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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.05 11:06:00 -
[1] - Quote
Tanks -are- over-powered in this build. It's just that simple. AV Nerf probably didn't help anything but in the last build at least things were somewhat balanced, there's no reason a Militia Tank should be able to be dropped (for free, after the base price has been paid) constantly, and than be an automatic victory for the team.
I personally advocated that tanks were -not- over-powered in the last build because they weren't, but this build things have just spiraled out of control. I suppose this is the definition of irony.
To drive the point home - with militia tanks being free and for the moment very difficult to kill (forge gun taking a few -magazines- instead of a few -shots-) a single player can drop a well fitted tank upwards of three or four times and allow his entire team to use them.
To this end, multiple tanks can sit and watch the objectives, effectively preventing any access to it by superior firepower with little threat in the way of AV from anything besides another tank - which is unlikely as that amount of firepower early on can wreck the HAV before it even enters the field.
-:- Break -:-
I am an experienced Surya driver. Some of you may know my name from the last build - and some of you may hate me for it. But when I say that Tanks are currently Over-powered, it's probably true. Defend it as you may with your stories about how you soloed a tank with a forge gun but let's face it, with the amount of ammunition it took you're probably not going to perform that same feat without hitting up a nano-hive or a supply depot, and even then tanks usually stick together so they'd have already caught onto you from the first round you fired.
CCP, it doesn't need to be looked into. The system was fine how it was in the last build and now it's been castrated. I don't honestly disagree, now that I have been enlightened to just how bad it can get, to not having Militia tanks. Honestly - these are weapons that should be paid for time and time again, not a one time purchase that racks in kills and turns tides simply because you put all of your skill-points into Large Hybrid Turrets.
Something is very wrong here and perhaps before coming up with a "hotfix" you should ask your community as to whether or not it's a good idea than blind assumption. This mentality is the exact same thing that led up to the Jita Riots - and it should not require a Jita Riot in order to make something wor |
Sirpidey Adtur
7
|
Posted - 2012.09.05 11:12:00 -
[2] - Quote
The militia tanks are not BPOs, they require re-purchasing each destruction.
That said: They are too powerful, or perhaps AV weaponary is too weak. |
Laz Ulian Sol
Pink Fluffy Bounty Hunterz RISE of LEGION
187
|
Posted - 2012.09.05 11:13:00 -
[3] - Quote
Militia HAV's are not free in the current build.
Edit: They are not free after the base if you want to survive longer. AV nades can tear up militia modules fairly easily. I only ever tried to make militia modules work a few times before going to basic modules on my militia Soma. |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.05 11:14:00 -
[4] - Quote
Sirpidey Adtur wrote:The militia tanks are not BPOs, they require re-purchasing each destruction.
That said: They are too powerful, or perhaps AV weaponary is too weak.
All the modules are free though
If you notice, he says (for free, after the base price has been paid) |
Badly Owned
xOne Man Armyx
49
|
Posted - 2012.09.05 11:37:00 -
[5] - Quote
LOL the point is to abuse the tanks. how else would you get them balanced and in-line with a fps style game.
simple troll-economics
if yea want tanks to be stronger, then you get the largest and best team working group to go mass AV and waste tanks till people cry about all the sp and cost of there tanks die to easy.
if yea want tanks to be weaker then you get peeps to roll in tanks with proper support so that it seems if there tank is invincible.
ps this was posted for a chuckle
|
skank hoe
Bragian Order Amarr Empire
23
|
Posted - 2012.09.05 11:52:00 -
[6] - Quote
The tanks I come across are beastly. I bought the basic tank and it get blown up fairly quickly, of course that's what you get for 200k ISK and no mods... The thing that irks me is when there are three beast tanks modded up the wahoo on a non objectI've mode. I've been on Borge sides I the tank fire and it's not fun. Two tanks per team at one time might(MIGHT) not be so bad, but some of the turrets are just nasty. |
Icy Tiger
496
|
Posted - 2012.09.05 12:29:00 -
[7] - Quote
6 tanks went boom yesterday when I discovered how nice it was to out a Swarm Launcher, Nanohive, and SMG on an Assault suit. |
RydogV
57
|
Posted - 2012.09.05 13:06:00 -
[8] - Quote
I pretty much run straight up Assault. Up until the last couple days, I have not really been killed by too many tanks. But I think that two weeks out from the update, folks are finally reaching that level where they can field some well equipped weapons platforms and pretty much control the map if there are not equally skilled tank drivers on the other team.
