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Gynomancer
Zumari Force Projection Caldari State
5
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Posted - 2012.09.04 02:02:00 -
[1] - Quote
The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.04 02:03:00 -
[2] - Quote
Here's hoping we see a MUCH more passive skilling system at release, much more like EVE.
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.04 02:04:00 -
[3] - Quote
Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514. Maybe its that -we- the players don't want any mediocre players in our game. /sarcasm
Right now, the only way to play the game is in a pretty random mashup that will lead you to playing against the best of the best even with the matchmaking system, so its incredibly unforgiving. That being said, there'll be lots of ways to fight and places to fight as we get further along, and I think you'll start seeing new players succeed at a better rate than we have right now. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.04 02:05:00 -
[4] - Quote
DUST Fiend wrote:Here's hoping we see a MUCH more passive skilling system at release, much more like EVE.
I think we'll see a serious nerf on SP gains from battles come launch.. But as far as the OP goes, you do get SP passively from not playing. |
Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2012.09.04 02:11:00 -
[5] - Quote
Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514.
Eh, I agree that Dust is against the casual gamer, but you don't need kills to get SP, go logistics and support team-mates, and you DO get points for participation, though not many. |
DUST Fiend
Immobile Infantry
1903
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Posted - 2012.09.04 02:14:00 -
[6] - Quote
Cerebral Wolf Jr wrote: you do get SP passively from not playing.
It's not even worth counting though, it's so minor.
Also, OP said DUST is against mediocre players?
Um....tanks? |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.09.04 02:15:00 -
[7] - Quote
I would point out that there is diminishing returns on playing a lot of games, once you earned a certain amount of SP you start getting games where you'll only earn 15k sp or so with booster.
The game certainly rewards being good, I can't see that changing and I wouldn't want it too. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.04 02:16:00 -
[8] - Quote
DUST Fiend wrote:Cerebral Wolf Jr wrote: you do get SP passively from not playing. It's not even worth counting though, it's so minor. Also, OP said DUST is against mediocre players? Um....tanks?
It is minor at the moment but come launch i'd expect to see it as the main source of SP gain to keep it in line with EVE SP gains.
Can you imagine the hisec carebears crying about how it takes them 6 months to get into a Hulk to mine faster but it takes someone in Dust 6 hours to get into a Proto suit if they play right?
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Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2012.09.04 02:18:00 -
[9] - Quote
heh 6 hours, no way in hell would that be possible with the current mechanics. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.04 02:28:00 -
[10] - Quote
Beld Errmon wrote:heh 6 hours, no way in hell would that be possible with the current mechanics.
Not true at all, start a new character, dump all your SP into your chose suit, pick out and fit a militia tank and run around for 6 hours, you'll have it. |
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Cpl Quartz
127
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Posted - 2012.09.04 02:31:00 -
[11] - Quote
Cerebral Wolf Jr wrote:DUST Fiend wrote:Here's hoping we see a MUCH more passive skilling system at release, much more like EVE.
I think we'll see a serious nerf on SP gains from battles come launch.. But as far as the OP goes, you do get SP passively from not playing.
how are they going to make money, im not the nickle and dime kind of spender i was planning on paying my way by buying boosters.
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Mobius Wyvern
BetaMax.
