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Rorek IronBlood
ZionTCD Legacy Rising
746
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Posted - 2012.09.07 19:31:00 -
[1] - Quote
Honestly never noticed, but if all of the dropsuits start off with the same base armor, and shielding then I am all for it. The only thing the dropsuit advancement level should be for is PG (Power Grid), CPU (Central Processing Unit) and module space. Which actually balances the game greatly in my opinion. Making everything much more purposeful. I think CCP did a good job on this. I have no qualms with this actually. Good to know that. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.07 19:33:00 -
[2] - Quote
Drommy Hood wrote:Patches The Hyena wrote:Gonna say last week I think it occured. They changed it because they wanted modules to play a larger role then the suits. So main suit differences now are pg/CPU and slots Ah fair enuf. Maybe a price decrease then?
No. If anything the prices are better now then ever, and the ISK income is fine at the moment. The only items in question for decrease would be "militia" grade equipment if they do become non-BPO (Blueprint Originals). Other then those items everything at the moment is priced fine. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.07 21:35:00 -
[3] - Quote
The issue here though is that it's not really a "nerf" when infact all it is a rebalancing of the structure and gameplay. I like to think it's more of a amending, and rebalance then a "nerf", but I suppose it is subjective. Nonetheless this is a welcomed hotfix in my opinion. Making people spend more ISK is always better for the balancing of the game. If you have less ISK at any given time it makes you think and balance yourself. Should you stay where you are at, or afford the ISK on gear, or skill books? Anyway.. Ha-ha. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.09.08 02:31:00 -
[4] - Quote
You know what the problem is when it comes to infantry and vehicles. The problem is you decide to get into it's r@p3 radius, and think it's A-okay to just stand that close while shooting at it. I'm not trying to argue whether or not vehicles (HAV - Heavy Attack Vehicles especially) are over powered or not. No, I just find that when it comes to players and vehicles; players more often then not decide that is the best time to go, John Rambo, and take the vehicle head on. The point of the forge gun, and swarm launcher is the ability to stand a distance away, and still make those kill shots. I'm just sayin' if you think about it taking a vehicle head on is going to get you killed. Heavy or not. Take a proper position with cover and advantage and then take your shot. |
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