will be lowered. Prices were good before nerf, little high now. Also the passive damage will be lowered, since suit hp is lower.
I think the heavy adv/proto now needs either more slots or hp added for adv/proto. It gains fewer slots then other suits. Scout gains only one slot at adv, stamina boost at adv? Scout gains plenty of slots at proto, so nothing else needed at that level. Not familiar enough with adv assault and logi to comment on them, they have good slot layout at proto though.
I did passive skills first,just now unlocking adv weapons. Reset will probably happen before I have sp for proto suits. Last build my 30mil sp scout didn't make it to proto, tried many side things though. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.07 20:13:00 -
[15] - Quote
The money you spend on modules is the main extra cost. I'm pretty 50/50 about it. If there will be matches where your suits are limited to a certain tier (standard or lower, advanced or lower, Proto or lower) then I'd rather see the old stats come back. If not? They advanced and Proto need either damage resistance or more hp/shield. Not by much, but say 5% for both each lvl. Regen too :)
|
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.07 20:24:00 -
[16] - Quote
KingBlade82 wrote:Drommy Hood wrote:Is this recent or have I not been paying attention? They all seem to have the same shield/armor. No matter what tier it is. mhm i hate it im hoping this is temporary........... i will turn into the hulk if i hear its permanent lol
Then you will be suicide ganked while afk, just sayin |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.07 20:27:00 -
[17] - Quote
howard sanchez wrote:KingBlade82 wrote:Drommy Hood wrote:Is this recent or have I not been paying attention? They all seem to have the same shield/armor. No matter what tier it is. mhm i hate it im hoping this is temporary........... i will turn into the hulk if i hear its permanent lol Then you will be suicide ganked while afk, just sayin
umm what??? lol |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.07 21:11:00 -
[18] - Quote
it's not a nerf, this is the design they have choosen |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.07 21:13:00 -
[19] - Quote
Tony Calif wrote:Last Friday. When I spent 1.7 mil SP getting advanced... Doh. They are still superior although not nearly so much. I basically get 5% damage over a type 2 suit. And I cost a lot more. right now type 2 suits are better than Advanced, but that is only becuase of beta. tech 2 are just stuck in that place for testing purposes |
KDBA
0
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Posted - 2012.09.07 21:16:00 -
[20] - Quote
KingBlade82 wrote:howard sanchez wrote:KingBlade82 wrote:Drommy Hood wrote:Is this recent or have I not been paying attention? They all seem to have the same shield/armor. No matter what tier it is. mhm i hate it im hoping this is temporary........... i will turn into the hulk if i hear its permanent lol Then you will be suicide ganked while afk, just sayin umm what??? lol
It's an EVE joke. |
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Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
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Posted - 2012.09.07 21:20:00 -
[21] - Quote
crazy space wrote:it's not a nerf, this is the design they have choosen
Using that logic there's never nerfs.
Personally I'm "meh" about it, I do like how I can use militia gear and compete with people in proto gear now instead of having to get really lucky or outnumber them. Proto suits a few builds ago got ridiculous, wearing a full proto suit basically promised you a 5.0+ KDR even if you weren't good at all. Now I can compete in my noobie gear ^.^
I too have been training mostly into passive skills, weaponry at the moment. Only at 1.3 mil though, need to play more.
On the other hand... that means tanks are going to be able to squish people in proto gear just as easy as everyone else, well, almost as easily anyway. Strange to see them gimp all the suits but leave tanks the same, then gimp AV equipment at the same time. Clearly not favoring the foot soldiers this build, but I'll still remain one of them xD
...
Maybe |
Shiro Mokuzan
220
|
Posted - 2012.09.07 21:21:00 -
[22] - Quote
Knarf Black wrote:Maybe I'll regret it someday, but dumping all those suit points into passive skills instead is working out just fine. I love killing expensive people with my free gear, but I am starting to wonder what I'm going to spend all this ISK on. (Time to go tank it up, I guess.)
Modules are all well and good, but my passive skill guy can take out advanced and prototype suits fairly often with almost no ISK investment. CCP can't be happy about how powerful you can get without spending money, but I wonder if they'll give the higher level suits back any shields and armor or just nerf the free stuff. (It sounds like some of the devs want to make everything depletable but the starter fits.)
