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WhatszGudDawg
ZionTCD Legacy Rising
48
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Posted - 2012.08.23 17:23:00 -
[1] - Quote
As the beta goes on, many things are being improved - graphics, evened out gameplay. But there are just too many things going wrong with this game right now. Lets start off with just getting into a game. With the Battle Finder completely useless, with no maps available. It's becoming such a hassle just to get into a match, with the game just searching for a round, but not finding anything. When you try to close a match set up, the game freezes and your forced to reload the whole game. Instant Battle brings up mostly Ambush maps, a map that's growing with more and more criticism. Completely random spawning, Maps far too large for a TDM, having to constantly search the map just to even try to get kills, and many more concerns. Once you actually manage to finish a round, your forced to look at a ship exploding for almost 20 seconds, or just a map moving around, with no way of just seeing your SP and ISK gained, your K/D and leaving.
That's another major problem - ISK and SP gain. If your going to make the game a challenge, having to work hard to level up taking a large amount of time, I don't have a problem with that. That is one of the only things about this game I find interesting. But you really need to reward players more after rounds. I for one am just scraping by to keep suits in working order, constantly having to use Militia Gear. Many will counter this statement with "Mostly everyone is using it" or "You should try leveling up more" - these are all true but isn't the point of this game to build your skills up to have an edge over others? But that's just it, it's become so much harder to gain an edge over others because the rate of ISK and SP gain is taking far too long. If you think running around like a noob for your whole life playing this game will be fun, you are sadly mistaken. It doesn't matter how skilled you are, once someone with the exact amount of skill of you comes along with better gear only one of you will come out on top, an it's going to be them. With prices the way they are now, even if you managed to skill up enough to use decent gear, you still wouldn't be able to afford to use them for long. The only way this problem is going to be solved is if the amount of ISK and SP earned in a match is increased.
I do my share of work in Skirmish, and Ambush. I hack installations, main objectives, Supply Depots, Clone Reanimation Units, anything I can find. I also support my team by clearing area's of enemies, gaining a few kills here and there, and so on. The lone wolf picking of people isn't my type of gameplay. I'm a team player, not some camper waiting for people to spawn. If that's how people are getting their amounts of ill-gained ISK and SP so be it, but I don't see why I and many other players are not rewarded more for actually playing this game the right way! I could really go on and on about the various flaws of this game, and we all know there are many - but the main point of this is Dust 514's future. It's success as a console game. Quite frankly, I believe this game won't go far if things continue the way they are. Because the game will be free, no profit will be made for there, with the small exception of those who would pay for a Mercenary Pack, and/or Aurum. In terms of the integration with EVE Online, this will attract many more players as well, and the general positive attitude of "free gaming" will also attract more. Overall, the game will thrive for a few years, but eventually interest will be lost. The problem is - there isn't anything that's very captivating to this game. As harsh as it sounds, in my opinion it's the truth. Anyone who is against this is entitled to their own opinion and so am I. Think about it. Someone tell me something as many things about this game that most FPS or MMO's don't do already to some extent, or even better than Dust 514. What does this game offer that others don't? Answer this, and the game can start to build a reputation in the world of consoles, not PC. I know that this is still a beta, but time flies. PS Subscribers are already playing this game, and their opinion matters to Playstation, and CCP (Along with all other players).If the game is still in the phase of many bugs and problems, what will that say about the game once it's finished? If this game is going to be ready for full release later this year, things need to shape up. I for one will be sure to write many ideas of improvement of this game, and will stand ready to do everything I can to help with the beta and full game development. Please don't take this as a hate message, just common sense and reason. Anyone with your opinion on this heavy topic, please respond! No matter your with my statements, or against me, it doesn't matter. It's what where going to do to fix this game.
