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Nexus Dragoon 514
BetaMax.
78
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Posted - 2012.08.20 10:33:00 -
[1] - Quote
i have had a lot of fun with this new build. all i am hear is bad hit detection well i am not that great at the ps3 controller shooters but i am doing alright i hit my targets i am not that great but hell its really not that bad. anyone tried looking at there router settings? if i can kill you when drunk and i do, while not being able to shoot for **** with a controller. then there is something wrong and it may not be the game as much as you think.
its looking like bad hit detection is there battle cry of a sore loser. too many people blame hit detection for there own short falls. anybody want to jump in and blame there luck on hit detection. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
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Posted - 2012.08.20 10:43:00 -
[2] - Quote
Nexus Dragoon 514 wrote:i have had a lot of fun with this new build. all i am hear is bad hit detection well i am not that great at the ps3 controller shooters but i am doing alright i hit my targets i am not that great but hell its really not that bad. anyone tried looking at there router settings? if i can kill you when drunk and i do, while not being able to shoot for **** with a controller. then there is something wrong and it may not be the game as much as you think.
its looking like bad hit detection is there battle cry of a sore loser. too many people blame hit detection for there own short falls. anybody want to jump in and blame there luck on hit detection. You should leave the opinions to the people who know what they are doing since you Obviously are new at this. Good try though
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Ves Kytaar
1
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Posted - 2012.08.20 11:03:00 -
[3] - Quote
I'm guessing you've not encountered some good dancing scout suits, or tried sniping... |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.20 11:06:00 -
[4] - Quote
Alls i know is when i play well and my aim (Read: my ability to get the crosshair over the enemy) I get lots of kills and assists.
When my aim (Read: my ability to get the crosshair over the enemy) is bad i get killed alot. So the enemy is hitting me. People are on the leader board with lots of kills in a weekend.
To me there is nothing wrong with hit detection.
I play with auto aim off, maybe those who notice bad hit detection are playing with autoaim on and its working as intended as to be not too OP'd. IDK all looks good to me so far. |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.20 11:11:00 -
[5] - Quote
Dzark Kill wrote:Alls i know is when i play well and my aim (Read: my ability to get the crosshair over the enemy) I get lots of kills and assists.
When my aim (Read: my ability to get the crosshair over the enemy) is bad i get killed alot. So the enemy is hitting me. People are on the leader board with lots of kills in a weekend.
To me there is nothing wrong with hit detection.
I play with auto aim off, maybe those who notice bad hit detection are playing with autoaim on and its working as intended as to be not too OP'd. IDK all looks good to me so far. i am not the only one its good to see. but as you can see some people will not even entertain the possibly there router might need a little work. or that they really suck at this game. |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.20 11:14:00 -
[6] - Quote
Ves Kytaar wrote:I'm guessing you've not encountered some good dancing scout suits, or tried sniping... yes scout do need a little work but its getting to the point that if you miss blame hit detection. thats just not true, scouts maybe but not everyone.
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D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
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Posted - 2012.08.20 11:18:00 -
[7] - Quote
I gotta admit that i'm having a hard time with hit detection, but all things considered it is probably down to my skills being reset.
SKILL UP = KILLS UP.
Not sure what the 21-ers are gonna make of it though... brace yourself forumites.... because tomorrow is a whole new ball game.
BTW, 21-ers is a little reference to the 6-ers on now cancelled TV show Terra Nova. "Sixers", a rebel group that arrived with the Sixth Pilgrimage but who soon broke away to oppose Terra Nova and to prepare the way for the Phoenix Group's invasion. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.20 11:23:00 -
[8] - Quote
Thank you, OP. +1
There ARE hit detection issues. There are other issues as well. But the hit detection has DEFINITELY gotten MUCH better since the last build, and that was better than the previous build, and it's (mostly) not hit detection issues causing a lot of the problems. Sometimes it's lag making it LOOK like there are hit detection issues, or stacking with the lack of hitscan projectile tracking on most weapons, or simply that the player isn't used to having to lead their shots, and almost all of these, at some point, by someone, are getting blamed on hit detection. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.08.20 11:27:00 -
[9] - Quote
I only notice hit detection issues when fighting scout suits. So I'm going to go out on a limb and say the problem is the scout suit. |
JaZZa01
Internal Error. Negative-Feedback
81
|
Posted - 2012.08.20 11:30:00 -
[10] - Quote
Nexus Dragoon 514 wrote:i have had a lot of fun with this new build. all i am hear is bad hit detection well i am not that great at the ps3 controller shooters but i am doing alright i hit my targets i am not that great but hell its really not that bad. Says it all, doesn't it |
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Iceyburnz
316
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Posted - 2012.08.20 11:46:00 -
[11] - Quote
There is a real issue with object clipping. |
Zerlathon
Algintal Core Gallente Federation
213
|
Posted - 2012.08.20 11:49:00 -
[12] - Quote
I think hit detection and lag compensation needs a little work done.
