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Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.08 16:25:00 -
[1] - Quote
Forge guns are powerful AV weapons kinda like modern day bazookas what bothers me is that they good at agnk ainst infintry I think that lowering the accaurcy at medium range to the point they cant hit infintry but can still hit vehicles would help, also I think they shpuld have a range lowered as well because sniping with a forge gun is an abuse of what the eapon was intended for.
Heavy machine gun, this weapon sucks the hmg should have good dmg and heat build up should be a little slower. On another note however if tech 2 versions are add can we have a suppresive fire hmg with stats that favor lots of spraying massive belt sizes and low heat build up.
rocket launcher pretty much a medium range rocket launchers that fires a single dumb rocket it could fill the light slots and do twice the dmg of a single sl missile(so sl still do more dmg if all the missle hit). This would be a great light weapon for assault suits but if it is made light slot move the swarm to heavy and make it do more dmg.
Mass driver, is a very weak weapon used by logi it needs a splash dmg buff and more ammo to make it more viable. On another thread I auggested a module that shows the trajectory of your weapon for most guns this will be a white line pointing out from their gun, however it would be useful for MD showing their trajectory.
Mortar, a simple side arm weapon that would give more options to some players, think of it as a mini mass driver with low dmg but lots of splash range. It would be a useful support weapon.
Edit - for people disuccing the forge gun read this for my take on the fg role A recap for my issue with the forge gun.
What is getting me with the forge gun is how it effects gameplay and choices. The forge gun should be a powerful and CLOSE range and MID range AV weapon that complements the Swarms long range capacity. The forge gun should not be a all range weapon a forge gunner shouldnt be trying to take out a tank at long range, it should be the other half of the AV weapondry coin, not the single best AV tool.
The forge guns is the only heavy weapon worth investing in because on top of its insane AV killing power it CAN kill infintry regularly and consistantly. So why would a heavy want any other weapon if the FG can kill vehicles at any range and it can deal with infintry. The forge gun is better at killing infintry then the HMG which is wrong and it causes the hmg to not be used.
What im suggesting is to nerf the accaurcy ao that the forge gun is a useful AV tool at close and mid range. this would cause the Swarm to fill the other half of mid and long range which would cause AV people to choose between being a threat at range or being a threat up close. If the accaurcy is nerfed enough to miss infintry but not tanks at mid range(combined with the buff HMG also on this thread) would cause heavys to choose between AV or AP. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.08 16:49:00 -
[2] - Quote
Avenger 245 wrote:Mass driver, is a very weak weapon used by logi it needs a splash dmg buff and more ammo to make it more viable. On another thread I auggested a module that shows the trajectory of your weapon for most guns this will be a white line pointing out from their gun, however it would be useful for MD showing their trajectory.
I think CCP wants to eventually implement holographic interfaces for Dust, but I for one do not want Mass Driver's having a holographic trajectory line unless they were to have an equipped module (or if eventually) a module that must be bought and attached to the Mass Driver. Otherwise, trigonometric tick-marks for judgeing height/distance/gravity. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.08 17:02:00 -
[3] - Quote
Yeah I know I could of sworn I mention it as being a module you have to fit if you want the trajectory thing |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.08.08 17:17:00 -
[4] - Quote
Avenger 245 wrote:Yeah I know I could of sworn I mention it as being a module you have to fit if you want the trajectory thing I know you did, hence why I'm saying as long as its only a module. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.08 19:50:00 -
[5] - Quote
I figured people be mad about the suggested forge gun nerf they usally are. |
Evane Sa'edi
Celtic Anarchy
62
|
Posted - 2012.08.08 20:43:00 -
[6] - Quote
Forge Guns are hyper kinetic cannons, mainly used to kill vehicles. It is unfortunate for those caught in the way of high speed rounds be they tanks, dropships or armoured bodies. The Forge gun has no zoom, it is very slow to charge, difficult to aim and has limited internal ammo. Without a nanohive on station to resupply Heavy gunners need to act like snipers to achieve any kills with this weapon. The mass driver (or grenade launcher) needs a better sight or an internal holographic display to aid in sighting the weapon, and also more ammo and bigger clip size. |
Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.08.08 20:45:00 -
[7] - Quote
Here is one for the forge gunners.