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.23 17:37:00 -
[2] - Quote
yes, yes it does |
WhatszGudDawg
ZionTCD Legacy Rising
48
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Posted - 2012.08.23 17:44:00 -
[3] - Quote
theschizogenious wrote:yes, yes it does
Is that all you have to say about such a critical topic? No reasons why it does, what makes it any different form other shooters, what will keep people coming back to play it? |
The2 Holgg
BetaMax Beta
47
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Posted - 2012.08.23 17:49:00 -
[4] - Quote
All I can say is that EvE are going strong for 10 years. And we got the same team working for this game. And they have told us in one of the dev video that they can scale for a potential PS4 in the future. Give it time you will see this flower bloom |
WhatszGudDawg
ZionTCD Legacy Rising
48
|
Posted - 2012.08.23 17:52:00 -
[5] - Quote
The2 Holgg wrote:All I can say is that EvE are going strong for 10 years. And we got the same team working for this game. And they have told us in one of the dev video that they can scale for a potential PS4 in the future. Give it time you will see this flower bloom
Thank you for your insight! |
Jimbeezy
Imperfects Negative-Feedback
219
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Posted - 2012.08.23 17:55:00 -
[6] - Quote
Patience |
Kovinis Sparagas
Final Fortress Happy Tree Fiends
58
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Posted - 2012.08.23 17:56:00 -
[7] - Quote
It's not an regular shooter - it's an MMO, so no. Why? look at other MMO examples, like EVE online, or WOW. People play them for very long... |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2012.08.23 17:58:00 -
[8] - Quote
It does have a future. You just have to give it time to properly develop. So far we have until December 2012 which is four months from now. And given the steady pace of how much has already been improved with DUST compared to it previous builds, it will be ready in time and I have confidence in CCP on that.
The reason I believe December 2012 to be the release date is based on the common knowledge that Eve Online undergoes two major expansion cycles per year (summer and winter). One in June or July and the other in December. Considering that Eve Online has to be updated first in order for the DUST-Eve connection to work properly, December seemed logical. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.08.23 18:09:00 -
[9] - Quote
Oh and you don't need Militia Gear to run around like a noob. Actually it's the other way around if you gain 80k+ with an investment of 0 isk. you just have to adapt and discover the suitable playstyle.
Oh and I just reallly reallly reaally hope for CCP to show some integrity in their game developement style. I hope they don't fall over to every cry on the forums or every horde of people that are so accustomed to their "beloved" FPS gameplay that they start to create a "what the players want" game. Instead they should stick to "what the players need" And they don't need another clone in a genre that is so apt in cloning it's own ideas, that no one notices anymore that no gameplay innovation was made for years. Even the Command&Conquer FPS was unable to get combined with a Command&Conquer RTS game. So I dare to say that this game at leasts reeks a LITTLE bit of a nice idea with combined a Space-RPG-Sandbox with a persistent shooter with RPG elements. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.08.23 18:10:00 -
[10] - Quote
whoops one post too many. Oh yeah.. I think it has a future .. even when the EVE fishies in their glass bubbles have to pay for it ^^ |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2012.08.23 18:15:00 -
[11] - Quote
Also, anyone who had played Eve Online for any more than three years and has dabbled in various professions will clearly see huge potential in DUST.
Corporate organization on a very extreme level. There are already some corps out there that operate like real-life corps. Many have stringent policies on who can be recruited along with complicated application processes.
Meta gaming would grow to a level never before seen in other mmo games. Other mmo games would usually discourage the use of meta gaming in the interest of fair play. But CCP promotes meta gaming like a well established religion.
Emergent game play will play a key role in ensuring things stay interesting. Think of all the major events that happened in Eve and apply that to DUST.
Also, I don't think DUST will be strictly gun game only. If CCP gives DUST the option to use buy/sell orders with various regions of local markets, then we will no doubt see DUST players profiting without so much as fire a single bullet. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.08.23 18:17:00 -
[12] - Quote
The pace of the game needs to be sped back up leveling is so boring now |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.23 18:19:00 -
[13] - Quote
Maken Tosch wrote:Also, anyone who had played Eve Online for any more than three years and has dabbled in various professions will clearly see huge potential in DUST.
Corporate organization on a very extreme level. There are already some corps out there that operate like real-life corps. Many have stringent policies on who can be recruited along with complicated application processes.
Meta gaming would grow to a level never before seen in other mmo games. Other mmo games would usually discourage the use of meta gaming in the interest of fair play. But CCP promotes meta gaming like a well established religion.
Emergent game play will play a key role in ensuring things stay interesting. Think of all the major events that happened in Eve and apply that to DUST.
Also, I don't think DUST will be strictly gun game only. If CCP gives DUST the option to use buy/sell orders with various regions of local markets, then we will no doubt see DUST players profiting without so much as fire a single bullet.