At present, playing on any servers that are not EU are a no go for me. I specced into running around with a shotgun and I've tried aiming directly at them as well as aiming slightly ahead of them... Neither of these tactics work, and with a shotgun (or any semi-automatic for that matter) it's a major problem. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2012.08.20 11:55:00 -
[13] - Quote
Iceyburnz wrote:There is a real issue with object clipping.
+1 could not agree more!
I swear, I emptied a full clip and then some in to some guy behind a small barrier (the X shaped things)... nada, nish, zip, zilch damage... |
Nexus Dragoon 514
BetaMax.
78
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Posted - 2012.08.20 11:56:00 -
[14] - Quote
crying about hit detection helps no one if the is a real problem be specific there is a problem with scouts. what else ? just dont cry hit detection its become the battle cry of the noob due to it being too freely used. good to see some of you already get that. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.08.20 12:02:00 -
[15] - Quote
it was realy bad on saturday and most of sunday but seems to be better now why was this l would like to know?
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Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.20 12:05:00 -
[16] - Quote
BLENDEDDAVE WARRIORS wrote:it was realy bad on saturday and most of sunday but seems to be better now why was this l would like to know?
cool so the weekend load caused problems what type of problems did you have |
BLENDEDDAVE WARRIORS
108
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Posted - 2012.08.20 12:09:00 -
[17] - Quote
Nexus Dragoon 514 wrote:crying about hit detection helps no one if the is a real problem be specific there is a problem with scouts. what else ? just dont cry hit detection its become the battle cry of the noob due to it being too freely used. good to see some of you already get that.
played much n00b ya self jusy because YOU have not experienced it doesn't mean it does not happen to people and it's got nothing to do with scouts NUB ! |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.20 12:13:00 -
[18] - Quote
Nexus Dragoon 514 wrote:Dzark Kill wrote:Alls i know is when i play well and my aim (Read: my ability to get the crosshair over the enemy) I get lots of kills and assists.
When my aim (Read: my ability to get the crosshair over the enemy) is bad i get killed alot. So the enemy is hitting me. People are on the leader board with lots of kills in a weekend.
To me there is nothing wrong with hit detection.
I play with auto aim off, maybe those who notice bad hit detection are playing with autoaim on and its working as intended as to be not too OP'd. IDK all looks good to me so far. i am not the only one its good to see. but as you can see some people will not even entertain the possibly there router might need a little work. or that they really suck at this game.
HAHHAHAHAHAHHAHAHAHAHAHAHHA dude the hit detection is ass if this is to be a "AAA" game like CCP said it will be they need to fix it
yea sure ppls routers need work, makes ALOT of sense seeing as ppl play other games just ******* fine yup seems legit ppl complain about a huge gamebreaking issue in the game......they must be bad at the game, awesome logic im sure most ppl that bring up the hit detection issue fall under 2 categories
1. being good at the game 2. actually spend time playing FPS |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.20 12:15:00 -
[19] - Quote
Abron Garr wrote:I only notice hit detection issues when fighting scout suits. So I'm going to go out on a limb and say the problem is the scout suit.
its all suits tbh u just notice it a hell of alot more on lolscouts |
Iron Wolf Saber
BetaMax.
2867
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Posted - 2012.08.20 12:15:00 -
[20] - Quote
All i know that if I put a bullet stream in front of a scout and cross it over the scout the scout gets hit repeat two or three times scout is dead. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.20 12:21:00 -
[21] - Quote
Nexus Dragoon 514 wrote:crying about hit detection helps no one if the is a real problem be specific there is a problem with scouts. what else ? just dont cry hit detection its become the battle cry of the noob due to it being too freely used. good to see some of you already get that. I usually run as a Scout, and I have no trouble being hit by other players, or hitting other Scouts.
When it's laggy, you have to horribly overcompensate with leading your shots even at point-blank, because lag introduces firing delays which cause weird problems (your shots still fire from where you were standing, in the direction you were firing, but a moment later - sometimes with enough delay to dodge, turn, and SEE your shot firing from a position you're no longer standing in), and that's a problem.
It's more that Scouts move faster, and are more affected by this problem because of it, than because there's a problem specifically with the Scouts themselves.
And it's ALSO not an issue (in most cases) with the hit detection. It's an issue with firing delay, and with projectile movement speeds (because the game doesn't use hitscan for most weapons), and when THOSE problems are addressed, the rest should mostly sort itself out.
