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WICKED STITCHES
Algintal Core Gallente Federation
3
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Posted - 2012.09.04 21:09:00 -
[31] - Quote
I agree with Charles. My last console was an Atari 2600. I got a PS3 just for Dust and am horrible at FPS console stuff. This game as any other has a built in advantage for veterans of the genre as most have similar game mechanics. I don't agree that it against casual gamers. I'm casual in this game ( having regions to conquer and all), but even as it is, the casual gamer can do well with a sharp mind and practice. After a week, I'm tickled to have generally an equal k/d especially as a logi guy. The first few days was a ball of WTF. I'll always be casual at this, maybe 6 hrs a week. I do not get the feeling that it is unworkable, unplayable, or not fun for those hours. Of course the hardcore will lead the KBs and have the specced equipment. There are many things like hacking, reps, revives, and of course squading that keep things fun and productive without being a L337 bouncing bunny rabbit. Keep at it bro, consider it paying the dues. The same complaint applies to Eve....
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.09.04 21:10:00 -
[32] - Quote
Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514.
If they have no desire to keep a mediocre player, then why are tanks so strong? |
WICKED STITCHES
Algintal Core Gallente Federation
3
|
Posted - 2012.09.04 21:23:00 -
[33] - Quote
Tank domination has a few changes yet to go before release. Myself included, it is easy for folks to view this as a finished product while we are playing. There are many drastic changes up and coming, both before and after public release. We get an inside look and game shaping input, CCP doesn't have to pay us as testers.. good deal for all. |
WT Sherman
Amarr Templars Amarr Empire
63
|
Posted - 2012.09.04 21:26:00 -
[34] - Quote
Some of you are assuming that the mechanics of battle matching at launch will be something like we have right now. I don't think so. CCP has already said that are going to make it so people are matched by sp lvl to some degree to keep the leet from dominating in high sec which is where most of the noobs and casual players will be. People with skills will be in low sec with their corp doing faction warfare and the leet will be in 00 trying to dominate. This is much like EVE works and I can see CCP taking Dust in this direction also. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.09.04 21:32:00 -
[35] - Quote
DUST Fiend wrote:Here's hoping we see a MUCH more passive skilling system at release, much more like EVE.
I really do hope not, the one thing I hate about Eve is that nothing you do affects your character outside of purchasing items for isk, so the people who joined first are the uber leet and everyone else has 0 chance of catching up. That's just the rich stay the rich and everyone else can suck it. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2012.09.04 21:36:00 -
[36] - Quote
Hm, maybe I'm confused. I have 6,000,000 SP earned total for my character, yet I still gain 50k SP per battle easily. How many SP do you guys have? >_> |
TERGONAUT
Seituoda Taskforce Command Caldari State
16
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Posted - 2012.09.04 21:38:00 -
[37] - Quote
I think the skilling is set up just fine actually, I was having a hard time getting SP from battles, but i then quickly learned i can use my nanohive to resupply and thats a pretty steady stream of points, and the hive stays even after you die, so drop a hive, then i die, respawn as support and revive a few peeps, die, respawn as heavy blast a few trucks, die, respawn assualt, drop anothe hive, and start the cycle all over again, i get an average of about 13K to anywhere upto 34K SP a match now |
wathak 514
Circle of Huskarl Minmatar Republic
106
|
Posted - 2012.09.04 21:48:00 -
[38] - Quote
Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514. Im a high school student from 8am-3pm i have hw to complete and most days i work 4pm-10pm tell me where in that day is there time for dust
All this and im flying around a standerd dropship with farely standard gear not the best but good enough to where me and my gunners have help an entire feild by ouselves and anyone on our team was eather mooching off my dropship had quite cause we were getting al the kills or were waiting for the game to end. Yes these matches usually end with a clone count of 74-0 which for me is remarkable.
Now if i can play learn how to play the toughest class (dropship pilot) and do it very well then please tel me how casual gamers cant |
WICKED STITCHES
Algintal Core Gallente Federation
3
|
Posted - 2012.09.04 21:49:00 -
[39] - Quote
Goliath Raven wrote:DUST Fiend wrote:Here's hoping we see a MUCH more passive skilling system at release, much more like EVE.