Even though the PvEvP needs to be introduced/increased on the planets to make it as living and deadly as it is in EVE at the moment with salvaging , scanning and mining not neccessarily being a combat activity. Something like low-sec planetary excursions that can be attacked by other corps.
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WhatszGudDawg
ZionTCD Legacy Rising
48
|
Posted - 2012.08.23 18:20:00 -
[14] - Quote
Giving the players what they "need" is very important in a game, but if they don't like what's been given to them, they'll stop playing. This game's success will depend on key features that no other FPS or MMO currently offers. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.23 18:21:00 -
[15] - Quote
WhatszGudDawg wrote:theschizogenious wrote:yes, yes it does Is that all you have to say about such a critical topic? No reasons why it does, what makes it any different form other shooters, what will keep people coming back to play it?
The argument is a bit long winded you could... chop it down a bit. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.23 18:25:00 -
[16] - Quote
WhatszGudDawg wrote:Giving the players what they "need" is very important in a game, but if they don't like what's been given to them, they'll stop playing. This game's success will depend on key features that no other FPS or MMO currently offers.
Yeah Features like:
Choice
Consequences
Impact on the game world
Versatility in offered playstyles, esspecially in the metagame area.
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DILLIGAD
50
|
Posted - 2012.08.23 18:27:00 -
[17] - Quote
The current way the game is is pretty good. I see no flaws with this game so far except for the serious network issues.
I would highly recommend trying to find players like yourself or try joining a clan. A team works only if they communicate. Dust is very unforgiving and its best you remember that and accept it. Its an everything goes game and dont even think once you wont be backstabbed.
Once corporations start spending money on mercs and salvage is sellable in the market yo wont have to worry about the ISK.
A game is as good as the people you play it with. Enjoy! |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.23 18:30:00 -
[18] - Quote
You turn on your ps3
You click download
You drink some ******* coffee
Maybe scratch your balls a little
Cough a couple times, take another hit
Enter game
Make character
Shoot person in face
....
Think about that. Think about the psychology of that. Of the simplicity, of the "I don't have to touch my ******* wallet?...**** yea!"
DUST 514 has a bright and beautiful future on the PS3, I assure you. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.23 18:37:00 -
[19] - Quote
Well... a lot of silly assumptions going on here... lets get started...
WhatszGudDawg wrote:Lets start off with just getting into a game. With the Battle Finder completely useless, with no maps available. It's becoming such a hassle just to get into a match, with the game just searching for a round, but not finding anything. When you try to close a match set up, the game freezes and your forced to reload the whole game. 1. Assuming (provably incorrect) that the limited number of available Battle Finder matches is how the final game will work.
This build is specifically being used to test the Instant Battle system, hence the not-so-subtle "use Instant Battle" note when you open the Battle Finder. They've left it there for the people who REALLY don't want to use it, and possibly on the off chance that the Instant Battle system was irreparably bugged (and had to be abandoned).
Quote:Instant Battle brings up mostly Ambush maps, a map that's growing with more and more criticism. 2. Assuming the devs intend for a larger number of Ambush games, and not to have a balanced amount of each match type available.
Quote:Completely random spawning, Maps far too large for a TDM, having to constantly search the map just to even try to get kills, and many more concerns. Once you actually manage to finish a round, your forced to look at a ship exploding for almost 20 seconds, or just a map moving around, with no way of just seeing your SP and ISK gained, your K/D and leaving. 3. Assuming the problematic elements of Ambush aren't going to be addressed, in spite of that being the purpose of the beta.
The negatives of the mode should be (and already have been) pointed out in the feedback forum, and as with many other problems with the game, they'll be addressed in due course.
Quote:That's another major problem - ISK and SP gain. -snip- The only way this problem is going to be solved is if the amount of ISK and SP earned in a match is increased. 4. Assuming (again, provably incorrect) that the current rate of ISK gain is the fastest method players are meant to have. The battles we're currently fighting are NPC faction warfare, NOT the kinds of rewards players will see in LowSec and NullSec corp battles. Those will potentially earn significantly more ISK, based on the value the corp hiring you is willing to pay for your services.
