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JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
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Posted - 2012.08.10 15:49:00 -
[1] - Quote
Hit Detection is not even a 'known issue' RBS is still a 'skill' And they added black op tanks. This game should be called World of Tanks for PS3. Just sayin' |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 15:56:00 -
[2] - Quote
Yeah, they're way off the mark with making an FPS. They need to get the movement - Hipfire - ads -damage/health balance just right. It isn't right at the moment. If hit detection is like it was last weekend in the new build, I'll petty much give up. They really need I stop adding things, and perfect what is already here. |
D3vil0fMin3
Air Raiders
23
|
Posted - 2012.08.10 16:02:00 -
[3] - Quote
I play FPS
i played dust for the 1st two builds and was hopeful....
now i don't care anymore and most likely won't play this game... along with a lot of people i know.
if you make an MMOFPS and forget about FPS.. your left with MMO... now without FPS the 'MM` won`t be there and you have just an `O`
sooo... congrats CCP on another online game I won`t play.
|
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.10 16:03:00 -
[4] - Quote
Ccp also didnt address the unlimited ammo that vehicles have! Also it seems we might be stuck on plateaus again. Playing just a slight variant of the map. BORING! |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.08.10 16:05:00 -
[5] - Quote
You guys just don't understand................................................... *sarcasm |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.10 16:10:00 -
[6] - Quote
Saiibot wrote:Ccp also didnt address the unlimited ammo that vehicles have! Also it seems we might be stuck on plateaus again. Playing just a slight variant of the map. BORING! The statement on maps was an indication that we'll still be using the same planet, but that the actual "maps" we're presented with depends on what facility we're attacking, and what structures have been placed there. It generates maps based on several factors so that it's different each time if we make it different. Hell, since the testing systems are in null-sec already, I'm curious if I can set up some PI on the test planet. |
Medtronik
Subdreddit Test Alliance Please Ignore
19
|
Posted - 2012.08.10 16:12:00 -
[7] - Quote
Yeah, I can't believe ccp doesn't do everything how I want them to either! Just like that time I got this free car from the factory before they were done building it. They hadn't put the motor in it and it didn't have the wheels on it yet. I was so pissed off when I couldn't drive it home!!!1111!!one
Edit: Forgot to mention that my 3 year old son has more patience than some of the people on here. Makes me feel good about my parenting skills. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.08.10 16:16:00 -
[8] - Quote
Medtronik wrote:Yeah, I can't believe ccp doesn't do everything how I want them to either! Just like that time I got this free car from the factory before they were done building it. They hadn't put the motor in it and it didn't have the wheels on it yet. I was so pissed off when I couldn't drive it home!!!1111!!one
Edit: Forgot to mention that my 3 year old son has more patience than some of the people on here. Makes me feel good about my parenting skills.
sounds like a crappy car |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.10 16:16:00 -
[9] - Quote
D3vil0fMin3 wrote:I play FPS
i played dust for the 1st two builds and was hopeful....
now i don't care anymore and most likely won't play this game... along with a lot of people i know.
if you make an MMOFPS and forget about FPS.. your left with MMO... now without FPS the 'MM` won`t be there and you have just an `O`
sooo... congrats CCP on another online game I won`t play.
It absolutely seems that their prime focus is on alot more mmo/rpg than it is on fps. Sooooo are they making dust 514 for EvE Online players or console fps'ers is a valid question. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.08.10 16:17:00 -
[10] - Quote
Medtronik wrote:Yeah, I can't believe ccp doesn't do everything how I want them to either! Just like that time I got this free car from the factory before they were done building it. They hadn't put the motor in it and it didn't have the wheels on it yet. I was so pissed off when I couldn't drive it home!!!1111!!one
Edit: Forgot to mention that my 3 year old son has more patience than some of the people on here. Makes me feel good about my parenting skills. That it should! |
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Super Cargo
Osmon Surveillance Caldari State
428
|
Posted - 2012.08.10 16:20:00 -
[11] - Quote
I love the fact that I specced heavily into infantry assault and my loudouts are useless because of the stupidly effective tanks. I should just re-spec into tanks and I will be #1 Dust player. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.10 16:23:00 -
[12] - Quote
Medtronik wrote:Yeah, I can't believe ccp doesn't do everything how I want them to either! Just like that time I got this free car from the factory before they were done building it. They hadn't put the motor in it and it didn't have the wheels on it yet. I was so pissed off when I couldn't drive it home!!!1111!!one
Edit: Forgot to mention that my 3 year old son has more patience than some of the people on here. Makes me feel good about my parenting skills. Obvious damage conTROLLer is obvious |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.10 16:38:00 -
[13] - Quote
This build was done and being tested internally while be were giving feedback for next build, so the things we pointed out will be in the one after this, I think.
