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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.09.05 13:19:00 -
[1] - Quote
I hope things will improve but when my Gunnlogi with regular mods gets toasted match after match I just said kitten! it and now just run militia tanks with regular I follow the guides but no matter what I try I still loose tanks.
My point being its the drivers skill. So any help so that my tanks can survive a bit longer?? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.05 13:22:00 -
[2] - Quote
OG DonHel wrote:Icy Tiger wrote:6 tanks went boom yesterday when I discovered how nice it was to out a Swarm Launcher, Nanohive, and SMG on an Assault suit. .... when you discorvered... so you sayin you dropped 6 tanks wigth a crap militia swarm in one game... either those tanks just sat there or you full of it
Noc Tempre ran up to my Gunnlogi. Noc in a scout suit two shotts my gunnlogi.
I was but, but,but folks said swarms are useless AV this build!!
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.09.05 13:30:00 -
[3] - Quote
OG DonHel wrote:Tanks can be killed, but by a single guy it is tough. It is especially tougher when the said tank can be out of your line of sight but is still raining down area of effect damage or some **** around a corner... and the only way you can hurt him is to head on face the tank and propbably get blapped after the first or second shot... The best luck I have had with killing them is to get the av nades, hope to hell I can manage to stay alive behind my wall, drop nano hive and just keep ducking in and out.. most of the time getting the tank to half shield then being blasted by the railgun, but sometimes succesful destruction after I have managed to throw 6-8 av nades on it. Why can they hide behind areas in mountains that we can not get a direct line of sight on yet they can blap everything from all over the map is what I dont get, tanks that get all up in the mix and close dont bother me as much as the ones who hide and reap the benifits of wtf blast radius behind and over stuff damage.
AAHHH !!! so thats what I am doing wrong!! so the deal is if I go into AV grenade range my HAV is toast. YEP! that what results I get.
So to survive I need to turn into an expensive 300 ton sniper/railgun??
So they did a trial?? AV balance with AV grenades doing less damage.....hmmmm. I am whats the point of a hav if its so vulnerable to AV grenades??
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.09.05 13:35:00 -
[4] - Quote
Kengfa wrote:Aeon Amadi wrote:Tanks -are- over-powered in this build. It's just that simple. AV Nerf probably didn't help anything but in the last build at least things were somewhat balanced, there's no reason a Militia Tank should be able to be dropped (for free, after the base price has been paid) constantly, and than be an automatic victory for the team.
I personally advocated that tanks were -not- over-powered in the last build because they weren't, but this build things have just spiraled out of control. I suppose this is the definition of irony.
To drive the point home - with militia tanks being free and for the moment very difficult to kill (forge gun taking a few -magazines- instead of a few -shots-) a single player can drop a well fitted tank upwards of three or four times and allow his entire team to use them.
To this end, multiple tanks can sit and watch the objectives, effectively preventing any access to it by superior firepower with little threat in the way of AV from anything besides another tank - which is unlikely as that amount of firepower early on can wreck the HAV before it even enters the field.
-:- Break -:-
I am an experienced Surya driver. Some of you may know my name from the last build - and some of you may hate me for it. But when I say that Tanks are currently Over-powered, it's probably true. Defend it as you may with your stories about how you soloed a tank with a forge gun but let's face it, with the amount of ammunition it took you're probably not going to perform that same feat without hitting up a nano-hive or a supply depot, and even then tanks usually stick together so they'd have already caught onto you from the first round you fired.
CCP, it doesn't need to be looked into. The system was fine how it was in the last build and now it's been castrated. I don't honestly disagree, now that I have been enlightened to just how bad it can get, to not having Militia tanks. Honestly - these are weapons that should be paid for time and time again, not a one time purchase that racks in kills and turns tides simply because you put all of your skill-points into Large Hybrid Turrets.
Something is very wrong here and perhaps before coming up with a "hotfix" you should ask your community as to whether or not it's a good idea than blind assumption. This mentality is the exact same thing that led up to the Jita Riots - and it should not require a Jita Riot in order to make something wor The only reason it was different was because there were hundreds of idiots running around with free tanks. Now people design their tanks properly, and know what they are doing before they waste 700k isk on a tank.
Then there are folks like me that no matter what they try they still get toasted and dead havs. I am going to try skilling up some more before either deciding its an expensive long range sniper or a waste of time for me. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.05 13:38:00 -
[5] - Quote
William HBonney wrote:Tech Ohm Eaven wrote:OG DonHel wrote:Icy Tiger wrote:6 tanks went boom yesterday when I discovered how nice it was to out a Swarm Launcher, Nanohive, and SMG on an Assault suit. .... when you discorvered... so you sayin you dropped 6 tanks wigth a crap militia swarm in one game... either those tanks just sat there or you full of it Noc Tempre ran up to my Gunnlogi. Noc in a scout suit two shotts my gunnlogi. I was but, but,but folks said swarms are useless AV this build!! 2 shot you say? Sir you are exaggerating. 2 shots is at most 3775, if your tank doesn't have that much Hp then you are a tool and ...a dumb kitten.
My tank has 3500 with two reppers and some plate resists. Noc shot my tank from a foot away.
So any help on tank fits??
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.09.05 13:45:00 -
[6] - Quote
I tried nanofibre to make it faster but it just dies faster. I tried four shield resists.
Now my only hope is to try and skill up for -25% shield resists, a heavy shield extender and hopefully some nanofibre to make it faster. Then if I still die in a Sagaris instead of gunnlogis then I am just going to say kitten! hav driving and join the scout/take objectives and run from havs club. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.09.05 13:49:00 -
[7] - Quote
Kengfa wrote:Tech Ohm Eaven wrote:I tried nanofibre to make it faster but it just dies faster. I tried four shield resists.
Now my only hope is to try and skill up for -25% shield resists, a heavy shield extender and hopefully some nanofibre to make it faster. Then if I still die in a Sagaris instead of gunnlogis then I am just going to say kitten! hav driving and join the scout/take objectives and run from havs club. I posted in your thread, also, I meant the armor plates.
THANKS!!
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.09.05 13:51:00 -
[8] - Quote
Garma Denja -0VA wrote:Tech Ohm Eaven wrote:I tried nanofibre to make it faster but it just dies faster. I tried four shield resists.
Now my only hope is to try and skill up for -25% shield resists, a heavy shield extender and hopefully some nanofibre to make it faster. Then if I still die in a Sagaris instead of gunnlogis then I am just going to say kitten! hav driving and join the scout/take objectives and run from havs club. +3 %25 resist +1 high end dmg control
THANKS!! I am going to skill for that and try it out since HAV driving just has me being very frustrated.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.09.05 14:20:00 -
[9] - Quote
Kengfa wrote:Garma Denja -0VA wrote:Kengfa wrote:Quote: Mix tank is a no no bro, sorry to say...
Works perfectly for me. In fact, I'm in an armor tank and rarely lose my shield. And even when I do, I can repair the armor with the armor repairer. 3000 shield, 8000 armor + repairer, and an advanced missile launcher for the main cannon. But you just said you armor tank o.o... Yes? But with the shield extenders rather than the damage resists, I get a much higher shield.
I am tagging this as favorite due to all the learning I am getting from this thread. Oh and like. Thanks!
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