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WhatszGudDawg
ZionTCD Legacy Rising
48
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Posted - 2012.08.23 17:23:00 -
[1] - Quote
As the beta goes on, many things are being improved - graphics, evened out gameplay. But there are just too many things going wrong with this game right now. Lets start off with just getting into a game. With the Battle Finder completely useless, with no maps available. It's becoming such a hassle just to get into a match, with the game just searching for a round, but not finding anything. When you try to close a match set up, the game freezes and your forced to reload the whole game. Instant Battle brings up mostly Ambush maps, a map that's growing with more and more criticism. Completely random spawning, Maps far too large for a TDM, having to constantly search the map just to even try to get kills, and many more concerns. Once you actually manage to finish a round, your forced to look at a ship exploding for almost 20 seconds, or just a map moving around, with no way of just seeing your SP and ISK gained, your K/D and leaving.
That's another major problem - ISK and SP gain. If your going to make the game a challenge, having to work hard to level up taking a large amount of time, I don't have a problem with that. That is one of the only things about this game I find interesting. But you really need to reward players more after rounds. I for one am just scraping by to keep suits in working order, constantly having to use Militia Gear. Many will counter this statement with "Mostly everyone is using it" or "You should try leveling up more" - these are all true but isn't the point of this game to build your skills up to have an edge over others? But that's just it, it's become so much harder to gain an edge over others because the rate of ISK and SP gain is taking far too long. If you think running around like a noob for your whole life playing this game will be fun, you are sadly mistaken. It doesn't matter how skilled you are, once someone with the exact amount of skill of you comes along with better gear only one of you will come out on top, an it's going to be them. With prices the way they are now, even if you managed to skill up enough to use decent gear, you still wouldn't be able to afford to use them for long. The only way this problem is going to be solved is if the amount of ISK and SP earned in a match is increased.
I do my share of work in Skirmish, and Ambush. I hack installations, main objectives, Supply Depots, Clone Reanimation Units, anything I can find. I also support my team by clearing area's of enemies, gaining a few kills here and there, and so on. The lone wolf picking of people isn't my type of gameplay. I'm a team player, not some camper waiting for people to spawn. If that's how people are getting their amounts of ill-gained ISK and SP so be it, but I don't see why I and many other players are not rewarded more for actually playing this game the right way! I could really go on and on about the various flaws of this game, and we all know there are many - but the main point of this is Dust 514's future. It's success as a console game. Quite frankly, I believe this game won't go far if things continue the way they are. Because the game will be free, no profit will be made for there, with the small exception of those who would pay for a Mercenary Pack, and/or Aurum. In terms of the integration with EVE Online, this will attract many more players as well, and the general positive attitude of "free gaming" will also attract more. Overall, the game will thrive for a few years, but eventually interest will be lost. The problem is - there isn't anything that's very captivating to this game. As harsh as it sounds, in my opinion it's the truth. Anyone who is against this is entitled to their own opinion and so am I. Think about it. Someone tell me something as many things about this game that most FPS or MMO's don't do already to some extent, or even better than Dust 514. What does this game offer that others don't? Answer this, and the game can start to build a reputation in the world of consoles, not PC. I know that this is still a beta, but time flies. PS Subscribers are already playing this game, and their opinion matters to Playstation, and CCP (Along with all other players).If the game is still in the phase of many bugs and problems, what will that say about the game once it's finished? If this game is going to be ready for full release later this year, things need to shape up. I for one will be sure to write many ideas of improvement of this game, and will stand ready to do everything I can to help with the beta and full game development. Please don't take this as a hate message, just common sense and reason. Anyone with your opinion on this heavy topic, please respond! No matter your with my statements, or against me, it doesn't matter. It's what where going to do to fix this game.
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theschizogenious
KILL-EM-QUICK RISE of LEGION
167
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Posted - 2012.08.23 17:37:00 -
[2] - Quote
yes, yes it does |
WhatszGudDawg
ZionTCD Legacy Rising
48
|
Posted - 2012.08.23 17:44:00 -
[3] - Quote
theschizogenious wrote:yes, yes it does
Is that all you have to say about such a critical topic? No reasons why it does, what makes it any different form other shooters, what will keep people coming back to play it? |
The2 Holgg
BetaMax Beta
47
|
Posted - 2012.08.23 17:49:00 -
[4] - Quote
All I can say is that EvE are going strong for 10 years. And we got the same team working for this game. And they have told us in one of the dev video that they can scale for a potential PS4 in the future. Give it time you will see this flower bloom |
WhatszGudDawg
ZionTCD Legacy Rising
48
|
Posted - 2012.08.23 17:52:00 -
[5] - Quote
The2 Holgg wrote:All I can say is that EvE are going strong for 10 years. And we got the same team working for this game. And they have told us in one of the dev video that they can scale for a potential PS4 in the future. Give it time you will see this flower bloom
Thank you for your insight! |
Jimbeezy
Imperfects Negative-Feedback
219
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Posted - 2012.08.23 17:55:00 -
[6] - Quote
Patience |
Kovinis Sparagas
Final Fortress Happy Tree Fiends
58
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Posted - 2012.08.23 17:56:00 -
[7] - Quote
It's not an regular shooter - it's an MMO, so no. Why? look at other MMO examples, like EVE online, or WOW. People play them for very long... |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2012.08.23 17:58:00 -
[8] - Quote
It does have a future. You just have to give it time to properly develop. So far we have until December 2012 which is four months from now. And given the steady pace of how much has already been improved with DUST compared to it previous builds, it will be ready in time and I have confidence in CCP on that.