As I keep saying, hit detection still isn't perfect. You can sometimes ACTUALLY have legitimate hit detection problems - but they're no worse for Scouts than any other suit. The times where your shot actually connects, but does no damage - sometimes passing through a target it should have hit. THAT'S a hit detection issue, having your shots going off at the wrong time, or traveling too slowly to hit a target accurately at medium range, is NOT a problem with hit detection. |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.20 12:29:00 -
[22] - Quote
BLENDEDDAVE WARRIORS wrote:Nexus Dragoon 514 wrote:crying about hit detection helps no one if the is a real problem be specific there is a problem with scouts. what else ? just dont cry hit detection its become the battle cry of the noob due to it being too freely used. good to see some of you already get that. played much n00b ya self jusy because YOU have not experienced it doesn't mean it does not happen to people and it's got nothing to do with scouts NUB ! are you drunk? |
Dzark Kill
Tronhadar Free Guard Minmatar Republic
115
|
Posted - 2012.08.20 12:32:00 -
[23] - Quote
Mavado V Noriega wrote:
HAHHAHAHAHAHHAHAHAHAHAHAHHA dude the hit detection is ass if this is to be a "AAA" game like CCP said it will be they need to fix it
yea sure ppls routers need work, makes ALOT of sense seeing as ppl play other games just ******* fine yup seems legit ppl complain about a huge gamebreaking issue in the game......they must be bad at the game, awesome logic im sure most ppl that bring up the hit detection issue fall under 2 categories
1. being good at the game 2. actually spend time playing FPS
So let me get this straight most people have no issue with hit detection but a few unlucky soles do and these unlucky soles just happen to be the ones that are good at FPS's or those who have spent time playing them....
Nice arguement... |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.20 12:34:00 -
[24] - Quote
Just tried the very quick back and forward strafe on the scout not movign more than 1 meter side to side and wtf ! Yea thats broken. 20,000+ scout kills to my name and been doing it wrong all along.
Would exploit the hell outa this but trying to learn to use a fatsuit.
Edit Could it be that its tricking the aim assist?: |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.08.20 12:37:00 -
[25] - Quote
Mavado V Noriega wrote:Nexus Dragoon 514 wrote:Dzark Kill wrote:Alls i know is when i play well and my aim (Read: my ability to get the crosshair over the enemy) I get lots of kills and assists.
When my aim (Read: my ability to get the crosshair over the enemy) is bad i get killed alot. So the enemy is hitting me. People are on the leader board with lots of kills in a weekend.
To me there is nothing wrong with hit detection.
I play with auto aim off, maybe those who notice bad hit detection are playing with autoaim on and its working as intended as to be not too OP'd. IDK all looks good to me so far. i am not the only one its good to see. but as you can see some people will not even entertain the possibly there router might need a little work. or that they really suck at this game. HAHHAHAHAHAHHAHAHAHAHAHAHHA dude the hit detection is ass if this is to be a "AAA" game like CCP said it will be they need to fix it yea sure ppls routers need work, makes ALOT of sense seeing as ppl play other games just ******* fine yup seems legit ppl complain about a huge gamebreaking issue in the game......they must be bad at the game, awesome logic im sure most ppl that bring up the hit detection issue fall under 2 categories 1. being good at the game 2. actually spend time playing FPS
THIS ^^^ HD is a intermitent problem it can go on for hours and then as if by magic you can kill again i had 18 hr of play with bad HD but when i got back on no problem i went from a kdr of 0.85 to1.14 in 3hr i had deficet of about 50 deaths and now i am positive still using malitia gear so what is it that makes this happen hope all you n00bs who think thereis no problem get a dose of bad HD that last a week
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BLENDEDDAVE WARRIORS
108
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Posted - 2012.08.20 12:41:00 -
[26] - Quote
Nexus Dragoon 514 wrote:BLENDEDDAVE WARRIORS wrote:Nexus Dragoon 514 wrote:crying about hit detection helps no one if the is a real problem be specific there is a problem with scouts. what else ? just dont cry hit detection its become the battle cry of the noob due to it being too freely used. good to see some of you already get that. played much n00b ya self jusy because YOU have not experienced it doesn't mean it does not happen to people and it's got nothing to do with scouts NUB ! are you drunk?
are you good player don't see ya much you it the top 1000 lmfao
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Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.20 12:46:00 -
[27] - Quote
and my point is i am not the best but i do ok, there are problems but to just cry hit detection shows you are too much of a noob to give us any real detail. yes thing are broken but tell us what they are dont cry blame H/D all together and log off it dont help the beta at all. detail please. some of you get this some dont. |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.20 12:50:00 -
[28] - Quote
BLENDEDDAVE WARRIORS wrote:Nexus Dragoon 514 wrote:BLENDEDDAVE WARRIORS wrote:Nexus Dragoon 514 wrote:crying about hit detection helps no one if the is a real problem be specific there is a problem with scouts. what else ? just dont cry hit detection its become the battle cry of the noob due to it being too freely used. good to see some of you already get that. played much n00b ya self jusy because YOU have not experienced it doesn't mean it does not happen to people and it's got nothing to do with scouts NUB ! are you drunk? are you good player don't see ya much you it the top 1000 lmfao What? drink somewhere else. your not making any sense. sounds like you Drinking Your f****** a*** off |
Sectum Lightyear
Dark-Rising
26
|
Posted - 2012.08.20 13:06:00 -
[29] - Quote
Try sniping, where even a stationary target which you get red/orange dot and get no hit from.....
