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Nexus Dragoon 514
BetaMax.
78
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Posted - 2012.08.20 13:16:00 -
[31] - Quote
BLENDEDDAVE WARRIORS wrote:Nexus Dragoon 514 wrote:and my point is i am not the best but i do ok, there are problems but to just cry hit detection shows you are too much of a noob to give us any real detail. yes thing are broken but tell us what they are dont cry blame H/D all together and log off it dont help the beta at all. detail please. some of you get this some dont. you sir are obviously brain dead and that's that's GFY m8 ! "and that's that's" dude you have a problem with your drinking. or your really dumb troll else where. i am trying to get some detail. its not 1 magical H/D problem its a lot of little ones that can only be fixed when found. |
BLENDEDDAVE WARRIORS
108
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Posted - 2012.08.20 13:30:00 -
[32] - Quote
Nexus Dragoon 514 wrote:BLENDEDDAVE WARRIORS wrote:Nexus Dragoon 514 wrote:and my point is i am not the best but i do ok, there are problems but to just cry hit detection shows you are too much of a noob to give us any real detail. yes thing are broken but tell us what they are dont cry blame H/D all together and log off it dont help the beta at all. detail please. some of you get this some dont. you sir are obviously brain dead and that's that's GFY m8 ! "and that's that's" dude you have a problem with your drinking. or your really dumb troll else where. i am trying to get some detail. its not 1 magical H/D problem its a lot of little ones that can only be fixed when found.
i don't have have a problem with drinking i just pick up the glass put to mouth and swallow you how ever seem to have a problem with comprehension . NOW THEN I THOUGHT I SAID GFY NOW GO DO IT !!! |
Ulf Thunderkick
24
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Posted - 2012.08.20 13:33:00 -
[33] - Quote
A lot of people have already **** on this thread, but I will add some as well: Hit detection is broken. There is no contesting this. When I can stand at point blank range behind another sniper, shooting him in the back five times with fully charged rounds, and I am doing no damage - there is something drastically wrong with how the game registers a hit.
The real fun part is watching your target's shields flare from a hit, yet they still take no damage. |
BLENDEDDAVE WARRIORS
108
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Posted - 2012.08.20 13:39:00 -
[34] - Quote
Ulf Thunderkick wrote:A lot of people have already **** on this thread, but I will add some as well: Hit detection is broken. There is no contesting this. When I can stand at point blank range behind another sniper, shooting him in the back five times with fully charged rounds, and I am doing no damage - there is something drastically wrong with how the game registers a hit.
The real fun part is watching your target's shields flare from a hit, yet they still take no damage.
well said same goes 4 smg and ar but some people will tell you it's in your head and get good |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.20 13:41:00 -
[35] - Quote
Garrett Blacknova wrote:Thank you, OP. +1
There ARE hit detection issues. There are other issues as well. But the hit detection has DEFINITELY gotten MUCH better since the last build, and that was better than the previous build, and it's (mostly) not hit detection issues causing a lot of the problems. Sometimes it's lag making it LOOK like there are hit detection issues, or stacking with the lack of hitscan projectile tracking on most weapons, or simply that the player isn't used to having to lead their shots, and almost all of these, at some point, by someone, are getting blamed on hit detection.
And sometimes its folks that find an UNMOVING snipers back and think easy kill. Then they empty a full clip from an AR and see hitmarkers but the shield gets ZERO DAMAGE then they use an SMG and empty two full clips into the snipers UNMOVING back only to have them turn around and kill me with a few shots from a scambler pistol.
"Fun times"........bah!!! And my forge gun got range nerfed to the point of USELESS.
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Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.20 13:43:00 -
[36] - Quote
BLENDEDDAVE WARRIORS wrote:Ulf Thunderkick wrote:A lot of people have already **** on this thread, but I will add some as well: Hit detection is broken. There is no contesting this. When I can stand at point blank range behind another sniper, shooting him in the back five times with fully charged rounds, and I am doing no damage - there is something drastically wrong with how the game registers a hit.
The real fun part is watching your target's shields flare from a hit, yet they still take no damage. well said same goes 4 smg and ar but some people will tell you it's in your head and get good
I also had that "fun" expirience with bad hit detection.