The reason I believe December 2012 to be the release date is based on the common knowledge that Eve Online undergoes two major expansion cycles per year (summer and winter). One in June or July and the other in December. Considering that Eve Online has to be updated first in order for the DUST-Eve connection to work properly, December seemed logical. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.23 18:09:00 -
[9] - Quote
Oh and you don't need Militia Gear to run around like a noob. Actually it's the other way around if you gain 80k+ with an investment of 0 isk. you just have to adapt and discover the suitable playstyle.
Oh and I just reallly reallly reaally hope for CCP to show some integrity in their game developement style. I hope they don't fall over to every cry on the forums or every horde of people that are so accustomed to their "beloved" FPS gameplay that they start to create a "what the players want" game. Instead they should stick to "what the players need" And they don't need another clone in a genre that is so apt in cloning it's own ideas, that no one notices anymore that no gameplay innovation was made for years. Even the Command&Conquer FPS was unable to get combined with a Command&Conquer RTS game. So I dare to say that this game at leasts reeks a LITTLE bit of a nice idea with combined a Space-RPG-Sandbox with a persistent shooter with RPG elements. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.23 18:10:00 -
[10] - Quote
whoops one post too many. Oh yeah.. I think it has a future .. even when the EVE fishies in their glass bubbles have to pay for it ^^ |
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Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1593
|
Posted - 2012.08.23 18:15:00 -
[11] - Quote
Also, anyone who had played Eve Online for any more than three years and has dabbled in various professions will clearly see huge potential in DUST.
Corporate organization on a very extreme level. There are already some corps out there that operate like real-life corps. Many have stringent policies on who can be recruited along with complicated application processes.
Meta gaming would grow to a level never before seen in other mmo games. Other mmo games would usually discourage the use of meta gaming in the interest of fair play. But CCP promotes meta gaming like a well established religion.
Emergent game play will play a key role in ensuring things stay interesting. Think of all the major events that happened in Eve and apply that to DUST.
Also, I don't think DUST will be strictly gun game only. If CCP gives DUST the option to use buy/sell orders with various regions of local markets, then we will no doubt see DUST players profiting without so much as fire a single bullet. |
gangsta nachos
Osmon Surveillance Caldari State
377
|
Posted - 2012.08.23 18:17:00 -
[12] - Quote
The pace of the game needs to be sped back up leveling is so boring now |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.23 18:19:00 -
[13] - Quote
Maken Tosch wrote:Also, anyone who had played Eve Online for any more than three years and has dabbled in various professions will clearly see huge potential in DUST.
Corporate organization on a very extreme level. There are already some corps out there that operate like real-life corps. Many have stringent policies on who can be recruited along with complicated application processes.
Meta gaming would grow to a level never before seen in other mmo games. Other mmo games would usually discourage the use of meta gaming in the interest of fair play. But CCP promotes meta gaming like a well established religion.
Emergent game play will play a key role in ensuring things stay interesting. Think of all the major events that happened in Eve and apply that to DUST.
Also, I don't think DUST will be strictly gun game only. If CCP gives DUST the option to use buy/sell orders with various regions of local markets, then we will no doubt see DUST players profiting without so much as fire a single bullet.
Even though the PvEvP needs to be introduced/increased on the planets to make it as living and deadly as it is in EVE at the moment with salvaging , scanning and mining not neccessarily being a combat activity. Something like low-sec planetary excursions that can be attacked by other corps.
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WhatszGudDawg
ZionTCD Legacy Rising
48
|
Posted - 2012.08.23 18:20:00 -
[14] - Quote
Giving the players what they "need" is very important in a game, but if they don't like what's been given to them, they'll stop playing. This game's success will depend on key features that no other FPS or MMO currently offers. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.23 18:21:00 -
[15] - Quote
WhatszGudDawg wrote:theschizogenious wrote:yes, yes it does Is that all you have to say about such a critical topic? No reasons why it does, what makes it any different form other shooters, what will keep people coming back to play it?
The argument is a bit long winded you could... chop it down a bit. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.23 18:25:00 -
[16] - Quote
WhatszGudDawg wrote:Giving the players what they "need" is very important in a game, but if they don't like what's been given to them, they'll stop playing. This game's success will depend on key features that no other FPS or MMO currently offers.
Yeah Features like:
Choice
Consequences
Impact on the game world
Versatility in offered playstyles, esspecially in the metagame area.
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DILLIGAD
50
|
Posted - 2012.08.23 18:27:00 -
[17] - Quote
The current way the game is is pretty good. I see no flaws with this game so far except for the serious network issues.
I would highly recommend trying to find players like yourself or try joining a clan. A team works only if they communicate. Dust is very unforgiving and its best you remember that and accept it. Its an everything goes game and dont even think once you wont be backstabbed.
Once corporations start spending money on mercs and salvage is sellable in the market yo wont have to worry about the ISK.
A game is as good as the people you play it with. Enjoy! |
DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.08.23 18:30:00 -
[18] - Quote
You turn on your ps3
You click download
You drink some ******* coffee
Maybe scratch your balls a little
Cough a couple times, take another hit
Enter game
Make character
Shoot person in face
....