The current situation should not be a shock for anyone. We basically had a two week reprieve due to the fact that tank leveling this round was a particularly difficult grind. During that time former AV players realized that early AV weapons were not as powerful. That realization, combined with the reality that there were not as many tanks to kill in these early days, might of prompted many folks to skill in other areas.
Now that some pretty powerful tanks are on the scene once more, I think there is a lack of quality AV ground troops to deal with them. The upper-level AV weapons are powerful...maybe not as powerful as previous builds but still effective in the hands of players who know how to use them. So until the AV numbers level off, tank drivers will be King S**t of Turd Mountain for a while.
My buddy runs tanks and I see a few other consistent players racking up 20+/0 KDR's each game. But tanks are not invincible (and they are expensive). That being said I think there is still room for some balance tweaking in the weeks to come. But at this point, I hope we start to see smaller swings of the pendulum as the devs at CCP find the right mix.
I trust they will before the full game is released. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.09.05 13:11:00 -
[9] - Quote
Icy Tiger wrote:6 tanks went boom yesterday when I discovered how nice it was to out a Swarm Launcher, Nanohive, and SMG on an Assault suit.
Me too, but I use Breach Forge Gun with Type 2 Heavy Suit. |
OG DonHel
65
|
Posted - 2012.09.05 13:17:00 -
[10] - Quote
Icy Tiger wrote:6 tanks went boom yesterday when I discovered how nice it was to out a Swarm Launcher, Nanohive, and SMG on an Assault suit.
.... when you discorvered... so you sayin you dropped 6 tanks wigth a crap militia swarm in one game... either those tanks just sat there or you full of it |
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.09.05 13:19:00 -
[11] - Quote
Devs have commented they found out why they're op and will be nerfing that in a hot patch or soon depends on how well it goes. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.05 13:19:00 -
[12] - Quote
I hope things will improve but when my Gunnlogi with regular mods gets toasted match after match I just said kitten! it and now just run militia tanks with regular I follow the guides but no matter what I try I still loose tanks.
My point being its the drivers skill. So any help so that my tanks can survive a bit longer?? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.05 13:22:00 -
[13] - Quote
OG DonHel wrote:Icy Tiger wrote:6 tanks went boom yesterday when I discovered how nice it was to out a Swarm Launcher, Nanohive, and SMG on an Assault suit. .... when you discorvered... so you sayin you dropped 6 tanks wigth a crap militia swarm in one game... either those tanks just sat there or you full of it
Noc Tempre ran up to my Gunnlogi. Noc in a scout suit two shotts my gunnlogi.
I was but, but,but folks said swarms are useless AV this build!!
|
OG DonHel
65
|
Posted - 2012.09.05 13:24:00 -
[14] - Quote
Tanks can be killed, but by a single guy it is tough. It is especially tougher when the said tank can be out of your line of sight but is still raining down area of effect damage or some **** around a corner... and the only way you can hurt him is to head on face the tank and propbably get blapped after the first or second shot... The best luck I have had with killing them is to get the av nades, hope to hell I can manage to stay alive behind my wall, drop nano hive and just keep ducking in and out.. most of the time getting the tank to half shield then being blasted by the railgun, but sometimes succesful destruction after I have managed to throw 6-8 av nades on it. Why can they hide behind areas in mountains that we can not get a direct line of sight on yet they can blap everything from all over the map is what I dont get, tanks that get all up in the mix and close dont bother me as much as the ones who hide and reap the benifits of wtf blast radius behind and over stuff damage.