Quote:What does this game offer that others don't? 5. Assuming (another provably incorrect assumption) that the shooter gameplay is the only focus of the game. The metagame elements aren't implemented in the beta at present, but there's going to be territory control, planetary management, and corporate management and politics - both internal and inter-corp - coming into play. How many console FPS games have you played where a person playing a different game on PC can provide you with off-map fire support? |
Nagisa Zero
Villore Sec Ops Gallente Federation
7
|
Posted - 2012.08.23 18:37:00 -
[20] - Quote
Seran Jinkar wrote:Oh and you don't need Militia Gear to run around like a noob. Actually it's the other way around if you gain 80k+ with an investment of 0 isk. you just have to adapt and discover the suitable playstyle.
Oh and I just reallly reallly reaally hope for CCP to show some integrity in their game developement style. I hope they don't fall over to every cry on the forums or every horde of people that are so accustomed to their "beloved" FPS gameplay that they start to create a "what the players want" game. Instead they should stick to "what the players need" And they don't need another clone in a genre that is so apt in cloning it's own ideas, that no one notices anymore that no gameplay innovation was made for years. Even the Command&Conquer FPS was unable to get combined with a Command&Conquer RTS game. So I dare to say that this game at leasts reeks a LITTLE bit of a nice idea with combined a Space-RPG-Sandbox with a persistent shooter with RPG elements.
Having played EVE for 6 years. If enough people complain about it and the complaints are valid CCP will fix/alter/tweak it. Now it might take them a few years to fix it but they will eventually fix it if it really is broken. |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.23 18:38:00 -
[21] - Quote
Leveling and isk gain is much faster then EvE right now, isk gain is faster eventually in EvE but this is faster then I made for first months of EvE.
EvE gains about 1mil skill points per month, you are considered a nub for the first year. That is about how long it takes to figure out game and gain enough isk/sp to play with people with few years head start. If someone gives you some starting isk and teaches you how it works and advises on skills to train it can be sped up.
Once we can sell salvage we will make a lot more isk. Salvage sales will let people use better gear, dying in better gear will raise the isk payed out at end of match, letting people buy better gear... |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.23 18:42:00 -
[22] - Quote
Nagisa Zero wrote:Seran Jinkar wrote:Oh and you don't need Militia Gear to run around like a noob. Actually it's the other way around if you gain 80k+ with an investment of 0 isk. you just have to adapt and discover the suitable playstyle.
Oh and I just reallly reallly reaally hope for CCP to show some integrity in their game developement style. I hope they don't fall over to every cry on the forums or every horde of people that are so accustomed to their "beloved" FPS gameplay that they start to create a "what the players want" game. Instead they should stick to "what the players need" And they don't need another clone in a genre that is so apt in cloning it's own ideas, that no one notices anymore that no gameplay innovation was made for years. Even the Command&Conquer FPS was unable to get combined with a Command&Conquer RTS game. So I dare to say that this game at leasts reeks a LITTLE bit of a nice idea with combined a Space-RPG-Sandbox with a persistent shooter with RPG elements. Having played EVE for 6 years. If enough people complain about it and the complaints are valid CCP will fix/alter/tweak it. Now it might take them a few years to fix it but they will eventually fix it if it really is broken.
Or put a monocle on it ;)
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Lau Hunter
Royal Uhlans Amarr Empire
2
|
Posted - 2012.08.23 18:42:00 -
[23] - Quote
My only gripe right now is the stability of the server and the "long" process of starting up the game. Although, that only bugs me so much because IGÇÖm being forced to restart the game every 2-3 matches. I know, GÇ£Beta is BetaGÇ¥ but I just expected a little better from CCP. IGÇÖm sure these problems will be fixed before release, but right now itGÇÖs leaving a bad impression on a lot of PS+ SubscriberGÇÖs.
As far as a future, they certainty will have one. My guess is itGÇÖll be a slow burn like EVE. Many will try it out, find it too difficult or confusing, but it will find itGÇÖs dedicated player base eventually. I think they have a great Free To Play model set up and the Devs know how to work with a small player base. ThereGÇÖs a reason EVE is the only MMO that has increased in subs every year since launch. And that reason is CCP.
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Mariano G
Villore Sec Ops Gallente Federation
16
|
Posted - 2012.08.23 18:52:00 -
[24] - Quote
They have to make it easier to earn more sp. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.23 18:57:00 -
[25] - Quote
Yes, at least on my own personal PS 3. And the PS Fourbis. If there ever is such a thing.