Think about that. Think about the psychology of that. Of the simplicity, of the "I don't have to touch my ******* wallet?...**** yea!"
DUST 514 has a bright and beautiful future on the PS3, I assure you. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.23 18:37:00 -
[19] - Quote
Well... a lot of silly assumptions going on here... lets get started...
WhatszGudDawg wrote:Lets start off with just getting into a game. With the Battle Finder completely useless, with no maps available. It's becoming such a hassle just to get into a match, with the game just searching for a round, but not finding anything. When you try to close a match set up, the game freezes and your forced to reload the whole game. 1. Assuming (provably incorrect) that the limited number of available Battle Finder matches is how the final game will work.
This build is specifically being used to test the Instant Battle system, hence the not-so-subtle "use Instant Battle" note when you open the Battle Finder. They've left it there for the people who REALLY don't want to use it, and possibly on the off chance that the Instant Battle system was irreparably bugged (and had to be abandoned).
Quote:Instant Battle brings up mostly Ambush maps, a map that's growing with more and more criticism. 2. Assuming the devs intend for a larger number of Ambush games, and not to have a balanced amount of each match type available.
Quote:Completely random spawning, Maps far too large for a TDM, having to constantly search the map just to even try to get kills, and many more concerns. Once you actually manage to finish a round, your forced to look at a ship exploding for almost 20 seconds, or just a map moving around, with no way of just seeing your SP and ISK gained, your K/D and leaving. 3. Assuming the problematic elements of Ambush aren't going to be addressed, in spite of that being the purpose of the beta.
The negatives of the mode should be (and already have been) pointed out in the feedback forum, and as with many other problems with the game, they'll be addressed in due course.
Quote:That's another major problem - ISK and SP gain. -snip- The only way this problem is going to be solved is if the amount of ISK and SP earned in a match is increased. 4. Assuming (again, provably incorrect) that the current rate of ISK gain is the fastest method players are meant to have. The battles we're currently fighting are NPC faction warfare, NOT the kinds of rewards players will see in LowSec and NullSec corp battles. Those will potentially earn significantly more ISK, based on the value the corp hiring you is willing to pay for your services.
Quote:What does this game offer that others don't? 5. Assuming (another provably incorrect assumption) that the shooter gameplay is the only focus of the game. The metagame elements aren't implemented in the beta at present, but there's going to be territory control, planetary management, and corporate management and politics - both internal and inter-corp - coming into play. How many console FPS games have you played where a person playing a different game on PC can provide you with off-map fire support? |
Nagisa Zero
Villore Sec Ops Gallente Federation
7
|
Posted - 2012.08.23 18:37:00 -
[20] - Quote
Seran Jinkar wrote:Oh and you don't need Militia Gear to run around like a noob. Actually it's the other way around if you gain 80k+ with an investment of 0 isk. you just have to adapt and discover the suitable playstyle.
Oh and I just reallly reallly reaally hope for CCP to show some integrity in their game developement style. I hope they don't fall over to every cry on the forums or every horde of people that are so accustomed to their "beloved" FPS gameplay that they start to create a "what the players want" game. Instead they should stick to "what the players need" And they don't need another clone in a genre that is so apt in cloning it's own ideas, that no one notices anymore that no gameplay innovation was made for years. Even the Command&Conquer FPS was unable to get combined with a Command&Conquer RTS game. So I dare to say that this game at leasts reeks a LITTLE bit of a nice idea with combined a Space-RPG-Sandbox with a persistent shooter with RPG elements.
Having played EVE for 6 years. If enough people complain about it and the complaints are valid CCP will fix/alter/tweak it. Now it might take them a few years to fix it but they will eventually fix it if it really is broken. |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.23 18:38:00 -
[21] - Quote
Leveling and isk gain is much faster then EvE right now, isk gain is faster eventually in EvE but this is faster then I made for first months of EvE.
EvE gains about 1mil skill points per month, you are considered a nub for the first year. That is about how long it takes to figure out game and gain enough isk/sp to play with people with few years head start. If someone gives you some starting isk and teaches you how it works and advises on skills to train it can be sped up.
Once we can sell salvage we will make a lot more isk. Salvage sales will let people use better gear, dying in better gear will raise the isk payed out at end of match, letting people buy better gear... |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.23 18:42:00 -
[22] - Quote
Nagisa Zero wrote:Seran Jinkar wrote:Oh and you don't need Militia Gear to run around like a noob. Actually it's the other way around if you gain 80k+ with an investment of 0 isk. you just have to adapt and discover the suitable playstyle.
Oh and I just reallly reallly reaally hope for CCP to show some integrity in their game developement style. I hope they don't fall over to every cry on the forums or every horde of people that are so accustomed to their "beloved" FPS gameplay that they start to create a "what the players want" game. Instead they should stick to "what the players need" And they don't need another clone in a genre that is so apt in cloning it's own ideas, that no one notices anymore that no gameplay innovation was made for years. Even the Command&Conquer FPS was unable to get combined with a Command&Conquer RTS game. So I dare to say that this game at leasts reeks a LITTLE bit of a nice idea with combined a Space-RPG-Sandbox with a persistent shooter with RPG elements. Having played EVE for 6 years. If enough people complain about it and the complaints are valid CCP will fix/alter/tweak it. Now it might take them a few years to fix it but they will eventually fix it if it really is broken.