Personally, I'm fine with the suits remaining the way they were in the last build, but with the current pricing scheme.
I'm glad someone in DUST understands the importance of core skills instead of racing to high-end gear. This is well-known in EVE. More skills are getting bonuses, too.
And yes, all but starter fits will cost money at some point.
BTW, more CPU/PG and slots is a pretty big improvement. It means you can fit more modules and better modules. |
hupi testi
22
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Posted - 2012.09.07 21:22:00 -
[23] - Quote
KingBlade82 wrote:howard sanchez wrote:KingBlade82 wrote:Drommy Hood wrote:Is this recent or have I not been paying attention? They all seem to have the same shield/armor. No matter what tier it is. mhm i hate it im hoping this is temporary........... i will turn into the hulk if i hear its permanent lol Then you will be suicide ganked while afk, just sayin umm what??? lol
That was just EVE humor. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.09.07 21:25:00 -
[24] - Quote
They should enable suicide ganking as an extreme orbital strike. That'll shift those HAVs. |
Adun Tassadar
8
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Posted - 2012.09.07 21:29:00 -
[25] - Quote
My thought:
Prototype should equal like tech 2 cruisers While militia should equal to a tech 1 frigate
hope that explained it well enough. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.07 21:35:00 -
[26] - Quote
The issue here though is that it's not really a "nerf" when infact all it is a rebalancing of the structure and gameplay. I like to think it's more of a amending, and rebalance then a "nerf", but I suppose it is subjective. Nonetheless this is a welcomed hotfix in my opinion. Making people spend more ISK is always better for the balancing of the game. If you have less ISK at any given time it makes you think and balance yourself. Should you stay where you are at, or afford the ISK on gear, or skill books? Anyway.. Ha-ha. |
Shiro Mokuzan
220
|
Posted - 2012.09.07 21:42:00 -
[27] - Quote
Adun Tassadar wrote:My thought:
Prototype should equal like tech 2 cruisers While militia should equal to a tech 1 frigate
hope that explained it well enough.
No, militia should be equal to civilian gear, since neither require skills.
Standard is equivalent to tech 1. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.07 22:08:00 -
[28] - Quote
Rorek IronBlood wrote:
The issue here though is that it's not really a "nerf" when infact all it is a rebalancing of the structure and gameplay. I like to think it's more of a amending, and rebalance then a "nerf", but I suppose it is subjective. Nonetheless this is a welcomed hotfix in my opinion. Making people spend more ISK is always better for the balancing of the game. If you have less ISK at any given time it makes you think and balance yourself. Should you stay where you are at, or afford the ISK on gear, or skill books? Anyway.. Ha-ha.
I actually agree. This way it atleast minimizes how much of an inherent advantage the vets and the isk rich have. Should make for better balancing. Although tbh, the suit price should come down slightly. Perhaps by 20%? Suit prices just don't seem proportionate right now. Perhaps a reduction of suit prices, but slight increase in module prices, since they will be playing more of a role anyway. |
KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.08 02:00:00 -
[29] - Quote
Pezz IsDank wrote:crazy space wrote:it's not a nerf, this is the design they have choosen Using that logic there's never nerfs. Personally I'm "meh" about it, I do like how I can use militia gear and compete with people in proto gear now instead of having to get really lucky or outnumber them. Proto suits a few builds ago got ridiculous, wearing a full proto suit basically promised you a 5.0+ KDR even if you weren't good at all. Now I can compete in my noobie gear ^.^ I too have been training mostly into passive skills, weaponry at the moment. Only at 1.3 mil though, need to play more. On the other hand... that means tanks are going to be able to squish people in proto gear just as easy as everyone else, well, almost as easily anyway. Strange to see them gimp all the suits but leave tanks the same, then gimp AV equipment at the same time. Clearly not favoring the foot soldiers this build, but I'll still remain one of them xD ... Maybe
the 5.0 KDR (greatly exaggerated) is why i like it everyone who plays has the opportunity to be good by playing a long long time or by being great at shooters. It also teaches teamwork first since u will die with lower health suits compared to proto if u dont travel in groups. idk why they ever changed it i see the whole game being ruined in one nerf thats why im praying they change it back this should not play like other shooters |
Pezz IsDank
Pink Fluffy Bounty Hunterz RISE of LEGION
171
|
Posted - 2012.09.08 02:10:00 -
[30] - Quote