1216
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Posted - 2012.09.04 02:32:00 -
[12] - Quote
You'll notice that there was a post a few days back talking about a Passive Booster item showing up on Singularity temporarily, which would show that they're trying to offer options for people that don't play as often. There should in no way be a nerf to active SP gain, as it is already greatly reduced from the previous build with the removal of the 400% boost. The fact is that Dust isn't EVE. This is an FPS, and if you make it so that players receive no points toward progression from battles, than there's no point in playing the game at all. |
Shiro Mokuzan
220
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Posted - 2012.09.04 02:33:00 -
[13] - Quote
Cerebral Wolf Jr wrote:Beld Errmon wrote:heh 6 hours, no way in hell would that be possible with the current mechanics. Not true at all, start a new character, dump all your SP into your chose suit, pick out and fit a militia tank and run around for 6 hours, you'll have it. Racing to prototype suits is a really bad idea. You'lljust an up losing them and being broke because you have no core skills trained. |
Shiro Mokuzan
220
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Posted - 2012.09.04 02:34:00 -
[14] - Quote
Mobius Wyvern wrote:You'll notice that there was a post a few days back talking about a Passive Booster item showing up on Singularity temporarily, which would show that they're trying to offer options for people that don't play as often. There should in no way be a nerf to active SP gain, as it is already greatly reduced from the previous build with the removal of the 400% boost. The fact is that Dust isn't EVE. This is an FPS, and if you make it so that players receive no points toward progression from battles, than there's no point in playing the game at all. I remember back when people used to play games because they were fun. We got no points or levels or achievements for it, we just played for fun. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.09.04 02:34:00 -
[15] - Quote
Mobius Wyvern wrote:You'll notice that there was a post a few days back talking about a Passive Booster item showing up on Singularity temporarily, which would show that they're trying to offer options for people that don't play as often. There should in no way be a nerf to active SP gain, as it is already greatly reduced from the previous build with the removal of the 400% boost. The fact is that Dust isn't EVE. This is an FPS, and if you make it so that players receive no points toward progression from battles, than there's no point in playing the game at all.
Quite the opposite actually, it means there's always going to be a carrot for people to work towards and i know people keep bleating on like sheep about this being a FPS but CCP tend to cater to a niche audience, even if it is a FPS, its never going to be a mainstream FPS. |
DaReaperPW
Net 7 The Last Brigade
5
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Posted - 2012.09.04 02:54:00 -
[16] - Quote
TL:DR
I suck hard core at fps' always have. But you do get points without kills. if you run around and hack everything in site you can skill up rather quickly. But yea if you don't play alot then its harder to get more sp's. |
Rasatsu
Much Crying Old Experts
437
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Posted - 2012.09.04 03:07:00 -
[17] - Quote
It's easy to get kills with no SP and pure militia, as long as you think outside of the box and don't suck. |
crazy space
ZionTCD Legacy Rising
879
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Posted - 2012.09.04 03:08:00 -
[18] - Quote
dust and eve are games with 1000 character classes. Each of them capped at level 10.
So what if a newer players has 34 level 20 characters, he can only field one at a time. 6.8 million sp is given out each year for not playing. Playing one game a day well nets you about 12 million more. As soon as you hit 4 million sp you've got a build maxed. Who cares about expensive protosuits, they have no more hp and only 2 more module slots. Which considering you wouldn't take out an expensive suit without prototype gear, are you saying that the noob with only 4 million can't kill the vet in his 500,000isk set up?
why not? or he could even gank the guy. I mean advanced suits aren't that terrible compared to prototype. Hell I don't use about tech 2 scout and tech 2 heavy. Whats the point?
anyways, the point is, with 6 million sp, a new player in 2 months, or someone who didn't play a year, has a maxxed out weapon, and all of his support skills to make pretty good fits without running out of space. And has support sills, like plus armor and shield all at least to level 4.
He is not gimped versus an older player. Those 2 million sp he has in ARs, 4 million in forge guns to max them, that's 6 million sp alone. And none of that forge sp will help him when he's using an AR. Dust doesn't let you deploy all of your skills at once. |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.09.04 03:09:00 -
[19] - Quote
Shiro Mokuzan wrote:Mobius Wyvern wrote:You'll notice that there was a post a few days back talking about a Passive Booster item showing up on Singularity temporarily, which would show that they're trying to offer options for people that don't play as often. There should in no way be a nerf to active SP gain, as it is already greatly reduced from the previous build with the removal of the 400% boost. The fact is that Dust isn't EVE. This is an FPS, and if you make it so that players receive no points toward progression from battles, than there's no point in playing the game at all. I remember back when people used to play games because they were fun. We got no points or levels or achievements for it, we just played for fun.
you mean back when we played ultima online? Or are you talking about muds? becuase those both had points and levels and rpg elements. |
Th3rdSun
L.O.T.I.S. Legacy Rising
323
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Posted - 2012.09.04 03:13:00 -
[20] - Quote
Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514. I think that only real way to rectify this is to not allow any vehicles into ambush.
