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Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.08.10 15:56:00 -
[1] - Quote
Yeah, they're way off the mark with making an FPS. They need to get the movement - Hipfire - ads -damage/health balance just right. It isn't right at the moment. If hit detection is like it was last weekend in the new build, I'll petty much give up. They really need I stop adding things, and perfect what is already here. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 16:41:00 -
[2] - Quote
Obviously doesn't realise that the game has been in development 3 years, ad beta for over 6 months. Your 3 year old just doesn't know better. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 17:22:00 -
[3] - Quote
Quote:The hit detection may be intended, In EvE relative lateral motion and long range cause a percentage of hits to miss. If they are doing this, we should no about. Doesn't seem as bad if reason for misses is known, I'm not sure a mechanic like this would transfer well from EvE to first person shooter. Notes mention a displayed percentage, could be showing the miss chance, or telling us how well we are aiming. Guess we will have to see.
Please please please don't write stuff like this again. % Miss should not be in FPS. Just so obviously not intentional it worries me you think it might be. I believe the "displayed %" is to do with things not showing in your fittin screen. I.e. damage mods, shield skills ect. which are currently bugged. Various fixes, but as the Op mentioned, hit detection isn't in the notes. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 17:32:00 -
[4] - Quote
Pure speculation Krucial. We know aim assist is a load of BS, and shouldn't be in the game anyway. However, to blame hit detection all on that seems a bit foolhardy. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 17:50:00 -
[5] - Quote
We have random bullet spread. Hipfire vs Ads sums it up. If it was anything like recoil, you couldnt have strafe wars. Strafe wars are pretty common. It's rbs. Edit: Rbs is isn't bad, it's just a bit of a cop out. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 17:56:00 -
[6] - Quote
August21 update. It's stickies but here's a link. https://forums.dust514.com/default.aspx?g=posts&t=29935&find=unread Just realised that's a link to a link... Keep clicking :D |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 20:40:00 -
[7] - Quote
+1 D Avenue.
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.10 22:21:00 -
[8] - Quote
The stability issues involved in planetside 2 are rather mind boggling if you ask me. How many bullet tractories have to be plotted, explosions. Let's just keep this on topic. (re-read the op). No more planetside2 comparisons. The stability on this build is great. |
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