KingBlade82 wrote:Pezz IsDank wrote:crazy space wrote:it's not a nerf, this is the design they have choosen Using that logic there's never nerfs. Personally I'm "meh" about it, I do like how I can use militia gear and compete with people in proto gear now instead of having to get really lucky or outnumber them. Proto suits a few builds ago got ridiculous, wearing a full proto suit basically promised you a 5.0+ KDR even if you weren't good at all. Now I can compete in my noobie gear ^.^ I too have been training mostly into passive skills, weaponry at the moment. Only at 1.3 mil though, need to play more. On the other hand... that means tanks are going to be able to squish people in proto gear just as easy as everyone else, well, almost as easily anyway. Strange to see them gimp all the suits but leave tanks the same, then gimp AV equipment at the same time. Clearly not favoring the foot soldiers this build, but I'll still remain one of them xD ... Maybe the 5.0 KDR (greatly exaggerated) is why i like it everyone who plays has the opportunity to be good by playing a long long time or by being great at shooters. It also teaches teamwork first since u will die with lower health suits compared to proto if u dont travel in groups. idk why they ever changed it i see the whole game being ruined in one nerf thats why im praying they change it back this should not play like other shooters
After further speculation I actually like the change somewhat, I think it's still weak sauce because vehicles are going to be able to easily kill people with expensive fits but w/e, hopefully more people group up and use teamwork.. been seeing a lot of it lately which is promising. More teamwork from randoms than I would expect.
I'm fine with the way they are now, from my experience in playing the last couple of hours (hardly got to play this build so far).
The opinions between us clearly are different though. I think that to be good at a shooter you have to learn from your mistakes, get better at aiming, predicting enemy movements, flanking, sticking with the team. Basically being and doing good should rely more on your own skill than the game holding your hand because you have enough SP to afford super suits. I'm really enjoying infantry engagements more than I ever did in the previous builds.
If that's your opinion then that's OK, I'm just letting the developers know which one I prefer. Giving feedback.
Because of prototype suits I feel a lot of the gunfights devolved into strafing contests, less about skill and tactics and more about moving your left analog stick in random movements and counteracting it with your right analog stick. Not very skill based or involving much strategy IMO. Now that people die faster more thought is put into things, at least for me and it seems to be paying off.
Loving the change now.
Note that that's just from infantry vs infantry point of view for now, I haven't had the chance to train into AV stuff yet. |
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KingBlade82
Crux Special Tasks Group Gallente Federation
56
|
Posted - 2012.09.08 02:25:00 -
[31] - Quote
Pezz IsDank wrote:KingBlade82 wrote:Pezz IsDank wrote:crazy space wrote:it's not a nerf, this is the design they have choosen Using that logic there's never nerfs. Personally I'm "meh" about it, I do like how I can use militia gear and compete with people in proto gear now instead of having to get really lucky or outnumber them. Proto suits a few builds ago got ridiculous, wearing a full proto suit basically promised you a 5.0+ KDR even if you weren't good at all. Now I can compete in my noobie gear ^.^ I too have been training mostly into passive skills, weaponry at the moment. Only at 1.3 mil though, need to play more. On the other hand... that means tanks are going to be able to squish people in proto gear just as easy as everyone else, well, almost as easily anyway. Strange to see them gimp all the suits but leave tanks the same, then gimp AV equipment at the same time. Clearly not favoring the foot soldiers this build, but I'll still remain one of them xD ... Maybe the 5.0 KDR (greatly exaggerated) is why i like it everyone who plays has the opportunity to be good by playing a long long time or by being great at shooters. It also teaches teamwork first since u will die with lower health suits compared to proto if u dont travel in groups. idk why they ever changed it i see the whole game being ruined in one nerf thats why im praying they change it back this should not play like other shooters After further speculation I actually like the change somewhat, I think it's still weak sauce because vehicles are going to be able to easily kill people with expensive fits but w/e, hopefully more people group up and use teamwork.. been seeing a lot of it lately which is promising. More teamwork from randoms than I would expect. I'm fine with the way they are now, from my experience in playing the last couple of hours (hardly got to play this build so far). The opinions between us clearly are different though. I think that to be good at a shooter you have to learn from your mistakes, get better at aiming, predicting enemy movements, flanking, sticking with the team. Basically being and doing good should rely more on your own skill than the game holding your hand because you have enough SP to afford super suits. I'm really enjoying infantry engagements more than I ever did in the previous builds. If that's your opinion then that's OK, I'm just letting the developers know which one I prefer. Giving feedback. Because of prototype suits I feel a lot of the gunfights devolved into strafing contests, less about skill and tactics and more about moving your left analog stick in random movements and counteracting it with your right analog stick. Not very skill based or involving much strategy IMO. Now that people die faster more thought is put into things, at least for me and it seems to be paying off. Loving the change now. Note that that's just from infantry vs infantry point of view for now, I haven't had the chance to train into AV stuff yet.