Try aiming at anyone standing next to any bit of scenery that sticks up or out
Try hitting a moving target, especially scouts with a sniper rifle and watch your shot be up to a second late..
There's a few problems with hitbox detection especially at long distance (basically anything except head or chest doesn't register) There's a lot of problems with clipping around barriers and new textured items.
And there's a problem with delay/lag detection for firing, especially if you're unlucky enough to get instant battle'd into a server on the other side of the world.
Maybe your spraynpray SMG's and AR's are doing better than others, but you're also working at much closer ranges where these issues are less pronounced.
I KNOW this from playing more FPS games than I care to mention, AND playing the last build, and the one before that... |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.08.20 13:07:00 -
[30] - Quote
Nexus Dragoon 514 wrote:and my point is i am not the best but i do ok, there are problems but to just cry hit detection shows you are too much of a noob to give us any real detail. yes thing are broken but tell us what they are dont cry blame H/D all together and log off it dont help the beta at all. detail please. some of you get this some dont.
you sir are obviously brain dead and that's that's GFY m8 ! |
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Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.20 13:16:00 -
[31] - Quote
BLENDEDDAVE WARRIORS wrote:Nexus Dragoon 514 wrote:and my point is i am not the best but i do ok, there are problems but to just cry hit detection shows you are too much of a noob to give us any real detail. yes thing are broken but tell us what they are dont cry blame H/D all together and log off it dont help the beta at all. detail please. some of you get this some dont. you sir are obviously brain dead and that's that's GFY m8 ! "and that's that's" dude you have a problem with your drinking. or your really dumb troll else where. i am trying to get some detail. its not 1 magical H/D problem its a lot of little ones that can only be fixed when found. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.08.20 13:30:00 -
[32] - Quote
Nexus Dragoon 514 wrote:BLENDEDDAVE WARRIORS wrote:Nexus Dragoon 514 wrote:and my point is i am not the best but i do ok, there are problems but to just cry hit detection shows you are too much of a noob to give us any real detail. yes thing are broken but tell us what they are dont cry blame H/D all together and log off it dont help the beta at all. detail please. some of you get this some dont. you sir are obviously brain dead and that's that's GFY m8 ! "and that's that's" dude you have a problem with your drinking. or your really dumb troll else where. i am trying to get some detail. its not 1 magical H/D problem its a lot of little ones that can only be fixed when found.
i don't have have a problem with drinking i just pick up the glass put to mouth and swallow you how ever seem to have a problem with comprehension . NOW THEN I THOUGHT I SAID GFY NOW GO DO IT !!! |
Ulf Thunderkick
24
|
Posted - 2012.08.20 13:33:00 -
[33] - Quote
A lot of people have already **** on this thread, but I will add some as well: Hit detection is broken. There is no contesting this. When I can stand at point blank range behind another sniper, shooting him in the back five times with fully charged rounds, and I am doing no damage - there is something drastically wrong with how the game registers a hit.
The real fun part is watching your target's shields flare from a hit, yet they still take no damage. |
BLENDEDDAVE WARRIORS
108
|
Posted - 2012.08.20 13:39:00 -
[34] - Quote
Ulf Thunderkick wrote:A lot of people have already **** on this thread, but I will add some as well: Hit detection is broken. There is no contesting this. When I can stand at point blank range behind another sniper, shooting him in the back five times with fully charged rounds, and I am doing no damage - there is something drastically wrong with how the game registers a hit.
The real fun part is watching your target's shields flare from a hit, yet they still take no damage.
well said same goes 4 smg and ar but some people will tell you it's in your head and get good |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.20 13:41:00 -
[35] - Quote
Garrett Blacknova wrote:Thank you, OP. +1
There ARE hit detection issues. There are other issues as well. But the hit detection has DEFINITELY gotten MUCH better since the last build, and that was better than the previous build, and it's (mostly) not hit detection issues causing a lot of the problems. Sometimes it's lag making it LOOK like there are hit detection issues, or stacking with the lack of hitscan projectile tracking on most weapons, or simply that the player isn't used to having to lead their shots, and almost all of these, at some point, by someone, are getting blamed on hit detection.
And sometimes its folks that find an UNMOVING snipers back and think easy kill. Then they empty a full clip from an AR and see hitmarkers but the shield gets ZERO DAMAGE then they use an SMG and empty two full clips into the snipers UNMOVING back only to have them turn around and kill me with a few shots from a scambler pistol.
"Fun times"........bah!!! And my forge gun got range nerfed to the point of USELESS.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.20 13:43:00 -
[36] - Quote
BLENDEDDAVE WARRIORS wrote:Ulf Thunderkick wrote:A lot of people have already **** on this thread, but I will add some as well: Hit detection is broken. There is no contesting this. When I can stand at point blank range behind another sniper, shooting him in the back five times with fully charged rounds, and I am doing no damage - there is something drastically wrong with how the game registers a hit.
