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Iron Wolf Saber
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2867
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Posted - 2012.09.07 02:44:00 -
[1] - Quote
I order in my first LAV today, it was blown up to bits becuase I dont know how to fit them too well and drove it like an idiot without a care in the world. They're not OP. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.07 12:41:00 -
[2] - Quote
Dewie Cheecham wrote:Zerlathon wrote:I think tanks are fine(ish), it's primarily the AV weapons that need to be looked into in my opinion.
I often get dud av grenades and remedial swarm launcher missiles (that just lay on the ground or fly into walls or hills on the initial spread), the forge gun also needs (at least some of) its range back.
Having said the above, I do believe that there needs to be some sort of ammo count for tanks. Infantry have an ammo count for everything, so why shouldn't tanks? AV weaps don't really need neither a nerf (any longer) or a buff. It needs a bug fix. The duds and grenades that just fails to do anything are a problem, once solved it'll essentially increase nades effective damage by 20% or more :P
Forge gun range was found to be far too short for safe operation of the shooter vs tank. The distance the gunner has to be puts him at extreme risk of getting blown to bits before he gets the first shot off. Breach forge guns have it the worst. Either way the range is getting increased.
AV nades need bug fix and I agree thier damage should be kept current, IRC attested that ws the problem with AV nades and dont need a damage buff.
Swarms are also suffering a similar bug to the nades where some missiles in the swarm are duds and only one or two missiles of the entire swarm register. Though its hard to replicate and verify. They seemed to fixed the bad launches though or toned it the heck way down at least.
HAVs modules had some issues and are getting nerfed, The shield reistance amp is currently overperforming probably the error with stacking penalty not working. Also the muraders are going to be losing thier natural built in bonuses to resistances as they're supposed to be more of an AV tool itself not Anti everything. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.07 13:37:00 -
[3] - Quote
Tyas Borg wrote:I've not read the 3 pages of whines but the first page was enough to warrant a post.
Tanks aren't OP, it's not my fault that nobody can be arsed to spec into AV. I've been playing day in, day out and a lot of these people here whining don't even have any decent AV or obviously don't get the idea of teamwork.
I'd bet my hat that most of you guys are the same ones running at me shooting a rifle....
The fact is that NO ONE, at least on the EU server even has Proto AV!!. Unless you do you have zero reason to whine at all.
So to all the people whining that tanks are invincible, I say to you this. Put your points into countering my skillpoints instead of getting your epeen inducing rifles that one shot 90% of infantry.
I've got 13 million SP totally invested into vehicles. As far as I'm concerned they should even remove miltita swarms. Nobody has the right to even hurt my tank without speccing into something if you ask me. My tank costs 2mill isk and can be damaged for free.... makes total sense. I'd love to see the rage in eve if you could take a titan out with the newbie ship.
Before any of you get on your high horse about how I'm **** outside a tank, I'm pretty confident I'd have you with milita gear tbh.
The problem with speccing into av is it barely yeilds better results.
and the milita argument is rather lame I can kill the most prototyped outfitted suits with the milita scrambler. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.07 14:13:00 -
[4] - Quote
the 25% nerf basically made all AV weapons back to militia level. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.07 14:36:00 -
[5] - Quote
Kristoff Atruin wrote:"I've seen plenty of super tanks retreat in the face of my swarm launcher that probably couldn't kill them even if they held perfectly still and didn't shoot back."
If their repair module has entered its cooldown cycle then yes, your swarm launcher can kill them. Try driving a tank and you'll see what I mean. If a tank starts taking enough damage that he needs to use his repair module, then he either has to destroy all remaining threats before the repair cycle is done or get out of dodge. This is why Tronhadar killed so many tanks last weekend. We had one squad bait tanks into staying out of cover until our AV guys could get into place. Once we saw the repair cycle finish we had like 4 guys start laying into him with low level swarms. Without that strong repair mod to fall back on his armor just melted away. He had time to drive maybe 10 meters before he popped.
There are tanks that just outright laugh off lots of damage without having to repair though, there are buffer fits and they are the current problem atm. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.07 15:40:00 -
[6] - Quote
And this is where the second and third tank comes in with remote reppers the second module to be singled out by the devs being an issue. |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.09.07 16:00:00 -
[7] - Quote
Remote Reps and Shield Resist Amps where singled out by the developers so expect at least those for getting nerfed.
Also shield tankers enjoy the advantage of nanofibers. |
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