Or put a monocle on it ;)
|
Lau Hunter
Royal Uhlans Amarr Empire
2
|
Posted - 2012.08.23 18:42:00 -
[23] - Quote
My only gripe right now is the stability of the server and the "long" process of starting up the game. Although, that only bugs me so much because IGÇÖm being forced to restart the game every 2-3 matches. I know, GÇ£Beta is BetaGÇ¥ but I just expected a little better from CCP. IGÇÖm sure these problems will be fixed before release, but right now itGÇÖs leaving a bad impression on a lot of PS+ SubscriberGÇÖs.
As far as a future, they certainty will have one. My guess is itGÇÖll be a slow burn like EVE. Many will try it out, find it too difficult or confusing, but it will find itGÇÖs dedicated player base eventually. I think they have a great Free To Play model set up and the Devs know how to work with a small player base. ThereGÇÖs a reason EVE is the only MMO that has increased in subs every year since launch. And that reason is CCP.
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Mariano G
Villore Sec Ops Gallente Federation
16
|
Posted - 2012.08.23 18:52:00 -
[24] - Quote
They have to make it easier to earn more sp. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.23 18:57:00 -
[25] - Quote
Yes, at least on my own personal PS 3. And the PS Fourbis. If there ever is such a thing.
Can't speak for anyone else. But it seems like it will be the kind of game that you can always go back to and find something new and good. No matter how stupidly disgusted you were with the game the last time around. So yeah, DUST is here to stay.
Plus, why would anyone ever delete their character if there was even the merest fraction of a chance they might want to pick the game up again in a month or a year? Think of all the passive SP you would have!
Please do not rage quit. Check in again from time to time. And hopefully CCP will allow us to sell our characters to other players in a few years. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2012.08.23 18:58:00 -
[26] - Quote
Please disregard. quoted self instead of editing. |
Raiko Sai
PMW NATION
9
|
Posted - 2012.08.23 18:58:00 -
[27] - Quote
Seran Jinkar wrote:Oh and you don't need Militia Gear to run around like a noob. Actually it's the other way around if you gain 80k+ with an investment of 0 isk. you just have to adapt and discover the suitable playstyle.
Oh and I just reallly reallly reaally hope for CCP to show some integrity in their game developement style. I hope they don't fall over to every cry on the forums or every horde of people that are so accustomed to their "beloved" FPS gameplay that they start to create a "what the players want" game. Instead they should stick to "what the players need" And they don't need another clone in a genre that is so apt in cloning it's own ideas, that no one notices anymore that no gameplay innovation was made for years. Even the Command&Conquer FPS was unable to get combined with a Command&Conquer RTS game. So I dare to say that this game at leasts reeks a LITTLE bit of a nice idea with combined a Space-RPG-Sandbox with a persistent shooter with RPG elements. if i was ccp I would form a dust corps like eve does. |
Valel Halon
Zumari Force Projection Caldari State
4
|
Posted - 2012.08.23 19:02:00 -
[28] - Quote
WhatszGudDawg, thank you for supporting your opinion with reasons. I bit of a text wall to read, but now we are just nitpicking.
Okay, so back on topic now.
Quote: With the Battle Finder completely useless, with no maps available. It's becoming such a hassle just to get into a match, with the game just searching for a round, but not finding anything. When you try to close a match set up, the game freezes and your forced to reload the whole game. Instant Battle brings up mostly Ambush maps, a map that's growing with more and more criticism.
I do agree with you regarding the battle finder being useless on this build, but this was an intentional move by CCP. They want us to test the crap out of instant battle, so they had to forego battle finder. I will be honest, before precursor I avoided playing ambush like the plague, not a big fan of the current implementation of it on DUST, for reasons you have already stated below.
Quote:Completely random spawning, Maps far too large for a TDM, having to constantly search the map just to even try to get kills, and many more concerns.
But DUST is not the only game to suffer from those issues, I used to be an avid BF3 player and it also suffers from similar issues on TDM (as an example).
I also agree with you that the end of round experience could be more optimized, last night I was forced to restart my PS3 twice at the end of the match because it was stuck on the transition into the end of round stats. So I wasn't sure if my SP and ISK were updated to reflect the gains from the last round when I restarted (plus I was kind of curious to see how well I did).
As for the SP and ISK gains, I can't really comment on this, since I am not sure if CCP is fine-tuning the numbers to get closer to finalizing that feature, I guess time will tell. I will say that prices for items have definitely gone up, but everyone knows that, and I have definitely been using my starter kit (I play Assault) more often than before, like many others (from taking a quick look at the kill boards). I only pull out the standard dropsuit when I feel like we have control of the map, otherwise I am rolling along in Militia gear.
My belief is that will change when this game goes live, and you have the funding of EVE corps for your war machines and armory, obviously this won't be the case in High-Sec, but if players are trying to run adv or proto gear in High-Sec then I believe that they will never truly enjoy DUST.
I think that DUST will shine once we are integrated into EVE Online, and that is what differentiates it from other FPS and/or MMO games, I can't think of one in recent memory that has attempted this, whether it will be successful or not, again time will tell. I have recommended this game to one other friend (since I had an extra key) so far he likes it. He needed some guidance on how to spend skill point (in order to get better gear) and how the dropsuit fitting works (to equip better gear). Which I feel is currently lacking in DUST, and most players who try DUST for the first time will probably encounter a similar state of unknown (unless they have tried EVE).
Again this is just my opinion, and I apologize if I have repeated things already stated by other people. |
PREY 813
Algintal Core Gallente Federation
1
|
Posted - 2012.08.23 19:06:00 -
[29] - Quote
WhatszGudDawg wrote: As the beta goes on, many things are being improved - graphics, evened out gameplay. But there are just too many things going wrong with this game right now. Lets start off with just getting into a game. With the Battle Finder completely useless, with no maps available. It's becoming such a hassle just to get into a match, with the game just searching for a round, but not finding anything. When you try to close a match set up, the game freezes and your forced to reload the whole game. Instant Battle brings up mostly Ambush maps, a map that's growing with more and more criticism. Completely random spawning, Maps far too large for a TDM, having to constantly search the map just to even try to get kills, and many more concerns. Once you actually manage to finish a round, your forced to look at a ship exploding for almost 20 seconds, or just a map moving around, with no way of just seeing your SP and ISK gained, your K/D and leaving.
That's another major problem - ISK and SP gain. If your going to make the game a challenge, having to work hard to level up taking a large amount of time, I don't have a problem with that. That is one of the only things about this game I find interesting. But you really need to reward players more after rounds. I for one am just scraping by to keep suits in working order, constantly having to use Militia Gear. Many will counter this statement with "Mostly everyone is using it" or "You should try leveling up more" - these are all true but isn't the point of this game to build your skills up to have an edge over others? But that's just it, it's become so much harder to gain an edge over others because the rate of ISK and SP gain is taking far too long. If you think running around like a noob for your whole life playing this game will be fun, you are sadly mistaken. It doesn't matter how skilled you are, once someone with the exact amount of skill of you comes along with better gear only one of you will come out on top, an it's going to be them. With prices the way they are now, even if you managed to skill up enough to use decent gear, you still wouldn't be able to afford to use them for long. The only way this problem is going to be solved is if the amount of ISK and SP earned in a match is increased.
I do my share of work in Skirmish, and Ambush. I hack installations, main objectives, Supply Depots, Clone Reanimation Units, anything I can find. I also support my team by clearing area's of enemies, gaining a few kills here and there, and so on. The lone wolf picking of people isn't my type of gameplay. I'm a team player, not some camper waiting for people to spawn. If that's how people are getting their amounts of ill-gained ISK and SP so be it, but I don't see why I and many other players are not rewarded more for actually playing this game the right way! I could really go on and on about the various flaws of this game, and we all know there are many - but the main point of this is Dust 514's future. It's success as a console game. Quite frankly, I believe this game won't go far if things continue the way they are. Because the game will be free, no profit will be made for there, with the small exception of those who would pay for a Mercenary Pack, and/or Aurum. In terms of the integration with EVE Online, this will attract many more players as well, and the general positive attitude of "free gaming" will also attract more. Overall, the game will thrive for a few years, but eventually interest will be lost. The problem is - there isn't anything that's very captivating to this game. As harsh as it sounds, in my opinion it's the truth. Anyone who is against this is entitled to their own opinion and so am I. Think about it. Someone tell me something as many things about this game that most FPS or MMO's don't do already to some extent, or even better than Dust 514. What does this game offer that others don't? Answer this, and the game can start to build a reputation in the world of consoles, not PC. I know that this is still a beta, but time flies. PS Subscribers are already playing this game, and their opinion matters to Playstation, and CCP (Along with all other players).If the game is still in the phase of many bugs and problems, what will that say about the game once it's finished? If this game is going to be ready for full release later this year, things need to shape up. I for one will be sure to write many ideas of improvement of this game, and will stand ready to do everything I can to help with the beta and full game development. Please don't take this as a hate message, just common sense and reason. Anyone with your opinion on this heavy topic, please respond! No matter your with my statements, or against me, it doesn't matter. It's what where going to do to fix this game.
That's why we are in the closed beta to report these problems unless you are Ps+ subscriber. but im hoping these issues are fixed but I wouldn't worry to much the game comes out next spring.
|
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.08.23 19:18:00 -
[30] - Quote
The long term success would seem to hinge on introducing the new player to the full depth of the game which means getting them into a player run corp. I would think that anyone starting out in EVE would know to do this, but a casual FPS player just stopping in for a look wouldn't.
In your opinion what would be the best way(s) to accomplish that? The first thought I had was to give corporations a recruiting kiosk in the game lobby and a link in the MQ. They could use the same big screen now used for the store front to catch the eye. |
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.23 19:55:00 -
[31] - Quote
We are in a closed beta and yet they allowed players to buy their way in it. I don't know you but if Dust 514 were really so far from the release that would not have happened at all. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.23 19:59:00 -
[32] - Quote
"does dust 514 have a future on the ps3" I would have to say a pretty short one |
FOAA
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2012.08.23 20:00:00 -
[33] - Quote
SURE ! I'm already thinking about the next dust , on the ps4 .. ^^ They sure are on the right path IMO , all they need now is a good fanbase. just look up planet side 1 and planetside 2 on youtube , and you WILL see how much better a game can with a good and loyal fanbase. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.23 20:08:00 -
[34] - Quote
Kovinis Sparagas wrote:It's not an regular shooter - it's an MMO, so no. Why? look at other MMO examples, like EVE online, or WOW. People play them for very long... Thats great but this is console gaming we're talking about!! Always wanting the newest flavor, and are normally very unforgiving, and quick to toss a game in the gutter that displeases them in the slightest for the most part. There are very rare exceptions |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.23 20:17:00 -
[35] - Quote
... I'm really tired of the ignorant fools abound on this forum.
Does Dust514 have a future? Yes. If you do not like the game so be it, but the please do us the favor and leave. No one really cares. The ones in question that I speak of -- offer no constructive criticisms, or help. They offer no benefit to the community, and only vex the people. We know who they are too. Some of them are posting in this very thread. At any rate the game has a bright future, and the game will flourish. Especially if CCP can start more advertisings, and promotions outside the circle they have built upon.
Really tired of the same fools barking loudly like tootheless, and mangy dogs. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.08.23 20:34:00 -
[36] - Quote
WhatszGudDawg wrote:theschizogenious wrote:yes, yes it does Is that all you have to say about such a critical topic? No reasons why it does, what makes it any different form other shooters, what will keep people coming back to play it?
It's really more of a matter that this is a beta. Almost all the "problems" your original post mentioned are obvious flaws in the game play that are associated with the current lack of player choice and control, or else are associated with technical bugs and other such oversights. They aren't associated with the projected core game play experience on release, minus the skill point argument.
The short of the matter is that there isn't enough data for us to say things about prices and skill points until we have more games, more grouping, and more choices for game modes. Until those critical elements arrive almost no arguments that involve player interaction or in-game rewards are very substantial.
Additionally, your post doesn't really contain any particular reason why the game wouldn't have a future on the PS3 in particular. If you were perhaps speculating on the future of the game in general you might have had a more enthusiastic response. In context, Schizo's answer is correct. Dust 514 has a bright future on the PS3, and it's here to stay. |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.08.23 20:34:00 -
[37] - Quote
Kovinis Sparagas wrote:It's not an regular shooter - it's an MMO, so no. Why? look at other MMO examples, like EVE online, or WOW. People play them for very long...
Right, which is why dust will migrate to ps4. Simple operation....buy the ps4.....download the client.......enter your email etc and pick up where you left off on ps3. Also, most of the freezes etc I rekon will be fixed for Monday (which is when sisi is opening to eve players), it makes sense for the problems to be fixed as the server will be 3x as full. dust 514 will go on for a long time. Dust will evolve in the same way eve has evolved. |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.08.23 20:39:00 -
[38] - Quote
tribal wyvern wrote:Kovinis Sparagas wrote:It's not an regular shooter - it's an MMO, so no. Why? look at other MMO examples, like EVE online, or WOW. People play them for very long... Also, most of the freezes etc I rekon will be fixed for Monday (which is when sisi is opening to eve players), it makes sense for the problems to be fixed as the server will be 3x as full.
I'm not really sure where you're getting that idea. The only way many of the bugs are going to be fixed is with a Dust client-side update, which will probably come next month based on previous experience. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
195
|
Posted - 2012.08.23 20:43:00 -
[39] - Quote
People needed to read up more on dust and what is will evolve to be. People are missing the forest from the tree. They don't understand that there will be different parts of the universe. It's not like other FPS games were they strive to make everyone exactly equal in all shapes and forms. "They give everyone all the power in the universe and let you do with it what you will". THere will be high sec and low sec. There will be PvE in this game to earn ISk and SP. There will be non combat aspects to the game. We are just here to get a fraction of the game right.
I mean look at minecraft. People literally bought into the alpha. It had bad graphics and a lot of people "didn't get it" but a lot of other people did. I don't understand, instead of talking about commander dropsuits and what they will be able to bring to the table, or the perfect squad set-up, or what the roles are going to be and how it will effect battle. Perks of owning a planet as a dust corp. We talk about if a beta will be able to sell as well as a $60 game. Or why my eyes don't bleed from the graphics,etc.etc. |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.08.23 20:52:00 -
[40] - Quote
WhatszGudDawg wrote: As the beta goes on, many things are being improved - graphics, evened out gameplay. But there are just too many things going wrong with this game right now. Lets start off with just getting into a game. With the Battle Finder completely useless, with no maps available. It's becoming such a hassle just to get into a match, with the game just searching for a round, but not finding anything. When you try to close a match set up, the game freezes and your forced to reload the whole game. Instant Battle brings up mostly Ambush maps, a map that's growing with more and more criticism. Completely random spawning, Maps far too large for a TDM, having to constantly search the map just to even try to get kills, and many more concerns. Once you actually manage to finish a round, your forced to look at a ship exploding for almost 20 seconds, or just a map moving around, with no way of just seeing your SP and ISK gained, your K/D and leaving.
That's another major problem - ISK and SP gain. If your going to make the game a challenge, having to work hard to level up taking a large amount of time, I don't have a problem with that. That is one of the only things about this game I find interesting. But you really need to reward players more after rounds. I for one am just scraping by to keep suits in working order, constantly having to use Militia Gear. Many will counter this statement with "Mostly everyone is using it" or "You should try leveling up more" - these are all true but isn't the point of this game to build your skills up to have an edge over others? But that's just it, it's become so much harder to gain an edge over others because the rate of ISK and SP gain is taking far too long. If you think running around like a noob for your whole life playing this game will be fun, you are sadly mistaken. It doesn't matter how skilled you are, once someone with the exact amount of skill of you comes along with better gear only one of you will come out on top, an it's going to be them. With prices the way they are now, even if you managed to skill up enough to use decent gear, you still wouldn't be able to afford to use them for long. The only way this problem is going to be solved is if the amount of ISK and SP earned in a match is increased.
I do my share of work in Skirmish, and Ambush. I hack installations, main objectives, Supply Depots, Clone Reanimation Units, anything I can find. I also support my team by clearing area's of enemies, gaining a few kills here and there, and so on. The lone wolf picking of people isn't my type of gameplay. I'm a team player, not some camper waiting for people to spawn. If that's how people are getting their amounts of ill-gained ISK and SP so be it, but I don't see why I and many other players are not rewarded more for actually playing this game the right way! I could really go on and on about the various flaws of this game, and we all know there are many - but the main point of this is Dust 514's future. It's success as a console game. Quite frankly, I believe this game won't go far if things continue the way they are. Because the game will be free, no profit will be made for there, with the small exception of those who would pay for a Mercenary Pack, and/or Aurum. In terms of the integration with EVE Online, this will attract many more players as well, and the general positive attitude of "free gaming" will also attract more. Overall, the game will thrive for a few years, but eventually interest will be lost. The problem is - there isn't anything that's very captivating to this game. As harsh as it sounds, in my opinion it's the truth. Anyone who is against this is entitled to their own opinion and so am I. Think about it. Someone tell me something as many things about this game that most FPS or MMO's don't do already to some extent, or even better than Dust 514. What does this game offer that others don't? Answer this, and the game can start to build a reputation in the world of consoles, not PC. I know that this is still a beta, but time flies. PS Subscribers are already playing this game, and their opinion matters to Playstation, and CCP (Along with all other players).If the game is still in the phase of many bugs and problems, what will that say about the game once it's finished? If this game is going to be ready for full release later this year, things need to shape up. I for one will be sure to write many ideas of improvement of this game, and will stand ready to do everything I can to help with the beta and full game development. Please don't take this as a hate message, just common sense and reason. Anyone with your opinion on this heavy topic, please respond! No matter your with my statements, or against me, it doesn't matter. It's what where going to do to fix this game.
IMO PC and xbox trolls are hurting this game. They want it on PC or xbox so bad they would bash the game rather it's good or not. Why not accept it for being on ps3 and be a gamer and play all systems instead of being a troll is my question to them? I think if this game do good. That is only good for gamers. Trolls just want to bash sony and support microsoft. That is not a gamer . |
|
PANTHER1030
Algintal Core Gallente Federation
0
|
Posted - 2012.08.23 20:54:00 -
[41] - Quote
Dust 514 is a nice idea, but the graphics are bad, the control of the vehicle is terrible. The game is very far for the standard FPS in graphics and interface. I'm very worried about this game because is a good chance to make anything different from the other shooters but with the Beta CCP show to us they are too far from the great game that they promised. |
Madeleine Kriziah
Bragian Order Amarr Empire
12
|
Posted - 2012.08.23 22:02:00 -
[42] - Quote
PANTHER1030 wrote:Dust 514 is a nice idea, but the graphics are bad, the control of the vehicle is terrible. The game is very far for the standard FPS in graphics and interface. I'm very worried about this game because is a good chance to make anything different from the other shooters but with the Beta CCP show to us they are too far from the great game that they promised.
Obviously never played a beta before.
I think Dust 514 has more potential than most realise. It offers quite a few new things that no other game has. And, CCP is an excellent company so I do not think they will fail this game at all.
This is not first beta I am in, and so far it is much better than those that were even in open beta or just days before release.
It is a bit silly to judge some thing that is months from being complete. Keep testing, or if you are impatient do some thing else. |
Altman Stormsinger
Doomheim
16
|
Posted - 2012.08.23 22:03:00 -
[43] - Quote
PANTHER1030 wrote:Dust 514 is a nice idea, but the graphics are bad, the control of the vehicle is terrible. The game is very far for the standard FPS in graphics and interface. I'm very worried about this game because is a good chance to make anything different from the other shooters but with the Beta CCP show to us they are too far from the great game that they promised.
I thought that driving an lav was terrible at first too, but the controls grew on me and now i think they're pretty great.
oh, and complaining about graphics in a beta that's not even open to the general public is pointless. ccp is going to fix the bigger issues before rushing out better full textures for a game that's at least 6 months out from launch. |
windtide keishiison
Circle of Huskarl Minmatar Republic
0
|
Posted - 2012.08.23 22:20:00 -
[44] - Quote
tbh i love the game so far but i have a major issue with the battle finder as at the moment it does not seem to be working as intended - i have just under 1million sp so far and all of it is spent on the very basics so i dont have anything much available to use other than the militia gear and when i'm matched with other people in the same gear its fine. However getting grouped with a team full of people like myself vs a team with the ability so call in 2 sagaris tanks that when hit by 3 volleys from swarm launchers (me and 2 others all getting clear hits) only lost 1/4 shields meaning the players who called them in had i'd guess at about 3mill sp seems a tad unbalanced p.s. the tanks were configured differently so it was unlikely to have been just one person calling in tanks for their side |
Domingo Cervezas
Cult of the Warrior
15
|
Posted - 2012.08.23 22:30:00 -
[45] - Quote
I would like to see the game stable before these deeper issues about the games place or longevity are tackled. There isn't much else to say until I don't have to restart the game after every match and every now and then it completely crashes my PS3. I really hope I don't lose my machine during this Beta.
However, carry on this discussion. |
STB-callmeanimal75-EV
Doomheim
31
|
Posted - 2012.08.23 22:47:00 -
[46] - Quote
Saiibot wrote:Kovinis Sparagas wrote:It's not an regular shooter - it's an MMO, so no. Why? look at other MMO examples, like EVE online, or WOW. People play them for very long... Thats great but this is console gaming we're talking about!! Always wanting the newest flavor, and are normally very unforgiving, and quick to toss a game in the gutter that displeases them in the slightest for the most part. There are very rare exceptions
Somebody call the Waaaahhmbulance. |
oneshytalk
Osmon Surveillance Caldari State
71
|
Posted - 2012.08.23 23:30:00 -
[47] - Quote
Biggest reason this game is likely to fail... Continent splitting = Clan breaking . DC Universe anyone. |
STB-callmeanimal75-EV
Doomheim
31
|
Posted - 2012.08.24 00:32:00 -
[48] - Quote
oneshytalk wrote:Biggest reason this game is likely to fail... Continent splitting = Clan breaking . DC Universe anyone.
That's not going to happen, CCP has all of Eve on the same server and if Dust is on the same server as Eve, there should be no continent splitting. Why do I know this? Because I have taken the time to read through some of the information on Eve. Also, one of my clanmates from Germany plays with us on Eve. If what you say is true, this wouldn't be possible. |
Scott DTA 2
Crux Special Tasks Group Gallente Federation
6
|
Posted - 2012.08.24 00:59:00 -
[49] - Quote
Sorry didn't read the entire thread so this may have already been said.
The one thing that Dust has going for it over any other FPS or any game on console for that matter is that it has CCP making it. There will be at least 2 updates per year. I've read others say that no one does that on cosoles and can't be done and what not. I say it will happen. Why?? because CCP will continue to put out 2 expansions per year for EVE. Since these games are linked they will in turn have to put out at least a minor update to Dust to make sure both are still playing nice with each other. Knowing CCP they will also put in bug fixes and as much new content as they can at the same time.
As some others have said, give it time and you will see it bloom.
-Scott |
Sectum Lightyear
Dark-Rising
26
|
Posted - 2012.08.24 01:06:00 -
[50] - Quote
STB-callmeanimal75-EV wrote:oneshytalk wrote:Biggest reason this game is likely to fail... Continent splitting = Clan breaking . DC Universe anyone. That's not going to happen, CCP has all of Eve on the same server and if Dust is on the same server as Eve, there should be no continent splitting. Why do I know this? Because I have taken the time to read through some of the information on Eve. Also, one of my clanmates from Germany plays with us on Eve. If what you say is true, this wouldn't be possible.
You completely misunderstand how MMO's and FPS's work.
FPS's rely on twitch controls. You need to be able to recieve and send multiple commands per second.
EvE does not require this, TiDi is a prime example of it; the only thing that's important in eve is that commands run in the right order.
As to the future: CCP, please fix the glaring bugs that are stopping people from getting in/out of matches. I know you're working on them, but it's been a week now and though they are reduced in quantity in some cases, they aren't fixed.
The trick to a good MMO is replayability; something that makes people keep coming back for a bit more. COD and BF3 realised that, hence why they have the stupid systems of ranking beyond max rank, and their sudden need to add achievements and accolades etc. Otherwise, lol COD:< Insert title here ] 4213543212321312 at another -ú50 per game (anyone remember when games were -ú25-30? on average and lasted you months? Forget that, it's been replaced with -ú50 and lasts 6 hours.)
EvE is a harsh game, but it's got some balance; for as easy as it is to lose, with thought and planning it's twice as easy to gain.
The problems with DUST right now, are the bugs primarily, and as a few others have stated, the SP gain is a little on the low side, while the ISK costs are too high on items, but the rewards are about right for npc-matches.
I've written a whole thread elsewhere on the isk-cost, and my calcs say that it's unsustainable in 0.0 at current costs. |
|
Alucard Fang
Sand Mercenary Corps Inc.
10
|
Posted - 2012.08.24 01:21:00 -
[51] - Quote
I think it has a future. A good one indeed. Right now it's not the best, but give it time and it has GREAT potential. |
Regis Mark V
91
|
Posted - 2012.08.24 03:56:00 -
[52] - Quote
Kovinis Sparagas wrote:It's not an regular shooter - it's an MMO, so no. Why? look at other MMO examples, like EVE online, or WOW. People play them for very long...
Planetside 2 is an MMO and is much better! So yes! |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.24 04:01:00 -
[53] - Quote
SOCOM HD |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.24 04:05:00 -
[54] - Quote
xprotoman23 wrote:SOCOM HD
One day. Hopefully, but knowing Sony -- especially now with Zipper Interactive gone we will never see it come to fruition. Especially considering how horrible SOCOM4 was. |
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