The real fun part is watching your target's shields flare from a hit, yet they still take no damage. well said same goes 4 smg and ar but some people will tell you it's in your head and get good
I also had that "fun" expirience with bad hit detection.
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.20 13:51:00 -
[37] - Quote
Tech Ohm Eaven wrote:Garrett Blacknova wrote:Thank you, OP. +1
There ARE hit detection issues. There are other issues as well. But the hit detection has DEFINITELY gotten MUCH better since the last build, and that was better than the previous build, and it's (mostly) not hit detection issues causing a lot of the problems. Sometimes it's lag making it LOOK like there are hit detection issues, or stacking with the lack of hitscan projectile tracking on most weapons, or simply that the player isn't used to having to lead their shots, and almost all of these, at some point, by someone, are getting blamed on hit detection. And sometimes its folks that find an UNMOVING snipers back and think easy kill. Then they empty a full clip from an AR and see hitmarkers but the shield gets ZERO DAMAGE then they use an SMG and empty two full clips into the snipers UNMOVING back only to have them turn around and kill me with a few shots from a scambler pistol. "Fun times"........bah!!! And my forge gun got range nerfed to the point of USELESS. I covered your example under the part of my post where I said "There ARE hit detection issues" though. And that IS a hit detection issue. It's NOT one of the examples of where SOMETHING ELSE in the game is being called "hit detection" when that's not the actual problem. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2012.08.20 13:58:00 -
[38] - Quote
I have no issues against other scouts, they're only marginally faster than Assault suits. If they dance, just keep a steady stream of bullets going straight down the middle of their disco, and make sure to be dancing as well. They go down just fine. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.20 14:07:00 -
[39] - Quote
Garrett Blacknova wrote:Tech Ohm Eaven wrote:Garrett Blacknova wrote:Thank you, OP. +1
There ARE hit detection issues. There are other issues as well. But the hit detection has DEFINITELY gotten MUCH better since the last build, and that was better than the previous build, and it's (mostly) not hit detection issues causing a lot of the problems. Sometimes it's lag making it LOOK like there are hit detection issues, or stacking with the lack of hitscan projectile tracking on most weapons, or simply that the player isn't used to having to lead their shots, and almost all of these, at some point, by someone, are getting blamed on hit detection. And sometimes its folks that find an UNMOVING snipers back and think easy kill. Then they empty a full clip from an AR and see hitmarkers but the shield gets ZERO DAMAGE then they use an SMG and empty two full clips into the snipers UNMOVING back only to have them turn around and kill me with a few shots from a scambler pistol. "Fun times"........bah!!! And my forge gun got range nerfed to the point of USELESS. I covered your example under the part of my post where I said "There ARE hit detection issues" though. And that IS a hit detection issue. It's NOT one of the examples of where SOMETHING ELSE in the game is being called "hit detection" when that's not the actual problem.
Like lag?? The lag in this game is MINOR as compared to far worse examples found on MAG, Bad Company, MW, etc.
I am happy to be playing the beta but folks keep telling me that I need to get good or that my skills are bad and they get upset when I tell them that sometimes its really the game that has a bug.
And I do understand that sometimes the Server God says lets ruin Tech Ohms KDR and a very few times the Server God says lets help Tech Ohm and I go positive in my kills.
Its no biggie since we are here to test, test and test until with the data that we generate this in turn helps the game evolve and improve.
And if not then I can still just toss out nanohives and repair team mates. I used to play MAG from the beta and I noticed many, many HD issues.
Right now the Beta Dust 514 is really polished and just needs a few more tweaks IMHO. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.20 14:17:00 -
[40] - Quote
IMHO it's latency. I'm being put in games with USplayers. Horrible hit detection/lag. In EU games I do fine and everything works. Dave, you might have troubles because you've got people in your group on both sides of the pond. Aim 5ft in front of your target. It happens at the same hours as MAG's change overs (noticeable difference around 3:00 - 3:30 am&pm.) |
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SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.08.20 14:19:00 -
[41] - Quote
Nexus Dragoon 514 wrote:i have had a lot of fun with this new build. all i am hear is bad hit detection well i am not that great at the ps3 controller shooters but i am doing alright i hit my targets i am not that great but hell its really not that bad. anyone tried looking at there router settings? if i can kill you when drunk and i do, while not being able to shoot for **** with a controller. then there is something wrong and it may not be the game as much as you think.
its looking like bad hit detection is there battle cry of a sore loser. too many people blame hit detection for there own short falls. anybody want to jump in and blame there luck on hit detection.
Completely agree with you.
You go to ANY fps forum--ANY of them-- and you will find the same threads crying about poor "hit detection."
