|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.27 10:01:00 -
[1] - Quote
Lazarus Solo wrote:Exactly. Militia gear works wonders against the free LAV. If you want to take out an expensive and well equipped drop ship or tank, then you need someone specced into AV, with good gear. Good AV takes out expensive vehicles, militia gear does not.
Half true. 6 guys with militia swarms will do the same as 3 with proto (in other words alpha or two shot a marauder). Pro they are free and harder for the tanker to take down if they are spread out. Con, you need 6 good people working together. Still, it's a bit silly that people with 10k SP in AV feel underpowered vs machines clearly priced not to die except once in a blue moon that start getting out of militia fits around 3-4M SP. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.27 10:32:00 -
[2] - Quote
Kyy Seiska wrote:No, you should still be able to take down a tank with militia fitting and alone if you are actually given the chance to do so. If tank doesn't get severely damage from 5 militia swarm launcher shots they are overpowered without question.
The Cost or the required amount of SP doesn't effect this one bit. The game shouldn't be GRIND TO WIN nor PAY TO WIN. Prototype gear should be better than militia gear, sure but making it nearly invulnerable against standard fits is just plain silly.
Tanks should be means to support the infantry and not act as nearly invulnerable fast moving fortresses of death. They should still require infantry support on taking down enemy AV threads if unable to do so on their own.
They do get severely damaged from 5 swarms. Spending SP allows you to do more with each person though. To the point where the tank would be dead easily in a situation where militia struggles to hurt. Honestly AV weapons get the biggest boost from militia to prototype, but it still caps out at only 50% better. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.27 14:08:00 -
[3] - Quote
I don't know who you guys group with, but the squads I run with have no trouble killing tanks with nothing but militia swarms. We're talking confirmed kills against all 7/8 hulls so far (no caldari blop sighting yet). Maybe that is setting the bar too high though. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.27 15:39:00 -
[4] - Quote
Throw an advanced swarm launcher on a dragonfly. Cheap and brutally effective. And despite the moaning by forge gunners, they still hit like a hammer from 200m away. I'm convinced they are ignoring the effectiveness incorporates the tank's resist modules too.
But again, I always run with a group with mics. Usually I can solo militia tanks with militia gear. If I need help I get one other guy to jump in a jeep with me to chase down the standard tanks. With militia crap, I've only seen a tank survive a sparse two rounds against us. In the case of three tanks vs just infantry, they still lost tanks. If you balance the tanks and AV against 1v1 fights you end up with useless vehicles that can't kill, or die to sneezing (see War of the Worlds). |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.27 15:40:00 -
[5] - Quote
Thor Thunder Fist wrote:hmmm maybe I read the patch notes wrong didn't AV get a big buff this build? and it was pretty easy to kill a tank in the last build....tanks even got a little nerf to them why is everyone complaining again?
Because spending 512k SP on something like a swarm launcher would delay that final 3% boost to their AR by a day. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.27 16:22:00 -
[6] - Quote
IM STILL ALIVE wrote:I run with a group of dedicated tank hunters. Let's take a look at the cost of my load out compared to a tanks
Prototype forge gun 118,040
Advanced heavy suit 56,000
Packed AV grenades 17,760 per 3
And misc modifiers to extend life span to get more than a couple forge shots another 10,000
201800 isk Now that is if dont get shot by some random on my way to the tank because a machine gun in a armored up heavy is not much personal defense.
Even in a group of 4 I can't seem to get more than a few shots off before tank blows me up
So your tank costs 200,000 plus load outs not sure those costs.
Mine is 201800 tank wins
Standard fits run costs up to the 3/4M bracket. Your suit is horribly overpriced for the way you are using it. Drop prototype to advanced, the heavy to type II (best against missile tanks) and the av grenades to standard since they are mostly for keeping LAVs away from your perch (you do have a perch for that rail right?). Now you have an appropriate fit for standard tank hunting. Save the proto gear for the beefier targets. Plus again it sounds like a "can't solo" complaint. How are you dieing to infantry if your assaults are covering you? Where is the swarm support or even second forge on the opposite side of the street? |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.27 18:05:00 -
[7] - Quote
Tech Ohm Eaven wrote:Noc Tempre wrote:IM STILL ALIVE wrote:I run with a group of dedicated tank hunters. Let's take a look at the cost of my load out compared to a tanks
Prototype forge gun 118,040
Advanced heavy suit 56,000
Packed AV grenades 17,760 per 3
And misc modifiers to extend life span to get more than a couple forge shots another 10,000
201800 isk Now that is if dont get shot by some random on my way to the tank because a machine gun in a armored up heavy is not much personal defense.
Even in a group of 4 I can't seem to get more than a few shots off before tank blows me up
So your tank costs 200,000 plus load outs not sure those costs.
Mine is 201800 tank wins Standard fits run costs up to the 3/4M bracket. Your suit is horribly overpriced for the way you are using it. Drop prototype to advanced, the heavy to type II (best against missile tanks) and the av grenades to standard since they are mostly for keeping LAVs away from your perch (you do have a perch for that rail right?). Now you have an appropriate fit for standard tank hunting. Save the proto gear for the beefier targets. Plus again it sounds like a "can't solo" complaint. How are you dieing to infantry if your assaults are covering you? Where is the swarm support or even second forge on the opposite side of the street? you do know??? that the forges range got nerfed?? by the time that the tank is in range the result is I am also in range of everyone shadowing your tank. Anywho I am joining the HAV club and skilling HAV since AV is broken.
Type II heavy is slightly faster. I keep hearing forges get nerfed, yet I still find them the scariest targets on the field. I haven't bought one yet, but level 1 forges hurt my sagaris a LOT. At a distance of behind the B tower on plateau over to the CRU attack side of A. If you need more range than that you are asking for too much, and more than the tank turrets have to boot. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.28 17:55:00 -
[8] - Quote
Killing tanks as infantry is easy. If it is hard the other guy is better. Still north of 95% success rate in destroying ALL tanks when I'm on foot with standard AV grenades and militia swarms. So ... get good? |
|
|
|