OH and hurry the hell up with friendly fire, bet they wont sit there shooting all over the place when they are dropping thier own guys left and right from just trying to bomb everything. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.05 13:30:00 -
[15] - Quote
OG DonHel wrote:Tanks can be killed, but by a single guy it is tough. It is especially tougher when the said tank can be out of your line of sight but is still raining down area of effect damage or some **** around a corner... and the only way you can hurt him is to head on face the tank and propbably get blapped after the first or second shot... The best luck I have had with killing them is to get the av nades, hope to hell I can manage to stay alive behind my wall, drop nano hive and just keep ducking in and out.. most of the time getting the tank to half shield then being blasted by the railgun, but sometimes succesful destruction after I have managed to throw 6-8 av nades on it. Why can they hide behind areas in mountains that we can not get a direct line of sight on yet they can blap everything from all over the map is what I dont get, tanks that get all up in the mix and close dont bother me as much as the ones who hide and reap the benifits of wtf blast radius behind and over stuff damage.
AAHHH !!! so thats what I am doing wrong!! so the deal is if I go into AV grenade range my HAV is toast. YEP! that what results I get.
So to survive I need to turn into an expensive 300 ton sniper/railgun??
So they did a trial?? AV balance with AV grenades doing less damage.....hmmmm. I am whats the point of a hav if its so vulnerable to AV grenades??
|
Kengfa
138
|
Posted - 2012.09.05 13:30:00 -
[16] - Quote
Aeon Amadi wrote:Tanks -are- over-powered in this build. It's just that simple. AV Nerf probably didn't help anything but in the last build at least things were somewhat balanced, there's no reason a Militia Tank should be able to be dropped (for free, after the base price has been paid) constantly, and than be an automatic victory for the team.
I personally advocated that tanks were -not- over-powered in the last build because they weren't, but this build things have just spiraled out of control. I suppose this is the definition of irony.
To drive the point home - with militia tanks being free and for the moment very difficult to kill (forge gun taking a few -magazines- instead of a few -shots-) a single player can drop a well fitted tank upwards of three or four times and allow his entire team to use them.
To this end, multiple tanks can sit and watch the objectives, effectively preventing any access to it by superior firepower with little threat in the way of AV from anything besides another tank - which is unlikely as that amount of firepower early on can wreck the HAV before it even enters the field.
-:- Break -:-
I am an experienced Surya driver. Some of you may know my name from the last build - and some of you may hate me for it. But when I say that Tanks are currently Over-powered, it's probably true. Defend it as you may with your stories about how you soloed a tank with a forge gun but let's face it, with the amount of ammunition it took you're probably not going to perform that same feat without hitting up a nano-hive or a supply depot, and even then tanks usually stick together so they'd have already caught onto you from the first round you fired.
CCP, it doesn't need to be looked into. The system was fine how it was in the last build and now it's been castrated. I don't honestly disagree, now that I have been enlightened to just how bad it can get, to not having Militia tanks. Honestly - these are weapons that should be paid for time and time again, not a one time purchase that racks in kills and turns tides simply because you put all of your skill-points into Large Hybrid Turrets.
Something is very wrong here and perhaps before coming up with a "hotfix" you should ask your community as to whether or not it's a good idea than blind assumption. This mentality is the exact same thing that led up to the Jita Riots - and it should not require a Jita Riot in order to make something wor
The only reason it was different was because there were hundreds of idiots running around with free tanks. Now people design their tanks properly, and know what they are doing before they waste 700k isk on a tank.
|
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.09.05 13:32:00 -
[17] - Quote
Tech Ohm Eaven wrote:OG DonHel wrote:Icy Tiger wrote:6 tanks went boom yesterday when I discovered how nice it was to out a Swarm Launcher, Nanohive, and SMG on an Assault suit. .... when you discorvered... so you sayin you dropped 6 tanks wigth a crap militia swarm in one game... either those tanks just sat there or you full of it Noc Tempre ran up to my Gunnlogi. Noc in a scout suit two shotts my gunnlogi. I was but, but,but folks said swarms are useless AV this build!! 2 shot you say? Sir you are exaggerating. 2 shots is at most 3775, if your tank doesn't have that much Hp then you are a tool and ...a dumb kitten. |
RydogV
57
|
Posted - 2012.09.05 13:35:00 -
[18] - Quote
OG DonHel wrote: OH and hurry the hell up with friendly fire, bet they wont sit there shooting all over the place when they are dropping thier own guys left and right from just trying to bomb everything.
