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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ourors
Doomheim
130
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Posted - 2012.08.21 02:48:00 -
[61] - Quote
have people gone full delusional in here? play any other online shooter that gives visual indicators upon hits, ANY single one your shots will correlate way better with the actual enemy model
in the current game, if you aim AT someone you will never hit them THIS IS BAD |
Nexus Dragoon 514
BetaMax.
78
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Posted - 2012.08.21 03:02:00 -
[62] - Quote
Ourors wrote:have people gone full delusional in here? play any other online shooter that gives visual indicators upon hits, ANY single one your shots will correlate way better with the actual enemy model
in the current game, if you aim AT someone you will never hit them THIS IS BAD
dont get me wrong like drunk dave did i am not saying there is no problem just trying to find the exact problem. so it can be fixed. give us some detail of your problems. |
Sparten 269
Villore Sec Ops Gallente Federation
89
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Posted - 2012.08.21 03:17:00 -
[63] - Quote
Beta is beta man, they know this problem exists and they will fix it eventually, not like we need to worry about how well we do in a beta. |
Nexus Dragoon 514
BetaMax.
78
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Posted - 2012.08.21 03:38:00 -
[64] - Quote
i just walked up behind a scout put my assault rifle to his head and pulled the trigger he detected that hit |
Ourors
Doomheim
130
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Posted - 2012.08.21 04:00:00 -
[65] - Quote
Nexus Dragoon 514 wrote:Ourors wrote:have people gone full delusional in here? play any other online shooter that gives visual indicators upon hits, ANY single one your shots will correlate way better with the actual enemy model
in the current game, if you aim AT someone you will never hit them THIS IS BAD dont get me wrong like drunk dave did i am not saying there is no problem just trying to find the exact problem. so it can be fixed. give us some detail of your problems.
ccp is using server side hit detection, and stubbornly refuses to do client side hit detection that is the problem the solution is simple |
Regis Mark V
91
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Posted - 2012.08.21 05:55:00 -
[66] - Quote
Sparten 269 wrote:Beta is beta man, they know this problem exists and they will fix it eventually, not like we need to worry about how well we do in a beta.
How many builds are you gonna keep saying that BULL! They were supposed to fix hit detection 2 builds ago and every build after that! With 2 builds left and PS+ subs coming in this game will get ****** reviews. If you thought the IGN crowd didn't like it wait till you get a load of them. If it doesn't get fixed next build it wont be fixed. and Dust 514 will be a AAA MMO with a horrible FPS mini game attached. It doesn't matter how big or pretty you make your maps if the shooting is bad no one will play except care bears who like to play over time to keep advantage over new players. |
Septem Mortuus
Osmon Surveillance Caldari State
86
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Posted - 2012.08.21 06:15:00 -
[67] - Quote
Ourors wrote:Nexus Dragoon 514 wrote:Ourors wrote:have people gone full delusional in here? play any other online shooter that gives visual indicators upon hits, ANY single one your shots will correlate way better with the actual enemy model
in the current game, if you aim AT someone you will never hit them THIS IS BAD dont get me wrong like drunk dave did i am not saying there is no problem just trying to find the exact problem. so it can be fixed. give us some detail of your problems. ccp is using server side hit detection, and stubbornly refuses to do client side hit detection that is the problem the solution is simple
I think you're probably spot on, and client side would fix almost all of their issues, except CCP has a veritable paranoia about people messing with the client-side with hacks etc and have alwasy stubbornly insisted on server-side hit detection (Eve is the same, although it isn't noticeable the hits/damage etc are determined server-side, but it's not an FPS and has no real affect)
I WAS hoping that they'd come up with a fix, mainly becasue this isn't a new thing so if they were insisting on keeping it server-side they should have an idea of how to cope with it, so far they don't. Prior to this build we had some time for CCP to get it right, with the IGN, PSN+ and EvE crowd already in I have to admit I'm beginning to have my doubts. This is the build that it should have been fixed up in. |
Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.08.21 06:21:00 -
[68] - Quote
Don't forget, hit detection is also based on your skill point allocation and equipment.
This is an MMOFPS not a FPS. |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
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Posted - 2012.08.21 06:40:00 -
[69] - Quote
I haven't really noticed much hit detection problems at all this build. The things that cause me to not hit are lag issues and (possibly) the aim assist not really doing anything helpful.
I played with aim assist on and off and it didn't really change anything, but some games i could pray n spray an smg with the entire body of the enemy within the reticle and get maybe a single hit out of 80, which seems a bit messed up, and using a shotgun in the same game was next to impossible as i tried firing at their body, ahead of them, behind them, pretty much everywhere and would rarely get a hit regardless of where i aimed. |
Burger Helper
84
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Posted - 2012.08.21 06:58:00 -
[70] - Quote
Cerebral Wolf Jr wrote:Don't forget, hit detection is also based on your skill point allocation and equipment.
This is an MMOFPS not a FPS.
it would be neat if this was the case it is not CLIENT SIDE HIT DETECTION CCP, YOU KNOW IT MUST BE DONE |
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Cerebral Wolf Jr
Immobile Infantry
760
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Posted - 2012.08.21 08:03:00 -
[71] - Quote
Hit detection is really nowhere near as bad as it was, just show a little patience, beta test the game and stop crying like a child. |
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