Don't need my... hrmm I mean the forge gun. They already have enough draw backs (low ammo, takes a few seconds to fire, and they are not as easy to aim as you may think). |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.08 20:57:00 -
[8] - Quote
Avenger 245 wrote:I figured people be mad about the suggested forge gun nerf they usally are.
Considering there's basically no splash damage, you have to hit someone directly with the shot to kill them. There is also no sight of any sort, meaning you can zoom in, and the targeting "Crosshairs" are just a pillbox, meaning that your shot isn't even going to always go straight. Complaining about forge guns being used to snipe is like complaining you're getting picked off by a broken scopeless bolt action rifle fired from the hip from sniping range. Does it happen? Sure, people get lucky. But it's not an issue that needs to be addressed. I've been killed exactly twice by a forge gun while on foot during the entire beta, to me that doesn't constitute as abuse.
Making the swarm launcher a heavy weapon is also stupidly redundant. Forge guns are far more effective AV weapons than swarm launchers, so its pointless for a heavy to use a swarm launcher which does less damage, has less ammo, totally worthless against infantry, and has the disadvantage of travel time. Swarm Launchers offer a less effective AV solution for lighter units, which are not really meant to be AV Units, but they can double as one if needed. If you're gonna go heavy and want to do AV, bring the forge gun, the far superior weapon.
I don't see why people feel the need to fix things that aren't broken. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.08 21:59:00 -
[9] - Quote
Pokey Dravon wrote:Avenger 245 wrote:I figured people be mad about the suggested forge gun nerf they usally are. Considering there's basically no splash damage, you have to hit someone directly with the shot to kill them. There is also no sight of any sort, meaning you can zoom in, and the targeting "Crosshairs" are just a pillbox, meaning that your shot isn't even going to always go straight. Complaining about forge guns being used to snipe is like complaining you're getting picked off by a broken scopeless bolt action rifle fired from the hip from sniping range. Does it happen? Sure, people get lucky. But it's not an issue that needs to be addressed. I've been killed exactly twice by a forge gun while on foot during the entire beta, to me that doesn't constitute as abuse. Making the swarm launcher a heavy weapon is also stupidly redundant. Forge guns are far more effective AV weapons than swarm launchers, so its pointless for a heavy to use a swarm launcher which does less damage, has less ammo, totally worthless against infantry, and has the disadvantage of travel time. Swarm Launchers offer a less effective AV solution for lighter units, which are not really meant to be AV Units, but they can double as one if needed. If you're gonna go heavy and want to do AV, bring the forge gun, the far superior weapon. I don't see why people feel the need to fix things that aren't broken. I have been on a few matchs were a forgegun gets on a building and spawn camps the defenders last spawn and getting a kill every time. Ive also played and been shot multiple times at medium range by a forge gun, its stops being luck after a.certian point they are av weapons it doesnt need to be accaurct to kill a tank. So even if they nerf the forge gun accaurcy enough to make it miss infintry but not vehicles then it shouldnt affect the fg ability to kill tanks.