Good point here. If friendly fire is introduced, it will have significant impact on several in-game dynamics...tanks included. I would welcome this but I am sure lots and lots of others will be severely disappointed.
Is there any proof that friendly fire is going to be implemented in future builds? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.05 13:35:00 -
[19] - Quote
Kengfa wrote:Aeon Amadi wrote:Tanks -are- over-powered in this build. It's just that simple. AV Nerf probably didn't help anything but in the last build at least things were somewhat balanced, there's no reason a Militia Tank should be able to be dropped (for free, after the base price has been paid) constantly, and than be an automatic victory for the team.
I personally advocated that tanks were -not- over-powered in the last build because they weren't, but this build things have just spiraled out of control. I suppose this is the definition of irony.
To drive the point home - with militia tanks being free and for the moment very difficult to kill (forge gun taking a few -magazines- instead of a few -shots-) a single player can drop a well fitted tank upwards of three or four times and allow his entire team to use them.
To this end, multiple tanks can sit and watch the objectives, effectively preventing any access to it by superior firepower with little threat in the way of AV from anything besides another tank - which is unlikely as that amount of firepower early on can wreck the HAV before it even enters the field.
-:- Break -:-
I am an experienced Surya driver. Some of you may know my name from the last build - and some of you may hate me for it. But when I say that Tanks are currently Over-powered, it's probably true. Defend it as you may with your stories about how you soloed a tank with a forge gun but let's face it, with the amount of ammunition it took you're probably not going to perform that same feat without hitting up a nano-hive or a supply depot, and even then tanks usually stick together so they'd have already caught onto you from the first round you fired.
CCP, it doesn't need to be looked into. The system was fine how it was in the last build and now it's been castrated. I don't honestly disagree, now that I have been enlightened to just how bad it can get, to not having Militia tanks. Honestly - these are weapons that should be paid for time and time again, not a one time purchase that racks in kills and turns tides simply because you put all of your skill-points into Large Hybrid Turrets.
Something is very wrong here and perhaps before coming up with a "hotfix" you should ask your community as to whether or not it's a good idea than blind assumption. This mentality is the exact same thing that led up to the Jita Riots - and it should not require a Jita Riot in order to make something wor The only reason it was different was because there were hundreds of idiots running around with free tanks. Now people design their tanks properly, and know what they are doing before they waste 700k isk on a tank.
Then there are folks like me that no matter what they try they still get toasted and dead havs. I am going to try skilling up some more before either deciding its an expensive long range sniper or a waste of time for me. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.05 13:38:00 -
[20] - Quote
William HBonney wrote:Tech Ohm Eaven wrote:OG DonHel wrote:Icy Tiger wrote:6 tanks went boom yesterday when I discovered how nice it was to out a Swarm Launcher, Nanohive, and SMG on an Assault suit. .... when you discorvered... so you sayin you dropped 6 tanks wigth a crap militia swarm in one game... either those tanks just sat there or you full of it Noc Tempre ran up to my Gunnlogi. Noc in a scout suit two shotts my gunnlogi. I was but, but,but folks said swarms are useless AV this build!! 2 shot you say? Sir you are exaggerating. 2 shots is at most 3775, if your tank doesn't have that much Hp then you are a tool and ...a dumb kitten.
My tank has 3500 with two reppers and some plate resists. Noc shot my tank from a foot away.
