mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2012.09.07 22:08:00 -
[1] - Quote
Rorek IronBlood wrote:
The issue here though is that it's not really a "nerf" when infact all it is a rebalancing of the structure and gameplay. I like to think it's more of a amending, and rebalance then a "nerf", but I suppose it is subjective. Nonetheless this is a welcomed hotfix in my opinion. Making people spend more ISK is always better for the balancing of the game. If you have less ISK at any given time it makes you think and balance yourself. Should you stay where you are at, or afford the ISK on gear, or skill books? Anyway.. Ha-ha.
I actually agree. This way it atleast minimizes how much of an inherent advantage the vets and the isk rich have. Should make for better balancing. Although tbh, the suit price should come down slightly. Perhaps by 20%? Suit prices just don't seem proportionate right now. Perhaps a reduction of suit prices, but slight increase in module prices, since they will be playing more of a role anyway. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.08 03:20:00 -
[2] - Quote
Rorek IronBlood wrote:You know what the problem is when it comes to infantry and vehicles. The problem is you decide to get into it's r@p3 radius, and think it's A-okay to just stand that close while shooting at it. I'm not trying to argue whether or not vehicles (HAV - Heavy Attack Vehicles especially) are over powered or not. No, I just find that when it comes to players and vehicles; players more often then not decide that is the best time to go, John Rambo, and take the vehicle head on. The point of the forge gun, and swarm launcher is the ability to stand a distance away, and still make those kill shots. I'm just sayin' if you think about it taking a vehicle head on is going to get you killed. Heavy or not. Take a proper position with cover and advantage and then take your shot.
I agree, which is why everyone complained. The FG had it's range nerfed, and the SL missiles end up hitting random little hills and bumps in the road, when shot from longer distances. Half the time, you're forced to be within the tank's "r@p3 radius". Once the FG returns to its prior range, and SL is fixed, You'll prob see less tank dominance...even w/o having to nerf the tanks. |