I suggested that the SL get buffed up for heavy uses so the simple rocket launcher would fill its current role. |
Pokey Dravon
OSG Planetary Operations Covert Intervention
583
|
Posted - 2012.08.08 22:32:00 -
[10] - Quote
If they're shooting you at medium range, then it's a matter of skill. Have you ever tried to used a forge gun to kill infantry? |
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Zero Harpuia
Maverick Conflict Solutions
422
|
Posted - 2012.08.08 23:41:00 -
[11] - Quote
Avenger 245 wrote:Pokey Dravon wrote:Avenger 245 wrote:I figured people be mad about the suggested forge gun nerf they usally are. Considering there's basically no splash damage, you have to hit someone directly with the shot to kill them. There is also no sight of any sort, meaning you can zoom in, and the targeting "Crosshairs" are just a pillbox, meaning that your shot isn't even going to always go straight. Complaining about forge guns being used to snipe is like complaining you're getting picked off by a broken scopeless bolt action rifle fired from the hip from sniping range. Does it happen? Sure, people get lucky. But it's not an issue that needs to be addressed. I've been killed exactly twice by a forge gun while on foot during the entire beta, to me that doesn't constitute as abuse. Making the swarm launcher a heavy weapon is also stupidly redundant. Forge guns are far more effective AV weapons than swarm launchers, so its pointless for a heavy to use a swarm launcher which does less damage, has less ammo, totally worthless against infantry, and has the disadvantage of travel time. Swarm Launchers offer a less effective AV solution for lighter units, which are not really meant to be AV Units, but they can double as one if needed. If you're gonna go heavy and want to do AV, bring the forge gun, the far superior weapon. I don't see why people feel the need to fix things that aren't broken. I have been on a few matchs were a forgegun gets on a building and spawn camps the defenders last spawn and getting a kill every time. Ive also played and been shot multiple times at medium range by a forge gun, its stops being luck after a.certian point they are av weapons it doesnt need to be accaurct to kill a tank. So even if they nerf the forge gun accaurcy enough to make it miss infintry but not vehicles then it shouldnt affect the fg ability to kill tanks. I suggested that the SL get buffed up for heavy uses so the simple rocket launcher would fill its current role.
If you only ever spawn from one point on the map, and sit somewhere else perfectly still with a sniper rifle, its only a matter of time before one of the Forge rounds hits. Plus, this proposed futher decrease of accuracy would make it all but impossible to lead faster targets like LAVs, dropships, and the Fighters (SOONtm). I'm sorry, but reducing accuracy will devolve all AV troops to either luck, point blank (and certain death), or lock on and forget it. Doesn't sound very skill intensive, does it?
Tell ya what, this is at least the third thread you've made where the Forge was a big point, so maybe you should spec into them this next build. If they're as overpowered as you claim them to be, then by all means try them out.
On a side note, it would take all of thirty seconds to right click all those wavy red lines when you type. Make it easier on all of us. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.08 23:58:00 -
[12] - Quote
The forge gun is fine and if you nerf the accuracy at medium range how will it hit a tank at long range. Facing off against a tank close to medium range is suicide if there is a full crew of even halfway decent gunners.
Here I go again with you and range the forge guns effective range is 1200m that is approx 13 American football fields in length. Right now you can't even see that far due to limited draw distance. For that weapon long range doesn't even begin until 1000m over 10 of those football fields. That is a very long way. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.09 00:24:00 -
[13] - Quote
ill try them out this weekend, as for the grammer and spelling mistakes yall will have to forgive me its hard to type on my phone and my laptop died. |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.08.09 01:57:00 -
[14] - Quote
I think the forge gun has enough drawbacks to offset its lethality, when i get sniped in my dropsuit by a forge gun i got nuthin but respect for the gunner who could nail me with that big pig.
(on a side note the description for the forge gun says that it fires its kinetic penetrator at speeds in excess of 7,000 meters per second, that works out to around mach 20, or the speed of the now -retired space shuttle after it makes reentry, lol. :) )
Dunno about a targetting module for the mass driver, i wouldn't use them myself. Im actually better with the MD than with any other weapon, ARs included.
But then again i've been playing heavy in the Tribes series for the PC since 1999, I can nail just about anyone with the mortar in that game. (ive made moving flag cappers go boom at range.)
trajectory weapons in video games is just one of those things that I 'get' lol. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.09 06:22:00 -
[15] - Quote
Minmatar Slave 74136 wrote:I think the forge gun has enough drawbacks to offset its lethality, when i get sniped in my dropsuit by a forge gun i got nuthin but respect for the gunner who could nail me with that big pig.
(on a side note the description for the forge gun says that it fires its kinetic penetrator at speeds in excess of 7,000 meters per second, that works out to around mach 20, or the speed of the now -retired space shuttle after it makes reentry, lol. :) )
Dunno about a targetting module for the mass driver, i wouldn't use them myself. Im actually better with the MD than with any other weapon, ARs included.