Can't speak for anyone else. But it seems like it will be the kind of game that you can always go back to and find something new and good. No matter how stupidly disgusted you were with the game the last time around. So yeah, DUST is here to stay.
Plus, why would anyone ever delete their character if there was even the merest fraction of a chance they might want to pick the game up again in a month or a year? Think of all the passive SP you would have!
Please do not rage quit. Check in again from time to time. And hopefully CCP will allow us to sell our characters to other players in a few years. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.23 18:58:00 -
[26] - Quote
Please disregard. quoted self instead of editing. |
Raiko Sai
PMW NATION
9
|
Posted - 2012.08.23 18:58:00 -
[27] - Quote
Seran Jinkar wrote:Oh and you don't need Militia Gear to run around like a noob. Actually it's the other way around if you gain 80k+ with an investment of 0 isk. you just have to adapt and discover the suitable playstyle.
Oh and I just reallly reallly reaally hope for CCP to show some integrity in their game developement style. I hope they don't fall over to every cry on the forums or every horde of people that are so accustomed to their "beloved" FPS gameplay that they start to create a "what the players want" game. Instead they should stick to "what the players need" And they don't need another clone in a genre that is so apt in cloning it's own ideas, that no one notices anymore that no gameplay innovation was made for years. Even the Command&Conquer FPS was unable to get combined with a Command&Conquer RTS game. So I dare to say that this game at leasts reeks a LITTLE bit of a nice idea with combined a Space-RPG-Sandbox with a persistent shooter with RPG elements. if i was ccp I would form a dust corps like eve does. |
Valel Halon
Zumari Force Projection Caldari State
4
|
Posted - 2012.08.23 19:02:00 -
[28] - Quote
WhatszGudDawg, thank you for supporting your opinion with reasons. I bit of a text wall to read, but now we are just nitpicking.
Okay, so back on topic now.
Quote: With the Battle Finder completely useless, with no maps available. It's becoming such a hassle just to get into a match, with the game just searching for a round, but not finding anything. When you try to close a match set up, the game freezes and your forced to reload the whole game. Instant Battle brings up mostly Ambush maps, a map that's growing with more and more criticism.
I do agree with you regarding the battle finder being useless on this build, but this was an intentional move by CCP. They want us to test the crap out of instant battle, so they had to forego battle finder. I will be honest, before precursor I avoided playing ambush like the plague, not a big fan of the current implementation of it on DUST, for reasons you have already stated below.
Quote:Completely random spawning, Maps far too large for a TDM, having to constantly search the map just to even try to get kills, and many more concerns.
But DUST is not the only game to suffer from those issues, I used to be an avid BF3 player and it also suffers from similar issues on TDM (as an example).
I also agree with you that the end of round experience could be more optimized, last night I was forced to restart my PS3 twice at the end of the match because it was stuck on the transition into the end of round stats. So I wasn't sure if my SP and ISK were updated to reflect the gains from the last round when I restarted (plus I was kind of curious to see how well I did).
As for the SP and ISK gains, I can't really comment on this, since I am not sure if CCP is fine-tuning the numbers to get closer to finalizing that feature, I guess time will tell. I will say that prices for items have definitely gone up, but everyone knows that, and I have definitely been using my starter kit (I play Assault) more often than before, like many others (from taking a quick look at the kill boards). I only pull out the standard dropsuit when I feel like we have control of the map, otherwise I am rolling along in Militia gear.
My belief is that will change when this game goes live, and you have the funding of EVE corps for your war machines and armory, obviously this won't be the case in High-Sec, but if players are trying to run adv or proto gear in High-Sec then I believe that they will never truly enjoy DUST.
I think that DUST will shine once we are integrated into EVE Online, and that is what differentiates it from other FPS and/or MMO games, I can't think of one in recent memory that has attempted this, whether it will be successful or not, again time will tell. I have recommended this game to one other friend (since I had an extra key) so far he likes it. He needed some guidance on how to spend skill point (in order to get better gear) and how the dropsuit fitting works (to equip better gear). Which I feel is currently lacking in DUST, and most players who try DUST for the first time will probably encounter a similar state of unknown (unless they have tried EVE).