I really do hope not, the one thing I hate about Eve is that nothing you do affects your character outside of purchasing items for isk, so the people who joined first are the uber leet and everyone else has 0 chance of catching up. That's just the rich stay the rich and everyone else can suck it.
That isn't even close to accurate. You may have 150m SP, but only 25m (arbitrary number) apply with any given ship and fit at a maximum. As in Eve you can skill to spec in something and be just as effective at that role as someone years older. The difference is a combination of battlefield/situational experience and teamwork combined with leadership. To say that nothing affects your character outside of buying things for ISK , or that a new player cannot match a vet (within game mechanics) kinda pegs you for someone that doesn't understand what this and that game have to offer in the way of tools and potential. New players often put a beat down on "vets" with 1/10th the SP, as well as extract billions in ISK from players 6 yrs their senior in game time.
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Forlorn Destrier
ZionTCD Legacy Rising
914
|
Posted - 2012.09.04 21:49:00 -
[40] - Quote
You are right, but you should realize it is by design. Take a look at this:
http://themacgamer.com/2009/07/29/the-butterfly-effect/
CCP does try to encourage a certain type of player to play the game. They want players who are committed to the game, willing to have a vested interest in the survial of the game. Players that that have risen to the challenge feel accomplishment. There are not participation awards here, just like in life. This is not a game for people who give awards to children for trying only. You will, or you die, or you play a different game. No apologies. This is why I play CCP games. |
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truck-truck
Sanmatar Kelkoons Minmatar Republic
3
|
Posted - 2012.09.04 21:55:00 -
[41] - Quote
I honestly have no idea what the OP is on about. I am by no means a "hardcore fps player" work 10 hr shifts and still get by with the starter fits... sure the game is deep and unforgiving but that is why im drawn to it. But saying that its unbearable because people have more SP then you is just silly. Besides, name another game that gives you skill points when your not even playing.. hoe is that not casual?? |
Kelshaw Xu
ZionTCD Legacy Rising
65
|
Posted - 2012.09.04 22:13:00 -
[42] - Quote
I tried to play DUST, when PS first launched the merc pack. I got into a few matches and said to myself... "No, not gonna play a beta where everyone is using dropships to get high ground and call in a tank on top of tall structures."
I let some time pass. Maybe a few months and started to play again in this build. Survival is paramount in ambush games. as the team who dies the most loses. Just last night i hit the 3 million SP mark, and just started playing again last week.
So. Use cover, don't get pinned down. Pay attention to enemy movements. stay with your squad/team. If you have no good AV for the vehicle in question find more cover. And don't ever use anything you don't want to lose. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.09.04 22:20:00 -
[43] - Quote
I play for a couple hours here and there a few nights a week, am a fairly average skilled fps player, and I have no problems "keeping up". It's pretty quick and easy to get the first few levels of each skill tree, and the top few levels only add a tiny bit more to stats, and the upper level gear isn't really cost effective to use very often.
I spend 95% of my time in Militia gear, very rarely end a match with a negative KDR (often I'm in the top 3), and my average winnings per match range 25k-50k SP and 100k-200k ISK.
Now, there IS a learning curve to being effective, and if you don't have a mic you're gonna have bad time, but it's easy to play "casually" and do well/enjoy yourself. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2012.09.04 22:25:00 -
[44] - Quote
I don't think the passive sp needs a buff....it's fine. I would agree though, make it possible for ppl who aren't necessarily good at FPS, to help. (and be rewarded)
The ancillary tasks, like drop uplinks, reviving downed teammates, repairing armor, setting down nanohives, should all offer a little more xp (or War Points )
If you want to make this game playable for those that can't kill or even for those that can, the best way to give incentives for ppl to carry drop uplinks, nanohives, nanite injectors, repair tools, etc. is to IMO, double the current reward for those things. |
Drake Lyons
Seituoda Taskforce Command Caldari State
209
|
Posted - 2012.09.04 22:28:00 -
[45] - Quote
Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514.
