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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.20 11:23:00 -
[1] - Quote
Thank you, OP. +1
There ARE hit detection issues. There are other issues as well. But the hit detection has DEFINITELY gotten MUCH better since the last build, and that was better than the previous build, and it's (mostly) not hit detection issues causing a lot of the problems. Sometimes it's lag making it LOOK like there are hit detection issues, or stacking with the lack of hitscan projectile tracking on most weapons, or simply that the player isn't used to having to lead their shots, and almost all of these, at some point, by someone, are getting blamed on hit detection. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.20 12:21:00 -
[2] - Quote
Nexus Dragoon 514 wrote:crying about hit detection helps no one if the is a real problem be specific there is a problem with scouts. what else ? just dont cry hit detection its become the battle cry of the noob due to it being too freely used. good to see some of you already get that. I usually run as a Scout, and I have no trouble being hit by other players, or hitting other Scouts.
When it's laggy, you have to horribly overcompensate with leading your shots even at point-blank, because lag introduces firing delays which cause weird problems (your shots still fire from where you were standing, in the direction you were firing, but a moment later - sometimes with enough delay to dodge, turn, and SEE your shot firing from a position you're no longer standing in), and that's a problem.
It's more that Scouts move faster, and are more affected by this problem because of it, than because there's a problem specifically with the Scouts themselves.
And it's ALSO not an issue (in most cases) with the hit detection. It's an issue with firing delay, and with projectile movement speeds (because the game doesn't use hitscan for most weapons), and when THOSE problems are addressed, the rest should mostly sort itself out.
As I keep saying, hit detection still isn't perfect. You can sometimes ACTUALLY have legitimate hit detection problems - but they're no worse for Scouts than any other suit. The times where your shot actually connects, but does no damage - sometimes passing through a target it should have hit. THAT'S a hit detection issue, having your shots going off at the wrong time, or traveling too slowly to hit a target accurately at medium range, is NOT a problem with hit detection. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.20 13:51:00 -
[3] - Quote
Tech Ohm Eaven wrote:Garrett Blacknova wrote:Thank you, OP. +1
There ARE hit detection issues. There are other issues as well. But the hit detection has DEFINITELY gotten MUCH better since the last build, and that was better than the previous build, and it's (mostly) not hit detection issues causing a lot of the problems. Sometimes it's lag making it LOOK like there are hit detection issues, or stacking with the lack of hitscan projectile tracking on most weapons, or simply that the player isn't used to having to lead their shots, and almost all of these, at some point, by someone, are getting blamed on hit detection. And sometimes its folks that find an UNMOVING snipers back and think easy kill. Then they empty a full clip from an AR and see hitmarkers but the shield gets ZERO DAMAGE then they use an SMG and empty two full clips into the snipers UNMOVING back only to have them turn around and kill me with a few shots from a scambler pistol. "Fun times"........bah!!! And my forge gun got range nerfed to the point of USELESS. I covered your example under the part of my post where I said "There ARE hit detection issues" though. And that IS a hit detection issue. It's NOT one of the examples of where SOMETHING ELSE in the game is being called "hit detection" when that's not the actual problem. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.20 18:34:00 -
[4] - Quote
Seran Jinkar wrote:There seems to be some issue with hit detection and scout suits.It looks to me that if I hit a scout with my scrambler pistol, see a shield flash and still don't do damage then there must be some problem. Maybe it's the connection, maybe it's intended... but it still IS annoying. The issues with hit detection (as in the ACTUAL hit detection issues) aren't only with Scout suits, they're with EVERYONE.
The combination of hit detection issues with the general difficulty of hitting a fast-moving and smaller Scout will make it SEEM like the problem is worse with Scouts when it's really not. |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.21 02:35:00 -
[5] - Quote
Septem Mortuus wrote:(How funny would it be for example if the H/D was screwed on just ONE gun, which everyone who's seeing it is using, but since nobody mentions the weapon they had it on specifically the coders are trawling through the general code when it's really a decimal place out in a specific gun stat like spread?, I\ve seen stuff like that happen more than you'd think.) I can, unfortunately, safely rule that possibility out - at least the specific example provided.
I've seen hit detection issues in this build in some matches, but not others, when using exactly the same build between matches with and without problems. |
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