There is a note about fixing auto-aim, maybe that was causing the hit-detection issue, and it's fixed now? I'll keep fingers crossed.
The hit detection may be intended, In EvE relative lateral motion and long range cause a percentage of hits to miss. If they are doing this, we should no about. Doesn't seem as bad if reason for misses is known, I'm not sure a mechanic like this would transfer well from EvE to first person shooter. Notes mention a displayed percentage, could be showing the miss chance, or telling us how well we are aiming. Guess we will have to see.
Looking forward to new maps, even if similar, any variation will be welcome. I'm thinking they may be very different, plateau may be the name of set of textures and design rules instead of a specific map, whole borderlands game is on a similar terrain. If this is case river valley, dunes, forest, ect... can wait till they need testing, plenty of maps possible on current terrain. Whole county of Afghanistan is on a plateau.
If you look at planet we are on it star map, it is a mostly water(more water then earth) temperate world. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 16:41:00 -
[14] - Quote
Obviously doesn't realise that the game has been in development 3 years, ad beta for over 6 months. Your 3 year old just doesn't know better. |
Maken Tosch
263
|
Posted - 2012.08.10 16:42:00 -
[15] - Quote
I read something about auto-aim there in the precursor patch notes.
EDIT:
Here we go. Under Miscellaneous:
- Fixed the excessive aim assist <--- We had it excessively??? - Added movement slowdown on weapon impact <--- This could be a valid solution. Just spray someone and they'll slow down enough for you to hit them some more. Am I right to assume that?
Quoting my own post. |
Medtronik
Subdreddit Test Alliance Please Ignore
19
|
Posted - 2012.08.10 16:53:00 -
[16] - Quote
Tony Calif wrote:Obviously doesn't realise that the game has been in development 3 years, ad beta for over 6 months. Your 3 year old just doesn't know better.
He's also a video game designer and could do a much better job than CCP. |
Medtronik
Subdreddit Test Alliance Please Ignore
19
|
Posted - 2012.08.10 16:55:00 -
[17] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:Medtronik wrote:Yeah, I can't believe ccp doesn't do everything how I want them to either! Just like that time I got this free car from the factory before they were done building it. They hadn't put the motor in it and it didn't have the wheels on it yet. I was so pissed off when I couldn't drive it home!!!1111!!one
Edit: Forgot to mention that my 3 year old son has more patience than some of the people on here. Makes me feel good about my parenting skills. sounds like a crappy car
It was. Never bought one of the same make again. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.10 16:58:00 -
[18] - Quote
Tony Calif wrote:Obviously doesn't realise that the game has been in development 3 years, ad beta for over 6 months. Your 3 year old just doesn't know better. The core fps mechanics are of something thats been in development for less than 6 months! lol |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.10 17:00:00 -
[19] - Quote
Saiibot wrote:Ccp also didnt address the unlimited ammo that vehicles have! I don't think the majority of people want this.
|
Maken Tosch
263
|
Posted - 2012.08.10 17:02:00 -
[20] - Quote
Saiibot wrote:Tony Calif wrote:Obviously doesn't realise that the game has been in development 3 years, ad beta for over 6 months. Your 3 year old just doesn't know better. The core fps mechanics are of something thats been in development for less than 6 months! lol
3 years actually.
Before, CCP tried to make Dust 514 using their Carbon engine which is the same engine used to develop the Avatars in Eve Online when the Incarna Expansion got released back in 2010. But due to time constraints, they had to settle with the Unreal engine.
https://www.youtube.com/watch?v=rNhPig8inEY&feature=player_detailpage#t=4584s |
|
Maken Tosch
263
|
Posted - 2012.08.10 17:06:00 -
[21] - Quote
Quote:I read something about auto-aim there in the precursor patch notes.
EDIT:
Here we go. Under Miscellaneous:
- Fixed the excessive aim assist <--- We had it excessively??? - Added movement slowdown on weapon impact <--- This could be a valid solution. Just spray someone and they'll slow down enough for you to hit them some more. Am I right to assume that?