I have played probably a total of 5 hours in the new build.
I have less than 2 million total skill points, less than 1.7 million spent. Of that, I believe about 250,000 is from actual gameplay rewards. The other ~90% of my SP is completely passively earned. All I've had to do is have an account.
I have fun, I do well (somewhere around 2-5 K/D depending on what I'm doing [AV, tanking, or AP]), and generally enjoy the experience (except for the crashes, invalid fits, and server is full bugs). I can kill both vehicles and players. I can drive tanks. I have plenty of room to improve my character and follow my own path in the game.
I do not want a game where everyone is equal. I get it when my militia tank is taken out by an Eryx with prototype launchers or an AV specialist with a forge gun or prototype swarm launcher fitted. It makes sense. Because the other 95% of the time, I'm having a pretty jolly time. They have their specialties, I have mine. |
Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.09.04 22:30:00 -
[46] - Quote
Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514.
I like this game and I don't play it all the time. I also think we should distinguish between a 'casual' and 'mediocre' gamer.
For example, you sound like a mediocre gamer who never gets better and uses his lack of game time as an excuse.
A casual gamer still manages to get better despite not playing all the time.
CCP is going after casual gamers, not mediocre gamers. So I guess I'll see you on some other game that doesn't require skill or time. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.09.04 22:31:00 -
[47] - Quote
Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514. It's CCP not Ccp. |
Virex Staz
Circle of Huskarl Minmatar Republic
53
|
Posted - 2012.09.04 22:46:00 -
[48] - Quote
What about those of us who aspire to being mediocre gamers, and are currently just crap?
For those familiar with Eve, the current Dust "new player experience" is akin to running the tutorial missions in class 6 wormholes; throw the hapless n00bs into the toughest content in the game.
Bring on SP-based matchmaking.
But until then, I'm happy to be a) learning something, and b) helping CCP stress test their servers. |
STB-LURCHASAURUS EV
Circle of Huskarl Minmatar Republic
173
|
Posted - 2012.09.04 23:05:00 -
[49] - Quote
havent read this thread, but i just wanted to adress the op real quick based on his title.....
CCP doesnt make small games for little people. they make intellectually demanding games with a minimal set of rules and say, "now go forth and **** **** up."
high sec space is where the noobs will be while they learn or cower. once we get null sec, things will change and the massive EVE corporations certainly are chompin at the bit to throw some of their weight around. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.09.04 23:06:00 -
[50] - Quote
they need to fix the SP system and provide a second scoreboard for WP..
inb4 "GET GOOD, SHOOT FACE"
I can do that but like a normal person i have a warmup period which is interrupted by all the bugs, frame rate spikes, and reboots. |
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Cyn Bruin
90
|
Posted - 2012.09.04 23:28:00 -
[51] - Quote
Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514.
I won't call you a noob, but there is a difference between "mediocre player" and "player with less time on their hands".
I have 2 kids, wife and a 7:30-4:30 M-F job (yea i know, grats me) and am still able to bring in enough SP to stay competetive.
When I see posts like this I wonder what you are skilling into or how you are playing the match. As stated, it doesn't take alot to stay near the basement dwellers with no job in SP.
When I am able to play for 3-4 hours straight (provided the server lets me), I run into the 8-20k SP wall. Diminishing returns means alot when you're trying to powerlevel 500k SP. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.09.05 14:00:00 -
[52] - Quote
WICKED STITCHES wrote:Goliath Raven wrote:DUST Fiend wrote:Here's hoping we see a MUCH more passive skilling system at release, much more like EVE.