After a while, you have to conclude that it might be more about the player crying than about the game itself. |
Ralpf Rogerson
Circle of Huskarl Minmatar Republic
6
|
Posted - 2012.08.20 14:27:00 -
[42] - Quote
D'Finn Rhedlyne wrote:Not sure what the 21-ers are gonna make of it though... brace yourself forumites.... because tomorrow is a whole new ball game.
BTW, 21-ers is a little reference to the 6-ers on now cancelled TV show Terra Nova. "Sixers", a rebel group that arrived with the Sixth Pilgrimage but who soon broke away to oppose Terra Nova and to prepare the way for the Phoenix Group's invasion.
Obviously this is the wrong forum for this, but I really liked that show, but it seems almost any show I like gets cancelled so I guess that was to be expected.
On topic, I haven't had much problem with hit detection except with some sniping I have done, I had a guy dead center, he wasn't moving, I fired 2 shots and neither connected, so unless he was out of range (I don't know if that is possible with a sniper rifle, haven't used them enough) or there is a bigger area the bullet can hit then what you see, there was something wrong there. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.20 14:31:00 -
[43] - Quote
Tony Calif wrote:IMHO it's latency. I'm being put in games with USplayers. Horrible hit detection/lag. In EU games I do fine and everything works. Dave, you might have troubles because you've got people in your group on both sides of the pond. Aim 5ft in front of your target. It happens at the same hours as MAG's change overs (noticeable difference around 3:00 - 3:30 am&pm.)
Kind of like the IS-WAS machine that targets whers ships are going to be and not where they currently are in order to hit them with a torpedoe.
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Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.20 17:26:00 -
[44] - Quote
Could it be possible that Hit Detection issues are a result of not having the skills that decrease weapon spread leveled up? |
DON RODIE II
Deep Space Republic
168
|
Posted - 2012.08.20 17:28:00 -
[45] - Quote
true, game is fun and only getting better.... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.20 17:28:00 -
[46] - Quote
Yes Daedrik that will effect people who dot realise it. Also quite a few ppl have lvl 4 assault rifles now. Like I say IMHO it's just latency now. It's server side hit detection with Australians, Europeans and Americans all in the same game. How did they expect that to work out :P |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.08.20 18:07:00 -
[47] - Quote
There seems to be some issue with hit detection and scout suits.It looks to me that if I hit a scout with my scrambler pistol, see a shield flash and still don't do damage then there must be some problem. Maybe it's the connection, maybe it's intended... but it still IS annoying. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.20 18:34:00 -
[48] - Quote
Seran Jinkar wrote:There seems to be some issue with hit detection and scout suits.It looks to me that if I hit a scout with my scrambler pistol, see a shield flash and still don't do damage then there must be some problem. Maybe it's the connection, maybe it's intended... but it still IS annoying. The issues with hit detection (as in the ACTUAL hit detection issues) aren't only with Scout suits, they're with EVERYONE.
The combination of hit detection issues with the general difficulty of hitting a fast-moving and smaller Scout will make it SEEM like the problem is worse with Scouts when it's really not. |
Bhal Jhor
Subdreddit Test Alliance Please Ignore
23
|
Posted - 2012.08.20 18:38:00 -
[49] - Quote
Iron Wolf Saber wrote:All i know that if I put a bullet stream in front of a scout and cross it over the scout the scout gets hit repeat two or three times scout is dead.
Whereas I one match I had a logi suit pass 2 feet from me. I tracked him with my gun and unloaded a clip into him, no hits. He sprays left and right and kills me. That sort of BS needs to be fixed. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.20 18:39:00 -
[50] - Quote
Yeah, assault guys move almost the same speed. At around 5 meters I have to lead my target by about 2 meters. Lag/Hit detection whatever. This is the trouble I have now, and it seems to be latency related. |
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Itchy Phox
Crux Special Tasks Group Gallente Federation
24
|
Posted - 2012.08.20 18:47:00 -
[51] - Quote
I hope it is something that can be fixed cos I'm gonna need all the help I can get |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.20 18:49:00 -
[52] - Quote
I haven't really had that many issues with hit detection in any of the builds, and I'm not sure why that is, but it does seem to perform more consistently for more people in this build. |
Regis Mark V
91
|
Posted - 2012.08.20 19:04:00 -
[53] - Quote
Hit detection is still **** sorry! I have a 50 mb dl and a 15 to 20 ul also my ps3 is using a type 8 ethernet cable. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.08.20 19:45:00 -
[54] - Quote
Ulf Thunderkick wrote:A lot of people have already **** on this thread, but I will add some as well: Hit detection is broken. There is no contesting this. When I can stand at point blank range behind another sniper, shooting him in the back five times with fully charged rounds, and I am doing no damage - there is something drastically wrong with how the game registers a hit.
The real fun part is watching your target's shields flare from a hit, yet they still take no damage.