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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.08.20 13:51:00 -
[37] - Quote
Tech Ohm Eaven wrote:Garrett Blacknova wrote:Thank you, OP. +1
There ARE hit detection issues. There are other issues as well. But the hit detection has DEFINITELY gotten MUCH better since the last build, and that was better than the previous build, and it's (mostly) not hit detection issues causing a lot of the problems. Sometimes it's lag making it LOOK like there are hit detection issues, or stacking with the lack of hitscan projectile tracking on most weapons, or simply that the player isn't used to having to lead their shots, and almost all of these, at some point, by someone, are getting blamed on hit detection. And sometimes its folks that find an UNMOVING snipers back and think easy kill. Then they empty a full clip from an AR and see hitmarkers but the shield gets ZERO DAMAGE then they use an SMG and empty two full clips into the snipers UNMOVING back only to have them turn around and kill me with a few shots from a scambler pistol. "Fun times"........bah!!! And my forge gun got range nerfed to the point of USELESS. I covered your example under the part of my post where I said "There ARE hit detection issues" though. And that IS a hit detection issue. It's NOT one of the examples of where SOMETHING ELSE in the game is being called "hit detection" when that's not the actual problem. |
DUST Fiend
Immobile Infantry
1904
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Posted - 2012.08.20 13:58:00 -
[38] - Quote
I have no issues against other scouts, they're only marginally faster than Assault suits. If they dance, just keep a steady stream of bullets going straight down the middle of their disco, and make sure to be dancing as well. They go down just fine. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.20 14:07:00 -
[39] - Quote
Garrett Blacknova wrote:Tech Ohm Eaven wrote:Garrett Blacknova wrote:Thank you, OP. +1
There ARE hit detection issues. There are other issues as well. But the hit detection has DEFINITELY gotten MUCH better since the last build, and that was better than the previous build, and it's (mostly) not hit detection issues causing a lot of the problems. Sometimes it's lag making it LOOK like there are hit detection issues, or stacking with the lack of hitscan projectile tracking on most weapons, or simply that the player isn't used to having to lead their shots, and almost all of these, at some point, by someone, are getting blamed on hit detection. And sometimes its folks that find an UNMOVING snipers back and think easy kill. Then they empty a full clip from an AR and see hitmarkers but the shield gets ZERO DAMAGE then they use an SMG and empty two full clips into the snipers UNMOVING back only to have them turn around and kill me with a few shots from a scambler pistol. "Fun times"........bah!!! And my forge gun got range nerfed to the point of USELESS. I covered your example under the part of my post where I said "There ARE hit detection issues" though. And that IS a hit detection issue. It's NOT one of the examples of where SOMETHING ELSE in the game is being called "hit detection" when that's not the actual problem.
Like lag?? The lag in this game is MINOR as compared to far worse examples found on MAG, Bad Company, MW, etc.
I am happy to be playing the beta but folks keep telling me that I need to get good or that my skills are bad and they get upset when I tell them that sometimes its really the game that has a bug.
And I do understand that sometimes the Server God says lets ruin Tech Ohms KDR and a very few times the Server God says lets help Tech Ohm and I go positive in my kills.
Its no biggie since we are here to test, test and test until with the data that we generate this in turn helps the game evolve and improve.
And if not then I can still just toss out nanohives and repair team mates. I used to play MAG from the beta and I noticed many, many HD issues.
Right now the Beta Dust 514 is really polished and just needs a few more tweaks IMHO. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.20 14:17:00 -
[40] - Quote
IMHO it's latency. I'm being put in games with USplayers. Horrible hit detection/lag. In EU games I do fine and everything works. Dave, you might have troubles because you've got people in your group on both sides of the pond. Aim 5ft in front of your target. It happens at the same hours as MAG's change overs (noticeable difference around 3:00 - 3:30 am&pm.) |
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SoLJae
ZionTCD Legacy Rising
351
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Posted - 2012.08.20 14:19:00 -
[41] - Quote
Nexus Dragoon 514 wrote:i have had a lot of fun with this new build. all i am hear is bad hit detection well i am not that great at the ps3 controller shooters but i am doing alright i hit my targets i am not that great but hell its really not that bad. anyone tried looking at there router settings? if i can kill you when drunk and i do, while not being able to shoot for **** with a controller. then there is something wrong and it may not be the game as much as you think.
its looking like bad hit detection is there battle cry of a sore loser. too many people blame hit detection for there own short falls. anybody want to jump in and blame there luck on hit detection.
Completely agree with you.
You go to ANY fps forum--ANY of them-- and you will find the same threads crying about poor "hit detection."
After a while, you have to conclude that it might be more about the player crying than about the game itself. |
Ralpf Rogerson
Circle of Huskarl Minmatar Republic
6
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Posted - 2012.08.20 14:27:00 -
[42] - Quote
D'Finn Rhedlyne wrote:Not sure what the 21-ers are gonna make of it though... brace yourself forumites.... because tomorrow is a whole new ball game.
BTW, 21-ers is a little reference to the 6-ers on now cancelled TV show Terra Nova. "Sixers", a rebel group that arrived with the Sixth Pilgrimage but who soon broke away to oppose Terra Nova and to prepare the way for the Phoenix Group's invasion.