In skirmish,like others have said,there are more tasks that can be done besides killing people,but the COD type of players can't really understand that.
To a point,I understand where you are coming from,but on the other hand,plain and simple,maybe this game just isn't for you,and honestly,it's not going to be for a lot of people for the exact same reasons. |
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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.09.04 03:19:00 -
[21] - Quote
Cerebral Wolf Jr wrote:Mobius Wyvern wrote:You'll notice that there was a post a few days back talking about a Passive Booster item showing up on Singularity temporarily, which would show that they're trying to offer options for people that don't play as often. There should in no way be a nerf to active SP gain, as it is already greatly reduced from the previous build with the removal of the 400% boost. The fact is that Dust isn't EVE. This is an FPS, and if you make it so that players receive no points toward progression from battles, than there's no point in playing the game at all. Quite the opposite actually, it means there's always going to be a carrot for people to work towards and i know people keep bleating on like sheep about this being a FPS but CCP tend to cater to a niche audience, even if it is a FPS, its never going to be a mainstream FPS.
lol what works in EVE wont always work in a FPS like he said there will be little incentive to actually play if it goes passive skilling and what u EVE folks seem to forget is with passive skilling only there is no way to decrease the SP point gap from a person who started on day 1 and a person who started day 90 so the SP will be a permanent one and thats bad
newbies are given a better chance to catching up to other older players with an active system in place |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
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Posted - 2012.09.04 03:40:00 -
[22] - Quote
All this post displays is a certain disregard for the metagaming elements of Dust. Every pair of boots on the ground counts, whether it's a guy who has 5 million or 25 million SP. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
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Posted - 2012.09.04 04:09:00 -
[23] - Quote
Th3rdSun wrote:I think that only real way to rectify this is to not allow any vehicles into ambush.
In skirmish,like others have said,there are more tasks that can be done besides killing people,but the COD type of players can't really understand that.
To a point,I understand where you are coming from,but on the other hand,plain and simple,maybe this game just isn't for you,and honestly,it's not going to be for a lot of people for the exact same reasons.
I agree with the point on ambush. Ambush maps are designed for CQC. They are for infantry, not vehicles. These are the maps that people will want to play to show off the K/D ratio and skill. Vehicles diminish that. If they removed vehicles from ambush, I think you would see more of the casual, jump in kill a few people then go to school/work, type of players. Skirmish will also apease those casual gamers who enjoy more options in playing. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
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Posted - 2012.09.04 11:25:00 -
[24] - Quote
Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514. Yup! Thats why this game doesn't belong on console. They'll all see Soon tm |
Billi Gene
Tronhadar Free Guard Minmatar Republic
130
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Posted - 2012.09.04 11:31:00 -
[25] - Quote
Beld Errmon wrote:I would point out that there is diminishing returns on playing a lot of games, once you earned a certain amount of SP you start getting games where you'll only earn 15k sp or so with booster.
The game certainly rewards being good, I can't see that changing and I wouldn't want it too.
lol Beld.. YOU might only get 15k SP after a few matches, due to DR, but average players get alot less, and certainly almost nothing if you are on the other team killing them relentlessly:P
there are many many matches where I have gotten less then 5k SP.
it gets disheartening, trying to level my sniper or this AV, almost enough for me to play my ex-main AR guy.
Things should get better when the match making system actually works based off of SP totals, and certainly when more avenues for play get introduced.
Currently we are all just mashed in together, rather painfully I might say |
Muscaat 514
EVE Markets
14
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Posted - 2012.09.04 11:44:00 -
[26] - Quote
Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514.
Hi. I'm a guy who doesn't play FPS games all day every day - in fact, I'm not a particularly hardcode gamer, and my FPS experience is limited to the odd game of Quake 3 with my colleagues (at least one of whom is also in the DUST beta, incidentally).