So any help on tank fits??
|
|
Kengfa
138
|
Posted - 2012.09.05 13:39:00 -
[21] - Quote
Tech Ohm Eaven wrote:William HBonney wrote:Tech Ohm Eaven wrote:OG DonHel wrote:Icy Tiger wrote:6 tanks went boom yesterday when I discovered how nice it was to out a Swarm Launcher, Nanohive, and SMG on an Assault suit. .... when you discorvered... so you sayin you dropped 6 tanks wigth a crap militia swarm in one game... either those tanks just sat there or you full of it Noc Tempre ran up to my Gunnlogi. Noc in a scout suit two shotts my gunnlogi. I was but, but,but folks said swarms are useless AV this build!! 2 shot you say? Sir you are exaggerating. 2 shots is at most 3775, if your tank doesn't have that much Hp then you are a tool and ...a dumb kitten. My tank has 3500 with two reppers and some plate resists. Noc shot my tank from a foot away. So any help on tank fits??
Less reppers! More nanofibre plates and shield extenders! |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.05 13:45:00 -
[22] - Quote
I tried nanofibre to make it faster but it just dies faster. I tried four shield resists.
Now my only hope is to try and skill up for -25% shield resists, a heavy shield extender and hopefully some nanofibre to make it faster. Then if I still die in a Sagaris instead of gunnlogis then I am just going to say kitten! hav driving and join the scout/take objectives and run from havs club. |
Kengfa
138
|
Posted - 2012.09.05 13:46:00 -
[23] - Quote
Tech Ohm Eaven wrote:I tried nanofibre to make it faster but it just dies faster. I tried four shield resists.
Now my only hope is to try and skill up for -25% shield resists, a heavy shield extender and hopefully some nanofibre to make it faster. Then if I still die in a Sagaris instead of gunnlogis then I am just going to say kitten! hav driving and join the scout/take objectives and run from havs club.
I posted in your thread, also, I meant the armor plates. |
Garma Denja -0VA
Bragian Order Amarr Empire
103
|
Posted - 2012.09.05 13:48:00 -
[24] - Quote
Tech Ohm Eaven wrote:I tried nanofibre to make it faster but it just dies faster. I tried four shield resists.
Now my only hope is to try and skill up for -25% shield resists, a heavy shield extender and hopefully some nanofibre to make it faster. Then if I still die in a Sagaris instead of gunnlogis then I am just going to say kitten! hav driving and join the scout/take objectives and run from havs club.
+3 %25 resist +1 high end dmg control |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.05 13:49:00 -
[25] - Quote
Kengfa wrote:Tech Ohm Eaven wrote:I tried nanofibre to make it faster but it just dies faster. I tried four shield resists.
Now my only hope is to try and skill up for -25% shield resists, a heavy shield extender and hopefully some nanofibre to make it faster. Then if I still die in a Sagaris instead of gunnlogis then I am just going to say kitten! hav driving and join the scout/take objectives and run from havs club. I posted in your thread, also, I meant the armor plates.
THANKS!!
|
Kengfa
138
|
Posted - 2012.09.05 13:49:00 -
[26] - Quote
Garma Denja -0VA wrote:Tech Ohm Eaven wrote:I tried nanofibre to make it faster but it just dies faster. I tried four shield resists.
Now my only hope is to try and skill up for -25% shield resists, a heavy shield extender and hopefully some nanofibre to make it faster. Then if I still die in a Sagaris instead of gunnlogis then I am just going to say kitten! hav driving and join the scout/take objectives and run from havs club. +3 %25 resist +1 high end dmg control
Are you trying to say use 3 damage resists? If so, read the descriptions of the damage resists. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.05 13:51:00 -
[27] - Quote
Garma Denja -0VA wrote:Tech Ohm Eaven wrote:I tried nanofibre to make it faster but it just dies faster. I tried four shield resists.