Strangely, this describes my experience with last build. I've only got about 5 games in so far on precursor, but the hit detection is about 10x better for me NOW. Shoot someone, they take damage ALMOST every time, rather than almost never in the previous build. |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.21 01:26:00 -
[55] - Quote
Regis Mark V wrote:Hit detection is still **** sorry! I have a 50 mb dl and a 15 to 20 ul also my ps3 is using a type 8 ethernet cable. well if this is anything like eve just because there under you cross hair and you pull the trigger dont mean your going to hit them. and if there moving good luck to improve this there are skills. weapons have optimal range and falloffs. i blame noob shooter games they all have this "if its under your cross hair you will hit it" detection. this game might be using similar system. and playing drunk makes your hit detection problem a wetware one. replace the faulty wetware and you will see the improvement. in eve taking advantage of something like this is an exploit. a anybody know what happens to accounts that exploit. going to laugh first someone gets deleted for exploiting there going to forum cry so hard. and demand a refund on there merc pack that they wont get. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.08.21 01:58:00 -
[56] - Quote
If you are all thinking that it is puppies and rainbows, stop using the scout suit and then take on 4 of them at once and tell me there is no problem with the hit detection still. 10 meters to target on a 55 inch with the move, standing 6 feet away from the tv....and it is the same dweebs using it now that were using it in the last build so no, it is improved but the other suits still can't draw bead on them right.....or do you think you are that good. |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.21 02:06:00 -
[57] - Quote
Wakko03 wrote:If you are all thinking that it is puppies and rainbows, stop using the scout suit and then take on 4 of them at once and tell me there is no problem with the hit detection still. 10 meters to target on a 55 inch with the move, standing 6 feet away from the tv....and it is the same dweebs using it now that were using it in the last build so no, it is improved but the other suits still can't draw bead on them right.....or do you think you are that good. so because you cant take 4 players at once its broke lol i really cant take 4 players even if they all used sidearms lol your not a 1 man army but really if you could hit a scout that easy then it would be pointless even using one. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.08.21 02:11:00 -
[58] - Quote
Nope, for some reason just after the shield goes away so does my hit detection......funny how it is the same players that happens to all the time, scout suits. Can go toe to toe with the others just fine everything seems to work....scouts not so much. I didn't say I wanted to kill them all, I just want to be able to get the proper hits from the 60 rounds spewing out of my gun.
Its lucky they won't remove the nda or people would have hundreds of it happens this way, explain it to me videos to ccp. |
Septem Mortuus
Osmon Surveillance Caldari State
86
|
Posted - 2012.08.21 02:22:00 -
[59] - Quote
From the looks of the responses there probably IS a Hit Detection issue, but it's probably also intermittent as some people swear they are having it pretty badly - lining up a sniper from behind should be an easy kill, if the shields are flaring but no damage, then there's an issue. But as others are swearing it isn't there then obviously it's not happening to everyone, nor all the time. I for one have never seen an issue with hit-detection since build 2 when I had the shield-flare issue. From then on the vast majority of my missing is either just a miss, or lag/glitch (When a heavy teleports on you mid fire-fight then hit-detection issues are pretty much impossible to pick up under the incredible lag issue, sure, I reckon I hit him, but was he actually there when I fired?...)
On the bright side, we've been here before, anyone remember the ridiculous Aim-Assist from last build? Where it would do nothing for days then suddenly turn itself on and yank you round a corner? Seems like they've fixed that one at least, so fingers crossed this bug can be tracked down and squashed too.
As someone who's been involved in software testing before I can say with confidence that intermittent faults are THE hardest to track down and fix since you can easily think you've fixed it simply because it isn't showing up when in fact it's still there, but not showing up at present because, well, it's intermittent. So probably the only thing we can do is keep sending bug-reports for those instances where you are sure it was a H/D issue. Maybe give them some additional info like when you were playing, which server and where you are, what weapon and exactly what happened. (How funny would it be for example if the H/D was screwed on just ONE gun, which everyone who's seeing it is using, but since nobody mentions the weapon they had it on specifically the coders are trawling through the general code when it's really a decimal place out in a specific gun stat like spread?, I\ve seen stuff like that happen more than you'd think.) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.21 02:35:00 -
[60] - Quote
Septem Mortuus wrote:(How funny would it be for example if the H/D was screwed on just ONE gun, which everyone who's seeing it is using, but since nobody mentions the weapon they had it on specifically the coders are trawling through the general code when it's really a decimal place out in a specific gun stat like spread?, I\ve seen stuff like that happen more than you'd think.) I can, unfortunately, safely rule that possibility out - at least the specific example provided.
