Septem Mortuus
Osmon Surveillance Caldari State
86
|
Posted - 2012.08.21 02:22:00 -
[1] - Quote
From the looks of the responses there probably IS a Hit Detection issue, but it's probably also intermittent as some people swear they are having it pretty badly - lining up a sniper from behind should be an easy kill, if the shields are flaring but no damage, then there's an issue. But as others are swearing it isn't there then obviously it's not happening to everyone, nor all the time. I for one have never seen an issue with hit-detection since build 2 when I had the shield-flare issue. From then on the vast majority of my missing is either just a miss, or lag/glitch (When a heavy teleports on you mid fire-fight then hit-detection issues are pretty much impossible to pick up under the incredible lag issue, sure, I reckon I hit him, but was he actually there when I fired?...)
On the bright side, we've been here before, anyone remember the ridiculous Aim-Assist from last build? Where it would do nothing for days then suddenly turn itself on and yank you round a corner? Seems like they've fixed that one at least, so fingers crossed this bug can be tracked down and squashed too.
As someone who's been involved in software testing before I can say with confidence that intermittent faults are THE hardest to track down and fix since you can easily think you've fixed it simply because it isn't showing up when in fact it's still there, but not showing up at present because, well, it's intermittent. So probably the only thing we can do is keep sending bug-reports for those instances where you are sure it was a H/D issue. Maybe give them some additional info like when you were playing, which server and where you are, what weapon and exactly what happened. (How funny would it be for example if the H/D was screwed on just ONE gun, which everyone who's seeing it is using, but since nobody mentions the weapon they had it on specifically the coders are trawling through the general code when it's really a decimal place out in a specific gun stat like spread?, I\ve seen stuff like that happen more than you'd think.) |
Septem Mortuus
Osmon Surveillance Caldari State
86
|
Posted - 2012.08.21 06:15:00 -
[2] - Quote
Ourors wrote:Nexus Dragoon 514 wrote:Ourors wrote:have people gone full delusional in here? play any other online shooter that gives visual indicators upon hits, ANY single one your shots will correlate way better with the actual enemy model
in the current game, if you aim AT someone you will never hit them THIS IS BAD dont get me wrong like drunk dave did i am not saying there is no problem just trying to find the exact problem. so it can be fixed. give us some detail of your problems. ccp is using server side hit detection, and stubbornly refuses to do client side hit detection that is the problem the solution is simple
I think you're probably spot on, and client side would fix almost all of their issues, except CCP has a veritable paranoia about people messing with the client-side with hacks etc and have alwasy stubbornly insisted on server-side hit detection (Eve is the same, although it isn't noticeable the hits/damage etc are determined server-side, but it's not an FPS and has no real affect)
I WAS hoping that they'd come up with a fix, mainly becasue this isn't a new thing so if they were insisting on keeping it server-side they should have an idea of how to cope with it, so far they don't. Prior to this build we had some time for CCP to get it right, with the IGN, PSN+ and EvE crowd already in I have to admit I'm beginning to have my doubts. This is the build that it should have been fixed up in. |