if they keep it this way i dont see myself wanting to buy proto armor seems like a huge waste cause id die just as quick guns get better but armor sucks just as much? makes no sense
and the high end battles would still be bring in the Gods Of Shooters so that would even itself out and i doubt low skilled people could compete but i only argue because i seen older builds if i didnt i would have said make it like MW3 and thats something i dont want now |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.08 02:31:00 -
[32] - Quote
You know what the problem is when it comes to infantry and vehicles. The problem is you decide to get into it's r@p3 radius, and think it's A-okay to just stand that close while shooting at it. I'm not trying to argue whether or not vehicles (HAV - Heavy Attack Vehicles especially) are over powered or not. No, I just find that when it comes to players and vehicles; players more often then not decide that is the best time to go, John Rambo, and take the vehicle head on. The point of the forge gun, and swarm launcher is the ability to stand a distance away, and still make those kill shots. I'm just sayin' if you think about it taking a vehicle head on is going to get you killed. Heavy or not. Take a proper position with cover and advantage and then take your shot. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.08 03:20:00 -
[33] - Quote
Rorek IronBlood wrote:You know what the problem is when it comes to infantry and vehicles. The problem is you decide to get into it's r@p3 radius, and think it's A-okay to just stand that close while shooting at it. I'm not trying to argue whether or not vehicles (HAV - Heavy Attack Vehicles especially) are over powered or not. No, I just find that when it comes to players and vehicles; players more often then not decide that is the best time to go, John Rambo, and take the vehicle head on. The point of the forge gun, and swarm launcher is the ability to stand a distance away, and still make those kill shots. I'm just sayin' if you think about it taking a vehicle head on is going to get you killed. Heavy or not. Take a proper position with cover and advantage and then take your shot.
I agree, which is why everyone complained. The FG had it's range nerfed, and the SL missiles end up hitting random little hills and bumps in the road, when shot from longer distances. Half the time, you're forced to be within the tank's "r@p3 radius". Once the FG returns to its prior range, and SL is fixed, You'll prob see less tank dominance...even w/o having to nerf the tanks. |
Jesse Jayne
ZionTCD Legacy Rising
206
|
Posted - 2012.09.08 03:29:00 -
[34] - Quote
Skilling up to prototype assault suits makes no sense now, prototype suits are not worth the sp or the isk they cost. Trust me your talking to a guy with 100 prototype suits right now. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2012.09.08 09:05:00 -
[35] - Quote
I like the changes. Would prefer that dropsuit shields are only increase by SP. And too late now but, I think CCP should change form paying/ slkilling up dropsuits to buying/ skilling up modules (low, high, equipment etc.) to a standard dropsuti.
How much SP you put in to the type of module skills etc allows you to use what type of modules and how many. So you could have 2 highs 3 lows , 3 highs 1 low etc if you wanted etc. And its the modules that cost money. increasing the number increases the cost of the dropsuit. |
Relic Cross
Bragian Order Amarr Empire
3
|
Posted - 2012.09.08 09:22:00 -
[36] - Quote
CcP sseeems to be killing off any general feeling of advancement. At least give the suits even more slots at proto level to make up for the nerfs that way we can customize our characters more. |
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