Obviously this is the wrong forum for this, but I really liked that show, but it seems almost any show I like gets cancelled so I guess that was to be expected.
On topic, I haven't had much problem with hit detection except with some sniping I have done, I had a guy dead center, he wasn't moving, I fired 2 shots and neither connected, so unless he was out of range (I don't know if that is possible with a sniper rifle, haven't used them enough) or there is a bigger area the bullet can hit then what you see, there was something wrong there. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
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Posted - 2012.08.20 14:31:00 -
[43] - Quote
Tony Calif wrote:IMHO it's latency. I'm being put in games with USplayers. Horrible hit detection/lag. In EU games I do fine and everything works. Dave, you might have troubles because you've got people in your group on both sides of the pond. Aim 5ft in front of your target. It happens at the same hours as MAG's change overs (noticeable difference around 3:00 - 3:30 am&pm.)
Kind of like the IS-WAS machine that targets whers ships are going to be and not where they currently are in order to hit them with a torpedoe.
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Dante Daedrik
Osmon Surveillance Caldari State
97
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Posted - 2012.08.20 17:26:00 -
[44] - Quote
Could it be possible that Hit Detection issues are a result of not having the skills that decrease weapon spread leveled up? |
DON RODIE II
Deep Space Republic
168
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Posted - 2012.08.20 17:28:00 -
[45] - Quote
true, game is fun and only getting better.... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.20 17:28:00 -
[46] - Quote
Yes Daedrik that will effect people who dot realise it. Also quite a few ppl have lvl 4 assault rifles now. Like I say IMHO it's just latency now. It's server side hit detection with Australians, Europeans and Americans all in the same game. How did they expect that to work out :P |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
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Posted - 2012.08.20 18:07:00 -
[47] - Quote
There seems to be some issue with hit detection and scout suits.It looks to me that if I hit a scout with my scrambler pistol, see a shield flash and still don't do damage then there must be some problem. Maybe it's the connection, maybe it's intended... but it still IS annoying. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.20 18:34:00 -
[48] - Quote
Seran Jinkar wrote:There seems to be some issue with hit detection and scout suits.It looks to me that if I hit a scout with my scrambler pistol, see a shield flash and still don't do damage then there must be some problem. Maybe it's the connection, maybe it's intended... but it still IS annoying. The issues with hit detection (as in the ACTUAL hit detection issues) aren't only with Scout suits, they're with EVERYONE.
The combination of hit detection issues with the general difficulty of hitting a fast-moving and smaller Scout will make it SEEM like the problem is worse with Scouts when it's really not. |
Bhal Jhor
Subdreddit Test Alliance Please Ignore
23
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Posted - 2012.08.20 18:38:00 -
[49] - Quote
Iron Wolf Saber wrote:All i know that if I put a bullet stream in front of a scout and cross it over the scout the scout gets hit repeat two or three times scout is dead.
Whereas I one match I had a logi suit pass 2 feet from me. I tracked him with my gun and unloaded a clip into him, no hits. He sprays left and right and kills me. That sort of BS needs to be fixed. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.20 18:39:00 -
[50] - Quote
Yeah, assault guys move almost the same speed. At around 5 meters I have to lead my target by about 2 meters. Lag/Hit detection whatever. This is the trouble I have now, and it seems to be latency related. |
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Itchy Phox
Crux Special Tasks Group Gallente Federation
24
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Posted - 2012.08.20 18:47:00 -
[51] - Quote
I hope it is something that can be fixed cos I'm gonna need all the help I can get |
Mobius Wyvern
BetaMax.
1216
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Posted - 2012.08.20 18:49:00 -
[52] - Quote
I haven't really had that many issues with hit detection in any of the builds, and I'm not sure why that is, but it does seem to perform more consistently for more people in this build. |
Regis Mark V
91
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Posted - 2012.08.20 19:04:00 -
[53] - Quote
Hit detection is still **** sorry! I have a 50 mb dl and a 15 to 20 ul also my ps3 is using a type 8 ethernet cable. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.08.20 19:45:00 -
[54] - Quote
Ulf Thunderkick wrote:A lot of people have already **** on this thread, but I will add some as well: Hit detection is broken. There is no contesting this. When I can stand at point blank range behind another sniper, shooting him in the back five times with fully charged rounds, and I am doing no damage - there is something drastically wrong with how the game registers a hit.
The real fun part is watching your target's shields flare from a hit, yet they still take no damage.
Strangely, this describes my experience with last build. I've only got about 5 games in so far on precursor, but the hit detection is about 10x better for me NOW. Shoot someone, they take damage ALMOST every time, rather than almost never in the previous build. |
Nexus Dragoon 514
BetaMax.