Now my only hope is to try and skill up for -25% shield resists, a heavy shield extender and hopefully some nanofibre to make it faster. Then if I still die in a Sagaris instead of gunnlogis then I am just going to say kitten! hav driving and join the scout/take objectives and run from havs club. +3 %25 resist +1 high end dmg control
THANKS!! I am going to skill for that and try it out since HAV driving just has me being very frustrated.
|
OG DonHel
65
|
Posted - 2012.09.05 13:58:00 -
[28] - Quote
Kengfa wrote:Garma Denja -0VA wrote:Tech Ohm Eaven wrote:I tried nanofibre to make it faster but it just dies faster. I tried four shield resists.
Now my only hope is to try and skill up for -25% shield resists, a heavy shield extender and hopefully some nanofibre to make it faster. Then if I still die in a Sagaris instead of gunnlogis then I am just going to say kitten! hav driving and join the scout/take objectives and run from havs club. +3 %25 resist +1 high end dmg control Are you trying to say use 3 damage resists? If so, read the descriptions of the damage resists.
damage control does not have a resist stack penalty, and the 1st reist will be 25%, 2nd around 19%, 3rd around 14%?
so thats like 58% resist? pluss the damage control. the 3rd resist is NOT pointless |
Kengfa
138
|
Posted - 2012.09.05 14:00:00 -
[29] - Quote
OG DonHel wrote:Kengfa wrote:Garma Denja -0VA wrote:Tech Ohm Eaven wrote:I tried nanofibre to make it faster but it just dies faster. I tried four shield resists.
Now my only hope is to try and skill up for -25% shield resists, a heavy shield extender and hopefully some nanofibre to make it faster. Then if I still die in a Sagaris instead of gunnlogis then I am just going to say kitten! hav driving and join the scout/take objectives and run from havs club. +3 %25 resist +1 high end dmg control Are you trying to say use 3 damage resists? If so, read the descriptions of the damage resists. damage control does not have a resist stack penalty, and the 1st reist will be 25%, 2nd around 19%, 3rd around 14%? so thats like 58% resist? pluss the damage control. the 3rd resist is NOT pointless
Or you could have an extra few thousand shield, a 25% resist, and extra armor. |
Garma Denja -0VA
Bragian Order Amarr Empire
103
|
Posted - 2012.09.05 14:04:00 -
[30] - Quote
Tech Ohm Eaven wrote:Garma Denja -0VA wrote:Tech Ohm Eaven wrote:I tried nanofibre to make it faster but it just dies faster. I tried four shield resists.
Now my only hope is to try and skill up for -25% shield resists, a heavy shield extender and hopefully some nanofibre to make it faster. Then if I still die in a Sagaris instead of gunnlogis then I am just going to say kitten! hav driving and join the scout/take objectives and run from havs club. +3 %25 resist +1 high end dmg control THANKS!! I am going to skill for that and try it out since HAV driving just has me being very frustrated.
Np dude |
|
OG DonHel
65
|
Posted - 2012.09.05 14:05:00 -
[31] - Quote
Kengfa wrote:OG DonHel wrote:Kengfa wrote:Garma Denja -0VA wrote:Tech Ohm Eaven wrote:I tried nanofibre to make it faster but it just dies faster. I tried four shield resists.
Now my only hope is to try and skill up for -25% shield resists, a heavy shield extender and hopefully some nanofibre to make it faster. Then if I still die in a Sagaris instead of gunnlogis then I am just going to say kitten! hav driving and join the scout/take objectives and run from havs club. +3 %25 resist +1 high end dmg control Are you trying to say use 3 damage resists? If so, read the descriptions of the damage resists. damage control does not have a resist stack penalty, and the 1st reist will be 25%, 2nd around 19%, 3rd around 14%? so thats like 58% resist? pluss the damage control. the 3rd resist is NOT pointless Or you could have an extra few thousand shield, a 25% resist, and extra armor.
Mix tank is a no no bro, sorry to say... |
Kengfa
138
|
Posted - 2012.09.05 14:13:00 -
[32] - Quote
Quote: Mix tank is a no no bro, sorry to say...