I've seen hit detection issues in this build in some matches, but not others, when using exactly the same build between matches with and without problems. |
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Ourors
Doomheim
130
|
Posted - 2012.08.21 02:48:00 -
[61] - Quote
have people gone full delusional in here? play any other online shooter that gives visual indicators upon hits, ANY single one your shots will correlate way better with the actual enemy model
in the current game, if you aim AT someone you will never hit them THIS IS BAD |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.21 03:02:00 -
[62] - Quote
Ourors wrote:have people gone full delusional in here? play any other online shooter that gives visual indicators upon hits, ANY single one your shots will correlate way better with the actual enemy model
in the current game, if you aim AT someone you will never hit them THIS IS BAD
dont get me wrong like drunk dave did i am not saying there is no problem just trying to find the exact problem. so it can be fixed. give us some detail of your problems. |
Sparten 269
Villore Sec Ops Gallente Federation
89
|
Posted - 2012.08.21 03:17:00 -
[63] - Quote
Beta is beta man, they know this problem exists and they will fix it eventually, not like we need to worry about how well we do in a beta. |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.21 03:38:00 -
[64] - Quote
i just walked up behind a scout put my assault rifle to his head and pulled the trigger he detected that hit |
Ourors
Doomheim
130
|
Posted - 2012.08.21 04:00:00 -
[65] - Quote
Nexus Dragoon 514 wrote:Ourors wrote:have people gone full delusional in here? play any other online shooter that gives visual indicators upon hits, ANY single one your shots will correlate way better with the actual enemy model
in the current game, if you aim AT someone you will never hit them THIS IS BAD dont get me wrong like drunk dave did i am not saying there is no problem just trying to find the exact problem. so it can be fixed. give us some detail of your problems.
ccp is using server side hit detection, and stubbornly refuses to do client side hit detection that is the problem the solution is simple |
Regis Mark V
91
|
Posted - 2012.08.21 05:55:00 -
[66] - Quote
Sparten 269 wrote:Beta is beta man, they know this problem exists and they will fix it eventually, not like we need to worry about how well we do in a beta.
How many builds are you gonna keep saying that BULL! They were supposed to fix hit detection 2 builds ago and every build after that! With 2 builds left and PS+ subs coming in this game will get ****** reviews. If you thought the IGN crowd didn't like it wait till you get a load of them. If it doesn't get fixed next build it wont be fixed. and Dust 514 will be a AAA MMO with a horrible FPS mini game attached. It doesn't matter how big or pretty you make your maps if the shooting is bad no one will play except care bears who like to play over time to keep advantage over new players. |
Septem Mortuus
Osmon Surveillance Caldari State
86
|
Posted - 2012.08.21 06:15:00 -
[67] - Quote
Ourors wrote:Nexus Dragoon 514 wrote:Ourors wrote:have people gone full delusional in here? play any other online shooter that gives visual indicators upon hits, ANY single one your shots will correlate way better with the actual enemy model
in the current game, if you aim AT someone you will never hit them THIS IS BAD dont get me wrong like drunk dave did i am not saying there is no problem just trying to find the exact problem. so it can be fixed. give us some detail of your problems. ccp is using server side hit detection, and stubbornly refuses to do client side hit detection that is the problem the solution is simple
I think you're probably spot on, and client side would fix almost all of their issues, except CCP has a veritable paranoia about people messing with the client-side with hacks etc and have alwasy stubbornly insisted on server-side hit detection (Eve is the same, although it isn't noticeable the hits/damage etc are determined server-side, but it's not an FPS and has no real affect)
I WAS hoping that they'd come up with a fix, mainly becasue this isn't a new thing so if they were insisting on keeping it server-side they should have an idea of how to cope with it, so far they don't. Prior to this build we had some time for CCP to get it right, with the IGN, PSN+ and EvE crowd already in I have to admit I'm beginning to have my doubts. This is the build that it should have been fixed up in. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.21 06:21:00 -
[68] - Quote
Don't forget, hit detection is also based on your skill point allocation and equipment.
This is an MMOFPS not a FPS. |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
|
Posted - 2012.08.21 06:40:00 -
[69] - Quote
I haven't really noticed much hit detection problems at all this build. The things that cause me to not hit are lag issues and (possibly) the aim assist not really doing anything helpful.
I played with aim assist on and off and it didn't really change anything, but some games i could pray n spray an smg with the entire body of the enemy within the reticle and get maybe a single hit out of 80, which seems a bit messed up, and using a shotgun in the same game was next to impossible as i tried firing at their body, ahead of them, behind them, pretty much everywhere and would rarely get a hit regardless of where i aimed. |
Burger Helper
84
|
Posted - 2012.08.21 06:58:00 -
[70] - Quote
Cerebral Wolf Jr wrote:Don't forget, hit detection is also based on your skill point allocation and equipment.
This is an MMOFPS not a FPS.
it would be neat if this was the case it is not CLIENT SIDE HIT DETECTION CCP, YOU KNOW IT MUST BE DONE |
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Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.08.21 08:03:00 -
[71] - Quote
Hit detection is really nowhere near as bad as it was, just show a little patience, beta test the game and stop crying like a child. |
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