But then again i've been playing heavy in the Tribes series for the PC since 1999, I can nail just about anyone with the mortar in that game. (ive made moving flag cappers go boom at range.)
trajectory weapons in video games is just one of those things that I 'get' lol.
I know it takes skill but my issue with it comes from the fact that the forge gun IS being used to consistently kill infinrtry. I see it as solely a AV weapon not a AP weapon in the right hands. I know it takes skill but so does all the other stuff, the thing is a skillful AR player is a threat to any and all infintry, and sniper is a threat to any slow moving infintry, a sub is good against infintry at close range, a hmg is supposed to be good at any and all infintry and a SL is good against vehicles at medium and long range but not infintry. However the forgegun in the right hands is a clear theat to vehicles at any range, and is a clear threat to any infintry in the right hands. Yeah the FG might miss but normally it doesnt and it only take one forge blast to OHK any suit it takes an intire mag from a creodron to drop the heavy wielding it.
My issue is it is the only weapon that can be used effectly against both vehicles and infintry. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.08.09 07:30:00 -
[16] - Quote
Other weapon work on both, av grenades for one. Sniper rifles, ar, and smg can take out dropships and lav. I have killed a few tanks with smg, including marauder. I killed enough one match a sagris ran from me chasing it with smg. I did most of damage to his last sagaris with av grenades just finished him with smg so it showered in kill feed, guy must of thought I had the smg of the gods way he ran away. I have also killed two dropships in a row with mass driver, took a lot of practice after seeing it done in a dust video ccp released. Mass driver can also take out tower camping dropships from ground, It can hit them from spots they can not return fire too.
I have been sniped by forge guns, the players that did it were very good players. Having used a forge gun, they had skills to pull off those shots. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.09 17:36:00 -
[17] - Quote
Ten-Sidhe wrote:Other weapon work on both, av grenades for one. Sniper rifles, ar, and smg can take out dropships and lav. I have killed a few tanks with smg, including marauder. I killed enough one match a sagris ran from me chasing it with smg. I did most of damage to his last sagaris with av grenades just finished him with smg so it showered in kill feed, guy must of thought I had the smg of the gods way he ran away. I have also killed two dropships in a row with mass driver, took a lot of practice after seeing it done in a dust video ccp released. Mass driver can also take out tower camping dropships from ground, It can hit them from spots they can not return fire too. I have been sniped by forge guns, the players that did it were very good players. Having used a forge gun, they had skills to pull off those shots.
Yes but the FG is the only one that can do it solo and consistantly, if they neref accaurcy and range on the FG it would still be able to kill infintry it just wouldnt be doing it as much.
Have you ever killed a tank at full health with a smg? Milita dont count those things are made of paper |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.09 18:48:00 -
[18] - Quote
Avenger 245 wrote:Ten-Sidhe wrote:Other weapon work on both, av grenades for one. Sniper rifles, ar, and smg can take out dropships and lav. I have killed a few tanks with smg, including marauder. I killed enough one match a sagris ran from me chasing it with smg. I did most of damage to his last sagaris with av grenades just finished him with smg so it showered in kill feed, guy must of thought I had the smg of the gods way he ran away. I have also killed two dropships in a row with mass driver, took a lot of practice after seeing it done in a dust video ccp released. Mass driver can also take out tower camping dropships from ground, It can hit them from spots they can not return fire too. I have been sniped by forge guns, the players that did it were very good players. Having used a forge gun, they had skills to pull off those shots. Yes but the FG is the only one that can do it solo and consistantly, if they neref accaurcy and range on the FG it would still be able to kill infintry it just wouldnt be doing it as much. Have you ever killed a tank at full health with a smg? Milita dont count those things are made of paper If they nerf the accuracy at medium range how do you hit a tank at long range?
The answer is you wouldn't very often, since tanks move almost 3x the speed of almost any dropsuit(note thus only an estimate).
Also the forge gun is supposed to be effective at over half a mile against vehichles, meaning it can hit them reliably, once we have maps with a larger variety of areas or at least the old maps back you won't see as many infantry kills with the forge. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.09 21:07:00 -
[19] - Quote
Bones1182 wrote:Avenger 245 wrote:Ten-Sidhe wrote:Other weapon work on both, av grenades for one. Sniper rifles, ar, and smg can take out dropships and lav. I have killed a few tanks with smg, including marauder. I killed enough one match a sagris ran from me chasing it with smg. I did most of damage to his last sagaris with av grenades just finished him with smg so it showered in kill feed, guy must of thought I had the smg of the gods way he ran away. I have also killed two dropships in a row with mass driver, took a lot of practice after seeing it done in a dust video ccp released. Mass driver can also take out tower camping dropships from ground, It can hit them from spots they can not return fire too. I have been sniped by forge guns, the players that did it were very good players. Having used a forge gun, they had skills to pull off those shots. Yes but the FG is the only one that can do it solo and consistantly, if they neref accaurcy and range on the FG it would still be able to kill infintry it just wouldnt be doing it as much. Have you ever killed a tank at full health with a smg? Milita dont count those things are made of paper If they nerf the accuracy at medium range how do you hit a tank at long range? The answer is you wouldn't very often, since tanks move almost 3x the speed of almost any dropsuit(note thus only an estimate). Also the forge gun is supposed to be effective at over half a mile against vehichles, meaning it can hit them reliably, once we have maps with a larger variety of areas or at least the old maps back you won't see as many infantry kills with the forge. I was under the impression FG were short to med range av weapons not all around av weapon isnt that what swarms are for? But it stands to reason if yall can accaurctly hit infintry with the FG now at medium range even if they nerf the accuarcy enough to miss infintry at mid range skillful forge gunners would still be able to hit vehicles at long range |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.09 21:52:00 -
[20] - Quote
Look up the specs the forge gun has an effective range of 1200m that's approximately 1260 yards so it should be able to bit a tank at that range reliably. A tank at that range is not much bigger than infantry at approx 300 yards and it can move a lot faster.
I get the impression that you just don't like being killed by the forge. My advice either stay far away from vehicles or at least stay away from heavies. If you turn the corner and see one go the other way or if his back is turned shoot him in the back of the head with a scrambler and enjoy the tears.
If you are getting with it running across the open, don't run in the open stay near cover and concealment and they won't hit you so.often.
Edit You may to look up the definition of logic. If you reduce the accuracy at mid range the effect on long rang will be much greater making a long range shot on a similarly sized target impossible. By this I am referring to size relative to distance. If an infantry troop is 3 inches tall on your screen at 100 yards then a tank will be about 4-5 inches tall at that same range. Infantry is maybe 1 inch wide and a tank will be about 8-10 inches wide on the broadside. Now lets go out to 300 yards the infantry is now only 1.5-2 inches tall and .5 inches wide the tank will about 3 inches tall and 5-6 inches wide. It is still a big target but if it is head on to the forge it will not be much bigger than a heavy is at 100 yards when the tank is at 300. Making it ridiculously harder to hit. |
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Chao Wolf
Imperfects Negative-Feedback
209
|
Posted - 2012.08.09 21:56:00 -
[21] - Quote
Luck also plays a part cause the forge rounds have a nasty habit of swerving |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.09 23:54:00 -
[22] - Quote
When im sniping I dont expect my biggest worry to be forge gunners but those are the only guys who can kill me it seems. Its not an issue with the stats the issue is the forgw gun is overpowered for a weapon I consider to be short and medium range AV weapon, the swarm is a mid to long range AV weapon. So why should the forge gun be good at all range and be a cobsiderable threat to infintry
Forgive spelling did this on my phone |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.10 00:31:00 -
[23] - Quote
I see a lot of your opinion of what the forge should be and you continue to ignore what the devs designed it be. The specs are what make it an AV weapon.
So to sum up your opinion you want the forge gun, a weapon designed to do significant damage to a tank, to not kill infantry because you either got in the way or called attention to your sniping position without getting the kill.
I still think you are likely sniping for far too close to call it sniping.
If you want to snipe a heavy with a forge shoot twice then take cover too avoid the shot don't stare at the guy you can't kill before he kills you.
*Sings in a military cadence.
"Shoot, move and communicate." |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.10 00:33:00 -
[24] - Quote
A recap for my issue with the forge gun.
What is getting me with the forge gun is how it effects gameplay and choices. The forge gun should be a powerful and CLOSE range and MID range AV weapon that complements the Swarms long range capacity. The forge gun should not be a all range weapon a forge gunner shouldnt be trying to take out a tank at long range, it should be the other half of the AV weapondry coin, not the single best AV tool.
The forge guns is the only heavy weapon worth investing in because on top of its insane AV killing power it CAN kill infintry regularly and consistantly. So why would a heavy want any other weapon if the FG can kill vehicles at any range and it can deal with infintry. The forge gun is better at killing infintry then the HMG which is wrong and it causes the hmg to not be used.
What im suggesting is to nerf the accaurcy ao that the forge gun is a useful AV tool at close and mid range. this would cause the Swarm to fill the other half of mid and long range which would cause AV people to choose between being a threat at range or being a threat up close. If the accaurcy is nerfed enough to miss infintry but not tanks at mid range(combined with the buff HMG also on this thread) would cause heavys to choose between AV or AP.
Here a explantion that should communcate my thoughts on the matter better. |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.10 00:39:00 -
[25] - Quote
Swarms are primarily anti air not anti tank although they can do both they are really supposed to be for taking down dropships.
This is your third of fourth thread about how the forge is OP so just stop now. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.10 00:53:00 -
[26] - Quote
Um no, the orginal point of this thread wasnt FG.
Speaking of the orginal point of the thread a simple rocket launcher doing more dmg than a single swarm missile could be a side arm but have only. 2 rounds.
Edit. The orginal point was av and heavy stuff so of couse FG was in here but the thread request 1the FG nerf 2 the HMG buff 3 tech 2 version of the HMG for suppresive fire 4 a new rocket launcher weapon 5 buff for mass driver 6 a new side arm as a mortor.
Edit that was your response "its a anti air weapon" Normal you make a real good point that argues your side well bone, but to point it out the swarm is used to kill anything it can lock on too, and this isnt realy as big a problem as far as weapon not being used for their intended role as the FG being used to sqaush dropsuits.
I mean people are actually requesting the swarm lock on to even more stuff |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.10 01:36:00 -
[27] - Quote
Still its the third thread where the forge is a main point.
So have you used the forge yet. If not train it try it and maybe you will see that the forge gunner probably fire two or three shot before he hit you or even got close enough to do damage.
As for the swarm being primarily anti air it locks on so.that it can track a fast moving target. What about that says that it.should be for taking out slow moving ground targets.
My point still stands you don't like how some people use and therefore it should be changed. So far I would be willing to bet that its uses were predicted by CCP long before we came to test the game. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.10 14:12:00 -
[28] - Quote
I still stand by my point that a weapon in dust should be balanced for its intended role on the A beats B, B beats C, and C beats A line up, and I will always argue for balancing changes that effect that, just like I argued against the breach and the REs.
Also I think I have 1 thread were the main point is FG the other 3 just mention it along with something else |
Bones1182
Circle of Huskarl Minmatar Republic
86
|
Posted - 2012.08.10 14:37:00 -
[29] - Quote
So again have you actually used the forge gun yet or are you still basing this on the fact that someone managed to kill you theory when you think it should not have?
Edit If you put the point in your OP then it is a main topic of discussion. |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.08.10 15:00:00 -
[30] - Quote
Well yes but the fg was mention so was hmg swarms mass drivers mortors, so yeah it was in there it was only mention cause its an av and/or a heavy weapon. Its less of a main topic and more of a point within the general topic to rework how AV stuff all fits together. |
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