Works perfectly for me. In fact, I'm in an armor tank and rarely lose my shield. And even when I do, I can repair the armor with the armor repairer. 3000 shield, 8000 armor + repairer, and an advanced missile launcher for the main cannon. |
Garma Denja -0VA
Bragian Order Amarr Empire
103
|
Posted - 2012.09.05 14:14:00 -
[33] - Quote
Kengfa wrote:Quote: Mix tank is a no no bro, sorry to say...
Works perfectly for me. In fact, I'm in an armor tank and rarely lose my shield. And even when I do, I can repair the armor with the armor repairer. 3000 shield, 8000 armor + repairer, and an advanced missile launcher for the main cannon.
But you just said you armor tank o.o... |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.09.05 14:15:00 -
[34] - Quote
Back to topic, it does seem a little silly that railguns from tanks fire somewhat quickly now yet forge cannons take 5 to 10 seconds to fire one round. I normally die while trying to power up one shot with a forge. Swarms also have a delay as they have to lock on. Not to mention tanks have rediculous range (been shot through stuff several times in the last week) and there are 3 guns spewing fire with unlimited ammo. Wouldn't be quite so bad if range hadn't also appeared to of been nerfed on the forge cannon where firing from a decent distance causes no damage. The way I see it, there is not even a point in trying to go AV against a tank any more as all I have done is lost ISK when trying to do so. All I do now is avoid the tanks and take objectives elsewhere. I think most have gone to doing this as there is not a point in going AV. |
Kengfa
138
|
Posted - 2012.09.05 14:16:00 -
[35] - Quote
Garma Denja -0VA wrote:Kengfa wrote:Quote: Mix tank is a no no bro, sorry to say...
Works perfectly for me. In fact, I'm in an armor tank and rarely lose my shield. And even when I do, I can repair the armor with the armor repairer. 3000 shield, 8000 armor + repairer, and an advanced missile launcher for the main cannon. But you just said you armor tank o.o...
Yes? But with the shield extenders rather than the damage resists, I get a much higher shield. |
Garma Denja -0VA
Bragian Order Amarr Empire
103
|
Posted - 2012.09.05 14:17:00 -
[36] - Quote
Nomed Deeps wrote:Back to topic, it does seem a little silly that railguns from tanks fire somewhat quickly now yet forge cannons take 5 to 10 seconds to fire one round. I normally die while trying to power up one shot with a forge. Swarms also have a delay as they have to lock on. Not to mention tanks have rediculous range (been shot through stuff several times in the last week) and there are 3 guns spewing fire with unlimited ammo. Wouldn't be quite so bad if range hadn't also appeared to of been nerfed on the forge cannon where firing from a decent distance causes no damage. The way I see it, there is not even a point in trying to go AV against a tank any more as all I have done is lost ISK when trying to do so. All I do now is avoid the tanks and take objectives elsewhere. I think most have gone to doing this as there is not a point in going AV.
Sir have you seen the size difference between a forge gun and a railgun turret? |
Garma Denja -0VA
Bragian Order Amarr Empire
103
|
Posted - 2012.09.05 14:17:00 -
[37] - Quote
Kengfa wrote:Garma Denja -0VA wrote:Kengfa wrote:Quote: Mix tank is a no no bro, sorry to say...
Works perfectly for me. In fact, I'm in an armor tank and rarely lose my shield. And even when I do, I can repair the armor with the armor repairer. 3000 shield, 8000 armor + repairer, and an advanced missile launcher for the main cannon. But you just said you armor tank o.o... Yes? But with the shield extenders rather than the damage resists, I get a much higher shield.
Word, but thats not necessarily mixing either though. |
Kengfa
138
|
Posted - 2012.09.05 14:18:00 -
[38] - Quote
Garma Denja -0VA wrote:Kengfa wrote:Garma Denja -0VA wrote:Kengfa wrote:Quote: Mix tank is a no no bro, sorry to say...
Works perfectly for me. In fact, I'm in an armor tank and rarely lose my shield. And even when I do, I can repair the armor with the armor repairer. 3000 shield, 8000 armor + repairer, and an advanced missile launcher for the main cannon. But you just said you armor tank o.o... Yes? But with the shield extenders rather than the damage resists, I get a much higher shield. Word, but thats not necessarily mixing either though.
