Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
|
Posted - 2012.08.27 08:55:00 -
[1] - Quote
You guys are trying to kill well-fit and skilled tanks with militia AV weapons solo. There are 3 people in a tank and 2-3 million SP. Don't take your solo ass and zero SP invested in AV and cry that you don't stand a chance. If you man up and get some real AV weaponry you can do it! |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.27 08:57:00 -
[2] - Quote
Sardonk Eternia wrote:You guys are trying to kill well-fit and skilled tanks with militia AV weapons solo. There are 3 people in a tank and 2-3 million SP. Don't take your solo ass and zero SP invested in AV and cry that you don't stand a chance. If you man up and get some real AV weaponry you can do it!
And one more who did NOT!! bother to read my thread about skillbooks and skills like forge guns..........
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.08.27 09:07:00 -
[3] - Quote
We've seen this in the past few builds after resets. Tanks dominate the battlefield for a while, till infantry figures out that some SP are needed in real AV gear. After that Tanks are slaughtered wholesale and little cost risk to the AV guys. |
Lazarus Solo
KILL-EM-QUICK RISE of LEGION
66
|
Posted - 2012.08.27 09:55:00 -
[4] - Quote
Exactly. Militia gear works wonders against the free LAV. If you want to take out an expensive and well equipped drop ship or tank, then you need someone specced into AV, with good gear. Good AV takes out expensive vehicles, militia gear does not. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.27 10:01:00 -
[5] - Quote
Lazarus Solo wrote:Exactly. Militia gear works wonders against the free LAV. If you want to take out an expensive and well equipped drop ship or tank, then you need someone specced into AV, with good gear. Good AV takes out expensive vehicles, militia gear does not.
Half true. 6 guys with militia swarms will do the same as 3 with proto (in other words alpha or two shot a marauder). Pro they are free and harder for the tanker to take down if they are spread out. Con, you need 6 good people working together. Still, it's a bit silly that people with 10k SP in AV feel underpowered vs machines clearly priced not to die except once in a blue moon that start getting out of militia fits around 3-4M SP. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.08.27 10:25:00 -
[6] - Quote
No, you should still be able to take down a tank with militia fitting and alone if you are actually given the chance to do so. If tank doesn't get severely damage from 5 militia swarm launcher shots they are overpowered without question.
The Cost or the required amount of SP doesn't effect this one bit. The game shouldn't be GRIND TO WIN nor PAY TO WIN. Prototype gear should be better than militia gear, sure but making it nearly invulnerable against standard fits is just plain silly.
Tanks should be means to support the infantry and not act as nearly invulnerable fast moving fortresses of death. They should still require infantry support on taking down enemy AV threads if unable to do so on their own. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.27 10:29:00 -
[7] - Quote
Or they just spend some AUR for higher tier AV equipment and all the nice fitting won't help at all (esspecially on LAVs^^). |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.27 10:32:00 -
[8] - Quote
Kyy Seiska wrote:No, you should still be able to take down a tank with militia fitting and alone if you are actually given the chance to do so. If tank doesn't get severely damage from 5 militia swarm launcher shots they are overpowered without question.
The Cost or the required amount of SP doesn't effect this one bit. The game shouldn't be GRIND TO WIN nor PAY TO WIN. Prototype gear should be better than militia gear, sure but making it nearly invulnerable against standard fits is just plain silly.
Tanks should be means to support the infantry and not act as nearly invulnerable fast moving fortresses of death. They should still require infantry support on taking down enemy AV threads if unable to do so on their own.
They do get severely damaged from 5 swarms. Spending SP allows you to do more with each person though. To the point where the tank would be dead easily in a situation where militia struggles to hurt. Honestly AV weapons get the biggest boost from militia to prototype, but it still caps out at only 50% better. |
Finn Kempers
BetaMax.
222
|
Posted - 2012.08.27 10:42:00 -
[9] - Quote
Kyy Seiska wrote:No, you should still be able to take down a tank with militia fitting and alone if you are actually given the chance to do so. If tank doesn't get severely damage from 5 militia swarm launcher shots they are overpowered without question.
The Cost or the required amount of SP doesn't effect this one bit. The game shouldn't be GRIND TO WIN nor PAY TO WIN. Prototype gear should be better than militia gear, sure but making it nearly invulnerable against standard fits is just plain silly.
Tanks should be means to support the infantry and not act as nearly invulnerable fast moving fortresses of death. They should still require infantry support on taking down enemy AV threads if unable to do so on their own. You do realise how expensive they are right? A tank is a tank. If its expensive then it will be powerful. A high level tank should be taken down with high level gear. Seems simple. And it costs a huge amount just to get one, so its gotta be worth its expense, otherwise what's the point of them in the first place? |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.08.27 10:59:00 -
[10] - Quote
I skilled for EX-11, and its still so hard to put one down, even with a Forge Gun mate...