I really do hope not, the one thing I hate about Eve is that nothing you do affects your character outside of purchasing items for isk, so the people who joined first are the uber leet and everyone else has 0 chance of catching up. That's just the rich stay the rich and everyone else can suck it. That isn't even close to accurate. You may have 150m SP, but only 25m (arbitrary number) apply with any given ship and fit at a maximum. As in Eve you can skill to spec in something and be just as effective at that role as someone years older. The difference is a combination of battlefield/situational experience and teamwork combined with leadership. To say that nothing affects your character outside of buying things for ISK , or that a new player cannot match a vet (within game mechanics) kinda pegs you for someone that doesn't understand what this and that game have to offer in the way of tools and potential. New players often put a beat down on "vets" with 1/10th the SP, as well as extract billions in ISK from players 6 yrs their senior in game time.
You kind of just made my point, battles in eve are situational, and a character that has more ships maxed out can adjust to the situations a lot easier then a character who is only speced into one role. People who have been on eve longer have more skill points to place into their characters, nothing a new player does can close that skill point gap, therefor people with more time in eve have an advantage. It's kind of an accountants game. Keep a good schedule and have good math skills and your character will be the best it can be in game. Then it all comes down to your in battle strategy. However I don't like this mechanic. I think people who do well should be rewarded well, and not just with isk. The people who are the best skilled at a game should have the uber characters, not the oldest. That goes doubly for an fps.
Skilled players will always find a way to overcome that disadvantage but to pretend it's not there because there is a max skill point for certain ships?
Let's imagine they implement a similar time based leveling system into dust. Your on the battle field and a relatively new player speced into Max level HAV drops on the field. He is the perfect HAV pilot but he is playing against a beta corp. Every player on the other side is speced into max HAV, AV, Assault, blah blah blah. It's no problem for the beta team to stop by a supply depot and have four or six players to switch to proto AV and completely make that one character, no matter how good he is useless for the rest of the battle. He can switch to militia Assault gear but then they AV guys can just switch to proto Assault and he's outnumbered with a disadvantage. Now let's say he overcomes that disadvantage somehow and wins a 4 on one militia vs proto duke fest. Truly an uber player!, here is some isk, maybe you can use it to buy a new tank. Blah. No, he is uber and should be on the fast track to proto gear. My opinion. The best in the game should have the uber sp chars, they earned it. Not because they were first, but because they were better. |
Kengfa
138
|
Posted - 2012.09.05 14:05:00 -
[53] - Quote
crazy space wrote:Shiro Mokuzan wrote:Mobius Wyvern wrote:You'll notice that there was a post a few days back talking about a Passive Booster item showing up on Singularity temporarily, which would show that they're trying to offer options for people that don't play as often. There should in no way be a nerf to active SP gain, as it is already greatly reduced from the previous build with the removal of the 400% boost. The fact is that Dust isn't EVE. This is an FPS, and if you make it so that players receive no points toward progression from battles, than there's no point in playing the game at all. I remember back when people used to play games because they were fun. We got no points or levels or achievements for it, we just played for fun. you mean back when we played ultima online? Or are you talking about muds? becuase those both had points and levels and rpg elements.
Or there's battlefield 1942, Rise of Nations, Starcraft, etc... |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.09.05 14:12:00 -
[54] - Quote
Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514.
this is what the pubbie matches are for, get use to the learning cliff this is New Eden |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.09.05 14:27:00 -
[55] - Quote
DUST Fiend wrote:Cerebral Wolf Jr wrote: you do get SP passively from not playing. It's not even worth counting though, it's so minor. Also, OP said DUST is against mediocre players? Um....tanks?
Its roughly 17,000 per 24hr |
Villanor Aquarius
Shattered Ascension
79
|
Posted - 2012.09.05 14:33:00 -
[56] - Quote
Goliath Raven wrote:WICKED STITCHES wrote:Goliath Raven wrote:DUST Fiend wrote:Here's hoping we see a MUCH more passive skilling system at release, much more like EVE.