So, what the hell is mixing? |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.05 14:20:00 -
[39] - Quote
We all know the skill it takes to drive a tank. It's the skill NOT to drive into the red zone. After sniping the driver before he could get into his ship I jumped into his gunloggi with 5k+ shields and another guy from the random suqad jumped at the controls while I got the blaster in front (yay!). well we continued to roll through enemy tanks and AV nades and swarm launchers until my random buddy decided to run the tank into red zone and suicide us all. Well apart from putting expensive stuff into your tank the actual driving and shooting didn't seem to be that difficult. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.05 14:20:00 -
[40] - Quote
Kengfa wrote:Garma Denja -0VA wrote:Kengfa wrote:Quote: Mix tank is a no no bro, sorry to say...
Works perfectly for me. In fact, I'm in an armor tank and rarely lose my shield. And even when I do, I can repair the armor with the armor repairer. 3000 shield, 8000 armor + repairer, and an advanced missile launcher for the main cannon. But you just said you armor tank o.o... Yes? But with the shield extenders rather than the damage resists, I get a much higher shield.
I am tagging this as favorite due to all the learning I am getting from this thread. Oh and like. Thanks!
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Garma Denja -0VA
Bragian Order Amarr Empire
103
|
Posted - 2012.09.05 14:21:00 -
[41] - Quote
Kengfa wrote:
So, what the hell is mixing?
I figured it was having shield resistors, shield rechargers, and shield amplifiers all on there at once lol.
Edit: Since you cant necessarily put armor mods where shield mods go.. mixing wouldnt apply there. |
OG DonHel
65
|
Posted - 2012.09.05 14:28:00 -
[42] - Quote
Garma Denja -0VA wrote:Kengfa wrote:
So, what the hell is mixing?
I figured it was having shield resistors, shield rechargers, and shield amplifiers all on there at once lol. Edit: Since you cant necessarily put armor mods where shield mods go.. mixing wouldnt apply there.
Mix tanking is shield and armor, sorry for confusion caused |
Garma Denja -0VA
Bragian Order Amarr Empire
103
|
Posted - 2012.09.05 14:33:00 -
[43] - Quote
I just figured everyone tanked with both their shields o.O |
Nomed Deeps
The Exemplars
91
|
Posted - 2012.09.06 15:08:00 -
[44] - Quote
Garma Denja -0VA wrote:Nomed Deeps wrote:Back to topic, it does seem a little silly that railguns from tanks fire somewhat quickly now yet forge cannons take 5 to 10 seconds to fire one round. I normally die while trying to power up one shot with a forge. Swarms also have a delay as they have to lock on. Not to mention tanks have rediculous range (been shot through stuff several times in the last week) and there are 3 guns spewing fire with unlimited ammo. Wouldn't be quite so bad if range hadn't also appeared to of been nerfed on the forge cannon where firing from a decent distance causes no damage. The way I see it, there is not even a point in trying to go AV against a tank any more as all I have done is lost ISK when trying to do so. All I do now is avoid the tanks and take objectives elsewhere. I think most have gone to doing this as there is not a point in going AV. Sir have you seen the size difference between a forge gun and a railgun turret?
Yes, I have but that doesn't explain the severe mismatch between both. The way the forge cannon has been nerfed, there's no way to take out the higher end tank even with several allies using them. There are those that say to use grenades (mostly tank drivers I suspect) but most tanks do not ever get within grenade range. Therefore, infantry have nothing currently to counter tanks which I think makes tanks slightly broken; not OP but no way to counter them. Right now, one higher end tank slightly overpowers a match and with two or more, there's no reason to even stay in the match, allied or friendly as the tanks will be taking all of the kills. You can outmaneuver tanks in Skirmish but when you get into a fire fight in Ambush, the tanks roll in for an easy kill. Forge guns need to go back to the way they were to properly counter tanks. |
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