Again this is just my opinion, and I apologize if I have repeated things already stated by other people. |
PREY 813
Algintal Core Gallente Federation
1
|
Posted - 2012.08.23 19:06:00 -
[29] - Quote
WhatszGudDawg wrote: As the beta goes on, many things are being improved - graphics, evened out gameplay. But there are just too many things going wrong with this game right now. Lets start off with just getting into a game. With the Battle Finder completely useless, with no maps available. It's becoming such a hassle just to get into a match, with the game just searching for a round, but not finding anything. When you try to close a match set up, the game freezes and your forced to reload the whole game. Instant Battle brings up mostly Ambush maps, a map that's growing with more and more criticism. Completely random spawning, Maps far too large for a TDM, having to constantly search the map just to even try to get kills, and many more concerns. Once you actually manage to finish a round, your forced to look at a ship exploding for almost 20 seconds, or just a map moving around, with no way of just seeing your SP and ISK gained, your K/D and leaving.
That's another major problem - ISK and SP gain. If your going to make the game a challenge, having to work hard to level up taking a large amount of time, I don't have a problem with that. That is one of the only things about this game I find interesting. But you really need to reward players more after rounds. I for one am just scraping by to keep suits in working order, constantly having to use Militia Gear. Many will counter this statement with "Mostly everyone is using it" or "You should try leveling up more" - these are all true but isn't the point of this game to build your skills up to have an edge over others? But that's just it, it's become so much harder to gain an edge over others because the rate of ISK and SP gain is taking far too long. If you think running around like a noob for your whole life playing this game will be fun, you are sadly mistaken. It doesn't matter how skilled you are, once someone with the exact amount of skill of you comes along with better gear only one of you will come out on top, an it's going to be them. With prices the way they are now, even if you managed to skill up enough to use decent gear, you still wouldn't be able to afford to use them for long. The only way this problem is going to be solved is if the amount of ISK and SP earned in a match is increased.
I do my share of work in Skirmish, and Ambush. I hack installations, main objectives, Supply Depots, Clone Reanimation Units, anything I can find. I also support my team by clearing area's of enemies, gaining a few kills here and there, and so on. The lone wolf picking of people isn't my type of gameplay. I'm a team player, not some camper waiting for people to spawn. If that's how people are getting their amounts of ill-gained ISK and SP so be it, but I don't see why I and many other players are not rewarded more for actually playing this game the right way! I could really go on and on about the various flaws of this game, and we all know there are many - but the main point of this is Dust 514's future. It's success as a console game. Quite frankly, I believe this game won't go far if things continue the way they are. Because the game will be free, no profit will be made for there, with the small exception of those who would pay for a Mercenary Pack, and/or Aurum. In terms of the integration with EVE Online, this will attract many more players as well, and the general positive attitude of "free gaming" will also attract more. Overall, the game will thrive for a few years, but eventually interest will be lost. The problem is - there isn't anything that's very captivating to this game. As harsh as it sounds, in my opinion it's the truth. Anyone who is against this is entitled to their own opinion and so am I. Think about it. Someone tell me something as many things about this game that most FPS or MMO's don't do already to some extent, or even better than Dust 514. What does this game offer that others don't? Answer this, and the game can start to build a reputation in the world of consoles, not PC. I know that this is still a beta, but time flies. PS Subscribers are already playing this game, and their opinion matters to Playstation, and CCP (Along with all other players).If the game is still in the phase of many bugs and problems, what will that say about the game once it's finished? If this game is going to be ready for full release later this year, things need to shape up. I for one will be sure to write many ideas of improvement of this game, and will stand ready to do everything I can to help with the beta and full game development. Please don't take this as a hate message, just common sense and reason. Anyone with your opinion on this heavy topic, please respond! No matter your with my statements, or against me, it doesn't matter. It's what where going to do to fix this game.
That's why we are in the closed beta to report these problems unless you are Ps+ subscriber. but im hoping these issues are fixed but I wouldn't worry to much the game comes out next spring.
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Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.08.23 19:18:00 -
[30] - Quote
The long term success would seem to hinge on introducing the new player to the full depth of the game which means getting them into a player run corp. I would think that anyone starting out in EVE would know to do this, but a casual FPS player just stopping in for a look wouldn't.
In your opinion what would be the best way(s) to accomplish that? The first thought I had was to give corporations a recruiting kiosk in the game lobby and a link in the MQ. They could use the same big screen now used for the store front to catch the eye. |
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