I really do hope not, the one thing I hate about Eve is that nothing you do affects your character outside of purchasing items for isk, so the people who joined first are the uber leet and everyone else has 0 chance of catching up. That's just the rich stay the rich and everyone else can suck it. That isn't even close to accurate. You may have 150m SP, but only 25m (arbitrary number) apply with any given ship and fit at a maximum. As in Eve you can skill to spec in something and be just as effective at that role as someone years older. The difference is a combination of battlefield/situational experience and teamwork combined with leadership. To say that nothing affects your character outside of buying things for ISK , or that a new player cannot match a vet (within game mechanics) kinda pegs you for someone that doesn't understand what this and that game have to offer in the way of tools and potential. New players often put a beat down on "vets" with 1/10th the SP, as well as extract billions in ISK from players 6 yrs their senior in game time. You kind of just made my point, battles in eve are situational, and a character that has more ships maxed out can adjust to the situations a lot easier then a character who is only speced into one role. People who have been on eve longer have more skill points to place into their characters, nothing a new player does can close that skill point gap, therefor people with more time in eve have an advantage. It's kind of an accountants game. Keep a good schedule and have good math skills and your character will be the best it can be in game. Then it all comes down to your in battle strategy. However I don't like this mechanic. I think people who do well should be rewarded well, and not just with isk. The people who are the best skilled at a game should have the uber characters, not the oldest. That goes doubly for an fps. Skilled players will always find a way to overcome that disadvantage but to pretend it's not there because there is a max skill point for certain ships? Let's imagine they implement a similar time based leveling system into dust. Your on the battle field and a relatively new player speced into Max level HAV drops on the field. He is the perfect HAV pilot but he is playing against a beta corp. Every player on the other side is speced into max HAV, AV, Assault, blah blah blah. It's no problem for the beta team to stop by a supply depot and have four or six players to switch to proto AV and completely make that one character, no matter how good he is useless for the rest of the battle. He can switch to militia Assault gear but then they AV guys can just switch to proto Assault and he's outnumbered with a disadvantage. Now let's say he overcomes that disadvantage somehow and wins a 4 on one militia vs proto duke fest. Truly an uber player!, here is some isk, maybe you can use it to buy a new tank. Blah. No, he is uber and should be on the fast track to proto gear. My opinion. The best in the game should have the uber sp chars, they earned it. Not because they were first, but because they were better.
Teamwork. You are missing it. A new group of players specced into well supporting roles with few skillpoints can easily handle these "insurmountable elite" you seem to despise. That tank driver backed up by a few specced Assault guys and a few logi can easily handle the combinations those multi specced guys throw at them because both sides have a well rounded setup out at all times that has every role of it specced well.
Get a team, work together, spec for a role, support each other and you'll be successful. My eve character is not that highly skilled (20mill sp) but I have often gone into a fight with maybe five corpmates and killed 8 man gangs or similar size gangs of most likely higher sp. Smart fittings and good roles win the day. You are definitely rewarded for play time regardless of active sp because that play time is what gives you the knowledge of what works in what situation. How to best deal with shotgun kittens. The skill at killing LAVs with AV grenades from behind crazy obstacles. The field presence to know where best to be as Logi and when you can revive someone or when you'll just be a second body.
Get into a group plan your builds out together to cover all the roles needed and work together. A squad of 4 can easily handle any group that comes at them. A logi an Assault a forge heavy and a wild card with the AV nades on two of those people and AP weapons on all but the heavy and you have a well rounded squad that can handle pretty much any situation they run into.
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tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.09.05 14:33:00 -
[57] - Quote
Beld Errmon wrote:heh 6 hours, no way in hell would that be possible with the current mechanics.
And that IS the plan. It should take months to get into a proto suit, not days. All these people are moaning about being in militia gear for too long, look at bf3 for example, I unlocked everything in around 4 weeks......and got bored because there wasn't the proverbial carrot dangling in front of me, nothing to unlock (until the dlc came out) and no goal. Now with dust it may take a long time to get to a certain dropsuit or vehicle etc but at leaste when you're there you feel like you achieved something. I hope ccp don't change the prices etc again, because I like working for my gear and I don't have a problem with playing for a few months to get tank skills etc |
Cong Zilla
Seituoda Taskforce Command Caldari State
15
|
Posted - 2012.09.05 14:38:00 -
[58] - Quote
I jumped in for the first time in a couple weeks and dropped with straight Assault Militia gear and a few skills and went 13-2, so I fail to see the point you are trying to make. And no, I'm not very good. |
Goliath Raven
Osmon Surveillance Caldari State
80
|
Posted - 2012.09.05 14:43:00 -
[59] - Quote
Villanor Aquarius wrote: Teamwork. You are missing it. A new group of players specced into well supporting roles with few skillpoints can easily handle these "insurmountable elite" you seem to despise. That tank driver backed up by a few specced Assault guys and a few logi can easily handle the combinations those multi specced guys throw at them because both sides have a well rounded setup out at all times that has every role of it specced well.