78
|
Posted - 2012.08.21 01:26:00 -
[55] - Quote
Regis Mark V wrote:Hit detection is still **** sorry! I have a 50 mb dl and a 15 to 20 ul also my ps3 is using a type 8 ethernet cable. well if this is anything like eve just because there under you cross hair and you pull the trigger dont mean your going to hit them. and if there moving good luck to improve this there are skills. weapons have optimal range and falloffs. i blame noob shooter games they all have this "if its under your cross hair you will hit it" detection. this game might be using similar system. and playing drunk makes your hit detection problem a wetware one. replace the faulty wetware and you will see the improvement. in eve taking advantage of something like this is an exploit. a anybody know what happens to accounts that exploit. going to laugh first someone gets deleted for exploiting there going to forum cry so hard. and demand a refund on there merc pack that they wont get. |
Wakko03
Better Hide R Die
134
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Posted - 2012.08.21 01:58:00 -
[56] - Quote
If you are all thinking that it is puppies and rainbows, stop using the scout suit and then take on 4 of them at once and tell me there is no problem with the hit detection still. 10 meters to target on a 55 inch with the move, standing 6 feet away from the tv....and it is the same dweebs using it now that were using it in the last build so no, it is improved but the other suits still can't draw bead on them right.....or do you think you are that good. |
Nexus Dragoon 514
BetaMax.
78
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Posted - 2012.08.21 02:06:00 -
[57] - Quote
Wakko03 wrote:If you are all thinking that it is puppies and rainbows, stop using the scout suit and then take on 4 of them at once and tell me there is no problem with the hit detection still. 10 meters to target on a 55 inch with the move, standing 6 feet away from the tv....and it is the same dweebs using it now that were using it in the last build so no, it is improved but the other suits still can't draw bead on them right.....or do you think you are that good. so because you cant take 4 players at once its broke lol i really cant take 4 players even if they all used sidearms lol your not a 1 man army but really if you could hit a scout that easy then it would be pointless even using one. |
Wakko03
Better Hide R Die
134
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Posted - 2012.08.21 02:11:00 -
[58] - Quote
Nope, for some reason just after the shield goes away so does my hit detection......funny how it is the same players that happens to all the time, scout suits. Can go toe to toe with the others just fine everything seems to work....scouts not so much. I didn't say I wanted to kill them all, I just want to be able to get the proper hits from the 60 rounds spewing out of my gun.
Its lucky they won't remove the nda or people would have hundreds of it happens this way, explain it to me videos to ccp. |
Septem Mortuus
Osmon Surveillance Caldari State
86
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Posted - 2012.08.21 02:22:00 -
[59] - Quote
From the looks of the responses there probably IS a Hit Detection issue, but it's probably also intermittent as some people swear they are having it pretty badly - lining up a sniper from behind should be an easy kill, if the shields are flaring but no damage, then there's an issue. But as others are swearing it isn't there then obviously it's not happening to everyone, nor all the time. I for one have never seen an issue with hit-detection since build 2 when I had the shield-flare issue. From then on the vast majority of my missing is either just a miss, or lag/glitch (When a heavy teleports on you mid fire-fight then hit-detection issues are pretty much impossible to pick up under the incredible lag issue, sure, I reckon I hit him, but was he actually there when I fired?...)
On the bright side, we've been here before, anyone remember the ridiculous Aim-Assist from last build? Where it would do nothing for days then suddenly turn itself on and yank you round a corner? Seems like they've fixed that one at least, so fingers crossed this bug can be tracked down and squashed too.
As someone who's been involved in software testing before I can say with confidence that intermittent faults are THE hardest to track down and fix since you can easily think you've fixed it simply because it isn't showing up when in fact it's still there, but not showing up at present because, well, it's intermittent. So probably the only thing we can do is keep sending bug-reports for those instances where you are sure it was a H/D issue. Maybe give them some additional info like when you were playing, which server and where you are, what weapon and exactly what happened. (How funny would it be for example if the H/D was screwed on just ONE gun, which everyone who's seeing it is using, but since nobody mentions the weapon they had it on specifically the coders are trawling through the general code when it's really a decimal place out in a specific gun stat like spread?, I\ve seen stuff like that happen more than you'd think.) |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.21 02:35:00 -
[60] - Quote
Septem Mortuus wrote:(How funny would it be for example if the H/D was screwed on just ONE gun, which everyone who's seeing it is using, but since nobody mentions the weapon they had it on specifically the coders are trawling through the general code when it's really a decimal place out in a specific gun stat like spread?, I\ve seen stuff like that happen more than you'd think.) I can, unfortunately, safely rule that possibility out - at least the specific example provided.
I've seen hit detection issues in this build in some matches, but not others, when using exactly the same build between matches with and without problems. |
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