I'm skilling defensive tank now |
|
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.27 11:00:00 -
[11] - Quote
Starting to see more non milita AV out and about which is nice, even got shot by a forge gun yesterday
Keep it up or Tanks will keep ROFLstomping everyone. |
Sardonk Eternia
Multnomah Interstellar Holdings Inc.
67
|
Posted - 2012.08.27 11:08:00 -
[12] - Quote
Kyy Seiska wrote:No, you should still be able to take down a tank with militia fitting and alone if you are actually given the chance to do so. If tank doesn't get severely damage from 5 militia swarm launcher shots they are overpowered without question.
The Cost or the required amount of SP doesn't effect this one bit. The game shouldn't be GRIND TO WIN nor PAY TO WIN. Prototype gear should be better than militia gear, sure but making it nearly invulnerable against standard fits is just plain silly.
Tanks should be means to support the infantry and not act as nearly invulnerable fast moving fortresses of death. They should still require infantry support on taking down enemy AV threads if unable to do so on their own.
Says you. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.08.27 11:11:00 -
[13] - Quote
Somewhat, but what does having 5 enemy tanks out against a bunch of players in militia gear, do when the enemy players are running around in proto scout suits, easily killing anyone loading out for a AV battle, because their sheild is back up to 100% before the next bullet gets to it and the 3.1 movement speed is too slow to even track them, when they close the distance.
I have not found out what level of heavy gets a chance to sport a nano hive, otherwise the chances of running out of ammo is way higher, if you haven't jacked the capactity up to 5 & capacity profiency up to level 2-3 minimum. When I am running around in an assault, before I get a chance to respawn I am throwing down nano-hives to give these fat suited heavy guys ammo, especially on the maps that don't have resupplies. |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.08.27 11:23:00 -
[14] - Quote
Finn Kempers wrote: You do realise how expensive they are right? A tank is a tank. If its expensive then it will be powerful. A high level tank should be taken down with high level gear. Seems simple. And it costs a huge amount just to get one, so its gotta be worth its expense, otherwise what's the point of them in the first place?
Kyy Seiska wrote: The Cost or the required amount of SP doesn't effect this one bit. The game shouldn't be GRIND TO WIN nor PAY TO WIN.
Tough personally I think the whole Tank gameplay in Dust is poorly Designed. They should be more like Heavy dropsuits of vechicles.
Slow moving, huge armor pool (more than they have now) and with barely any regeneration to boost up the usefulness of repair tools.
Sardonk Eternia wrote: Says you.
Due to these threads popping out in pretty much daily basis if not hourly, I think I am not alone with this one. |
Average Joe81
57
|
Posted - 2012.08.27 11:28:00 -
[15] - Quote
also my gunnloggi dies by 2 malitia swarms and scince it costs half a million isk i cant buy another tank for every 2 swarm luanchers i see |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.27 11:36:00 -
[16] - Quote
TBH its easier to skill into a well fitted tank than it is to skill into the AV role |
Kyy Seiska
Zumari Force Projection Caldari State
188
|
Posted - 2012.08.27 11:48:00 -
[17] - Quote
Average Joe81 wrote:also my gunnloggi dies by 2 malitia swarms and scince it costs half a million isk i cant buy another tank for every 2 swarm luanchers i see
If this is true there seems to be some severe balance issues between tanks as well.
|
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.27 12:31:00 -
[18] - Quote
Kyy Seiska wrote:Average Joe81 wrote:also my gunnloggi dies by 2 malitia swarms and scince it costs half a million isk i cant buy another tank for every 2 swarm luanchers i see If this is true there seems to be some severe balance issues between tanks as well.
There's 0 chance this happens, unless your high slots are empty and your lows are full of nano's, and even then... |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.27 12:31:00 -
[19] - Quote
EnglishSnake wrote:TBH its easier to skill into a well fitted tank than it is to skill into the AV role
THIS ^
@Average Joe81 dear god what kind of fit have you got on that ?
|
oneshytalk
Osmon Surveillance Caldari State
71
|
Posted - 2012.08.27 13:25:00 -
[20] - Quote
Dewie Cheecham wrote:We've seen this in the past few builds after resets. Tanks dominate the battlefield for a while, till infantry figures out that some SP are needed in real AV gear. After that Tanks are slaughtered wholesale and little cost risk to the AV guys.
Yet more rubbish from a tank hider. lol. |
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.27 13:35:00 -
[21] - Quote
Average Joe81 wrote:also my gunnloggi dies by 2 malitia swarms and scince it costs half a million isk i cant buy another tank for every 2 swarm luanchers i see
bullshit!, horseshit!, dogshit! and even hipposhit! Did you just say MILITIA swarms versus a GUNNLOGI??
Do me a favor and shut up!!
LAST!!! build I only ran forge gun smg heavy and I managed to kill tanks.