Quoting my own post. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.10 17:08:00 -
[22] - Quote
Maken Tosch wrote:Saiibot wrote:Tony Calif wrote:Obviously doesn't realise that the game has been in development 3 years, ad beta for over 6 months. Your 3 year old just doesn't know better. The core fps mechanics are of something thats been in development for less than 6 months! lol 3 years actually. Before, CCP tried to make Dust 514 using their Carbon engine which is the same engine used to develop the Avatars in Eve Online when the Incarna Expansion got released back in 2010. But due to time constraints, they had to settle with the Unreal engine. https://www.youtube.com/watch?v=rNhPig8inEY&feature=player_detailpage#t=4584s
I kind f like Unreal better than Carbon engine if you ask me :] |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.08.10 17:19:00 -
[23] - Quote
Saiibot wrote:Tony Calif wrote:Obviously doesn't realise that the game has been in development 3 years, ad beta for over 6 months. Your 3 year old just doesn't know better. The core fps mechanics are of something thats been in development for less than 6 months! lol
First beta stage was released around the new year 2012. Right there is more than 8 months of beta play. Alpha play would have also gotten its fair share of FPS mechanic tweaks as well. Additionally, the game is an FPS. If you didnt start designing your game with core FPS gun mechanics in mind... I have some bad news for you. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 17:22:00 -
[24] - Quote
Quote:The hit detection may be intended, In EvE relative lateral motion and long range cause a percentage of hits to miss. If they are doing this, we should no about. Doesn't seem as bad if reason for misses is known, I'm not sure a mechanic like this would transfer well from EvE to first person shooter. Notes mention a displayed percentage, could be showing the miss chance, or telling us how well we are aiming. Guess we will have to see.
Please please please don't write stuff like this again. % Miss should not be in FPS. Just so obviously not intentional it worries me you think it might be. I believe the "displayed %" is to do with things not showing in your fittin screen. I.e. damage mods, shield skills ect. which are currently bugged. Various fixes, but as the Op mentioned, hit detection isn't in the notes. |
Saiibot
Crux Special Tasks Group Gallente Federation
142
|
Posted - 2012.08.10 17:26:00 -
[25] - Quote
Maken Tosch wrote:Saiibot wrote:Tony Calif wrote:Obviously doesn't realise that the game has been in development 3 years, ad beta for over 6 months. Your 3 year old just doesn't know better. The core fps mechanics are of something thats been in development for less than 6 months! lol 3 years actually. Before, CCP tried to make Dust 514 using their Carbon engine which is the same engine used to develop the Avatars in Eve Online when the Incarna Expansion got released back in 2010. But due to time constraints, they had to settle with the Unreal engine. https://www.youtube.com/watch?v=rNhPig8inEY&feature=player_detailpage#t=4584s Don't like hearing that they "settled" |
CpT kRuCiaL
5
|
Posted - 2012.08.10 17:30:00 -
[26] - Quote
For everyone complaining how there were no notes about hit detection, learn the game. The heat detection was bad because the aim assist always snapped behind a running enemy leaving u shooting behind the person which they clearly stated will b fixed. Framerate will also b raised by the time the game comes out which will also help with the fps part of the game. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.08.10 17:31:00 -
[27] - Quote
Saiibot wrote:Maken Tosch wrote:Saiibot wrote:Tony Calif wrote:Obviously doesn't realise that the game has been in development 3 years, ad beta for over 6 months. Your 3 year old just doesn't know better. The core fps mechanics are of something thats been in development for less than 6 months! lol 3 years actually. Before, CCP tried to make Dust 514 using their Carbon engine which is the same engine used to develop the Avatars in Eve Online when the Incarna Expansion got released back in 2010. But due to time constraints, they had to settle with the Unreal engine. https://www.youtube.com/watch?v=rNhPig8inEY&feature=player_detailpage#t=4584s Don't like hearing that they "settled"
^ |
Maken Tosch
263
|
Posted - 2012.08.10 17:31:00 -
[28] - Quote
@Saiibot
I don't think they had much of a choice. People had been waiting for 3 years for this.
Besides, the Carbon engine is still relatively new and I don't think it would've been wise to use that as a core mechanic for something as complex as Eve/Dust. Especially when Carbon has a heavy CPU/graphics card requirement. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 17:32:00 -
[29] - Quote
Pure speculation Krucial. We know aim assist is a load of BS, and shouldn't be in the game anyway. However, to blame hit detection all on that seems a bit foolhardy. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.10 17:34:00 -
[30] - Quote
JonnyAugust wrote:Hit Detection is not even a 'known issue' RBS is still a 'skill' And they added black op tanks. This game should be called World of Tanks for PS3. Just sayin'
Random bullet spread doesnt exist, its called recoil, my AR shoots straight
Maybe excpet for the missile turrets its wonky with them |
|
Roccano1
152
|
Posted - 2012.08.10 17:47:00 -
[31] - Quote
How about we wait for the patch to see if things are fixed or not? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 17:50:00 -
[32] - Quote
We have random bullet spread. Hipfire vs Ads sums it up. If it was anything like recoil, you couldnt have strafe wars. Strafe wars are pretty common. It's rbs. Edit: Rbs is isn't bad, it's just a bit of a cop out. |
Marwan2
Villore Sec Ops Gallente Federation
60
|
Posted - 2012.08.10 17:52:00 -
[33] - Quote
What notes? Link please? |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 17:56:00 -
[34] - Quote
August21 update. It's stickies but here's a link. https://forums.dust514.com/default.aspx?g=posts&t=29935&find=unread Just realised that's a link to a link... Keep clicking :D |
Regis Mark V
249
|
Posted - 2012.08.10 18:02:00 -
[35] - Quote
Medtronik wrote:Yeah, I can't believe ccp doesn't do everything how I want them to either! Just like that time I got this free car from the factory before they were done building it. They hadn't put the motor in it and it didn't have the wheels on it yet. I was so pissed off when I couldn't drive it home!!!1111!!one
Edit: Forgot to mention that my 3 year old son has more patience than some of the people on here. Makes me feel good about my parenting skills.
