|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.20 13:41:00 -
[1] - Quote
Garrett Blacknova wrote:Thank you, OP. +1
There ARE hit detection issues. There are other issues as well. But the hit detection has DEFINITELY gotten MUCH better since the last build, and that was better than the previous build, and it's (mostly) not hit detection issues causing a lot of the problems. Sometimes it's lag making it LOOK like there are hit detection issues, or stacking with the lack of hitscan projectile tracking on most weapons, or simply that the player isn't used to having to lead their shots, and almost all of these, at some point, by someone, are getting blamed on hit detection.
And sometimes its folks that find an UNMOVING snipers back and think easy kill. Then they empty a full clip from an AR and see hitmarkers but the shield gets ZERO DAMAGE then they use an SMG and empty two full clips into the snipers UNMOVING back only to have them turn around and kill me with a few shots from a scambler pistol.
"Fun times"........bah!!! And my forge gun got range nerfed to the point of USELESS.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.20 13:43:00 -
[2] - Quote
BLENDEDDAVE WARRIORS wrote:Ulf Thunderkick wrote:A lot of people have already **** on this thread, but I will add some as well: Hit detection is broken. There is no contesting this. When I can stand at point blank range behind another sniper, shooting him in the back five times with fully charged rounds, and I am doing no damage - there is something drastically wrong with how the game registers a hit.
The real fun part is watching your target's shields flare from a hit, yet they still take no damage. well said same goes 4 smg and ar but some people will tell you it's in your head and get good
I also had that "fun" expirience with bad hit detection.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.20 14:07:00 -
[3] - Quote
Garrett Blacknova wrote:Tech Ohm Eaven wrote:Garrett Blacknova wrote:Thank you, OP. +1
There ARE hit detection issues. There are other issues as well. But the hit detection has DEFINITELY gotten MUCH better since the last build, and that was better than the previous build, and it's (mostly) not hit detection issues causing a lot of the problems. Sometimes it's lag making it LOOK like there are hit detection issues, or stacking with the lack of hitscan projectile tracking on most weapons, or simply that the player isn't used to having to lead their shots, and almost all of these, at some point, by someone, are getting blamed on hit detection. And sometimes its folks that find an UNMOVING snipers back and think easy kill. Then they empty a full clip from an AR and see hitmarkers but the shield gets ZERO DAMAGE then they use an SMG and empty two full clips into the snipers UNMOVING back only to have them turn around and kill me with a few shots from a scambler pistol. "Fun times"........bah!!! And my forge gun got range nerfed to the point of USELESS. I covered your example under the part of my post where I said "There ARE hit detection issues" though. And that IS a hit detection issue. It's NOT one of the examples of where SOMETHING ELSE in the game is being called "hit detection" when that's not the actual problem.
Like lag?? The lag in this game is MINOR as compared to far worse examples found on MAG, Bad Company, MW, etc.
I am happy to be playing the beta but folks keep telling me that I need to get good or that my skills are bad and they get upset when I tell them that sometimes its really the game that has a bug.
And I do understand that sometimes the Server God says lets ruin Tech Ohms KDR and a very few times the Server God says lets help Tech Ohm and I go positive in my kills.
Its no biggie since we are here to test, test and test until with the data that we generate this in turn helps the game evolve and improve.
And if not then I can still just toss out nanohives and repair team mates. I used to play MAG from the beta and I noticed many, many HD issues.
Right now the Beta Dust 514 is really polished and just needs a few more tweaks IMHO. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.08.20 14:31:00 -
[4] - Quote
Tony Calif wrote:IMHO it's latency. I'm being put in games with USplayers. Horrible hit detection/lag. In EU games I do fine and everything works. Dave, you might have troubles because you've got people in your group on both sides of the pond. Aim 5ft in front of your target. It happens at the same hours as MAG's change overs (noticeable difference around 3:00 - 3:30 am&pm.)
Kind of like the IS-WAS machine that targets whers ships are going to be and not where they currently are in order to hit them with a torpedoe.
|
|
|
|