Get a team, work together, spec for a role, support each other and you'll be successful. My eve character is not that highly skilled (20mill sp) but I have often gone into a fight with maybe five corpmates and killed 8 man gangs or similar size gangs of most likely higher sp. Smart fittings and good roles win the day. You are definitely rewarded for play time regardless of active sp because that play time is what gives you the knowledge of what works in what situation. How to best deal with shotgun kittens. The skill at killing LAVs with AV grenades from behind crazy obstacles. The field presence to know where best to be as Logi and when you can revive someone or when you'll just be a second body.
Get into a group plan your builds out together to cover all the roles needed and work together. A squad of 4 can easily handle any group that comes at them. A logi an Assault a forge heavy and a wild card with the AV nades on two of those people and AP weapons on all but the heavy and you have a well rounded squad that can handle pretty much any situation they run into.
Again skilled players will always overcome the disadvantage. And lets keep track of the definitions of a player and a character. A player being the living, breathing, skilled, strategizing person, and a character being the skill point bucket avatar in game. In my opinion, skilled, dedicated players or teams thereof, should be the players with the best characters. Best character being determined by skill point total. Is there anything else measure a character by? I do not believe that the first players to join a game, no matter how terrible they are at it, should be rewarded with the highest sp characters in said game for no other reason then they were first.
I don't believe there are "insurmountable elite". I never even used that phrase. Perhapse you are confused by my use of the term Uber which is German for "Above" or "Greater". I don't think there are "insurmountable elite". I simply don't believe there should be a reward for being the first in a game. It's silly to me. This is not a race, it is a contest of skill. Reward the skilled, not the first. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.05 15:13:00 -
[60] - Quote
Goliath Raven wrote:
Again skilled players will always overcome the disadvantage. And lets keep track of the definitions of a player and a character. A player being the living, breathing, skilled, strategizing person, and a character being the skill point bucket avatar in game. In my opinion, skilled, dedicated players or teams thereof, should be the players with the best characters. Best character being determined by skill point total. Is there anything else measure a character by? I do not believe that the first players to join a game, no matter how terrible they are at it, should be rewarded with the highest sp characters in said game for no other reason then they were first.
I don't believe there are "insurmountable elite". I never even used that phrase. Perhapse you are confused by my use of the term Uber which is German for "Above" or "Greater". I don't think there are "insurmountable elite". I simply don't believe there should be a reward for being the first in a game. It's silly to me. This is not a race, it is a contest of skill. Reward the skilled, not the first.
Skill is rewarded in that with skill you get more WP and that means more ISK and SP. Passive SP gives casual gamers (skilled or non-skilled) a chance to not fall too far behind those with time to play 18hrs a day
SP are not an I WIN button. SP's still require skill to utilise. You can have all your gunnery skills up to Lvl 5 but if you cannot aim to begin with those points are useless. All defence skills to lvl 5 but if you stand still in the open you still die quick.
The "firsts" as you call them are rewarded with as many SP in a day as a Skilled player can make in a match meaning a skilled player will always catch an unskilled casual even with diminishing returns.
And this is more related to a common misconception IGÇÖve seen all over this thread.
You could start Eve today, Scam, steal, beg, kill or trade for ISK make enough ISK in any way you can think and once you have saved enough you can buy a 150 million SP Character LEGALLY for the Isk you made. The possibilities in Eve are endless. If you were a rich casual you could also spend RL money on PLEX and sell them in game for ISK and use that to buy a high SP character.
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