This is the fourth build coming in and hit detection is not fixed and RBS is still bad. So people have there right to lose there patience when some of us have been here from the beginning. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.08.10 18:32:00 -
[36] - Quote
JonnyAugust wrote:Saiibot wrote:Tony Calif wrote:Obviously doesn't realise that the game has been in development 3 years, ad beta for over 6 months. Your 3 year old just doesn't know better. The core fps mechanics are of something thats been in development for less than 6 months! lol First beta stage was released around the new year 2012. Right there is more than 8 months of beta play. Alpha play would have also gotten its fair share of FPS mechanic tweaks as well. Additionally, the game is an FPS. If you didnt start designing your game with core FPS gun mechanics in mind... I have some bad news for you.
Am I gonna have a bad time?!?!?! |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.08.10 18:33:00 -
[37] - Quote
Super Cargo wrote:I love the fact that I specced heavily into infantry assault and my loudouts are useless because of the stupidly effective tanks. I should just re-spec into tanks and I will be #1 Dust player.
Q F T you and me both bro , but I gave up 3 weeks ago |
Raynor Ragna
266
|
Posted - 2012.08.10 18:43:00 -
[38] - Quote
Mobius Wyvern wrote:Saiibot wrote:Ccp also didnt address the unlimited ammo that vehicles have! Also it seems we might be stuck on plateaus again. Playing just a slight variant of the map. BORING! The statement on maps was an indication that we'll still be using the same planet, but that the actual "maps" we're presented with depends on what facility we're attacking, and what structures have been placed there. It generates maps based on several factors so that it's different each time if we make it different. Hell, since the testing systems are in null-sec already, I'm curious if I can set up some PI on the test planet.
Im not sure but I think that our test planet is in Jove space.. So we can't reach it. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 18:47:00 -
[39] - Quote
Tony Calif wrote:Yeah, they're way off the mark with making an FPS. They need to get the movement - Hipfire - ads -damage/health balance just right. It isn't right at the moment. If hit detection is like it was last weekend in the new build, I'll petty much give up. They really need I stop adding things, and perfect what is already here.
If you hang out in the IRC chat they went into a long length discussion of things not listed on patch notes.
CCP nothin said they fixed the 'compression lag' that caused scouts to turn into ghosts. I tried to logg all of it but no luck my posts was like 6 more down the list. We also asked ccp to 'update' the notes on points to most concerning to the players such as 'improved timing between animation and acutal reloading to match up smoother' Or further interate that "scoping will now interrupt sprinting and be a smooth animation doing so." ect ect.
Like the specialist weapon types they added which is just vanillia guns with lighter fittings.
Also know that the development team responsible for gun play only work on gun play those on art work on art ect ect. just right now there is alot of cross resroucing going on as so many things are involved with each other.
Another exmaple not detailed on the patch notes, They improved swarm launcher speeds, but also improved dropship handeling and how it takes and receives damage for hard landings and collisions.
They also 'improved' vehicle handeling but one lined its foot note as well.
The patch notes imo are just a very rough draft and not a good one of it.
Overall we'll have to wait for the patch to roll out offically BY 21st of august before we can start really complaining, all over again. Damn vicious development cycle, fix one bunch of things and the customers start complaining about the rest of it. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 18:53:00 -
[40] - Quote
Raynor Ragna wrote:Mobius Wyvern wrote:Saiibot wrote:Ccp also didnt address the unlimited ammo that vehicles have! Also it seems we might be stuck on plateaus again. Playing just a slight variant of the map. BORING! The statement on maps was an indication that we'll still be using the same planet, but that the actual "maps" we're presented with depends on what facility we're attacking, and what structures have been placed there. It generates maps based on several factors so that it's different each time if we make it different. Hell, since the testing systems are in null-sec already, I'm curious if I can set up some PI on the test planet. Im not sure but I think that our test planet is in Jove space.. So we can't reach it.
CCP hinted we're leaving battlemoon next patch. |
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Raynor Ragna
266
|
Posted - 2012.08.10 19:01:00 -
[41] - Quote
I'm wondering if most of the complaints about hit detection are just people whining that they aren't gods. I know there are hit detection issues but I think the majority of the complaints are people crying. Im excited about the movement effect of being hit. I'm irked that there isn't really any recoil when firing. That takes a lot of fun out of the fights. the ADS mechanic is a bit over-rated really. There should be a penalty on recoil when moving and firing. That penalty increases based on speed and whether your strafing.