This BUILD tank hunting SUCKS!!! Forge guns , AV grenades and proto swarms are USELESS versus tanks.
|
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.27 13:38:00 -
[22] - Quote
I think some tank pilots noticed the lack of AV effectiveness before the wipe and realized how OP they can be post reset. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.27 14:08:00 -
[23] - Quote
I don't know who you guys group with, but the squads I run with have no trouble killing tanks with nothing but militia swarms. We're talking confirmed kills against all 7/8 hulls so far (no caldari blop sighting yet). Maybe that is setting the bar too high though. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.27 14:11:00 -
[24] - Quote
Noc Tempre wrote:I don't know who you guys group with, but the squads I run with have no trouble killing tanks with nothing but militia swarms. We're talking confirmed kills against all 7/8 hulls so far (no caldari blop sighting yet). Maybe that is setting the bar too high though.
Same. I've done solo kills with a bit of work, and we've easily taken out tanks as a group with a couple people using militia swarms and usually a bit of AV grenades. |
BlaZ1n LyCuO
Doomheim
8
|
Posted - 2012.08.27 14:31:00 -
[25] - Quote
Pokey Dravon wrote:Noc Tempre wrote:I don't know who you guys group with, but the squads I run with have no trouble killing tanks with nothing but militia swarms. We're talking confirmed kills against all 7/8 hulls so far (no caldari blop sighting yet). Maybe that is setting the bar too high though. Same. I've done solo kills with a bit of work, and we've easily taken out tanks as a group with a couple people using militia swarms and usually a bit of AV grenades.
I for sure have to agree with these 2... Although i play more as a tanker (cause im not stupid and going to **** and moan about something in the game being used by others when i can use it) I can also tell u as an avid tanker all it takes is me moving just too far into enemy lines and my tank is gone... If you learn how to use the lock on ability of swarm launchers and you get up high you will kill any novice tanker almost instantly... Now for someone who knows how to use a tank and fits it as if its an eve ship (with reps and armour tanks and what not) you might have trouble... but again all it takes is some cunning teamwork and ull send me running back for my spawn...
Now i am also going to throw a disclaimer out there and say i dont have the tanks worth mills... so i dont know if u can uber tank those so they cant die... but i do know the tank i run (with a decent armour tank and reps with some extra shields cause i had the CPU) does take a beating from a guy with av grenades and a non-malitia SL.
EDIT: btw the people mad about this are probably also the ones who cry about t2 ships wrecking them when theyre just trying to pass through 0.0 in some t1 battlecruiser... I mean theyres always going to be something bigger and better unless ur flying a titan and ur against a frigate you are able to be killed... Again its only hard to kill cause its expensive... even my loadout on my base tank costs me 270k to 300k depending on which fit i go with... what do u guys use that costs that much? |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.27 14:33:00 -
[26] - Quote
Forget everythig I said about tanks being OP becuase I just lost 2 x tanks to being in the unsafe zone. Need a major buff against being out of bounds. More DPS vs infantry while your at it . K thanks. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.27 14:36:00 -
[27] - Quote
BlaZ1n LyCuO wrote:Pokey Dravon wrote:Noc Tempre wrote:I don't know who you guys group with, but the squads I run with have no trouble killing tanks with nothing but militia swarms. We're talking confirmed kills against all 7/8 hulls so far (no caldari blop sighting yet). Maybe that is setting the bar too high though. Same. I've done solo kills with a bit of work, and we've easily taken out tanks as a group with a couple people using militia swarms and usually a bit of AV grenades. I for sure have to agree with these 2... Although i play more as a tanker (cause im not stupid and going to **** and moan about something in the game being used by others when i can use it) I can also tell u as an avid tanker all it takes is me moving just too far into enemy lines and my tank is gone... \.
Same here, I enjoy killing them as much as I do driving them. |
Michael P Jagger
Algintal Core Gallente Federation
6
|
Posted - 2012.08.27 15:18:00 -
[28] - Quote
With all the AV discussions I worked out some Swarm Launcher damage information here... Swarm launcher Damage and SP costs if anyone is interested. Comments appreciated. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.08.27 15:36:00 -
[29] - Quote
hmmm maybe I read the patch notes wrong didn't AV get a big buff this build? and it was pretty easy to kill a tank in the last build....tanks even got a little nerf to them why is everyone complaining again? |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.27 15:39:00 -
[30] - Quote
Throw an advanced swarm launcher on a dragonfly. Cheap and brutally effective. And despite the moaning by forge gunners, they still hit like a hammer from 200m away. I'm convinced they are ignoring the effectiveness incorporates the tank's resist modules too.
But again, I always run with a group with mics. Usually I can solo militia tanks with militia gear. If I need help I get one other guy to jump in a jeep with me to chase down the standard tanks. With militia crap, I've only seen a tank survive a sparse two rounds against us. In the case of three tanks vs just infantry, they still lost tanks. If you balance the tanks and AV against 1v1 fights you end up with useless vehicles that can't kill, or die to sneezing (see War of the Worlds). |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |