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Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.09.04 12:36:00 -
[1] - Quote
Gynomancer wrote:The leet get leeter and the weak stay weak. You get no points for participation. This game has 0 appeal for the guy who doesn't play fps games all day every day, and that's the bottom line. You can't get sp because you can't get kills, and you can't get kills because you can't get sp. Call me a noob all you want, you know what I just said is true. Ccp has no desire to keep a mediocre player in dust 514.
1) Skill points are aquired passively even when your not logged in. each sunday when you log on for an hour you will have 100's of thousands of skill points to spend and leet up with. 2) last time i checked most SP came from hacking objectives - there is nothing to stop any new starter following the pack and jumping in on the hack. 3) You also dont need to kill to get skill points again stay with the pack and pop a few shots into a target someone else is gunning for. If you dont get the final kil you still get 25 points for an assist. 4) With match making low skilled players will be more likely to be matched with low skilled players evening up the playing field. Therefore 1 team of new player can fight another team of new players and the team thats operating as a team the best will get most SP to leet up with. 5) Team work - most SP will come from working as a team. There is no 1v1 deathmatch in Dust. 6) Get a friend in a tank, that way you can sit around collecting point and you dont even need to move. just hit circle and run if the armor is looking low.
I think the common denominator is team work, even if you have no corp or alliance you can still operate as part of the team. |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
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Posted - 2012.09.05 15:13:00 -
[2] - Quote
Goliath Raven wrote:
Again skilled players will always overcome the disadvantage. And lets keep track of the definitions of a player and a character. A player being the living, breathing, skilled, strategizing person, and a character being the skill point bucket avatar in game. In my opinion, skilled, dedicated players or teams thereof, should be the players with the best characters. Best character being determined by skill point total. Is there anything else measure a character by? I do not believe that the first players to join a game, no matter how terrible they are at it, should be rewarded with the highest sp characters in said game for no other reason then they were first.
I don't believe there are "insurmountable elite". I never even used that phrase. Perhapse you are confused by my use of the term Uber which is German for "Above" or "Greater". I don't think there are "insurmountable elite". I simply don't believe there should be a reward for being the first in a game. It's silly to me. This is not a race, it is a contest of skill. Reward the skilled, not the first.
Skill is rewarded in that with skill you get more WP and that means more ISK and SP. Passive SP gives casual gamers (skilled or non-skilled) a chance to not fall too far behind those with time to play 18hrs a day
SP are not an I WIN button. SP's still require skill to utilise. You can have all your gunnery skills up to Lvl 5 but if you cannot aim to begin with those points are useless. All defence skills to lvl 5 but if you stand still in the open you still die quick.
The "firsts" as you call them are rewarded with as many SP in a day as a Skilled player can make in a match meaning a skilled player will always catch an unskilled casual even with diminishing returns.
And this is more related to a common misconception IGÇÖve seen all over this thread.
You could start Eve today, Scam, steal, beg, kill or trade for ISK make enough ISK in any way you can think and once you have saved enough you can buy a 150 million SP Character LEGALLY for the Isk you made. The possibilities in Eve are endless. If you were a rich casual you could also spend RL money on PLEX and sell them in game for ISK and use that to buy a high SP character.
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Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.09.05 15:49:00 -
[3] - Quote
Goliath Raven wrote:
Someone was suggesting that the sp only be rewarded based off time, like it is in eve. No sp for active gaming, only passive sp. To be clear, I support the current sp reward system.
Also, the idea of creating your own character so that you can use it simply to replace itself with some other character some other player made is unpleasant to me as well. Kind of a "Forget about taking your own path, buy someone else's so you can be on top!" I won't be using that system if implemented but for those who it works for, whatever. I only see the character and could care less who is controlling it, unless its on my team. I like the sp system as is. Passive sp are rewarded, but active sp dominates. You cant get too far ahead as the longer you play, the more diminished the return of sp is for what you do. Skilled players are rewarded with the most sp. Why change this to eve passive sp system? So us beta folk can have the highest sp characters? I don't think we deserve it for being first.
My apologies, it sounded like you were against passive SP all together.
The best thing about CCP/Eve is that there are numerous ways to achieve your goals with as few restrictions as possible. Making the games enjoyable to all. Invested time or money never guarantees victory. The bit about buying a character was just to highlight that a new player can, if inclined to do so, catch up to someone in so who beta in Eve. |
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