We are in some advanced exoskelliton like suits so ADS shouldn't even be a thought for mercs. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 19:01:00 -
[42] - Quote
I think most of the people complaining here wasnt around for Uprising or Replication builds. |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.08.10 19:05:00 -
[43] - Quote
Iron Wolf Saber wrote:I think most of the people complaining here wasnt around for Uprising or Replication builds.
Tbqh the only ppl that still play this game are ppl that we're not part of those builds. Those of us that have been in since April quit playing a long time ago because the game simply is not improving from an FPS stand point. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 19:10:00 -
[44] - Quote
We havent had any new builds since e3 though. at least this build has promising staying power with the new terrain genreator.
Also this wasnt in the patch notes either but the beta 4x multiplier is going away as well. |
Mike Gunnzito
111
|
Posted - 2012.08.10 19:17:00 -
[45] - Quote
Medtronik wrote:Yeah, I can't believe ccp doesn't do everything how I want them to either! Just like that time I got this free car from the factory before they were done building it. They hadn't put the motor in it and it didn't have the wheels on it yet. I was so pissed off when I couldn't drive it home!!!1111!!one
Edit: Forgot to mention that my 3 year old son has more patience than some of the people on here. Makes me feel good about my parenting skills.
Here's a better analogy.
I was going to get this free car from the factory. During the design phase they showed me some drafts. It had square wheels on it, and a translucent windshield. I told them it was a bad idea, and that round wheels will make the car drive better. Also, a transparent windshield will make it easier to see out of, for driving.
A month later, they produced a prototype for me to test drive. It had square wheels, and a translucent windshield... good news, is that they put in leather seats! |
JonnyAugust
Pink Fluffy Bounty Hunterz RISE of LEGION
212
|
Posted - 2012.08.10 19:19:00 -
[46] - Quote
Iron Wolf Saber wrote:We havent had any new builds since e3 though. at least this build has promising staying power with the new terrain genreator.
Also this wasnt in the patch notes either but the beta 4x multiplier is going away as well.
I'll give you that. I'm curious what this build will have in it but the sustainability of this game will be built arounds the mechanics of an fps. Until they get those right, this entire game will be a gimmick ppl will play for a handful of months max |
tribal wyvern
ZionTCD Legacy Rising
673
|
Posted - 2012.08.10 19:49:00 -
[47] - Quote
JonnyAugust wrote:Hit Detection is not even a 'known issue' RBS is still a 'skill' And they added black op tanks. This game should be called World of Tanks for PS3. Just sayin' And STILL people aren't happy! What the hell is it with you kids thinking the world owes you everything? Its not even an open beta yet you fool, its still in closed beta. There are several months to go before full release and at leaste another two builds. There is plenty of time to fix the STUPID AMOUNT of fixes that you all want fixed in a damn week. Ccp have private lives, wives, kids, social events, FRIENDS ETC. Not EVERYTHING revolves around nerfing a f***ing gun or whatever just because the noobs don't know how to use it. Certain things need tweaked I admit, but I get more fun from dust just on one map than I did with the full bf3 game........and stop saying this is broke and that is broke just because you want it to play out like mw3, it's NOT mw3 (thank F**K!) THINGS WILL BE FIXED OVER TIME............ONE STEP AT A TIME. This is not a full release game yet, so stop acting like it is! |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 20:01:00 -
[48] - Quote
JonnyAugust wrote:Iron Wolf Saber wrote:We havent had any new builds since e3 though. at least this build has promising staying power with the new terrain genreator.
Also this wasnt in the patch notes either but the beta 4x multiplier is going away as well. I'll give you that. I'm curious what this build will have in it but the sustainability of this game will be built arounds the mechanics of an fps. Until they get those right, this entire game will be a gimmick ppl will play for a handful of months max
well from the looks of it we're leaving 'battlemoon' now and will be going to other planets first the first time. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 20:12:00 -
[49] - Quote
I love all the people bitching about "FPS Mechanics" and how this game plays like crap... Honestly, I think this game plays FAR better than CoD does (since WaW, MW1 was sweet).
Hit Detection a known issue and is being improved, for all of you that don't know how it works, lets get educated!
Hit Detection currently happens server side, not client side. What does that mean you may ask? Well, quite simply put - when you shoot someone, your game tells the server, the server calculates whether or not you hit them (based on ping, bullet speed, enemy position, and various information) and then the server sends the results back to you, and everyone else in the game. This takes a little bit of time though, as the internet isn't magical insta-information-transfer device. The lower your ping is, and the lower your opponents ping is, the less you will have to lead them (leading is shooting slightly in front of them), because the information transfer to and from the server will happen more swiftly.
The fact that we are being moved from the current test servers we are on, to the actual EVE Singularity test server, means that server speed and connection times will probably be improved, resulting in better hit detection. |
D Avenue
KILL-EM-QUICK RISE of LEGION
12
|
Posted - 2012.08.10 20:25:00 -
[50] - Quote
tribal wyvern wrote:JonnyAugust wrote:Hit Detection is not even a 'known issue' RBS is still a 'skill' And they added black op tanks. This game should be called World of Tanks for PS3. Just sayin' And STILL people aren't happy! What the hell is it with you kids thinking the world owes you everything? Its not even an open beta yet you fool, its still in closed beta. There are several months to go before full release and at leaste another two builds. There is plenty of time to fix the STUPID AMOUNT of fixes that you all want fixed in a damn week. Ccp have private lives, wives, kids, social events, FRIENDS ETC. Not EVERYTHING revolves around nerfing a f***ing gun or whatever just because the noobs don't know how to use it. Certain things need tweaked I admit, but I get more fun from dust just on one map than I did with the full bf3 game........and stop saying this is broke and that is broke just because you want it to play out like mw3, it's NOT mw3 (thank F**K!) THINGS WILL BE FIXED OVER TIME............ONE STEP AT A TIME. This is not a full release game yet, so stop acting like it is!
Do you know how software development works, because your post makes you seem like you don't. The longer you go without fixing CORE pieces to the game, the longer and more expensive it gets to fix.
Pretty sure most people here are not looking for a COD MW3 game, they are looking for more. But to be a Successful MMOFPS, there has to be a good set of CORE FPS programming. Just like there has to be a good CORE MMO.
and to be honest, Right now its looking like a MMO 1/2 FPS game |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 20:36:00 -
[51] - Quote
Gunplay is still an issue it needs to be smoother none the less, true the aim is being a bit better than CoD just right now with the flaws its not past that yet, remove the flaws and it will outshine in that aspect of gun play then we can start polishing eveyrthing else. Remember its up to us to get the the feedback ccp needs like complaining about not being able to break crouch by sprinting. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 20:40:00 -
[52] - Quote
Iron Wolf Saber wrote:Gunplay is still an issue it needs to be smoother none the less, true the aim is being a bit better than CoD just right now with the flaws its not past that yet, remove the flaws and it will outshine in that aspect of gun play then we can start polishing eveyrthing else. Remember its up to us to get the the feedback ccp needs like complaining about not being able to break crouch by sprinting. I personally really like the gun play right now, shooting feels natural, recoil is good, doesn't seem forced. The only real thing I'm waiting for as far as gun play, is more options for sights! I am not a fan of full screen scopes, I like iron sights and red dots much better. I have more of an issue with movement while running, why can't mercs turn their hips!? lol |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 20:40:00 -
[53] - Quote
+1 D Avenue.
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 20:53:00 -
[54] - Quote
I currenty dont like it there are things I try to do and expect it to happen and nothing happens or wose the exact opposite. |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 20:55:00 -
[55] - Quote
I pretty much use Forge Guns, Shotguns, and SMG's, so they're all I have experience with - and overall I like it. Sometimes my Forge Gun shots don't register (or I don't get a hit marker) but that's fine, as hit detection is expected to be spotty on these poor test servers. If we still have issues like that when we are moved to Tranquility, then I'll start whining. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 20:58:00 -
[56] - Quote
I whine now so it doesnt wind up on TQ. |
Regis Mark V
249
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Posted - 2012.08.10 21:00:00 -
[57] - Quote
Raynor Ragna wrote:I'm wondering if most of the complaints about hit detection are just people whining that they aren't gods. I know there are hit detection issues but I think the majority of the complaints are people crying. Im excited about the movement effect of being hit. I'm irked that there isn't really any recoil when firing. That takes a lot of fun out of the fights. the ADS mechanic is a bit over-rated really. There should be a penalty on recoil when moving and firing. That penalty increases based on speed and whether your strafing.
We are in some advanced exoskelliton like suits so ADS shouldn't even be a thought for mercs.
Don't know what you're smoking but ADS means aim down sights! Why would there be more recoil when ADS compared to hip fire? |
Veigar Mordekaiser
Royal Uhlans Amarr Empire
676
|
Posted - 2012.08.10 21:01:00 -
[58] - Quote
Eh, I just report the bug, and wont really mind it unless it turns out to be something they are outright ignoring, rather than something they just aren't currently giving much comment on. We will certainly see hit detection improvements when we are moved to SiSi, I'll bet you that. |
Regis Mark V
249
|
Posted - 2012.08.10 21:02:00 -
[59] - Quote
Mike Gunnzito wrote:Medtronik wrote:Yeah, I can't believe ccp doesn't do everything how I want them to either! Just like that time I got this free car from the factory before they were done building it. They hadn't put the motor in it and it didn't have the wheels on it yet. I was so pissed off when I couldn't drive it home!!!1111!!one
Edit: Forgot to mention that my 3 year old son has more patience than some of the people on here. Makes me feel good about my parenting skills. Here's a better analogy. I was going to get this free car from the factory. During the design phase they showed me some drafts. It had square wheels on it, and a translucent windshield. I told them it was a bad idea, and that round wheels will make the car drive better. Also, a transparent windshield will make it easier to see out of, for driving. A month later, they produced a prototype for me to test drive. It had square wheels, and a translucent windshield... good news, is that they put in leather seats!
HA! |
Regis Mark V
249
|
Posted - 2012.08.10 21:04:00 -
[60] - Quote
tribal wyvern wrote:JonnyAugust wrote:Hit Detection is not even a 'known issue' RBS is still a 'skill' And they added black op tanks. This game should be called World of Tanks for PS3. Just sayin' And STILL people aren't happy! What the hell is it with you kids thinking the world owes you everything? Its not even an open beta yet you fool, its still in closed beta. There are several months to go before full release and at leaste another two builds. There is plenty of time to fix the STUPID AMOUNT of fixes that you all want fixed in a damn week. Ccp have private lives, wives, kids, social events, FRIENDS ETC. Not EVERYTHING revolves around nerfing a f***ing gun or whatever just because the noobs don't know how to use it. Certain things need tweaked I admit, but I get more fun from dust just on one map than I did with the full bf3 game........and stop saying this is broke and that is broke just because you want it to play out like mw3, it's NOT mw3 (thank F**K!) THINGS WILL BE FIXED OVER TIME............ONE STEP AT A TIME. This is not a full release game yet, so stop acting like it is!
Beta is six months old and hit detection was supposed to be fixed twice already. Also if you enjoy this cluster **** of a beta more tan BF3 retail you are bullshitting yourself. Also I'm sure no one here wants it to play like COD! |
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Raynor Ragna
266
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Posted - 2012.08.10 21:14:00 -
[61] - Quote
Regis Mark V wrote:
Don't know what you're smoking but ADS means aim down sights! Why would there be more recoil when ADS compared to hip fire? --- Beta is six months old and hit detection was supposed to be fixed twice already. Also if you enjoy this cluster **** of a beta more tan BF3 retail you are bullshitting yourself. Also I'm sure no one here wants it to play like COD!
Because having your face on your gun doesn't decrease the amount of kick a gun has. I am assuming that hipfire isn't actually at the hip but rather positioned just like it would be when you're ADS but your head is up. Movement should effect recoil. Not whether your head is closer to your gun. Obviously if you are ADS you wont be moving
Do you know what it would take to improve hit detection? You don't just tell the computer to fix it and its done. It'll take time and it'll get done. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.10 21:26:00 -
[62] - Quote
inb4ADS= "Advanced dodging skills" or "Circle Strafing" |
Devil Biff
Imperfects Negative-Feedback
55
|
Posted - 2012.08.10 21:31:00 -
[63] - Quote
Veigar has a point about the response between client and server. I posted this on the myth thread:
Devil Biff wrote:Hmm... I know that in previous builds CCP acknowledged hit detection as an issue. It seems vastly improved for the current build we have. But I think it is a "comedy of errors," so to speak.-á They talk about fixing the excessive auto aim, which I believe pulls the shots to where the target used to be. Which is why u have to lead alot sometimes. Also, in dealing with the scout, they reduced the amount that thy will jump around. I believe that this effected the mechanic of how they registered hits b/c the auto aim would pull ur shots to where it was. It was like it was always behind.-á Also, they discussed optimal range was adjusted for most weapons. I know this has been an issue too. For example, the AR is a medium range weapon, not short or long. It was spec'd like this. So when u were really close to a target and u would shot, it would do less damage, but u would see the hits register(especially against their shields). For example, I would sneak up behind the hills to take the scouts out. I could even stand around and read my mail sometimes. I would aim right at their heads and have to unload at least 10-15 rnds. All would register visually, just not stat wise. On the other hand, a scout zig-zagging toward me, I could lead and now down in 5-8 shots. Now, in real life, u take an AR, let it be a 552 or M4 variant, and aim it at a stationary target at 3ft and one at 30ft. They both go down in the same fashion.-á There r some other issues too dealing with rendered models and such. But the optimal range and auto aim could be culprits for some. I'm not complaining, if u've played with me, u know I get my kills. Just thinking through the issues though.-á |
Medtronik
Subdreddit Test Alliance Please Ignore
19
|
Posted - 2012.08.10 21:38:00 -
[64] - Quote
Beta plays like a beta!?!?!?? WTF IS THIS? |
Regis Mark V
249
|
Posted - 2012.08.10 21:40:00 -
[65] - Quote
Raynor Ragna wrote:Regis Mark V wrote:
Don't know what you're smoking but ADS means aim down sights! Why would there be more recoil when ADS compared to hip fire? --- Beta is six months old and hit detection was supposed to be fixed twice already. Also if you enjoy this cluster **** of a beta more tan BF3 retail you are bullshitting yourself. Also I'm sure no one here wants it to play like COD!