I'd definitely class myself as a "weak" player, but even in the couple of weeks I've been in the beta I've been getting better - by which I mean my kill/death ratio is slowly becoming less negative, and occasionally peaks into positive territory. I can certainly get kills - maybe just one or two per match, but usually a handful of assists as well. It's not just about how many skillpoints you have, but it's also about the skill of the guy behind the computer
And remember, as in EVE, there comes a point when you've trained all the relevant skills to 5 and you simply can't improve the performance of a given fit - it's that ceiling which means new players *can* catch up. |
Gemini Reynolds
Sanmatar Kelkoons Minmatar Republic
69
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Posted - 2012.09.04 12:14:00 -
[27] - Quote
Muscaat 514 wrote:Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514. Hi. I'm a guy who doesn't play FPS games all day every day - in fact, I'm not a particularly hardcode gamer, and my FPS experience is limited to the odd game of Quake 3 with my colleagues (at least one of whom is also in the DUST beta, incidentally). I'd definitely class myself as a "weak" player, but even in the couple of weeks I've been in the beta I've been getting better - by which I mean my kill/death ratio is slowly becoming less negative, and occasionally peaks into positive territory. I can certainly get kills - maybe just one or two per match, but usually a handful of assists as well. It's not just about how many skillpoints you have, but it's also about the skill of the guy behind the computer And remember, as in EVE, there comes a point when you've trained all the relevant skills to 5 and you simply can't improve the performance of a given fit - it's that ceiling which means new players *can* catch up.
Geez. It's like you think players earn SP just sitting around or someth---Oh wait. |
The Black Jackal
The Southern Legion
302
|
Posted - 2012.09.04 12:23:00 -
[28] - Quote
Point on this discussion.
Most have been made above, but I'd just like to add my own 0.2 ISK in.
I've got a fairly decent amount of SP... I'm generally top or near top of most Kill Boards (though the main aim for me is to have as few deaths as possible), but I don't play as often as some...
Yet... despite the fact that against some I've started to hold my own, I've also been mowed down by a pair of mercs with Militia Assault Rifles... or a group of four mercs working together has wiped out me, my mate, and someone coming up behind them without losing one man.
The game is based as much around teamwork as skill and gear, as well as ISK cost. If you're finding that as a casual gamer you're having trouble killing people, or hacking objectives, or simpoly getting a job done... run with someone who's heading the direction you're going. Use your comms to follow direction from a more experienced player. Work to flank an enemy who's engaged a team mate, rather than run to your mates side, and thus straight into the line of fire.
Throw down that all important nano-hive, or run a Nanite Injector to revive fallen comrades (a feat that is actually worth MORE points than a Kill).
The 'mediocre' player, can find his place, a practice brought over from EVE itself, where any player who plays can find SOMETHING they can do in spite of their gaming time, skill, or experience level.
Packs will generally defeat most others if they coordinate. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.04 12:36:00 -
[29] - Quote
Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514.
1) Skill points are aquired passively even when your not logged in. each sunday when you log on for an hour you will have 100's of thousands of skill points to spend and leet up with. 2) last time i checked most SP came from hacking objectives - there is nothing to stop any new starter following the pack and jumping in on the hack. 3) You also dont need to kill to get skill points again stay with the pack and pop a few shots into a target someone else is gunning for. If you dont get the final kil you still get 25 points for an assist. 4) With match making low skilled players will be more likely to be matched with low skilled players evening up the playing field. Therefore 1 team of new player can fight another team of new players and the team thats operating as a team the best will get most SP to leet up with. 5) Team work - most SP will come from working as a team. There is no 1v1 deathmatch in Dust. 6) Get a friend in a tank, that way you can sit around collecting point and you dont even need to move. just hit circle and run if the armor is looking low.
I think the common denominator is team work, even if you have no corp or alliance you can still operate as part of the team. |
Charles PIRADING
Villore Sec Ops Gallente Federation
0
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Posted - 2012.09.04 12:51:00 -
[30] - Quote
Mobius Wyvern wrote:Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514. Maybe its that -we- the players don't want any mediocre players in our game. /sarcasm Right now, the only way to play the game is in a pretty random mashup that will lead you to playing against the best of the best even with the matchmaking system, so its incredibly unforgiving. That being said, there'll be lots of ways to fight and places to fight as we get further along, and I think you'll start seeing new players succeed at a better rate than we have right now.
Yeah, I'm a super-newbie at FPS, and slowly I'm getting better! |
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