Because having your face on your gun doesn't decrease the amount of kick a gun has. I am assuming that hipfire isn't actually at the hip but rather positioned just like it would be when you're ADS but your head is up. Movement should effect recoil. Not whether your head is closer to your gun. Obviously if you are ADS you wont be moving Do you know what it would take to improve hit detection? You don't just tell the computer to fix it and its done. It'll take time and it'll get done.
No but putting the buttstock to your shoulder decreases recoil. No one holds a rifle to there shoulder to fire without looking down the sight. Also we practiced moving drills while firing a weapon all the time and it doesn't effect recoil at all now if you are trying to sprint yes it should and it does. Firing a weapon while moving is all about pacing. So if you want t talk about these things please fire a weapon learn some ready up drills before coming to me please. I've fired many weapons in the last 9 years of my life to know what I'm talking about. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 22:21:00 -
[66] - Quote
The stability issues involved in planetside 2 are rather mind boggling if you ask me. How many bullet tractories have to be plotted, explosions. Let's just keep this on topic. (re-read the op). No more planetside2 comparisons. The stability on this build is great. |
Shadoe Wolf
Villore Sec Ops Gallente Federation
80
|
Posted - 2012.08.10 22:52:00 -
[67] - Quote
Just a comment on the PS2 talk. Been watching the live streams and reading chatter about the play so far. They seem to be having similar issues with hit detection and fps mechanics as well. And they do have quit a few crashes.
But back to DUST. Its quite possible the servers are part of hit detection. Can't wait to see how scouts will be affected. Maybe we can actually drop some of those speed freaks. Plus, if they tried to put every single fix, update, add on, etc., in the notes, who know how long that read would be. I'm sure they put the most important, and most called for changes in there.
I am a bit confused on when we will see the update. Maybe I just missed the clarification. I have heard we will see it the 21st. But notes say next week. When will we actually be able to play the new build? |
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.08.10 23:00:00 -
[68] - Quote
I'm hoping the aiming controls on the ds3 are greatly improved in the new build , as atm they need work while ads. While firing, the sensitive while ads seems to slows down to a really slow speed wich feels very weird, find it hard to keep on moving targets while firing. Ccp you need to really do some work on your controls. This is extremely important , I don't feel in full control of my aim at all compared to other shooters like bfbc2 , bf3 or cod. Ty |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.10 23:13:00 -
[69] - Quote
Shadoe Wolf wrote:Just a comment on the PS2 talk. Been watching the live streams and reading chatter about the play so far. They seem to be having similar issues with hit detection and fps mechanics as well. And they do have quit a few crashes.
But back to DUST. Its quite possible the servers are part of hit detection. Can't wait to see how scouts will be affected. Maybe we can actually drop some of those speed freaks. Plus, if they tried to put every single fix, update, add on, etc., in the notes, who know how long that read would be. I'm sure they put the most important, and most called for changes in there.
I am a bit confused on when we will see the update. Maybe I just missed the clarification. I have heard we will see it the 21st. But notes say next week. When will we actually be able to play the new build?
In IRC chat they had this little birdy say the build might come out before the 21st but not later. |
Rorek IronBlood
ZionTCD Legacy Rising
746
|
Posted - 2012.08.10 23:24:00 -
[70] - Quote
Good to see at the very least "one" rational person in this thread. Thanks, Iron Wolf Saber, for the info and heads up.
My only complaint which is still valid is the lack of proper documentation and information. Which is a problem, but then again this seems to be the standard MO of most developers. Not that I won't stop bringing it up. Nothing like a dead horse beatin' am I right? |
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Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.08.11 05:33:00 -
[71] - Quote
Well if you played the replication build and you read the e3 patch notes, youll notice a crap tonn of improvments missing from the list.
Dust 514 does not have the best patch notes in the world. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.08.11 06:01:00 -
[72] - Quote
Super Cargo wrote:I love the fact that I specced heavily into infantry assault and my loudouts are useless because of the stupidly effective tanks. I should just re-spec into tanks and I will be #1 Dust player.
You should, so AV guys have more newbie tank pilots to shoot who are broke because they keep losing vehicles. ;)
(AV - anti-vehicle for the new) |
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